GM Harker's PFS Season 4 Campaign

Game Master Justin L. Warren

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Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan bows his head deferentially to Quiella. "As you wish. I feel much better about Vanzetti's plan upon your assurances."

Yes, please let me know if I need any caster checks to cast any of the mass spells off the scrolls.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

GM Harker, I switched out shatter for blur. But then I started reading about how blur and mirror image interact. There does not seem to be a consensus. I'm happy with whichever ruling you go with. OR, if you would prefer to avoid the issue, I can just cast Blur on someone else (other than Heccan who always goes invis :) )

Different question. For the part about magus's using arcane charges to enhance their weapons, one of the things I can do now is add other effects. The one I want to understand is speed. It sounds like if I burn 4 charges (1 to give it +2, 3 more to give it speed), then I'll be able to fire 2 arrows every round that I don't move (go full attack). But that does not stack with haste. So if Heccan hastes us all, I do not need to burn the three extra charges but still get to fire two arrows a round. Or am I off in the weeds again?

Also, because a bow requires two hands, I cannot instead do spell combat, to use the wand of true strike. (ie only one arrow per round but with a +20 to hit) Right? But can I do it for my very first attack? e.g Use the wand, drop it, fire one arrow. I'm guessing that is not legal either but figured I'd ask :)

Also, should I update my buffed stats now, or wait to see if healing the dude changes anything?

STATUS:

HitPoints: 54/54
AC/T/F: 19/14/15
Speed: 30
Equipped Weapon: Rapier & wand of immolation
Active Effects: none
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Magic Missile (x2), Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image (7min), Blur (7min)
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 7/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 7/8
Wand of Cure Light Wounds: 38/39
Wand of Spontaneous Immolation: 11/14
Sunrod: 1/1
Perl of Power: 1/1 uses remaining today
Spell Storing (rapier): empowered shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 45/50 pts of lethal->nonlethal conversion

--------------------
Temporary Equipment
--------------------
Arrows of Giant Bane: 13/13

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 56/56|F +5, R +4, W +6 (+8 vs MA, +2 vs divine magic/death/ED/NE/Necr)|Init 0, Perc -1|CMB +3, CMD 13|11/11 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate
Quiella wrote:
Wow, the rules for scrolls are really unclear to me. It looks like I can attempt a caster level check to cast the scroll. The DC would be 7 (level 6 spell + 1) and I would roll d20+4 (my caster level). Or I could make a Use Magic Device check (DC 26; 20 + 6 caster level) and I would roll a d20+18 (my Use Magic Device skill). Is that about right?

I already did the pre-algebra for this: It's "CASTER level", unfortunately, not "SPELL level", meaning, for the heal spell, which was scribed by a minimum-level Cleric by default (because that's Pathfinder Society's MO regarding scrolls), that its CL is 11th - so it takes EITHER a DC 31 Use Magic Device check (which I would be better at than you), or a DC 12 caster level check; for me to succeed at the former, I'd need to roll 11+, but for you to succeed at the latter, you'd need only roll 8+ - and that's assuming your CL is no higher than your Oracle level.

As for saying it's enough to use lesser healing on him, take a look at this again:

GM Harker wrote:
After a cursory examination of the room, Valik and Quiella first spot a human male bound and crumpled in a corner. While still alive, the man's right hand has been crushed into uselessness and his right leg has been amputated at the knee. Any attempt to speak with him quickly reveals he's barely more than a rambling idiot, although he does claim his name is Rova.

To me, this suggests much more than just hit point damage: In addition to being maimed (which we may not be able to restore without more powerful magic still), this looks to me like extensive ability damage/drain, and quite possibly a feeblemind effect. This is why I want to use the heal scroll on him, because it can potentially cure all of that but the lost leg. I don't know if anything else that any of us have to offer can.


Gamemaster | CC Map | S4 Map

The Heal skill can be used untrained.

RE: Mirror Image and Blur. The mirror image effect is taken into account first, then if it would hit the real person, then the miss chance goes into effect.

I believe at your level, you can only add a +2 enhancement bonus to your weapon, Mel, but Speed is a +3 enhancement bonus so you cannot use this until you are level 9. When you can add that, it just gives you one extra attack (when performing a full attack action). If Haste is present, then you still only get one extra attack, you don't get two extra attacks.

Mel, everything you typed in your third paragraph is correct.

If someone is going to use the Heal scroll on poor Rova, please make the roll so we can move the final encounter.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

To the Aspis Vailis asks "What happened with the Pathfinders that came here before us. They were in a caravan. Tell us or I will give you for the giants to feed on you"
Intimidate: 1d20 + 7 ⇒ (8) + 7 = 15

Vailis conjures Eidi to help with the night watches "Look Eidi, we are waiting for a King of Giants. Take my spot in the watch and help the others. I just need to have a deep sleep after all this mess..."

Vailis moans as the others discuss about who can or should use the scrolls. He knows perfectly he can easily do it, but he feels no need to take the desire to discuss from the others. The half-elf placidly goes to a corner and start sleeping for the rest of the day, letting Eidi take his duties and protect him.

