GM Harker's PFS Season 4 Campaign

Game Master Justin L. Warren

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Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Manifest Destiny says we should head west. :)

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Thank you for the gift Uori. We will do our best to help out. Moadis nods to the the gillman accepting the wand.

If and when everybody have finished with the rituals:
Turning Melufiuos. West? Sounds good.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

To the west!

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

Go West - the musical interlude...

Aurelia murmurs a quiet thanks to the gillman, but she's much more interested in taking detailed notes of just how the rituals were activated.

The city and carvings were clearly magically (or possibly divinely) interconnected. It appears that we could still gain the blessings of Aroden with proper ritual actions, despite his apparent death many years ago. Could this mean that his power still remains on this world...? Is Aroden still alive...?

I guess Ophelia should take that wand. Not sure if anyone else here can cast it.


Gamemaster | CC Map | S4 Map

GM Screen:

1d6 ⇒ 4

Aurelia's Initiative: 1d20 + 6 ⇒ (10) + 6 = 16

Belroar's Initiative: 1d20 + 1 ⇒ (10) + 1 = 11

Moadis' Initiative: 1d20 + 4 ⇒ (6) + 4 = 10

Ophelia's Initiative: 1d20 - 1 ⇒ (1) - 1 = 0

Valik's Initiative: 1d20 + 7 ⇒ (15) + 7 = 22

Melufiuos' Initiative: 1d20 + 5 ⇒ (5) + 5 = 10

Humanoid Initiative: 1d20 + 1 ⇒ (11) + 1 = 12

Vermin's Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

The passage leading west from the gillmen’s holy site varies from 3 to 6 feet wide and is coated with the omnipresent bioluminescent fungi. Although the group encounters several points where the tunnel branches off in different directions, all of those paths either narrow beyond the party's ability to traverse, lead back to the main trail or are blocked by cave-ins.

After traveling about 20 minutes, with the persistent glow of the bluish fungi dimly lighting the way, the tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline. On the opposite side of the river stand a trio of squat, ugly blue humanoids with extremely large heads. In their company is a human sized insectoid creature composed of lengthy segments and possessing large mandibles.

The big-headed fellows don't look happy to see you and one of them yells something in a language none of you understand.

==Current Map==

Moving through the river squares cost two squares of movement and increase Acrobatic checks by 2.

Initiative
Valik <= UP
Aurelia <= UP
Blue guys
Belroar
Melufiuos
Moadis
Vermin
Ophelia

Effects
Shepherd bonus (All PC's): +2 insight bonus on a single check made to perform the aid another action in the next 24 hours.
Farmer bonus (All PC's): +1 luck bonus on Fortitude saves against poison for 24 hours
Tailor bonus (All PC's): +1 bonus on a single attack roll made against a flanked target within 24 hours.
Fisherman bonus (All PC's): +2 insight bonus on a single combat maneuver check made over the next 24 hours.

Valik and Aurelia are up!

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik will move up 20 feet, ending 10 feet in front of Moadis. He takes up a defensive stance in hopes to parry aside any incoming blows.

move: 10 feet in front if Moadis; standard: go total defensive AC = 21 iirc lol

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

Aurelia cautiously moves forward, training her crossbow on the strange blue creatures with narrowed eyes. She waits to see if they seem hostile before unleashing a bolt at the closest of them. "μείνετε κοντά," she murmurs to Malgorrak behind her. "Μπορούν να είναι επικίνδυνη."

Infernal:
"Stay close. They may be dangerous."

Ready Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d8 ⇒ 1

Dark Archive

Male Enslaved Pit Fiend Eidolon 2
Stats:
HP: 16/16 || AC: 17, touch: 11, flat-footed: 16 || CMD: 16 || Fort: +4, Ref: +1, Will: +3 || Init: +1 || Perception: +5

Aurelia's dutiful guardian follows close behind her, preparing to defend his mistress if need be. (He's apparently distracted, alas.)

Ready Attack (Claw): 1d20 + 4 ⇒ (3) + 4 = 7


Gamemaster | CC Map | S4 Map

GM Screen:

Humanoid 1
Dart: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d3 ⇒ 1

Humanoid 2
Dart: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d3 ⇒ 1

Humanoid 3
Dart: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d3 ⇒ 2

Valik moves forward to defend the group, while Aurelia and her Eidolon take up nearby positions and ready themselves for aggressive actions from the blue fellows and insectoid across the river.

