Halkale Timarson
|
Halkale moves forward to get in range, if needed, draws his readied arrow back and fires it.
Attack, PBS: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage, if hits, PBS: 1d8 + 1 ⇒ (2) + 1 = 3
Just in case you were wondering, PBS means point blank Shot, and I need to be within 30 feet, if I don't need to move, that's fine. I can't see the map at work.
Valik Frost
|
Valik watches as the arrow goes whizzing by his head. He takes a couple steps forward and swings with his weapon.
Sansetsukon with crane & def: 1d20 - 1 ⇒ (13) - 1 = 121d10 + 1 ⇒ (5) + 1 = 6
AC is 24
| GM Harker |
I moved the icons for Halkale, Valik, and Moadis to appropriate spaces for their actions on the map.
Halkale's arrow passes through an empty space between some of the skeleton's ribs and lodges in the nearby wall. Valik's sansetsukon is deflected by the creature's tail, while the strange environment temporarily disorients Moadis and causes his blade to miss.
Melufiuos and Aurelia
Melufiuos Benidictus
|
Mel should leave space for the demon to get in there, so he will just move west and shoot. Burn an arcane charge.
Bow: 1d20 + 3 + 1 - 4 ⇒ (16) + 3 + 1 - 4 = 16
Dmg: 1d8 + 1 ⇒ (6) + 1 = 7
The sunrod. Can I hand it to Ophelia without forcing her to take an action to take it? Can I toss it on the ground, several squares north of my starting or ending position? If none of those are any good, then Mel will just drop it before he starts moving.
Aurelia Ciucci
|
Acid Splash: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1
As she'd expected, the crossover from the Shadow Plane wound up being dangerous! Aurelia moves up beside Mel, a droplet of acid dancing on her fingertip, but she's too distracted by... ahem, the magus fiddling with his rod. "Shall I take that for you?" She whispers, uselessly tossing the orb of acid into the wall.
What Knowledge skill is it to identify the shadow-dino? In case:
Knowledge (Arcana/Planes): 1d20 + 6 ⇒ (9) + 6 = 15
Malgorrak
|
Danger was afoot! Alas that a creature made from shadow was unlikely to flinch in pain... alas indeed. Malgorrak begrudgingly approaches the shadowy creature and drags his talons down its side.
Claw: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
| GM Harker |
Knowledge (Religion) is the skill to identify the creature.
@Mel, Aurelia can take the sunrod from you if you wish, or you can just drop it on the ground.
The magus' arrow hits the skeleton in the skull, but the projectile bounces off the hard bone. It does leave a small crack, however.
The eidolon's claw pulls apart some pieces of bone from the creature, but is not nearly as deadly as it would be against a creature composed of flesh and blood.
The skeletal creature turns its hatred to the only adjacent creature to harm it, Malgorrak. Thanks to the magical shielding surrounding the eidolon, the creature's bite, foreclaws and 2 talons all miss.
Random Target 1:Mal, 2: Val, 3: Moa: 1d3 ⇒ 1
Bite Mal: 1d20 + 5 ⇒ (13) + 5 = 18
Foreclaws Mal: 1d20 ⇒ 5
Talon 1: 1d20 + 5 ⇒ (12) + 5 = 17
Talon 2: 1d20 + 5 ⇒ (7) + 5 = 12
Initiative (Round 1-2)
Ophelia <= Up
Halkale <= Up
Valik <= Up
Aurelia/Malgorrak <= Up
Melufiuos <= Up
Moadis <= Up
Skeleton
Party Up!
Valik Frost
|
Valik, again will strike out at the skeletal enemy.
sansetsukon with crane/def...AC 24: 1d20 - 1 ⇒ (8) - 1 = 71d10 + 1 ⇒ (10) + 1 = 11
Melufiuos Benidictus
|
loll, you went there!
Mel is quite happy to let Aurelia handle his brightly glowing sunrod.