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 56/56|F +5, R +4, W +6 (+8 vs MA, +2 vs divine magic/death/ED/NE/Necr)|Init 0, Perc -1|CMB +3, CMD 13|11/11 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate
GM Harker wrote:

If someone is going to use the Heal scroll on poor Rova, please make the roll so we can move the final encounter.

Am I correct about the DCs, at least? I'll do it if nobody else will (at a +20 thanks to heroism, Sacrificial Boon, and my bonus as a Razmiran Priest [apostate]).

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

assuming Vanzetti is right about the DCs

caster level: 1d20 + 4 ⇒ (1) + 4 = 5


Gamemaster | CC Map | S4 Map

The DC is 31, yes.

Quiella attempts to use the Heal scroll on Rova, but something goes wrong and she quickly realizes it'll be some time before she can try again.

Rolling a '1' means she'll have to wait 24 hours before trying again. I'm assuming someone else will try first.

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 56/56|F +5, R +4, W +6 (+8 vs MA, +2 vs divine magic/death/ED/NE/Necr)|Init 0, Perc -1|CMB +3, CMD 13|11/11 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate

V chuckles gently at the holy woman's questionable grasp of magic. "Not that way, allow me...."

Use Magic Device, False Piety, heroism, Sacrificial Boon: 1d20 + 20 ⇒ (14) + 20 = 34

"Presto. Ecce homo."


Gamemaster | CC Map | S4 Map

Vanzetti uses the scroll of Heal to bring Rova back to his senses and repair his hand, but his amputated leg remains gone. Rova explains that he is a Chelish courier who had the ill fortune to run afoul of the harpies, who kept him as a playmate in their nest, even after a disease had robbed him of most of his senses. His leg was removed to stop him from fleeing. If asked, he says he has no affiliation with the Aspis Consortium.

Feel free to ask any further questions you would like, but he has no bearing on the final encounter so let's get it started.

GM Screen:

Hours: 1d6 ⇒ 2
Valik P 300 Away: 1d20 + 22 ⇒ (17) + 22 = 39
Valik P 240 Away: 1d20 + 22 ⇒ (1) + 22 = 23
Valik P 180 Away: 1d20 + 22 ⇒ (16) + 22 = 38
Mel P 180 Away: 1d20 + 12 ⇒ (3) + 12 = 15

Two days after getting settled at your position at the top of the stairs, and two hours after sunset with a night sky that is partially lit by a crescent moon, Valik hears the rumbling of giant footsteps. Looking north at about 180 feet away, he spots three hill giants.

You have two rounds before the giants arrive into melee range and we start initiative. I'll give you a bit to decide what preparations you would like to take, but I'll try to get another update done by Wednesday.

Here is a link to the new map. The square are all still 10 feet. The top map's grid doesn't quite match the bottom grid, but I'll give you the benefit of the doubt if there are any issues. The giants are coming from the north (top), but I haven't placed them on the map yet since they are 180 feet away. If you want to start targeting them from afar, feel free to label your target Red, Blue, or White.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"So the time has finally arrived!" Vailis first casts invisibility on Melufious then fly on Quiella.

After that the half-elf waits a bit to make a better image of the situation before deciding what to summon if anything. For now Vailis just keeps Coco by his side.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Only two rounds to buff? /cry

"The bigger they are...." He says as he prepares, not finishing his thought ... the harder they hit. Mel taps himself with his wand of shield, noticing with a grimace that it is starting to leave a dusty residue on his hands. He then prepares to cast Mirror Image, but when he finds himself invisible, he instead chooses to pull out a scroll of Cat's Grace and cast it on himself. Seeing that he has no more time to prepare, he grabs his bow and hums an arcane charge into it.

STATUS:

HitPoints: 54/54
AC/T/F: 25/16/19 (includes shield and cat's grace)
Speed: 30
Equipped Weapon: Long bow (giant bane arrows)
Active Effects: Invisibility(via Vailis), Cat's Grace(3min), Shield (1min), Arcane charge on bow
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Magic Missile (x2), Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image (7min), Blur (7min)
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 6/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 6/8
Wand of Cure Light Wounds: 38/39
Wand of Spontaneous Immolation: 11/14
Sunrod: 1/1
Perl of Power: 1/1 uses remaining today
Spell Storing (rapier): empowered shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 45/50 pts of lethal->nonlethal conversion

--------------------
Temporary Equipment
--------------------
Arrows of Giant Bane: 13/13 (+2 to hit, +2d6 damage)
Arrows of human bane and elf bane are in his backpack to avoid confusion.

Buffed Longbow
Long Bow(30/+9 100/+9 200/+7 300/+5 400/+3 500/-0 ... 1000/-10) (1d8/20x3)
- to hit : +4 more (+2 bane +2 arcane charge)
- damage : +2 (arcane charge) + 2d6 (bane) [+1d6 sneak attack cause invis]

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik spots the incoming giants and whistles to the others. He grabs two potions and chugs them while he has the time.

drinking mage armor and pro evil. AC is +1 to stat line


Gamemaster | CC Map | S4 Map

PC Initiative
Heccan's Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Melufiuos' Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Quiella's Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Vailis' Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Valik's Initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Vanzetti Initiative: 1d20 ⇒ 19

GM Screen:

Hill Giant Init: 1d20 - 1 ⇒ (2) - 1 = 1
Formach Init: 1d20 + 2 ⇒ (7) + 2 = 9
Atga Init: 1d20 + 2 ⇒ (18) + 2 = 20

The three hill giants keep moving forward, finally closing near melee range.