Evidently not the bravest creatures, the three small humanoids stay on the other side of the river, but move closer to throw darts at Valik. None of them come close to hitting the monk.

Once the creatures prove hostile, Aurelia fires her crossbow and hits one of the creatures, but doesn't appear to damage it. An annoying giggle erupts from the creature afterwards.

Initiative (Round 1)
Valik
Aurelia
Blue guys
Belroar <= UP
Melufiuos <= UP
Moadis <= UP
Vermin
Ophelia

Effects
Shepherd bonus (All PC's): +2 insight bonus on a single check made to perform the aid another action in the next 24 hours.
Farmer bonus (All PC's): +1 luck bonus on Fortitude saves against poison for 24 hours
Tailor bonus (All PC's): +1 bonus on a single attack roll made against a flanked target within 24 hours.
Fisherman bonus (All PC's): +2 insight bonus on a single combat maneuver check made over the next 24 hours.

Belroar, Mel, and Moadis are up!

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel will move forward 20' and fire his bow at the blue guy directly across from him. Since it looks like they will not cross, he uses one charge of his arcane pool to get a +1 bonus on the bow for 1 minute.

ToHit: 1d20 + 4 ⇒ (5) + 4 = 9 .... Dmg: 1d8 + 1 ⇒ (7) + 1 = 8

LOL, not that it helped

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar moves up and roars in frustration, yelling several rude comments in Orcish.

At work I can only access the map on my tablet, which means I cannot move myself. I would like to move Belroar two squares north of Valik, giving Moadis an opportunity to move up. Can't wait to get a BAB of +1, so I can draw and move....

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis moves behind Valik and readies an attack agaisnt any enemy that comes closer.


Gamemaster | CC Map | S4 Map

GM Screen:

Vermin
Bite: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 - 1 ⇒ (2) - 1 = 1

Belroar and Moadis move out of the tunnel and into the opening, preparing themselves for battle.

Melufiuos draws upon his reservoir of arcane energy to empower his bow, but with his allies in the way his shot veers from its target.

The insect-like creature of unusual size crosses the river and engages Belroar. Its mandibles snap into the half-orc, leaving him with a minor wound that threatens to poison him.

Belroar, you take 1 damage. Please make a Fortitude Check vs. Poison and remember to add in the Farmer bonus below.

Initiative (Round 1-2)
Ophelia <= UP
Valik <= UP
Aurelia <= UP
Blue guys
Belroar (1 Dmg)
Melufiuos
Moadis
Vermin

Effects
Shepherd bonus (All PC's): +2 insight bonus on a single check made to perform the aid another action in the next 24 hours.
Farmer bonus (All PC's): +1 luck bonus on Fortitude saves against poison for 24 hours
Tailor bonus (All PC's): +1 bonus on a single attack roll made against a flanked target within 24 hours.
Fisherman bonus (All PC's): +2 insight bonus on a single combat maneuver check made over the next 24 hours.
+1 Enhancement bonus to Mel's Bow (9-10 rounds)

Ophelia, Valik, and Aurelia/Malgorrak are up!

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Please note, I have the trait Fate's Favored, which increases my luck bonus by 1. So that's why there are two +1s.

Fort Save, poison: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10

HP 9/10

sheesh..low rolls go away, please.


Gamemaster | CC Map | S4 Map

Dex Damage: 1d3 ⇒ 3

Belroar begins to feel a little ill and shaky from the creature's mandible poison.

Ouch. Belroar takes 3 points of Dexterity damage from the poison.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik, seeing that Belroar feels a little bit groggy, take a step to engage the insect creature causing so much trouble. He adjusts his stance slightly to better defend against incoming volleys.

FoB with defensive: 1d20 - 2 ⇒ (19) - 2 = 171d6 + 1 ⇒ (6) + 1 = 7
1d20 - 2 ⇒ (10) - 2 = 81d6 + 1 ⇒ (5) + 1 = 6

AC 19 (10 + 1 dex + 4 wis + 2 defensive + 1 crane style + 1 dodge


Gamemaster | CC Map | S4 Map

Valik's right fist solidly connects with the insect creatures head, hitting it near where its brain is located. The trauma causes the poisonous creature to collapse into an inert heap.

