Vailis
|
As the archon finishes its report Vailis gets confused "I have no clue what is going on. I do think we have to break in inside and try to discover what is going on"
Melufiuos Benidictus
|
The pseudo-rogue sighs, "I was kinda hoping we could let them kill themselves off, but you're right we need to get in there. Some innocent hostages could get hurt if we wait. Let's go." You do, however, notice him stealing a glance at Quiella, perhaps hoping to tell if he's chosen right. Clearly he still carries the weight of their last adventure heavy on his shoulders.
Heccan Abraxi
|
Heccan sighs. "The Aspis. Of course they are here to complicate matters. Personally, I think we should leave the viper to his fate but I am certain there are those among us" Heccan steals a glance at Quiella "who will insist on saving the fool from his own greed. If that is the case, let's be on with it."
The sorcerer turns and looks at the Archon in the distance. He speaks in hushed tones as he draws on a small amount of his arcane reserve. "How many foes so you spy, hound of heaven."
Heccan will cast message cantrip to communicate with the hound archon.
| GM Harker |
Unable to allow further suffering, the archon barges into the north room with the group following him.
What grand purpose this huge chamber once served is lost to time. Now it is the common room and kitchen for the hill giants of the Storval Stairs. The ceiling of this central chamber rises fully fifty feet to a cathedral ceiling, and balconies on either side open out from second story rooms. The once grand carvings decorating the walls are blackened with thick layers of soot, and the worked stone tiles of the floor are chipped and covered in piles of trash. A large stewpot hangs over a cooking fire in the southern end of the chamber, simmering with an unknown liquid filled with bits of meat of dubious provenance floating on the surface.
Standing around the pot are three hill giants and a human who is bound hand and foot. As you enter, one of the giants toss the human into the stewpot. Distracted by their sick game, the giants don't seem to have noticed your group approach.
PC Initiative
Heccan's Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Melufiuos' Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Quiella's Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Vailis' Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Valik's Initiative: 1d20 + 7 ⇒ (15) + 7 = 22
Vanzetti Initiative: 1d20 ⇒ 5
Hill Giant Init: 1d20 - 1 ⇒ (11) - 1 = 10
Initiative (Surprise Round)
Valik <= Up
Vailis/Archon <= Up
Quiella <= Up
Melufious <= Up
Heccan <= Up
3 Giants
Vanzetti <= Up
Bound Guy in a pot
Everyone is up for the Surprise Round! (1 Move or 1 Standard Action only)
The Amazing Vanzetti
|
| 1 person marked this as a favorite. |
Flecks of rich green dust and scattered beads of what appears to be honey form on his mask as, on a devious little whim, The Amazing Vanzetti tries something else he never has before:
As soon as one of the giants so much as blinks, the lip of their cauldron erupts into a literal one, a huge, frowning maw that begins making distressed choking and retching noises (which may sound suspiciously like a 'word salad' of various words in coarse Hallit, gutteral Kelish, shrill Abyssal, and alien Protean, all selected just for their grotesque combination of sounds), as though it REALLY doesn't like having the new ingredient in it!
I'm guessing this is not the sort of cauldron that can/will make a saving throw, and nobody else does, but in case it does, I replicate a bit of alchemical silver to make the DC 20.
Melufiuos Benidictus
|
| 1 person marked this as a favorite. |
A few seconds after the cauldron begins to complain about its contents, it shatters into a number of pieces, spilling the contents of the cauldron over the giants. (it really didn't like the last thing they put in it)
Mel casts shatter on the cauldron
If he has to drop his wand of immolation to insure a successful cast, then he will.