Combat Map. Please remember that the squares are all 10 feet.

Initiative (Round 1)
Vanzetti [Life link with Quiella] <= Up
Vailis/Coco [V: Life link with Quiella] <= Up
Valik <= Up
Quiella <= Up
Melufiuos [Life link with Quiella] <= Up
Heccan [Life link with Quiella] <= Up
3 Hill Giants

The PC's go first!

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

free action: use 1 ki for +4 dodge bonus

move action: start advice for +2 morale to charm/fear & +2 competence to atk/dmg

standard action: go total defensive. AC 38 / TCH 34 / FF 24

Benefit: When fighting defensively with at least one hand free, you gain a +4 dodge bonus to AC against melee attacks. If a melee attack misses you by 4 or less, you lose this dodge bonus until the beginning of your next turn.

If you using the total defense action instead, you can deflect one melee attack that would normally hit you. An attack so deflected deals no damage and has no other effect (instead treat it as a miss). You do not expend an action when using this feat, but you must be aware of the attack and not flat-footed.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

With a gesture Vailis summons a group of fiery augmented apes behind the giants to set a flank.
Superior summoning: 1d3 + 1 ⇒ (3) + 1 = 4
Coco disappears when the others are summoned.

Two attack the blue and the other two attack the white giant!
slam+inspire courage vs Blue: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12
slam+inspire courage vs Blue: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8

slam+inspire courage+flank vs Blue: 1d20 + 5 + 2 + 2 ⇒ (20) + 5 + 2 + 2 = 29
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12
slam+inspire courage+flank vs Blue: 1d20 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12

slam+inspire courage+flank vs White: 1d20 + 5 + 2 + 2 ⇒ (7) + 5 + 2 + 2 = 16
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
slam+inspire courage+flank vs White: 1d20 + 5 + 2 + 2 ⇒ (7) + 5 + 2 + 2 = 16
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11

slam+inspire courage+flank vs White: 1d20 + 5 + 2 + 2 ⇒ (14) + 5 + 2 + 2 = 23
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
slam+inspire courage+flank vs White: 1d20 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11

Crit?: 1d20 + 5 + 2 + 2 ⇒ (7) + 5 + 2 + 2 = 16
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Sorry in my delay in posting, work kind of sucked me into a vortex, would like to post my two round prep actions if allowed.

Heccan winces as he learns the former captive was from his native homeland. One could almost read guilt on his face having been so harsh on the man previously, if the craft sorcerer was not so able to hide his emotions. He makes a mental note to speak to the man when he is able.

Sensing trouble brewing, Heccan casts his defensive magics, summoning his dark power, he girds himself with magical armor and another spell to quicken his reactions.

Heccan casts mage armor and cat's grace in the two rounds he is allwed.

"Egad! How many of these creatures are there in these parts? Heccan shouts as the giants appear rumbling toward their position. "I believe its time to up our game." Heccan removes the scroll of mass bear's endurance and begins to tap into the stored arcane power of the scroll.

Heccan uses the scroll of mass bear's endurance. I should be able to target everyone.

Caster Check if needed: 1d20 + 9 ⇒ (4) + 9 = 13

Bear's Endurance:

School transmutation; Level alchemist 2, bloodrager 2, cleric/oracle 2, druid 2, magus 2, psychic 2, ranger 2, shaman 2, sorcerer/wizard 2, summoner/unchained summoner 2

CASTING

Casting Time 1 standard action
Components V, S, M/DF (a few hairs, or a pinch of dung, from a bear)

EFFECT

Range touch
Target creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes

DESCRIPTION

The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth. Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the subject’s Constitution drops back to normal. They are not lost first as temporary hit points are.

Bear’s Endurance, Mass

School transmutation; Level cleric/oracle 6, druid 6, magus 6, psychic 6, shaman 6, sorcerer/wizard 6, summoner 4, unchained summoner 6

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart

DESCRIPTION

Mass bear’s endurance works like bear’s endurance, except that it affects multiple creatures.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

sorry for my delay. Without reading any posts after the one about two rounds to buff; here are Quiella's buffs:
Life Pact on the first 4 to accept it of Mel, Heccan, Vanzetti, Vailis, and Valik, in that order.
Shield of faith on Quiella.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella pops out her wand of shield and taps herself with it, then moves to stand beside Valik.

use magic device: 1d20 + 18 ⇒ (6) + 18 = 24

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel happily accepts the Life Pact, the familiar tingle of Quiella's life force helps put him at ease. Perhaps it put him too much at ease as his first arrow barely heads in the right direction.

bow vs white giant (flat footed): 1d20 + 9 + 8 + 2 ⇒ (3) + 9 + 8 + 2 = 22
giant bane arrow + sneak attack: 1d8 + 2 + 2 + 2d6 + 1d6 ⇒ (7) + 2 + 2 + (3, 2) + (5) = 21

(If he does not get his arrow off before the apes appear, I guess there should also be a -4 to hit for firing into melee? Or are the giants big enough for that not to count?)

After firing the arrow, he moves a bit further back.