Ophelia and Aurelia/Malgorrak are up!

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

Pleased by the ruthless efficiency of her adventuring partners, Aurelia nods to Valik and smiles. She draws a single bolt from the leather quiver on her back, loading it into her crossbow and takes aim.

"They seem to have some kind of magic about them - my bolts don't seem to be doing much of anything," she informs the group as she pulls the trigger.

Crossbow vs. 'bottom' creature: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d8 ⇒ 7

Luckily, her shot this time is a little more precise.

"Σκοτώστε τους," she orders Malgorrak, and the pit fiend nods and begins to wade across the river.

Mal double moves across.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Ophelia clutches the holy symbol about her neck tightly and begins chanting in Varisian. A warm lavender glow spreads from her hand, fading as it reaches each of her allies and infusing them with a feeling of serenity.

Casting bless. All allies in 50 feet get +1 to attack rolls, and saving throws aganst fear. Also moving, have done so on map.


Gamemaster | CC Map | S4 Map

GM Screen:

Humanoid attack
Dagger: 1d20 ⇒ 6
Damage: 1d3 - 1 ⇒ (1) - 1 = 0

Whatever resistance the blue humanoids have to Aurelia's crossbow bolts, it's not enough to overcome a head shot. The summoner drops the south one. Magorrak makes haste across the river as per Aurelia's command.

Ophelia calls upon the Lady of Graves to bless the group.

One the remaining blue creatures screams at the other one in an unfamiliar tongue. It moves into melee range with Malgorrak and attempts to stab him. Its blade doesn't come close. The screaming one then appears to be trying to place some magical effect on the Eidolon.

Spellcraft DC 16:

The creature is trying to place Doom on Malgorrak.

Aurelia, please make a Will save for Malgorrak.

Belroar please make another Fortitude save vs. poison.

Initiative (Round 2-3)
Blue guys
Belroar (1 Dmg/Poisoned) <= UP
Melufiuos <= UP
Moadis <= UP
Ophelia <= UP
Valik <= UP
Aurelia <= UP

Effects
Bless (9 rounds - All PC's): +1 morale bonus on attack rolls and saves vs. fear.
Shepherd bonus (All PC's): +2 insight bonus on a single check made to perform the aid another action in the next 24 hours.
Farmer bonus (All PC's): +1 luck bonus on Fortitude saves against poison for 24 hours
Tailor bonus (All PC's): +1 bonus on a single attack roll made against a flanked target within 24 hours.
Fisherman bonus (All PC's): +2 insight bonus on a single combat maneuver check made over the next 24 hours.
+1 Enhancement bonus to Mel's Bow (9 rounds)

All PCs are up!

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Fort Save: 1d20 + 5 + 1 + 1 ⇒ (8) + 5 + 1 + 1 = 15

Belroar drops his greatsword and draws a spear. moving forward to the edge of the river.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis charges to attack the blue caster but the river's running waters throws him off balance.
atk: 1d20 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
dmg: 1d12 + 4 ⇒ (6) + 4 = 10

Dark Archive

Male Enslaved Pit Fiend Eidolon 2
Stats:
HP: 16/16 || AC: 17, touch: 11, flat-footed: 16 || CMD: 16 || Fort: +4, Ref: +1, Will: +3 || Init: +1 || Perception: +5

Will Save: 1d20 + 2 ⇒ (18) + 2 = 20

Whatever pathetic magics the strange blue creature is casting on him is nothing in comparison to the might of Hell. Malgorrak grins in vicious glee as he turns upon the little one that tried to stab him...

Claw: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Bite: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 Damage: 1d6 + 3 ⇒ (2) + 3 = 5

The devil makes short work of the creature, ripping and tearing it to shreds. Malgorrak then steps forward over the remains of the one his mistress had just killed, bloodlust driving him onwards.

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

Crossbow: 1d20 + 2 + 1 - 4 ⇒ (9) + 2 + 1 - 4 = 8 Penalty as I think that Moadis is in melee with it now

Aurelia attempts to repeat her headshot feat but comes quite short this time--after all, Moadis is in the way. The summoner shrugs nonchalantly and lowers her weapon to let the others finish off the job.


