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About MoadisPFS # 35561-9
COMBAT STATS
DEFENSE
OFFENSE
TRAITS
FEATS
CLASS'S SPECIAL ABILITIES
SKILLS
EQUIPMENT:
+1 Armored Spiked Full plate +10/+1/–5, 2550 gp, 60 lbs. +1 Alchemical Silver Lucerne Hammer (B or P), 1d12 dmg, crit x2, 2510 gp, 12 lbs, brace, reach Mwk Cold Iron Greatsword (S) 2d6 dmg, crit 19–20/×2, 8 lbs, 400 gp, Longsword (S), 1d8 dmg, crit 19-20/x2, 15gp, 4 lbs Cestus (B or P) 1d3 dmg, crit 19-20x2, 5gp, 1 lbs Heavy Wooden Shield +2/-/-2, 7gp, 10 lbs Explorer's Outfit, 8 lbs Spell component pouch, 5gp, 2 lbs Bedroll, 0.01gp, 5 lbs Flint and Steel, 1gp, - lbs Grappling Hook, 1gp, 4 lbs 5x Oil (1 pint flask), 0.05gp, 5 lbs Belt Pouch, 1gp, 1/2 lbs Hemp Rope (50ft.), 1 gp, 10 lbs Waterskin, 1gp, 4 lbs 6x Trail Rations, 0.30gp, 6 20x sling bullets, 2 sp Wand of CLW - 50/50 Wayfinder Money left: 22gp, 5sp
SPELLS:
ORACLE Know: Orisons:
1st LVL:
Spells per Day
Life Mystery:
Class Skills: An oracle with the life mystery adds Handle Animal, Knowledge (nature), and Survival to her list of class skills. Bonus Spells: detect undead (2nd), lesser restoration (4th), neutralize poison (6th), restoration (8th), breath of life (10th), heal (12th), greater restoration (14th), mass heal (16th), true resurrection (18th). Revelations:
CURSE - Legalistic:
Legalistic:
At 5th level, you gain a +3 competence bonus on Diplomacy, Intimidate, and Sense Motive checks while talking to an individual one-on-one. At 10th level, you can make a new saving throw each minute to resist mind-affecting effects as your subconscious searches for loopholes. At 15th level, any creature that violates its freely given word to you takes a penalty to AC, to spell resistance, and on saving throws against your attacks and abilities equal to your Charisma modifier (minimum 1) for 24 hours.
Racial Traits:
Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature. Type: Half-elves are Humanoid creatures with both the human and the elf subtypes. Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size. Base Speed: Half-elves have a base speed of 30 feet. Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages. Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Adaptability: Half-elves receive Skill Focus (Perception) as a bonus feat at 1st level. Keen Senses: Half-elves receive a +2 racial bonus on Perception checks. Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. Elf Blood: Half-elves count as both elves and humans for any effect related to race. Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Paladin's Abilities:
Aura of Good (Ex) The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level. Detect Evil (Sp)
Smite Evil (Su)
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level. Divine Grace (Su)
Lay On Hands (Su)
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage. Aura of Courage (Su)
Divine Health (Ex)
Mercy (Su):
At 3rd level, the paladin can select from the following initial mercies. Fatigued: The target is no longer fatigued.
At 6th level, a paladin adds the following mercies to the list of those that can be selected. Dazed: The target is no longer dazed.
At 9th level, a paladin adds the following mercies to the list of those that can be selected. Cursed: The paladin's lay on hands ability also acts as remove curse, using the paladin's level as the caster level.
Channel Positive Energy (Su):
Warrior of the Holy Light Archetype:
Power of Faith (Su)
At 4th level, the warrior of the holy light gains one additional use of her lay on hands ability per day. She gains one additional use of lay on hands per day for every four levels she attains beyond 4th. She can spend a use of her lay on hands ability to call upon the power of her faith as a standard action. This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute. At 8th level, the nimbus of light heals the paladin and her allies, curing of them of 1d4 points of ability damage, as per the spell lesser restoration. A creature can only be healed in this way once per day.
Vanities:
Property: Caravan (5 PP)
For the most part this means handling things like representing the caravan's interests to important merchants, politicians and aristocrats. You do so as an upstanding citizen and above-the-board merchant, you can use Diplomacy to make Day Jobs rolls. Booms:
Rescued the minotaur Prince (PFS#45): Permanent +1 circumstance bonus to any intelligence or charisma-based checks made while in Absalom. Backstory:
Found in the ruins of Bedis as a baby Moadis is believed to be the sole survivor of that village massacre at the hands of the demon hordes. He was raised in Mendev at orphanages sponsored by the crown and the churches. There wasnt any doubts in his mind when he become old enough to be responsible by his own fate, he joined the Mendevian Cruzade at the first opportunity. There he spent most of his adult life. He never stop believing in the cause but as the years passed he lost faith in his ability to make any difference. He witnessed to many deaths, lost too many friends, slowly despair started to weight heavily on his chest. He became another drone on the battlefield, living just for his next kill. One day, when Moadis had lost all hope, he could no longer go forward, he became catatonic. His superiors sent him to a temple's sanatorium to heal. Eventually he came back from that dark place inside his mind and in the process found his faith. He converted to Shelyn and became a knight of that church. When the fifth cruzade was launched he was already at the end of his middle age and decided to retire and leave the fighting to more young and capable hands. He joined the pathfinders to see the world he spent so many decades fighting for and save some money for his late years. |