STATUS:

HitPoints: 54/54
AC/T/F: 25/16/19 (includes shield and cat's grace)
Speed: 30
Equipped Weapon: Long bow (giant bane arrows)
Active Effects: Invisibility(via Vailis), Cat's Grace(3min), Shield (1min), Arcane charge on bow, Advice for +2 morale to charm/fear & +2 competence to atk/dmg (via Valik)
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Magic Missile (x2), Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image (7min), Blur (7min)
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 6/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 6/8
Wand of Cure Light Wounds: 38/39
Wand of Spontaneous Immolation: 11/14
Sunrod: 1/1
Perl of Power: 1/1 uses remaining today
Spell Storing (rapier): empowered shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 45/50 pts of lethal->nonlethal conversion

--------------------
Temporary Equipment
--------------------
Arrows of Giant Bane: 12/13 (+2 to hit, +2d6 damage)
Arrows of human bane and elf bane are in his backpack to avoid confusion.

Buffed Longbow
Long Bow(30/+9 100/+9 200/+7 300/+5 400/+3 500/-0 ... 1000/-10) (1d8/20x3)
- to hit : +8 more (+2 bane +2 arcane charge +2 advicve +2 cats grace) [+2 invis and target is flat footed]
- damage : +2 (arcane charge) +2 (advice) + 2d6 (bane) [+1d6 sneak attack cause invis]

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Because Quiella prefers to skip Vailis buffs, the summoner uses fly on Valik rather than on her.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan nods as Quiella begins her life pact, willing accepting the bargain.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.
Vailis wrote:
Because Quiella prefers to skip Vailis buffs, the summoner uses fly on Valik rather than on her.

I don't understand. Why does Quiella prefer to skip the buffs from Vailis?


Gamemaster | CC Map | S4 Map

I'll assume everyone will accept Life Pact in the order Quiella proposed.

I'll also assume that Vanzetti casts the buffs he mentioned earlier. Since I'm not sure what else he would do this round, I'll continue to go down the list of buffs until he weighs in.

After a few moments of buffing, the group prepares to meet the giants head on. Valik places himself in an extremely defensive posture, then moves forward.

Vailis summons four fiery apes that go on immediate attack against the giants. Of their number of attacks, only the first slams by the blue and yellow apes hit the giants.

Heccan uses one of found scrolls to cast Mass Bear's Endurance on his companions.

Quiella then uses a wand to give her a magical Shield against the enemy attacks as she also moves forward.

The invisible Melufiuos fires an arrow at the white giant, but with the large-sized apes in the way, his attack misses. The elf appears in sight afterwards.

Vanzetti casts Message on the group, allowing everyone is stay in communication in case the group is separated.

The white giant attacks the ape in front of him, missing with the first strike of his club, but hitting critically with the second, sending the ape back to its home plane. Orange ape took 55 damage from the crit.

The blue giant similarly turns its ire against the companion blue ape, sending it away when both club attacks hit. Blue ape took 48 damage in total.

The red giant takes out its ape with only one swing of its club and then advances on Valik. Red ape took 28 damage from the attack.

GM Screen:

White Club: 1d20 + 12 ⇒ (3) + 12 = 15
White Club 2: 1d20 + 7 ⇒ (20) + 7 = 27
Crit Confirmation: 1d20 + 7 ⇒ (18) + 7 = 25
Crit Damage: 4d8 + 32 ⇒ (7, 4, 8, 4) + 32 = 55

Blue Club 1: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 2d8 + 16 ⇒ (5, 1) + 16 = 22
Blue Club 2: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 2d8 + 16 ⇒ (3, 7) + 16 = 26

Red Club 1: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 2d8 + 16 ⇒ (7, 5) + 16 = 28
Red Club 2: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d8 + 16 ⇒ (1, 2) + 16 = 19

Initiative (Round 2)
Vanzetti [Life link; Life Pact with Quiella] <= Up
Vailis/Coco [V: Life link; Life Pact with Quiella] <= Up
Valik [Flying] <= Up
Quiella <= Up
Melufiuos [Life link; Life Pact with Quiella] <= Up
Heccan [Life link; Life Pact with Quiella] <= Up
3 Hill Giants

Group Effects
Bear's Endurance: +4 Con (additional HP granted)

If you used a buff that increases your AC, please make sure your status line reflects the changes to make it easier to track.

PC's are up!

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan glances around and winces as the giants make quick work of the summoned allies. He grimaces, fighting his overwhelming drive for self preservation and draws upon more arcane power to aid his allies instead of further bolstering his defenses. "You all best not get minces like those poor apes, I will never let you hear the end of it."

Heccan casts Haste on the party, I believe he should be able to target everyone.

Haste:

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed. Multiple haste effects don’t stack. Haste dispels and counters slow.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik watches as the giants easily dispatch the summoned apes. He takes a moment to center his emotions, and continues to cover himself up as much as possible as he strikes out at the red giant.