Gamemaster | CC Map | S4 Map

The shallow bog conditions of the river prevent charging, I believe, but that wouldn't have made a difference in this case anyway.

Belroar successfully fights off the poison in his system and moves forward.

Moadis rushes into the water, but the strange footing of the river throws off his attack.

Easily shrugging off the magical effect that targeted him, Malgorrak eviscerates the creature that tried to stab him and moves closer to the last enemy. Aurelia's crossbow bolt misses its mark.

Initiative (Round 2-3)
Blue guy
Belroar (1 Dmg)
Melufiuos <= UP
Moadis
Ophelia <= UP
Valik <= UP
Aurelia

Effects
Bless (9 rounds): +1 morale bonus on attack rolls and saves vs. fear.
Shepherd bonus (All PC's): +2 insight bonus on a single check made to perform the aid another action in the next 24 hours.
Farmer bonus (All PC's): +1 luck bonus on Fortitude saves against poison for 24 hours
Tailor bonus (All PC's): +1 bonus on a single attack roll made against a flanked target within 24 hours.
Fisherman bonus (All PC's): +2 insight bonus on a single combat maneuver check made over the next 24 hours.
+1 Enhancement bonus to Mel's Bow (8-9 rounds)

Mel, Ophelia, and Valik are up!

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

before I move that far away, is the big creature dead? I just assumed Valik beat him down


Gamemaster | CC Map | S4 Map

Yes, only one blue creature remains.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik, seeing the enemies go down, watches as the line blue creature stands in defiance and lashes out at his allies. He carefully proceeds into the river, watching his step, and navigates the water with ease. Once nearing the blue creature he takes a punch at him, while still covering up his vital parts. The water rushes past him unexpectedly, causing his punch to go wide.

acro: 1d20 + 7 ⇒ (12) + 7 = 19

defensive punch: 1d20 - 1 ⇒ (9) - 1 = 81d6 + 1 ⇒ (3) + 1 = 4

AC=19


Gamemaster | CC Map | S4 Map

Valik:
What were your intentions with that Acrobatics check? I'm a little unclear.

Also, depending on the answer to that first questions, I'm not sure you have enough movement speed to cross the river and attack in the same turn, since the water squares count as two squares of movement.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

dm:

To not fall flat on my face/ to be able to move they water. Was unsure if the first square would cost me x2 or not so I just guessed...unless I could jump but wasn't sure I had 10 feet head start or not lol


Gamemaster | CC Map | S4 Map

Valik:
No, there's not enough room to jump unless you want to deal with an extremely high DC. Do you just want to double move in a straight line towards the last creature?

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel is still pretty far back, but that does not seem to matter. His companions have made quick work of most of the creatures. Nevertheless, Mel runs up and tries to get off one more shot before it is all over.

Bow: 1d20 + 3 + 1 + 1 ⇒ (20) + 3 + 1 + 1 = 25 (Confirm: 1d20 + 3 + 1 + 1 ⇒ (13) + 3 + 1 + 1 = 18) ... dmg: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

So is that 8x3+2 or 10x3?

The young elf grins hugely at his mighty shot. After his failures in the previous room, his spirits needed a boost and they got them. He lets out a whoop and exclaims, "Did you see it? Did you see it? That was soooo awesome! Man I would have loved to have seen that up close!" He elbows Valik, "Did you see it? Right between the eyes!" He beams over at Aurelia, "Did you see it? What a shot! I did that!" Completely forgetting that the rest of the party did most of the work, he begins strutting around, "Who's tha elf? Oh yeah, that's right. I'm the elf. Uh hu!" It takes him a few minutes to calm down and notice what is going on around him.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

dm:

I will "withdraw" to be able to move 120 feet total in order to get behind the enemy to prevent retreat, make sense?


Gamemaster | CC Map | S4 Map

Valik:
No worries, the combat is over now anyway.

@Mel, it's 3d8+3. I'm unclear where you came up with the additional +1 damage outside of the enhancement bonus, bless is only an attack bonus and longbows only add in strength modifier damage if they are composite.

