Sun Priestess

Ophelia Endronil's page

462 posts. Organized Play character for El Ronza.


Full Name

Ophelia Endronil

Classes/Levels

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Size

Medium

Age

18

Alignment

Neutral Good

Deity

Pharasma

Location

Absalom

Languages

Common, Varisian

Strength 14
Dexterity 10
Constitution 12
Intelligence 14
Wisdom 20
Charisma 11

About Ophelia Endronil

Ophelia Endronil
Female human (Varisian) cleric of Pharasma 7
NG Medium humanoid (human)
Init +4; Senses Perception +16
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Defense
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AC 18, touch 10, flat-footed 18 (+8 armor)
hp 52 (7d8+14)
Fort +8, Ref +4, Will +12
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 cold iron morningstar +8 (1d8+3) or
. . dagger +7 (1d4+2/19-20) or
. . silver light mace +7 (1d6+2)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks channel positive energy 4/day (DC 13, 4d6)
Domain Spell-Like Abilities (CL 7th; concentration +12)
. . At will—lore keeper (27)
. . 8/day—gentle rest
Cleric Spells Prepared (CL 7th; concentration +12)
. . 4th—blessing of fervor[APG] (DC 19), death ward[D], restoration
. . 3rd—dispel magic, invisibility purge, prayer, seek thoughts[D,APG] (DC 18)
. . 2nd—bull's strength, detect thoughts[D] (DC 17), false life, lesser restoration, weapon of awe[APG] (DC 17)
. . 1st—bane (DC 16), bless, comprehend languages[D], liberating command[UC], protection from evil, shield of faith, unbreakable heart[ISWG]
. . 0 (at will)—create water, detect magic, guidance, read magic
. . D Domain spell; Domains Repose, Knowledge (Thought[APG] subdomain)
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Statistics
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Str 14, Dex 10, Con 12, Int 14, Wis 20, Cha 11
Base Atk +5; CMB +7; CMD 17
Feats Combat Casting, Eerie Sense, Fateful Channel, Improved Initiative, Steadfast Mind
Traits exalted of the society, observant
Skills Acrobatics -3 (-7 to jump), Diplomacy +4, Heal +12, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +10, Linguistics +6, Perception +16, Profession (midwife) +10, Sense Motive +10, Spellcraft +11, Survival +5 (+7 to avoid becoming lost)
Languages Celestial, Common, Infernal, Kelish, Varisian
Combat Gear pearl of power (1st level), potion of cure light wounds, scroll of breath of life, scroll of heal, scroll of lesser restoration, scroll of magic weapon, scroll of page-bound epiphany, scroll of remove fear, scroll of remove fear, scroll of remove paralysis, scroll of unbreakable heart, scroll of unbreakable heart, wand of cure light wounds, acid (2), alchemist's fire (2), holy water (2), weapon blanch (adamantine)[APG]; Other Gear +2 breastplate, +1 holy reliquary heavy steel shield, +1 cold iron morningstar, crossbow bolts (20), dagger, light crossbow, silver light mace, cloak of resistance +2, headband of inspired wisdom +2, wayfinder[ISWG], bedroll, belt pouch, candle (10), courtier's outfit, flint and steel, hemp rope (50 ft.), masterwork backpack[APG], scroll case, scroll case, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Pharasma, wrist sheath, spring loaded, 1,317 gp, 6 sp, 9 cp
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Special Abilities
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Cleric Channel Positive Energy 4d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Repose) Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Cleric Domain (Thought)
Combat Casting +4 to Concentration checks to cast while on the defensive.
Eerie Sense You get a chill down your spine when within 60 ft. of a haunt or undead.
Fateful Channel Creatures healed by your channel can reroll one attack, skil check, or save.
Gentle Rest (8/day) (Sp) As a standard action, melee touch staggers living 1 rd (sleep if already staggered), longer duration vs. undead.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 27.
Steadfast Mind (Wisdom) If fail to cast spell of chosen attribute defensively, retain the spell (Will DC 15+spell level).

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