AC 38, ki point to boot it to 38

ac 38, atk vs red: 1d20 + 14 ⇒ (4) + 14 = 181d10 + 3 ⇒ (1) + 3 = 4
iterative: 1d20 + 9 ⇒ (8) + 9 = 171d10 + 3 ⇒ (6) + 3 = 9
haste: 1d20 + 14 ⇒ (19) + 14 = 331d10 + 3 ⇒ (5) + 3 = 8

if attack misses by 4 or less, AC=34, free swing from Crane Riposte: 1d20 + 14 ⇒ (17) + 14 = 311d10 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

AC is 32 after Shield + Shield of Faith

Quiella moves towards a flanking position and slashes at the forward giant twice.

greatsword, attack, power attack: 1d20 + 13 - 2 ⇒ (1) + 13 - 2 = 12 for slashing, cold iron, magic: 1d10 + 7 + 6 ⇒ (3) + 7 + 6 = 16

greatsword, attack, power attack: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20 for slashing, cold iron, magic: 1d10 + 7 + 6 ⇒ (4) + 7 + 6 = 17

This feels like a great fight for haste; don't know if casters have it with multiple slots left. I suspect this fight will be in waves and we may need it multiple times. Save it for the boss if you can't cast it 2+ times.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"Oh well!" focused only on the task at hand Vailis begins to gather more arcane power "We will need to stop those grinding machines!" and casts slow on the three giants.
Will DC 19 to avoid

The remaining ape courageously keeps its assault on the giants!
slam+inspire courage vs Blue: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13

slam+inspire courage vs Blue: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Don't forget to add haste bonuses, +1 dodge bonus to AC and REF saves.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I did forget. I need to make another BAB attack

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

If the ape was included into the haste...
Haste extra attack: slam+inspire+haste courage vs Blue: 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Bot me if i get behind.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

I can target up to 9 people with haste, so I think that should cover all PCs and up to three summoned creatures.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

greatsword, attack, power attack, haste: 1d20 + 13 - 2 + 1 ⇒ (15) + 13 - 2 + 1 = 27 for slashing, cold iron, magic: 1d10 + 7 + 6 ⇒ (8) + 7 + 6 = 21


Gamemaster | CC Map | S4 Map

Heccan casts Haste on the party, speeding up his allies.

Valik attacks the giant next to him, missing with his first two attacks, but hitting with the last haste attack.

Quiella also attacks the same giant, hitting with her second and third attacks.

Vailis then casts a Slow spell on the giants, affecting all three of them. The remaining summoned ape then attacks the white giant three times, missing with each attack.

GM Screen:

White resist to Slow: 1d20 + 3 ⇒ (4) + 3 = 7
Blue resist to Slow: 1d20 + 3 ⇒ (8) + 3 = 11
Red resist to Slow: 1d20 + 3 ⇒ (15) + 3 = 18

Vanzetti and Mel. I'll give them a couple of days before botting.

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 56/56|F +5, R +4, W +6 (+8 vs MA, +2 vs divine magic/death/ED/NE/Necr)|Init 0, Perc -1|CMB +3, CMD 13|11/11 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate

Sorry, sorry; life's been feeling extra-hard.

Would you have permitted me to have cast mage armor out-of-rounds, since mine lasts up to 9 hours? If so, I'll say that heroism on myself was what I did instead with that first early round (I'd cast it on someone else instead, but that might cause need to recalculate others' rolls by this point - though I still would on either Quiella or Valik if it's okay).

V helps maintains morale during the wait with occasional reading from his trusty folio of diverse pre-battle prayers - although the mood *is* a bit different from what one may typically expect in such readings, what with this particular chaplain's habit of laughing and making sardonic quips throughout...

Also, I would've recited to you from my book of war prayers, the benefit of which lasts up to 24 hours.

As for my first round action, can we say instead (since it would have precluded all other action) that I cast another one of my Dazing snapdragon fireworks as from before?

Permit all that, and this round goes as follows:

The Amazing Vanzetti shouts a haunting, beatific rallying cry (everyone but the ape gets a +2 morale bonus to attack and damage rolls for 4 rounds!), before blasting the nearest giant with a powerful pyrotechnic!

Dazing snapdragon fireworks, Reflex DC 18, vs Red: 1d4 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Silly, I said to bot me :) But since I found half a second to post, here I go.

Mel goes full attack andfires two arrows at the white giant

to hit white: 1d20 + 9 + 7 ⇒ (7) + 9 + 7 = 23
bane arrow: 1d8 + 2 + 2 + 2d6 ⇒ (8) + 2 + 2 + (4, 1) = 17

to hit white: 1d20 + 9 + 7 ⇒ (11) + 9 + 7 = 27
bane arrow: 1d8 + 2 + 2 + 2d6 ⇒ (7) + 2 + 2 + (2, 6) = 19

If Vanzetti's shout stacks with Valik's advice, then please add +2 to my to hit and damage rolls

STATUS:

HitPoints: 54/54
AC/T/F: 25/16/19 (includes shield and cat's grace)
Speed: 30
Equipped Weapon: Long bow (giant bane arrows)
Active Effects: Cat's Grace(3min), Shield (1min), Arcane charge on bow, Advice for +2 morale to charm/fear & +2 competence to atk/dmg (via Valik), Haste
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Magic Missile (x2), Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image (7min), Blur (7min)
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 6/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 6/8
Wand of Cure Light Wounds: 38/39
Wand of Spontaneous Immolation: 11/14
Sunrod: 1/1
Perl of Power: 1/1 uses remaining today
Spell Storing (rapier): empowered shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 45/50 pts of lethal->nonlethal conversion

--------------------
Temporary Equipment
--------------------
Arrows of Giant Bane: 10/13 (+2 to hit, +2d6 damage)
Arrows of human bane and elf bane are in his backpack to avoid confusion.