Not to be outdone by the Summoner, Melufiuos takes out the last blue creature with a headshot of his own.

Combat Over

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar sheathes his spear and goes back to pick up his greatsword.

Scrubbing his hands over his face, feeling the last effects of the poison leaving his body, he sighs.

I assume I still have the Dex damage, 3 wasn't it?


Gamemaster | CC Map | S4 Map

@Belroar: Yes, the damage heals 1 point per day until restored to its previous level.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

It was indeed a nice shot kid. Moadis moves to the other side of the small river and looks around for any remaining threats or passages.
Perc: 1d20 ⇒ 18
What were these things?


Gamemaster | CC Map | S4 Map

Knowledge (Nature) would be the necessary skill to identify both the blue creatures and the insect thing.

Moadis finds no other threats, but notes the passages north and south of this cavern narrow until they become just an inlet or outlet for the river. Other than the way the group came into the room, the only navigable tunnel heads east out of the cavern.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik, moves across the river in an effort to cut off the creatures escape, when an arrow goes whizzing by his head. When Valik follows the arrow, he sees it impale the final enemy, nearly exiting its cranium and striking the far wall. Valik looks back to see the elation and joy on Mel's face. Upon being nudged in the ribs, Valik can only smile. He himself has never been the boastful type, but he would never put his views on others, especially when in all truth...it was a great shot by a young marksmen.

Shall we proceed farther, lest we return from whence we came?

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Before Ophelia has a chance to release her holy symbol, Mel's headshot ends the last creature's life, and the din of combat ceases. Sighing with relief, she releases the symbol, letting the death-spiral settle back against her breastbone.

"That was wonderful!" she beams at the elf, patting his shoulder with one mail-gauntleted hand. Turning to the party at large, she asks, "Does anyone require the Lady's blessing?"

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Doh, my bad! Yes, the extraneous +1 damage was supposedly from bless. And, LOL, I should know better since Bless has been that way since 1e.

Just for grins (keeping the orig 8):
dmg: 8 + 2d8 + 3 ⇒ 8 + (3, 4) + 3 = 18

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

Aurelia seems a little miffed that everyone's fawning over Mel, but she simply hmphs! to herself before proceeding to pretend that it doesn't matter to her at all. She concentrates on hiking up her dress in preparation for the brief hike across the river.

"I suppose it was a nice shot," she says vaguely. "It's good you also found the weak point in their head!"

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar stumbles across the river to the rest of his companions.

"That thing packed a punch, that poison was strong. No real damage done though. Although, I feel pretty clumsy now."

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

A warm shoulder pat and a hmph; nearly opposite reactions. Mel is clearly confused. Was Aurelia jealous that Ophelia touched him? He give up and foolishly writes it off as a mysterious "female thing". I guess guys can be dumb and self centered even when they are elves

Mel splashes across the water quickly to see what they just fought. Do they have magic? Are these the things bothering the fishy guys?

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

In case rushing across the water requires an acrobatics check. acro: 1d20 + 1 ⇒ (11) + 1 = 12

"What where those things anyway? Poison? Yikes!"

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

No acrobatics required to cross the water.

Melufiuos finds some gold on the ugly blue creatures, but nothing else of interest besides a collection of darts and daggers.

If you all are ready to move on, there's either an east passage or going back the way you came.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Deeper!

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Ophelia gives Aurelia that strange smile as she lays a hand on the Chelaxian woman's shoulder. "Let the swallowtail seek all the attention it desires, and know that the observant see more than its beauty," she says softly.

To Belorar, she shakes her head. "I apologize, but Pharasma has not yet granted me the power to remove poison. It will leave over time, though. And should you face a more immediate wound, I can call on her favour."

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

Ophelia's comment elicits a curious (and puzzled) look from Aurelia, and she spends quite a long time with pursed lips and a frown before settling on a reaction: a shockingly sincere (albeit somewhat weak) smile. "I'm not quite sure what you mean," she confides quietly in the other woman, "but... thanks. I think."

Hey, 8 Wis. What can ya do...

Aurelia then slowly picks her way across the riverbank, trying to jump from rock to rock where she can to avoid getting particularly wet.

I'm ready to go.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar looks down the east passageway.

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