HitPoints: 54/54
AC/T/F: 25/16/21 (includes Ablative Barrier (+2 armor bonus), shield spell (+4 shield bonus))
Speed: 30
Equipped Weapon: Rapier & wand of immolation
Active Effects: Ablative Barrier, shield
Light: Ioun Torch
--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Chill Touch, Magic Missile, Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image(7min), Shatter
Level 3 (DC16): Force Punch, Daylight (70min)
--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 7/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 7/8
Wand of Cure Light Wounds: 39/39
Wand of Spontaneous Immolation: 14/14
Sunrod: 1/1
Perl of Power: 0/1 uses remaining today
Spell Storing (rapier): shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 50/50 pts of lethal->nonlethal conversion
Heccan Abraxi
|
Heccan smirks as his fellow agents unleash their magical abilities. "Quite impressive gents, but let us see how these foul behemoth's enjoy a little, dare I say it, chaos!"
Heccan grits his teeth and summons his dark innate abilities, throwing his hands before him and spreading his fingers allowing wisps of cloudy arcane energy seep into the room. The energy floats until it hangs over the gathered giants, dissipating into the air.
Heccan takes a standard action to cast confusion (DC 22 Will negates). The burst should encompass all the giants.
School enchantment (compulsion) [mind-affecting]; Level bard 3, bloodrager 4, sorcerer/wizard 4, witch 4; Domain madness 4, trickery 4; Subdomain entropy 5, lust 4, whimsy 4
CASTING
Casting Time 1 standard action
Components V, S, M/DF (three nutshells)
EFFECT
Range medium (100 ft. + 10 ft./level)
Targets all creatures in a 15-ft.-radius burst
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
DESCRIPTION
This spell causes confusion in the targets, making them unable to determine their actions. Roll on the following table at the start of each subject’s turn each round to see what it does in that round.
Table: Confusion Effects
d% Behavior
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)
A confused character who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).
Vailis
|
Using the surprise round to cast shield on himself from the wand, the summoner gets then into initiative with the others before the giants.
"Genius!" exclaims Vailis as the pot shatters into pieces.
The half-elf tries to retain the hound archon from attacking.
Please, feel free to play the archon yourself GM if you think it should act in some specific way due to its nature
Hoping Heccan's confusion may add to the gamble Vailis attempts to just rouse the giants "Well, it really seems that cauldron did not want that kind of spices. Did you hear it talk? Where did you get the man from?"
Bluff: 1d20 + 7 ⇒ (10) + 7 = 17
Valik Frost
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Valik, stays put while covering up. He awaits the giants to come closer.
total defense, AC 34. Negate first hit on me + counter with punch of my own
| GM Harker |
Vanzetti casts a spell and the human-sized pot begins to emit a number of sounds from a variety of languages.
Melufiuos also casts a spell and the pot cracks in half, letting out a lot of water and a half-dead human.
Heccan casts a Confusion spell which seems to have affected everyone in the spell area.
Vailis uses his wand of Shield on himself, while holding the archon back from attacking. He then attempts a bluff, but the giants don't seem to understand him.
Valik places himself in a position to counter attacks against him.
Giant Red Will: 1d20 + 3 ⇒ (2) + 3 = 5
Giant Blue Will: 1d20 + 3 ⇒ (14) + 3 = 17
Giant Green Will: 1d20 + 3 ⇒ (17) + 3 = 20
Human Will: 1d20 ⇒ 10
Quiella is up for a surprise round action
Quiella
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sorry for the delay. Been really struggling to keep up lately.
Quiella pops her own wand of shield.
wand of shield, UMD: 1d20 + 18 ⇒ (20) + 18 = 38
I also marked off a channel energy charge from the giant
| GM Harker |
Quiella increases her magical protection with the help of a wand.
Initiative (Round 2)
Valik <= Up
Vailis/Archon [V: Life link with Quiella]<= Up
Quiella <= Up
Melufious [Life link with Quiella] <= Up
Heccan [Life link with Quiella]<= Up
3 Giants
Vanzetti [Life link with Quiella]
Bound Guy
Everyone but Vanzetti is up!
Vailis
|
"Tsk! It seems they will not collaborate..." Vailis then moves to have a clear line and makes some conjuration to cast acid splash on green.