Buffed Longbow
Long Bow(30/+9 100/+9 200/+7 300/+5 400/+3 500/-0 ... 1000/-10) (1d8/20x3)
- to hit : +7 more (+2 bane +2 arcane charge +2 advicve, +1 haste)
- damage : +2 (arcane charge) +2 (advice) + 2d6 (bane)

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

dang, I didn't notice Valik's advice either. That's not factored into any of my attack and damage.


Gamemaster | CC Map | S4 Map

If you think you might need to botted in the near future, it would be helpful to me if you can let me know what sort of actions your character would take.

Vanzetti, I'm fine with those changes, although to avoid retconning too much, we'll say you did not direct the fireworks against anyone the first round you cast it.

Vanzetti directs a firework into the face of the red giant, and it becomes dazed for a few crucial seconds. The sorcerer then shouts a helpful rallying cry.

Melufiuos fires two arrows at the white giant, and both hit causing magically enhanced injury to the enemy.

While the red giant drools on itself while being dazed, the blue giant attacks the nearby ape and sends it back to its home plane. The remaining ape took 28 damage from the club attack.

The white giant then charges at Valik, but misses with its club. The attack missed by more than 4.

Immediately behind Heccan then appears a giant with a warhammer and a human female in robes. From their sudden appearance, some sort of teleportation magic was probably used. Nevertheless, the giant attacks Heccan with his hammer twice, hitting the sorcerer twice. Heccan takes 49 damage in total from the teleported giant's two attacks. The second attack threatened a crit which thankfully was not confirmed.

GM Screen:

Red Giant Ref: 1d20 + 1 ⇒ (2) + 1 = 3
Red Target 1 V 2 Q: 1d2 ⇒ 2

Blue Club: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 2d8 + 16 ⇒ (6, 6) + 16 = 28

White Charge Club: 1d20 + 13 ⇒ (18) + 13 = 31

Purple Hammer 1: 1d20 + 19 ⇒ (6) + 19 = 25
Damage 1: 2d6 + 17 ⇒ (3, 1) + 17 = 21

Purple Hammer 2: 1d20 + 13 ⇒ (20) + 13 = 33
Confirmation: 1d20 + 13 ⇒ (7) + 13 = 20
Damage 2: 2d6 + 17 ⇒ (5, 6) + 17 = 28

Initiative (Round 3)
Vanzetti [Life link; Life Pact with Quiella] <= Up
Vailis [V: Life link; Life Pact with Quiella] <= Up
Valik [Flying] <= Up
Quiella [5 damage on her turn from Life Link] <= Up
Melufiuos [Life link; Life Pact with Quiella] <= Up
Heccan [49 Damage, 44 on Quiella's turn. Life link; Life Pact with Quiella] <= Up
3 Hill Giants
1 Hill Giant with hammer
Human in robes

Group Effects
Bear's Endurance: +4 Con (additional HP granted)
Haste: +1 att, ref, AC. +30 mvmt (+20 small). One additional attack if full round attack.
Advice: +2 morale to charm/fear & +2 competence to atk/dmg
Rally Cry: +2 morale to att/dam

Advice does the same thing as the Book of War Prayers, but I will include that bonus if advice ends.

Everyone is up!

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"Uo! We are being backstabbed here!" Vailis does not remain surprised for long. The half-elf steps back and summons Superior summoning: 1d3 + 1 ⇒ (3) + 1 = 4 new fiery augmented apes to surround the new comers.

Two attack the human.
slam+inspire courage+flank: 1d20 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11
slam+inspire courage+flank: 1d20 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8

slam+inspire courage+flank: 1d20 + 5 + 2 + 2 ⇒ (18) + 5 + 2 + 2 = 27
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13
slam+inspire courage+flank: 1d20 + 5 + 2 + 2 ⇒ (13) + 5 + 2 + 2 = 22
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8

While the other two attack the giant.
slam+inspire courage+flank: 1d20 + 5 + 2 + 2 ⇒ (16) + 5 + 2 + 2 = 25
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
slam+inspire courage+flank: 1d20 + 5 + 2 + 2 ⇒ (14) + 5 + 2 + 2 = 23
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13

slam+inspire courage+flank: 1d20 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
slam+inspire courage+flank: 1d20 + 5 + 2 + 2 ⇒ (13) + 5 + 2 + 2 = 22
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella spins on her heel and leaves the giant behind. She gets into a charge position against the sorceress and casts a spell.
challenge evil against the sorceress, DC 16 WILL save

Grand Lodge

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Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"Lookout!" never even made it to Mel's lips before the giant brought that horrible hammer down on Heccan's head. Amazed that the sorcerer is still alive, Mel knows he cannot do anything about that giant. He is more worried about the girl. She is probably more dangerous. But while the thoughts of casting vanish and rushing up behind the female caster are still forming in his mind, the sudden crowd of figures surrounding the newcomers changes his mind for him. They've got you covered, Hec!. Turning his head, the magus smiles to see Valik dancing alone with three giants. Now that's worth bragging about! he thinks. "Hang in there, Valik!"

