About The Amazing VanzettiThe reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."
6'1'', 135 lbs.; black hair; fuchsia eyes; brassy-tinged skin is usually kept almost entirely covered; joined the Andoran cause after fleeing life in the service of Razmir; spent a bit of time with a Goblin tribe in the process of escaping from Razmiran; uses his status as a celebrity actor as cover for his activities as an Andoran agent, like a light so bright it blinds those who try to look directly at it; skeptical, sardonic, and disquietingly knowledgeable about religion in general; has acquired a sort of admiration for geniekind; never seen without his exquisitely adulterated Razmiran mask, only a handful of people have seen his true face and know it - even fewer are still alive Absurdity:
Voice of: Hugo Weaving
Personality:
If he were an ice cream, he would be...baked Alaska flambe If he were a pie, he would be a...singing blackbird pie If he were a soup, he would be...cioppino If he were an historical building, he would be...the Sydney Opera House
Laurels:
#40025-7 Experience: 26 Prestige: 13 Fame: 45 Prestige Awards:
Faction Objectives:
Faction Rewards:
Titles:
Boons:
Perils: 3
Travails: 2
Statistics:
Hit Points: 47 (9d6+9)
Initiative: 0 AC: 12, touch 12, flat-footed 12 (+2 deflection) Speed: 30 feet BAB: +4
Attacks: +1 Silver Heavy Flail +4 (1d10/19-20) or +1 Darkwood Light Crossbow +5 (1d8+1/19-20) Other: +1 to attack and weapon damage vs known slavers Saving Throws:
Other: +2 on Constitution checks to stabilize, and to saving throws versus divine spells and spell-like abilities, fire, negative energy, death, energy drain, Necromancy, and Evil effects; +Charisma modifier versus mind-affecting Skills: Bluff +12, Diplomacy +12, Disguise +5, Intimidate +12, Knowledge (Arcana, Religion) +12, Linguistics +8, Perform (Acting) +20, Sense Motive +13, Spellcraft +15, Stealth -2, Use Magic Device +15 Other: +1/2 level to Use Magic Device checks to use spell-trigger/spell-completion items that cast divine spells, +2 to Day Job rolls; +2 to all Knowledge checks related to dangers in the Darklands OR +4 relating to duergar, and may make all such checks untrained; +2 to Bluff, Diplomacy, Intimidate, and Sense Motive against Goblins; +2 to all Charisma-based skill checks against Razmir-worshippers; +1 to Charisma-based skill and ability checks to influence Mendevian Crusaders; +2 to a Charisma-based skill check to influence any paladin or worshiper of Torag 1/adventure; +2 to a skill check to convince others to cooperate with him OR +4 to convince others to participate in an uprising 1/adventure DC to demoralize: 18 Favored Class: Sorcerer (+1 skill point, +2 Cantrips, +2 1st-level spells, +2 2nd-level spells, +2 3rd-level spells)
Abilities:
Racial Abilities:
Halo pyrotechnics (DC 19) 1/day Scion of Humanity Truespeaker Deathless Spirit Fire/Negative Energy Resistance 5 Traits:
Feats:
Class Features:
Inventory:
GP: 6,700 jeweled mask (100 gp)
Magic:
Bloodline: Martyred Spells Per Day:
+1 CL in round after taking combat damage Spells Known:
Future Notes:
Ring of Protection: upgrade to +3 (10,000 gp) Future Purchase??: Staff of Healing (29,600 gp) Future Purchase: Lore Needle (4,000 gp)??? 11th level: Angel Wings 13th level: Toughness (retrain again?), Atheist Abjurations? Empower Spell? Encouraging Spell? Selective Spell? Cunning? Divine Denouncer? 1st: Replace moment of greatness with rune trace or skin tag?
Cosmic trait: The Stranger
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