Acid splash (touch): 1d20 + 8 ⇒ (6) + 8 = 14
Acid damage: 1d3 ⇒ 1
"Now, you can attack archon" the half-elf let's the archon go and it attacks the red one with his greatsword and all his augmented strength.
mwk greatsword-Power attack: 1d20 + 11 ⇒ (17) + 11 = 28
Good/Lawful/Slashing damage+Power Attack: 2d6 + 6 + 6 ⇒ (3, 1) + 6 + 6 = 16
Melufiuos Benidictus
|
Overly pleased with himself for shattering the pot, he pushes away the haunting memory of the last time he successfully shattered something in combat. He's been dying to use that wand of spontaneous immolation, so instead of doing something rogue or magus-like, he instead picks up the wand that he dropped to cast shatter, "Out of the frying pan", and fires it at the blue giant.
[dice=Wand of Spontaneous Immolation (DC13?)]3d6[/dice]
HitPoints: 54/54
AC/T/F: 25/16/21 (includes Ablative Barrier (+2 armor bonus), shield spell (+4 shield bonus))
Speed: 30
Equipped Weapon: Rapier & wand of immolation
Active Effects: Ablative Barrier, shield
Light: Ioun Torch
--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Chill Touch, Magic Missile, Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image(7min), Shatter
Level 3 (DC16): Force Punch, Daylight (70min)
--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 7/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 7/8
Wand of Cure Light Wounds: 39/39
Wand of Spontaneous Immolation: 13/14
Sunrod: 1/1
Perl of Power: 0/1 uses remaining today
Spell Storing (rapier): shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 50/50 pts of lethal->nonlethal conversion
| GM Harker |
Vailis tosses some acid on the green giant, while the archon advances and strikes the red giant with his sword.
Melufiuos uses a wand to encase the blue giant in fire for a moment, but it does not catch on fire.
Fort Save: 1d20 + 11 ⇒ (19) + 11 = 30
Valik, Quiella, Heccan.
Valik Frost
|
Valik moves forward, but waits to see how the spell from Heccan affects the giants. He covers up as best as he can.
total defense for ac 38, and if I get “hit” I retaliate with a attack of my own
Quiella
|
I will post tonight
Quiella
|
Quiella charges into the midst of the giants and strikes at the one in the back with her sword.
AC is 35; or 33 this round after the charge
greatsword, attack, power attack, charge: 1d20 + 13 - 2 + 2 ⇒ (12) + 13 - 2 + 2 = 25 for slashing, cold iron, magic: 1d10 + 7 + 6 ⇒ (6) + 7 + 6 = 19
| GM Harker |
While Valik places himself into a defensive posture, Quiella charges up to the blue giant and hits it with her greatsword.
The bound human lays on the ground and babbles incoherently.
All three giants are confused and were attacked, so they will attack the ones that attacked them.
The red giant attacks the Hound Archon and hits him with its greatclub. The Archon takes 19 damage.
The blue giant attempts to strike Quiella, but its attack misses.
The green giant moves into position to attack Vailis. This provokes from Quiella and Valik. If either hits, then that will deflect the giant's attack against that PC. It rolled a 21 to hit. If neither hits, the 21 will strike Vailis for 22 damage.
Since he delayed Heccan can take two actions, one that happens before the giants as he realizes all three are confused, the other after the giants act.
Red Attack on Archon: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 2d8 + 10 ⇒ (6, 3) + 10 = 19
Blue Attack on Quiella: 1d20 + 13 ⇒ (16) + 13 = 29
Green Attack on Vailis: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 2d8 + 10 ⇒ (8, 4) + 10 = 22
Initiative (Rounds 2-3)
Valik <= Up
Vailis/Archon [V: Life link with Quiella; A: 19 Damage] <= Up
Quiella <= Up
Melufious [Life link with Quiella] <= Up
Heccan [Life link with Quiella]<= Up
3 Giants
Vanzetti [Life link with Quiella] <= Up
Everyone is up!