-Posted with Wayfinder
Melufiuos Benidictus
|
"Well, if it looks like a skeleton and ignores my arrows like a skeleton, it must be a skeleton!" The magus moves forward and then casts Disrupt Undead
RangedTouch: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
Dmg: 1d6 ⇒ 4
I hope it really is undead
Ophelia Endronil
|
Knowledge (religion): 1d20 + 4 ⇒ (2) + 4 = 6 Working under the assumption that it's undead. Not that it seems to do much good either way. Whatever happens, Ophelia's working under the assumption that it's like other skeletons.
Ophelia snarls as the skeleton lurches in an unholy approximation of life. She grabs the death-spiral around her neck, moving forward and raising her shield-arm high. "Ciclul de viață și de moarte este sacru, și nu aveți nici un scop în ea. Fi plecat, și să se predea la odihnă veșnică!" she cries, her voice rising to a fever pitch as the violent purple light flows from her fist, filling the room briefly.
Channel positive energy (harm): 1d6 ⇒ 2 DC 12 Will for half.
| GM Harker |
Both Moadis and Ophelia can tell that it's an undead skeleton, albeit of a dinosaur, and the best weapons to use against it are bludgeoning weapons.
Concentrating on defense, Valik's strike misses the skeleton. Melufiuos spell ray misses as well due to his companions blocking his shot. However, Moadis manages to knock a few more bones loose and Ophelia's positive energy causes some pieces to crumble off. Failed the Will save.
Despite all the punishment, the shadowy dinosaur skeleton still stands, ready to strike.
Will: 1d20 + 4 ⇒ (3) + 4 = 7
Halkale and Aurelia
Halkale Timarson
|
Halkale drops his longbow realizing that arrows won't do much damage. He draws his sling and loads it, firing a bullet at the skeleton.
Sling shot: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
damage, if hits: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Malgorrak
|
Claw (B/S): 1d20 + 4 ⇒ (1) + 4 = 5
Claw (B/S): 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Bite (B/P/S): 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Malgorrak meets the dinosaur skeleton's attacks with a flurry of his own! Well, he gets his talon caught up in Valik's robes at one point, but the rest are not too far off from the mark... surely.
Aurelia Ciucci
|
Acid Splash: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
After yet another utterly pathetic splash of acid flies into a nearby support pillar, Aurelia decides to leave the fighting to those who, you know, actually do that sort of thing. She's above all that kind of filthy savagery...
| GM Harker |
The dino-skeleton avoids all of Malgorrak's attacks, as Aurelia's acid splash burns a pillar.
The creature switches its target to Valik, but the monk's defensive stance pays off as he deflects all four of its attacks.
Random Target 1=Mal, 2=Val, 3 Moa: 1d3 ⇒ 2
Bite: 1d20 + 5 ⇒ (11) + 5 = 16
Foreclaws: 1d20 ⇒ 4
Talon 1: 1d20 + 5 ⇒ (11) + 5 = 16
Talon 2: 1d20 + 5 ⇒ (3) + 5 = 8
Initiative (Round 2-3)
Ophelia <= Up
Halkale <= Up
Valik <= Up
Aurelia/Malgorrak <= Up
Melufiuos <= Up
Moadis <= Up
Skeleton
Party Up!
Valik Frost
|
IS the dino-skeleton real lol
Valik continues to strike at the skeletal beast.
AC 24: 1d20 - 1 ⇒ (15) - 1 = 141d10 + 1 ⇒ (5) + 1 = 6
presuming I get to level 2...my attack goes from -1 to +3 when doing this trick lol
Aurelia Ciucci
|
Aurelia moves up behind Malgorrak and gently touches her devilish companion on the back. Flames jump from her fingertips and immediately sink into his skin, apparently harmlessly...
Casting Guidance on Mal.
Malgorrak
|
Claw (w/ guidance) (B/S): 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Claw (B/S): 1d20 + 4 ⇒ (1) + 4 = 5
Bite (B/P/S): 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Something about the flame seems to invigorate Malgorrak, and he lets out a low growl as he ups the level of ferocity he is inflicting onto the skeleton. "Αλλά γιατί δεν υπάρχει αίμα εκεί?!" he growls.