Drawing the next arrow to his cheek, he can almost feel its eagerness to taste giant blood. With magically enhanced speed, he lets that arrow and its brother fly at the white giant.

bow vs white giant: 1d20 + 9 + 9 ⇒ (19) + 9 + 9 = 37
bane arrow: 1d8 + 6 + 2d6 ⇒ (5) + 6 + (1, 3) = 15

bow vs white giant: 1d20 + 9 + 9 ⇒ (6) + 9 + 9 = 24
bane arrow: 1d8 + 6 + 2d6 ⇒ (7) + 6 + (3, 4) = 20

STATUS:

HitPoints: 70/70 (includes 16 from bear's endurance)
AC/T/F: 26/17/19 (includes shield, cat's grace, haste)
Saves: F+7 R+9+1(haste) W+7
Speed: 60 = 30 + 30(haste)
Equipped Weapon: Long bow (giant bane arrows)
Active Effects: Cat's Grace(3min), Shield (1min), Arcane charge on bow, Advice for +2 morale to charm/fear & +2 competence to atk/dmg (via Valik), haste (+1 att, ref, AC), Rally Cry (+2 morale to att/dam), bear's endurance (2*8=16 hp)
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Magic Missile (x2), Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image (7min), Blur (7min)
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 6/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 6/8
Wand of Cure Light Wounds: 38/39
Wand of Spontaneous Immolation: 11/14
Sunrod: 1/1
Perl of Power: 1/1 uses remaining today
Spell Storing (rapier): empowered shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 45/50 pts of lethal->nonlethal conversion

--------------------
Temporary Equipment
--------------------
Arrows of Giant Bane: 8/13 (+2 to hit, +2d6 damage)
Arrows of human bane and elf bane are in his backpack to avoid confusion.

Buffed Longbow
Long Bow(30/+9 100/+9 200/+7 300/+5 400/+3 500/-0 ... 1000/-10) (1d8/20x3)
- to hit : +9 more (+2 bane +2 arcane charge +2 advice, +1 haste +2 rally cry)
- damage : +2 (arcane charge) +2 (advice) +2(rally cry)+ 2d6 (bane)

botting:

Ideally, Mel will just sit back and fire arrows, wishing Halkale was here. If a giant closes in on him, he'll vanish and move away. If the opportunity presents itself, he might use bladed dash to pounce on the sorceress and wack her with the rapier. Mirror image after that.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan cries out in pain as he is pummeled by a sudden ambush? He crawls away from the giant and its strange human ally. Nearly crippled with pain, be manages to carefully work a spell to aid him in this desperate hour.

Heccan will take a five foot step as noted on the map then attempt to cast greater invisibility defensively, negating the giants for an AOO.

Concentration v DC 23 Defensive Cast: 1d20 + 17 ⇒ (16) + 17 = 33

The wounded sorcerer fades from view.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

waiting to see if Mel’s arrow(s) take out white?


Gamemaster | CC Map | S4 Map

White will still be up. Mel's second attack misses due to firing into melee.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik watches as the first arrow strike true, and starts to see Mel bring the second arrow to ‘ready position’. He notices Mel’s elbow briefly drop, and yells to him before he can loose the arrow from the string.

using a Ki point to have Mel reroll the missed arrow

my following attack will resolves after Mel rerolls the second attack. Directed at red if white drops, if I need to finish off white then I move to red if white drops from mine

Valik continues to to offer advice to his allies, apes included. He takes punches and kicks at the enemy before him.

ac 34, white if need be, then red: 1d20 + 15 ⇒ (12) + 15 = 271d10 + 5 ⇒ (5) + 5 = 10
iterative: 1d20 + 10 ⇒ (6) + 10 = 161d10 + 5 ⇒ (6) + 5 = 11
haste: 1d20 + 15 ⇒ (12) + 15 = 271d10 + 5 ⇒ (8) + 5 = 13

attack misses by 4 or less, AC drops to 30: 1d20 + 15 ⇒ (1) + 15 = 161d10 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Forgot about the -4 for in melee
reroll bow vs white: 1d20 + 9 + 9 - 4 ⇒ (6) + 9 + 9 - 4 = 20

Awww, Cmon! Meanie RNG


Gamemaster | CC Map | S4 Map

Vailis summons more apes, this time against the teleporting enemies behind him. The orange ape misses the woman, but the blue enemy strikes her twice. The other two apes attack the giant with the hammer, but all of their attacks miss.

Quiella casts a spell in an attempt to force the woman to attack her, but that particular enemy completely resists it.

Melufiuos hits with his first arrow, but misses with the second despite Valik's helpful advice.

Heccan quickly casts an invisibility spell and fades from view.

Valik keeps his attention on the white giant, hitting it with his first and third attacks. Despite all of its injuries, the creature remains standing.

Vanzetti steps out of the purple giant's reach while he decides what to do next. Not sure exactly what Vanzetti would do, since the character has a lot of moving parts and he didn't leave botting instructions. So, I'm going to delay him, but I'll allow the retcon posting of his firework damage for this turn.