Vailis
|
@Harker Did you apply the archon's DR 10/evil?
Vailis reels back with a single step when he sees the club, either too close, or really striking his ribs. "They are strong those ones!" from his new position he casts grease creating a coat of slippery substance below the feet of blue and red.
Ref 19
Meanwhile, the augmented hound archon keeps its fight toe to toe with red.
mwk greatsword: 1d20 + 11 ⇒ (16) + 11 = 27
Slashing/Lawful/Good damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15
mwk greatsword: 1d20 + 6 ⇒ (12) + 6 = 18
Slashing/Lawful/Good damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10
Bite: 1d20 + 5 ⇒ (14) + 5 = 19
B/S/P/Lawful/Good damage: 1d8 + 4 ⇒ (1) + 4 = 5
Vailis: HP 45 or 67/67
Archon: HP 42/51; DR 10/evil; circle vs evil 10', aura of menace (Will DC 16)
The Amazing Vanzetti
|
Sparks, smoke, and embers again begin sporadically leaping from V's form, and another ethereal dragon bursts out and explodes in the nearest giant's face!
[dice=snapdragon fireworks, souped-up by False Focus as before (but not Dazing), DC 18, vs Jolly Green]1d4+2[/dice]
Quiella
|
Quiella slashes at the giant as it moves away from her.
greatsword, attack, power attack: 1d20 + 13 - 2 ⇒ (18) + 13 - 2 = 29 for slashing, cold iron, magic: 1d10 + 7 + 6 ⇒ (4) + 7 + 6 = 17
Quiella
|
Quiella attacks the two Giants beside her, trying to keep their attention on her.
AC is 35. Life link is active.
greatsword, attack, power attack, vs. blue: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30 for slashing, cold iron, magic: 1d10 + 7 + 6 ⇒ (6) + 7 + 6 = 19
greatsword, attack, power attack, vs. green: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9 for slashing, cold iron, magic: 1d10 + 7 + 6 ⇒ (1) + 7 + 6 = 14
confirm crit: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16 for slashing, cold iron, magic: 1d10 + 7 + 6 ⇒ (1) + 7 + 6 = 14
Heccan Abraxi
|
Heccan frowns a bit as he sees the giants able to strike despite his enchantment. "Alright, the hard way I suppose." The Chelaxian sorcerer summons more of his innate gift and unleashes it in a barrage. Two volleys of arcane projectiles slam into the giant battling the Archon.
Heccan will cast two magic missiles at the red giant.
MM: 4d4 + 4 ⇒ (2, 3, 2, 3) + 4 = 14
MM: 4d4 + 4 ⇒ (3, 4, 4, 2) + 4 = 17
| GM Harker |
Quiella strikes the green giant as it moves towards Vailis, deflecting the attack to herself that misses.
Noting the aggressive nature of the confused giant, Heccan opts to send a volley of magic missiles at the red giant.
Vailis casts a Grease spell under the blue and red giant and both fall prone to the ground.
The summoned Archon takes advantage of the red giants position on the floor as its two sword attacks and bite all hit the enemy.
Vanzetti casts another spell, creating a fiery snapdragon firework that explodes in the green giant's face, dazzling it.
Quiella attacks both the blue and green giant, but only hits the blue non-critically.
Heccan follows his first Magic Missile spell with a second barrage that strikes the red giant again.
Red Reflex: 1d20 + 2 ⇒ (6) + 2 = 8
Blue Reflex: 1d20 + 2 ⇒ (8) + 2 = 10
Green Reflex: 1d20 + 2 ⇒ (15) + 2 = 17
Mel and Valik. I'll bot Mel if necessary once Valik goes.
Valik Frost
|
Valik, covers up as he kicks at the giant next to him twice.
