Johnny Sniper |
perception: 6 + 1d20 ⇒ 6 + (2) = 8 Johnny is too busy checking out the pattern designs of the building to notice anything.
Grel Veldgott |
Grel takes in the scene after rushing around.
perc: 1d20 + 7 ⇒ (16) + 7 = 23
Some of black goo on the shutters there, more on the knocker on the door. Probably demon's bile though I'm not sure. Morningstar to the front.
Harada "The Hammer" |
Harada draws the cold iron morning star and pokes at the knocker and door a bit with the the pointy end before suddenly giving the door a hard shoulder, hoping to surprise anybody inside.
strength: 1d20 + 4 ⇒ (11) + 4 = 15
GM Elberion |
GM Elberion |
The door shudders under the force of Harada's weight but proves to be solidly built and holds fast.
GM Elberion |
You wait.
Nobody comes to the door.
A fly lands on the tip of Johhny's bow.
In the distance, a dog barks.
GM Elberion |
Please note, the above heal check may. E made untrained.
Grel Veldgott |
heal: 1d20 + 3 ⇒ (1) + 3 = 4
Any reaction of the substance on the door to the morningstar tapping? Is the door barred, or is there a latch we haven't tried?
Johnny Sniper |
Johnny will try to swat the fly with his hand dex to hit: 3 + 1d20 ⇒ 3 + (15) = 18
GM Elberion |
With casual grace, Johnny swats the fly.
Morningstar has no effect, the door has a sturdy lock which appears to be... locked!
Carson Stevenson |
Carson takes his mind off the mayor and steps up to the door. He drops his pack and pulls out a small pouch of tools and begins to examine the door.
Perception: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
"Doesn't look like it is trapped. Let's see if I can unlock it."
Perception: 1d20 + 8 ⇒ (15) + 8 = 23
"Done."
GM Elberion |
Indeed, the lock is not trapped and springs open with Carson's careful work.
Verathis notices that the shutters are loose, the windows are glazed and locked but the glass is thin.
GM Elberion |
Open the door, smash a window, climb down the chimney... everyone says that shut doors slow down the game, doesn't seem like it.
GM Elberion |
As Harada pushes the door open, a spray of searing hot blood jets out of the entrance, splashing at Harada and Carson.
DC18 reflec check to evade
searing blood, fire damage: 1d6 ⇒ 2
GM Elberion |
Within, scratches and dark stains cover nearly every surface in this spacious living room. To the east, paintings and other once fine objects give fuel to a fire roaring in the hearth. Bent, broken, and bloody cutlery juts at odd angles from the table in the center of the room. Books lie scattered in heaps next to broken shelves, and shards of shattered dishes spill forth from their cabinets. An open door to the west looks into the filthy kitchen, and stairs to the southwest lead up to the next floor. Tiny bloody footprints cover the stairs, heading in both directions.
1d20 + 11 ⇒ (20) + 11 = 31
1d20 ⇒ 10
1d20 ⇒ 6
1d20 + 5 ⇒ (4) + 5 = 9
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 7 ⇒ (4) + 7 = 11
see map link for room: map is slide one.
Not in tactical mode but please place your PCs in the room when they enter.
Carson Stevenson |
Reflex: 1d20 + 5 ⇒ (17) + 5 = 22
Carson rolls out of the way of the blood/flames.
"Well there weren't any traps on this side of the door."
Shouldering his pack he moves into the room with a dagger in each hand.
Was that evade for half damage?
Grel Veldgott |
Grel concentrates on the house looking for any signs of sprits.
Spirit Sense (Sp): At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind.
GM Elberion |
[dice=Reflex] d20 + 5
Carson rolls out of the way of the blood/flames.
"Well there weren't any traps on this side of the door."
Shouldering his pack he moves into the room with a dagger in each hand.
Was that evade for half damage?
evade for zero damage.
GM Elberion |
In the interest of consistency between posts and map, and keeping things ticking along, I have moved Harada into the house and Johnny into the doorway.
As you begin to explore, Grel's spirit sense registers nothing. His other senses however, register a knive flying through the air toward him!
dagger attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d2 + 1 ⇒ (2) + 1 = 3
Initiative!
GM Elberion |
1d20 + 11 - 20 ⇒ (16) + 11 - 20 = 7
A strange, little creature just threw a knife from under the table. It has a rudimentary humanoid body with over-sized teeth and mismatched eyes.
Johnny Sniper |
init: 5 + 1d20 ⇒ 5 + (15) = 20 placed my character on the map as well.
Verathis Adrazek |
Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Knowledge (arcana): 1d20 + 10 ⇒ (2) + 10 = 12
"Wow, that's just sad. I could do a better job, and I'm not even a wizard."Verathis comments as he gathers his magical energy's.
Grel Veldgott |
initiative: 1d20 + 2 ⇒ (7) + 2 = 9
perception: 1d20 + 7 ⇒ (9) + 7 = 16
Ack! There under the table. That thing is throwing knives.
GM Elberion |
Tracking: Grel has taken 3 hp damage
perception, Johnny: 1d20 + 6 ⇒ (2) + 6 = 8
GM Elberion |
Everyone but Ink notices the creature under the table.
Block 1
Carson, Johnny, InkCreature
Block 2
Grel
Verathis
Harada
Carson, Johnny and Ink may act.
Carson Stevenson |
"Two can play that game." Carson says as he hurls a dagger at the creature.
Dagger: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Moving across the room he looks for more creatures.
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Johnny Sniper |
Johnny will shoot the creature under the table with his long hit: 5 + 1d20 ⇒ 5 + (8) = 13 dmg: 1d8 + 2 ⇒ (3) + 2 = 5
GM Elberion |
Carson's dagger strikes the creature across its thigh, the wound flaps open like ripped material and brown gum oozes slowly from the wound.
Alert to danger, the creature ducks under Johnny's arrow and the shaft embeds itself in the wall beyond.
The tiny thing scurries toward the stairs and throws another knife at Grel, sticking out its tongue in silent defiance.
attack: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d2 + 1 ⇒ (1) + 1 = 2
Everyone may act.
Carson Stevenson |
Carson almost laughs at the ridiculousness of the creature. Not wanting it to escape he races to the top of the stairs to cut it off.
"Let's try to capture it and make it give us some answers."
Double move to get there.
GM Elberion |
Carson, that's going to provoke an AoO: you can make two acrobatics checks to try and avoid Attacks of Opportunity.
GM Elberion |
D'oh! You're right.
Carry on, nothing to see hear...
Harada "The Hammer" |
Harada stars to go for a pair of throwing hammers but decides to move in on the creature with the cold iron morning star instead, knocking over a chair in haste as he approaches.
CI morningstar: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 + 6 ⇒ (2) + 6 = 8
GM Elberion |
The two wounded characters both lash out at the tiny horror but fail to make a hit on its nimble form.
Verathis and Johnny to go.
Verathis Adrazek |
Verathis moves toward the far wall to get a better view. Then he points at his eye as he stairs down this vile creature
Ray of frost: 1d20 + 1 ⇒ (15) + 1 = 16
a ray of blue energy shoots from it and freezes its target
damage: 1d3 ⇒ 2