Halkale Timarson
|
Halkale sends another sling bullet at the dinosaur.
Slingshot, PBS: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage, if hits, PBS: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
| GM Harker |
You can save your sling bullet, Halkale
Its momentum off from its failed attacks on Valik, the skeleton opens itself up to a line of attack from the angry pit fiend eidolon which finally makes short work of it.
Combat Over
A search of this entry room yields nothing else of interest or value.
Stepping into the hallway, immediately you find two doors, one on the west side, other on the east.
Above the west door, a sign over the door bearing bright lettering reads “Treasures of Distant Goka,” while a shadowy sign occupying the same space reads in dark, block letters “Cold Storage—Perishable Specimens Only.”
The sign over the east door reads “The Evolution of Dragonkind” in bright, elaborate script while a shadowy sign next to the door describes the room as “Pain Laboratory—Tests in Progress.”
The hallway also continues to north, eventually leading to another door at its terminus.
Melufiuos Benidictus
|
"Wow, that was ...... wierd. I don't think I like this place." Upon seeing the signs, his face crinkles up, "Pain Testing? We've got to find those girls quick!" He tries listening at the pain door for screams or moans. If he does not hear any, he'll suggesting heading deeper in.
Perception: 1d20 + 3 ⇒ (12) + 3 = 15 ?????
Valik Frost
|
Valik, after taking a few deeps breathes softly chuckles to himself a bit, I need to train more, my technique needs work. I better go see Master after this mission.
Valik will softly approach each door, and listen in to see if he hears anything behind each one.
take 10 on stealth for a total of 15
cold storage, pain lab: 1d20 + 8 ⇒ (16) + 8 = 241d20 + 8 ⇒ (14) + 8 = 22
Valik Frost
|
Valik, with weapon in hand, will whisper to his party, [b]I hear whispering human voice behind this door, when ready I will open it[/b
When given the go ahead, Valik will open the door, weapon still in hand
| GM Harker |
The Pathfinders ready themselves quickly before Valik opens the door.
This room is filled with ancient tapestries of chromatic dragons besieging castles and battles between Dahak and Apsu at the dawn of time. An alabaster obelisk covered in Draconic runes occupies the far corner, surrounded by a spread of various dragonhides of all colors and thickness, and a taxidermied wyvern hangs from the ceiling above, its stinger flexed above its head. Umbral chains drop from the same ceiling on the Shadow Plane; gruesome hooks at the chains’ ends hold long dead skeletons. The southern wall sports a massive wheel with shackles along its edge, apparently for holding writhing subjects in place during tests.
A man and woman, both equipped with longswords, stand together in the middle of the room. Their gaunt forms look completely drained of color, and their yellow eyes flash to the open door. The man emphatically declares, "See, I told you I had a bad feeling!" The woman just rolls her eyes.
Knowledge (Planes) to attempt to identify.
Perception: 1d20 ⇒ 8
Perception: 1d20 ⇒ 8
Aurelia's Initiative: 1d20 + 6 ⇒ (6) + 6 = 12
Halkale's Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Melufiuos' Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Moadis' Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Ophelia's Initiative: 1d20 - 1 ⇒ (11) - 1 = 10
Valik's Initiative: 1d20 + 7 ⇒ (15) + 7 = 22
F. Init: 1d20 + 1 ⇒ (19) + 1 = 20
Initiative (Round 1)
Valik <= Up
Moadis <= Up
Pale Humanoids
Melufiuos
Aurelia/Malgorrak
Ophelia
Halkale
Valik and Moadis up!
Valik Frost
|
Valik, looks as the yellow eyes stare at him.
I should not be one to judge, but those eyes are just...uck
With that, he steps into the room, up to the female and takes a swing at her.