AC 34, vs green: 1d20 + 11 ⇒ (12) + 11 = 231d10 + 1 ⇒ (1) + 1 = 21d20 + 6 ⇒ (5) + 6 = 11
Melufiuos Benidictus
|
I think I'm back
Mel burns an arcane charge to recall vanish and then immediately casts it. He then moves up next to the prone red giant, hoping that the green one cannot seem him.
cast vanish defensively: 1d20 + 13 ⇒ (18) + 13 = 31
| GM Harker |
Valik gets the green giant's attention by kicking him once, but fails to hit the second time.
Melufiuos recalls his Vanish spell, then uses it to get into melee range with the red giant.
From its position on the floor, the blue giant attempts to smash Quiella with its greatclub but comes nowhere close to hitting her.
The red giant stands up, looks angrily at Heccan, but then just babbles to himself. Standing up provokes from the Archon and Mel.
The green giant turns its fury against Valik and comes very close to hitting the monk, but not close enough.
Blue Greatclub vs Quiella: 1d20 + 10 ⇒ (1) + 10 = 11
Green Greatclub vs Valik: 1d20 + 14 ⇒ (18) + 14 = 32
Initiative (Rounds 3-4)
Valik <= Up
Vailis/Archon [V: Life link with Quiella; A: 19 Damage] <= Up
Quiella <= Up
Melufious [Life link with Quiella] <= Up
Heccan [Life link with Quiella]<= Up
3 Hill Giants
Vanzetti [Life link with Quiella] <= Up
Everyone is up!
Quiella
|
Quiella slashes at the blue giant and then steps over to the Green giant to slash at it as well.
greatsword, attack, power attack, vs. blue: 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23 for slashing, cold iron, magic: 1d10 + 7 + 6 ⇒ (9) + 7 + 6 = 22
greatsword, attack, power attack, vs. Green: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13 for slashing, cold iron, magic: 1d10 + 7 + 6 ⇒ (7) + 7 + 6 = 20
The Amazing Vanzetti
|
V sends a second pyrotechnic flying around the corner...
[dice=snapdragon fireworks, DC 18 vs Red Menace]1d4+2[/dice]
...then his mask becomes nearly incandescent as he projects a pair of blazing golden beams from each fist at the nearer giant!
[dice=scorching ray, augmented by saltpeter (+1 damage) and alchemist's fire (+1 attack and it continues burning), melee penalty vs Jolly Green]1d20+1[/dice]
fire damage: 4d6 + 2 ⇒ (4, 4, 5, 1) + 2 = 16
scorching ray #2 vs Jolly Green: 1d20 + 1 ⇒ (14) + 1 = 15
fire damage: 4d6 + 2 ⇒ (6, 5, 3, 4) + 2 = 20
Melufiuos Benidictus
|
aoo red: 1d20 + 10 + 4 ⇒ (10) + 10 + 4 = 24 (+4 cause invis, right?)
rapier + backstab: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (4) = 11
stored shocking grasp: 5d6 ⇒ (1, 5, 4, 4, 2) = 16
Mel then hums a charge into his rapier and performs mage combat, attacking with his rapier and wand of immolation. He also takes a 5' step NE.
rapier: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
piercing: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
wand of immo: 3d6 ⇒ (2, 1, 4) = 7
HitPoints: 54/54
AC/T/F: 25/16/21 (includes Ablative Barrier (+2 armor bonus), shield spell (+4 shield bonus))
Speed: 30
Equipped Weapon: Rapier & wand of immolation
Active Effects: Ablative Barrier, Shield, Arcane Charge on rapier
Light: Ioun Torch
--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Chill Touch, Magic Missile, Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image(7min), Shatter
Level 3 (DC16): Force Punch, Daylight (70min)
--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 4/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 7/8
Wand of Cure Light Wounds: 39/39
Wand of Spontaneous Immolation: 12/14
Sunrod: 1/1
Perl of Power: 0/1 uses remaining today
Spell Storing (rapier): shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 50/50 pts of lethal->nonlethal conversion
Vailis
|
Archon AoO+prone: 1d20 + 11 + 4 ⇒ (9) + 11 + 4 = 24
Slashing/Lawful/Good damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15
The hound archon keeps its attack.
