| GM Spazmodeus |
Hey guys
Again apologies for my delay in getting this started.
Just a quick primer/reminder on how good ol' AD&D works.
As there are no skills per se , I'll do what I used to do back in the day.
I'll occasionally provide a spoiler of information, if I feel your character would know something.
Alternatively, feel free to roll d20 against an appropriate attribute , if you have something specific in mind.
For now we'll do combat as written:
1 determine surprise
2. determine distance
3. determine initiative
4. determine results of possible actions
A. Avoid engagement
B. Attempt parley
C. Await actions of other party
D. Discharge missiles or magical device or cast spell or turn undead
E. close to striking distance or charge
F. Set weapons against possible charge
G. Strike blows with weapons to kill or subdue
H. Grapple or Hold
5. Determine results of actions
6. continue to next melee round!
In regards to combat, I'll roll both surprise and initiative, then you'll decide what to do and post accordingly.
I'll sort out what actions occur first etc.
Weapon speed and spell casting time are in effect. So , if you're casting a fireball spell that takes 3 segments to cast, that guy with
a dagger ( weapons speed of 2) will get to attack first. Alternatively, if you're swinging that two-handed sword around, ( weapon speed 10 )
that dagger wielding guy will be able to attack twice before that big blade is brought to bear!
Thought it doesn't matter right now, remember henchmen and hirelings are a thing.
For the first 3 levels I'll forgo any training requirements, but after that as your character grows in skills and abilities you'll have to spend
gold and time getting trained up to level up.
Time management while dungeoneering will be important. Torches and spells run out. Wandering monster checks etc. :)
In the dungeon, time is measured in turns of 10 minutes, 6 per hour. While exploring, at least one turn per hour must or should be taken as rest, otherwise movement rate will decrease. Likewise a rest of one turn is required/suggested after combat.
I'm sire I'm forgetting somethings, but that's the main things I can think of now. Ah...the nostalgia washes over me! :)