The giants in the north now swarm on Valik, with the White and Red making failed attacks on Valik, while the blue merely moves up due to being magically slowed.

Ignoring the apes around him, the giant with the hammer pulls out a wand and uses it. Afterwards, Heccan finds his himself visible once again.

The female human then casts a spell defensively and suddenly 6 more images of her appear around her, making her exact location uncertain.

GM Screen:

Atga Will save: 1d20 + 9 ⇒ (18) + 9 = 27
White attack: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Red attack: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Atga Defensive Cast: 1d20 + 12 ⇒ (20) + 12 = 32
Mirror Images: 1d4 + 2 ⇒ (4) + 2 = 6

Initiative (Round 4)
Vanzetti [Life link; Life Pact with Quiella] <= Up
Vailis [V: Life link; Life Pact with Quiella] <= Up
Valik [Flying] <= Up
Quiella [5 damage; 10 damage on her turn from Life Link] <= Up
Melufiuos [Life link; Life Pact with Quiella] <= Up
Heccan [44 Damage, 39 on Quiella's turn. Life link; Life Pact with Quiella] <= Up
3 Hill Giants
1 Hill Giant with hammer
Human in robes with 6 images

Group Effects
Bear's Endurance: +4 Con (additional HP granted)
Haste: +1 att, ref, AC. +30 mvmt (+20 small). One additional attack if full round attack.
Advice: +2 morale to charm/fear & +2 competence to atk/dmg
Rally Cry: +2 morale to att/dam

Everyone is up! Invisibility doesn't function around the purple giant.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Vailis focuses his magic and casts slow again, this time on the new arrived giant and woman. He then moves to the side, into less conflict area.
Will DC 19

Meanwhile the apes continue fighting, two focusing on the woman's images.
slam+inspire courage+flank: 1d20 + 5 + 2 + 2 ⇒ (10) + 5 + 2 + 2 = 19
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13
slam+inspire courage+flank: 1d20 + 5 + 2 + 2 ⇒ (9) + 5 + 2 + 2 = 18
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13

slam+inspire courage+flank: 1d20 + 5 + 2 + 2 ⇒ (10) + 5 + 2 + 2 = 19
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
slam+inspire courage+flank: 1d20 + 5 + 2 + 2 ⇒ (17) + 5 + 2 + 2 = 26
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13

The other two keep their fiery and ferocious attack on the giant boss.
slam+inspire courage+flank: 1d20 + 5 + 2 + 2 ⇒ (17) + 5 + 2 + 2 = 26
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11
slam+inspire courage+flank: 1d20 + 5 + 2 + 2 ⇒ (6) + 5 + 2 + 2 = 15
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11

slam+inspire courage+flank: 1d20 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11
slam+inspire courage+flank: 1d20 + 5 + 2 + 2 ⇒ (10) + 5 + 2 + 2 = 19
Bludgeoning damage+IC+fiery: 1d6 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Cursing his crummy aim, Mel aims more carefully and fires at the giants around Valik again.

white: 1d20 + 9 + 9 - 4 ⇒ (20) + 9 + 9 - 4 = 34
bane: 1d8 + 2 + 2 + 2 + 2d6 ⇒ (4) + 2 + 2 + 2 + (6, 1) = 17

crit confirm: 1d20 + 9 + 9 - 4 ⇒ (17) + 9 + 9 - 4 = 31
bane: 1d8 + 2 + 2 + 2 + 2d6 ⇒ (5) + 2 + 2 + 2 + (2, 5) = 18

red: 1d20 + 9 + 9 - 4 ⇒ (18) + 9 + 9 - 4 = 32
bane: 1d8 + 2 + 2 + 2 + 2d6 ⇒ (2) + 2 + 2 + 2 + (2, 1) = 11

STATUS:

HitPoints: 70/70 (includes 16 from bear's endurance)
AC/T/F: 26/17/19 (includes shield, cat's grace, haste)
Saves: F+7 R+9+1(haste) W+7
Speed: 60 = 30 + 30(haste)
Equipped Weapon: Long bow (giant bane arrows)
Active Effects: Cat's Grace(3min), Shield (1min), Arcane charge on bow, Advice for +2 morale to charm/fear & +2 competence to atk/dmg (via Valik), haste (+1 att, ref, AC), Rally Cry (+2 morale to att/dam), bear's endurance (2*8=16 hp)
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Magic Missile (x2), Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image (7min), Blur (7min)
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 6/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 6/8
Wand of Cure Light Wounds: 38/39
Wand of Spontaneous Immolation: 11/14
Sunrod: 1/1
Perl of Power: 1/1 uses remaining today
Spell Storing (rapier): empowered shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 45/50 pts of lethal->nonlethal conversion

--------------------
Temporary Equipment
--------------------
Arrows of Giant Bane: 6/13 (+2 to hit, +2d6 damage)
Arrows of human bane and elf bane are in his backpack to avoid confusion.

Buffed Longbow
Long Bow(30/+9 100/+9 200/+7 300/+5 400/+3 500/-0 ... 1000/-10) (1d8/20x3)
- to hit : +9 more (+2 bane +2 arcane charge +2 advice, +1 haste +2 rally cry)
- damage : +2 (arcane charge) +2 (advice) +2(rally cry)+ 2d6 (bane)

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