mwk greatsword: 1d20 + 11 ⇒ (14) + 11 = 25
Slashing/Lawful/Good damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12
mwk greatsword: 1d20 + 6 ⇒ (11) + 6 = 17
Slashing/Lawful/Good damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10
Bite: 1d20 + 5 ⇒ (1) + 5 = 6
B/S/P/Lawful/Good damage: 1d8 + 4 ⇒ (3) + 4 = 7
Vailis moves back and attempts to call the attention of the giant.
Acid splash (touch): 1d20 + 8 ⇒ (2) + 8 = 10
Acid damage: 1d3 ⇒ 3
Valik Frost
|
Valik just barely ducks the giant club aimed towards his head. He retaliated with two kicks of his own.
ac 34, vs green, +2 flank?: 1d20 + 13 ⇒ (5) + 13 = 181d10 + 1 ⇒ (9) + 1 = 101d20 + 7 ⇒ (2) + 7 = 91d10 + 1 ⇒ (3) + 1 = 4
Heccan Abraxi
|
| 1 person marked this as a favorite. |
Heccan, seeing he fellow agents faring well in the fight, holds his hands at the ready. The sorcerer conserves his power and waits to see how the giants hold up after this last barrage.
As Vanzetti unleashes the Scorching Ray spell, Heccan quirks a brow noticing the enhanced effect. "Impressive magician. You simply must show me how that is done."
Heccan blinks for a moment. "Um, does everyone else feel like they have just awoken after a long, long strange dream? Just me? Never mind then..." Heccan shifts his eyes back and forth before once again concentrating on the task at hand.
The Amazing Vanzetti
|
As Vanzetti unleashes the Scorching Ray spell, Heccan quirks a brow noticing the enhanced effect. "Impressive magician. You simply must show me how that is done."
"Is that the mark of Hell I sense upon thine own brow? Then perhaps you get the gist of how it works, save that this is what I get for my pact with Man - more specifically, a particular man who'd managed to carve up his own silken-pillowed, jewel-encrusted little Hell on Golarion." V mutters in a bitter tone. "Ah, well, to err is mortal - but to renege, is arcane!"
| GM Harker |
I have not been able to post to this website for almost a week. Hopefully, all the issues are over for the moment.
Melufiuos drops the red giant as it stands up, leaving its immense form dying on the floor. The archon follows up with its own blow, killing the giant. If you'd rather not kill the red giant outright, Vailis, let me know and we'll say the archon did not finish it off.
Quiella slices into the blue giant with her greatsword, but misses when she attempts to hit the green enemy.
I'll assume Vanzetti attacks the same giant since red is down.
Vanzetti's fireworks strikes the green giant in the face, while the sorcerer then follows up with two Scorching Rays with only the first ray hitting the same enemy.
Likewise, I'll assume the archon attacks the green giant.
The hound archon then moves in to attack the green giant, but misses with all but his first attack.
Vailis keeps the attention on him as he tosses an acid orb at the already ugly giant.
Valik makes a couple of attacks against the green giant, but neither makes it past the creature's naturally tough hide.
Green Ref: 1d20 + 2 ⇒ (7) + 2 = 9
Mel's action assume the red giant is still around, so I'll let him redeclare what he wants to do. Likewise, Heccan can still take action if he wishes.
Heccan Abraxi
|
Heccan's eyes narrow a bit as Vanzetti makes the infernal reference. "Hmm, perhaps but to be fair hard to tell a jest from a jibe from behind that mask, friend. I shall assume the former because, of course it is!" Heccan smirks and eyes the giants that are standing. "Not sure if I could be as, flashy, as some, but I wager my fire burns as bright." Heccan grits his teeth and unleashes two steaming hot red rays of arcane power toward the standing giant.