AC 24: 1d20 - 1 ⇒ (12) - 1 = 111d10 + 1 ⇒ (6) + 1 = 7
burns dice, and orders new ones
| GM Harker |
These individuals are fetchlings, descended from humans trapped on the Plane of Shadow for generations, and are infused with the essence of the plane itself.
They naturally possess a shadow blending ability which gives them a 50% miss chance in dim light rather than the normal 20%. They also have the spell-like ability to cast Disguise Self once per day and have Resist Cold 5, Electricity 5.
| GM Harker |
Despite being flat-footed, the female's studded leather deflects Valik's blow.
Moadis' call for peace is obviously ignored when the two pale individuals attempt to strike Valik with their longswords, although neither comes close to hitting him. "I wonder if there's a bonus if we add some more slaves to the pile?" The male ponders between thrusts of his weapon, to which the female replies, "Just shut up."
Male's attack: 1d20 + 2 ⇒ (3) + 2 = 5
Female's attack: 1d20 + 2 ⇒ (1) + 2 = 3
Initiative (Round 1-2)
Melufiuos <= Up
Aurelia/Malgorrak <= Up
Ophelia <= Up
Halkale <= Up
Valik <= Up
Moadis <= Up
Pale Humanoids
Everyone up!
Aurelia Ciucci
|
Still carrying Mel's sunrod, Aurelia makes her way inside the strange dragon exhibit, almost sad that she could not appreciate it for what it was right at this moment. She flashes the torch in the direction of the two shadowy beings, hoping to make sure they could not hide in shadows.
"They're fetchlings," Aurelia informs the group as she yet again sends an orb of acid flying harmlessly overhead. "Humans infused with shadowstuff... strange creatures indeed. The shadow makes them resist cold and electricity, and they can blend in with darkness."
RTA: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
Malgorrak, meanwhile, enters the room and circles around an exhibit table to place himself behind the fetchlings... he's grinning rather wide...
Ophelia Endronil
|
Apparently having the same thought as the devil - Lady forgive me! - Ophelia also attempts to move in behind the two fetchlings.
Double-move.
Halkale Timarson
|
Halkale moves to a good position and fires his arrow.
Attack, PBS: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Damage, if hits, PBS: 1d8 + 1 ⇒ (4) + 1 = 5
which apparently wasn't as good as he thought. I really wasn't moving more than needed, just to get in position.
Valik Frost
|
Happy that all the training to protect himself has paid off, he sees Malgorrak in a prime position. He uses the demonic ally, in hopes that the dual threat will provide distraction enough for him.
flank AC 24: 1d20 + 1 ⇒ (2) + 1 = 31d10 + 1 ⇒ (7) + 1 = 8
Melufiuos Benidictus
|
Mel rushes in and leaps up on top of the table and then fires his bow at close range (too bad he does not have psb).
Acrobatics: 1d20 + 1 ⇒ (11) + 1 = 12
Bow: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
Dmg: 1d8 ⇒ 2
| GM Harker |
Melufiuos moves swiftly into the room and jumps up on the table, but his shot veers off target and hits the floor.
"Fine. FINE. I surrender, I surrender!" The male fetchling declares, clutching his wound and dropping to a knee.
"Coward." The fetchling woman hisses with contempt as she swings her longsword at Valik, but is unable to hit him.
Female: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative (Round 2-3)
Melufiuos <= Up
Aurelia/Malgorrak <= Up
Ophelia <= Up
Halkale <= Up
Valik <= Up
Moadis <= Up
Pale Humanoids
Party Go!
Halkale Timarson
|
Halkale shifts his aim toward the woman.
Attack, PBS: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage, if hits, PBS: 1d8 + 1 ⇒ (8) + 1 = 9
Melufiuos Benidictus
|
Keeping an arrow trained on the yellow-eyed dude, Mel threatens in a deathly calm tone, "Where are the twins? Tell me now!"
Intimidate: 1d20 + 4 ⇒ (9) + 4 = 13
Oh well... I guess a puny elf just ain't a substitute for Belroar :( Even when he's standing on a table for height.