Standard action to cast scorching ray at the ho ho ho green giant.
Scorching Ray 1 v. Touch AC -target in melee: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
Scorching Ray 2 v. Touch AC -target in melee: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
Damage Ray 1: 4d6 ⇒ (1, 2, 1, 4) = 8
Damage Ray 2: 4d6 ⇒ (4, 4, 3, 1) = 12
Melufiuos Benidictus
|
glad I can post again!
After dropping the red giant, he chooses to join the concentrated attack on the green one. He hums a charge into his rapier (swift action), clicks his heels together (free action), tumbles into place beside the hound, and stabs at the green giant.
Tumble: 1d20 + 15 + 5 ⇒ (8) + 15 + 5 = 28
rapier: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
piercing: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
HitPoints: 54/54
AC/T/F: 25/16/21 (includes Ablative Barrier (+2 armor bonus), shield spell (+4 shield bonus))
Speed: 30
Equipped Weapon: Rapier & wand of immolation
Active Effects: Ablative Barrier, Shield, Arcane Charge on rapier
Light: Ioun Torch
--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Chill Touch, Magic Missile, Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image(7min), Shatter
Level 3 (DC16): Force Punch, Daylight (70min)
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TRACKED RESOURCES
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Arrows: 25/25
Arcane Pool: 4/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 7/8
Wand of Cure Light Wounds: 39/39
Wand of Spontaneous Immolation: 13/14
Sunrod: 1/1
Perl of Power: 0/1 uses remaining today
Spell Storing (rapier): shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 9/10 rounds of stupidity today
Ablative Barrier: 50/50 pts of lethal->nonlethal conversion
| GM Harker |
It looks like the site is stable again, I'll try to get us back on track.
Heccan, I believe the penalty for ranged attacks into melee is -4. I've taken that into consideration when adjudicating your attacks.
Heccan casts a Scorching Ray spell and both rays hit the green giant.
The confused green giant then ignores Melufiuos as he tumbles up to it, and gets stabs by a rapier as a result.
The blue giant remains prone on the ground as it swings at Quiella and misses again.
The green giant turns its attention to Melufiuos as it takes a swipe with its greatclub. Despite the Magus' magical protection, the creature manages to whack him. Mel takes 18 damage from the hit.
Blue vs Quiella: 1d20 + 10 ⇒ (13) + 10 = 23
Green vs Mel: 1d20 + 14 ⇒ (12) + 14 = 26
Green Damage: 2d8 + 10 ⇒ (3, 5) + 10 = 18
Initiative (Rounds 4-5)
Valik <= Up
Vailis/Archon [V: Life Link with Quiella; A: 19 Damage] <= Up
Quiella [5 Damage on her turn from Life Link]<= Up
Melufious [18 damage, 13 on Quiella's turn. Life Link with Quiella] <= Up
Heccan [Life Link with Quiella]<= Up
2 Hill Giants
Vanzetti [Life Link with Quiella] <= Up
Everyone is up!
Vailis
|
Vailis casts another blob of acid to further distract the surrounded giant.
Acid splash-melee penalty (touch): 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Acid damage: 1d3 ⇒ 1
The hound archon steps behind the giant, back to back with Quiella, and swings her greatsword dangerously around the giant.
mwk greatsword: 1d20 + 11 ⇒ (14) + 11 = 25
Slashing/Lawful/Good damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15
mwk greatsword: 1d20 + 6 ⇒ (1) + 6 = 7
Slashing/Lawful/Good damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Bite: 1d20 + 5 ⇒ (5) + 5 = 10
B/S/P/Lawful/Good damage: 1d8 + 4 ⇒ (2) + 4 = 6
Melufiuos Benidictus
|
5 points of that damage becomes non-lethal, due to ablative barrier
Mel recoils when struck, a look of horror crossing his face, followed by confusion. Genuinely surprised to still be conscious after getting hit by such a huge creature, it takes him a second to realize that everything hasn't gone black. Overly filled with confidence, he now grins and snaps at him. "Bah! You hit like a sissy!
He performs mage combat again, although he divides his focus oddly. He pokes at the green giant with his rapier but fires his wand of immolation at the blue one.
rapier on green: 1d20 + 10 + 2 - 2 ⇒ (2) + 10 + 2 - 2 = 12
piercing: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
wand of immolation on blue: 3d6 ⇒ (5, 5, 2) = 12
Range medium (100 ft. + 10 ft./level)
Target one creature
Duration instantaneous
Saving Throw Fortitude half and Reflex (see description); Spell Resistance yes
DESCRIPTION
You point your finger at a creature, causing it to spontaneously burst into flame. The target takes 3d6 points of fire damage and catches on fire. A successful Fortitude save reduces this damage by half and prevents the target from catching on fire. Each round on your turn, a burning target can attempt a new save to extinguish the flames (DC equal to the DC of the spell); otherwise it takes another 1d6 fire damage.
HitPoints: 36/54 (5 of that damage is non-lethal)
AC/T/F: 25/16/21 (includes Ablative Barrier (+2 armor bonus), shield spell (+4 shield bonus))
Speed: 30
Equipped Weapon: Rapier & wand of immolation
Active Effects: Ablative Barrier, Shield, Arcane Charge on rapier
Light: Ioun Torch
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PREPARED SPELLS
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Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Chill Touch, Magic Missile, Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image(7min), Shatter
Level 3 (DC16): Force Punch, Daylight (70min)
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TRACKED RESOURCES
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Arrows: 25/25
Arcane Pool: 4/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 7/8
Wand of Cure Light Wounds: 39/39
Wand of Spontaneous Immolation: 12/14
Sunrod: 1/1
Perl of Power: 0/1 uses remaining today
Spell Storing (rapier): shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 9/10 rounds of stupidity today
Ablative Barrier: 45/50 pts of lethal->nonlethal conversion
| GM Harker |
Vailis casts an Acid Orb spell that hits the green giant for minor damage. The Archon moves into position and finally defeats the green giant with the first blow of its sword.
Melufiuos points one of his wands at the blue giant and the creature momentarily lights up in flames, but does not catch on fire.
Fort Save: 1d20 + 11 ⇒ (13) + 11 = 24
Vanzetti, Valik, Quiella, Heccan. Since the green giant is down, Mel can also change part of his actions.
Heccan Abraxi
|
Heccan watches his fellow agents bring down the giants. He eyes the fallen giant, still fighting, and thinks on his next action. Waiting to see if you guys can finish him, want to conserve spells.
Melufiuos Benidictus
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OK, so instead of mage combat, he fires the wand as his standard action and then uses a move action to get around the grease to stand next to the giant.
If I don't have enough move to go around the grease, then Mel will move through it. He'll run and slide through the grease, trying to end up standing in that last spot (like we used to do as kids!)
Acrobatics: 1d20 + 15 ⇒ (16) + 15 = 31
The Amazing Vanzetti
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V hectors the beleaguered giant with another firework...
[dice=snapdragon fireworks, DC 18]1d4+2[/dice]
...then takes out a wand of petrified wood carved to resemble a pencil, and uses it to follow his firework up with a mote of arcane power.
wand of magic missile, replicating black powder (+1 damage): 1d4 + 2 ⇒ (4) + 2 = 6
| GM Harker |
While Heccan waits to see if his spells will be necessary, Melufiuos moves into position as he navigates the Grease spot.
Vanzetti sends a burst of fireworks into the prone giant's face, while hitting it with a single magic missile from a wand. It manages to turn its face enough to avoid the worst of the firework burst.
Giant Ref: 1d20 + 2 ⇒ (16) + 2 = 18
I'll give Quiella and Valik a little more time to post, but I'd like to pick up the pace some.