GM Elberion's Gallows of Madness (PFS) (Inactive)

Game Master Dennis Muldoon

Turn up, copy some books... easy.


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Grand Lodge

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Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Carson stares dreamily at the mayor. "I do love a woman with authority. I wonder if she has a boyfriend or a husband. Wait! Where are we?"

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

perception: 6 + 1d20 ⇒ 6 + (2) = 8 Johnny is too busy checking out the pattern designs of the building to notice anything.

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Verathis fallows the group trying to ignore his stiff muscles without notable success.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel takes in the scene after rushing around.

perc: 1d20 + 7 ⇒ (16) + 7 = 23

Some of black goo on the shutters there, more on the knocker on the door. Probably demon's bile though I'm not sure. Morningstar to the front.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada draws the cold iron morning star and pokes at the knocker and door a bit with the the pointy end before suddenly giving the door a hard shoulder, hoping to surprise anybody inside.

strength: 1d20 + 4 ⇒ (11) + 4 = 15


From Shore to Sea GM All-powerful dictator of reality 4

dc15 heal check:
The substance on the door handle is blood.


From Shore to Sea GM All-powerful dictator of reality 4

The door shudders under the force of Harada's weight but proves to be solidly built and holds fast.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Good, maybe they'll just come to the door and we'll get this over with.


From Shore to Sea GM All-powerful dictator of reality 4

You wait.

Nobody comes to the door.

A fly lands on the tip of Johhny's bow.

In the distance, a dog barks.


From Shore to Sea GM All-powerful dictator of reality 4

Please note, the above heal check may. E made untrained.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

heal: 1d20 + 3 ⇒ (1) + 3 = 4

Any reaction of the substance on the door to the morningstar tapping? Is the door barred, or is there a latch we haven't tried?

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada asks "Anybody got any better solution than me breaking down the door?"

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny will try to swat the fly with his hand dex to hit: 3 + 1d20 ⇒ 3 + (15) = 18


From Shore to Sea GM All-powerful dictator of reality 4

With casual grace, Johnny swats the fly.

Morningstar has no effect, the door has a sturdy lock which appears to be... locked!

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

Heal: 1d20 ⇒ 9
Verathis looks for a window while he asks Carson"You any good with locks?"

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson takes his mind off the mayor and steps up to the door. He drops his pack and pulls out a small pouch of tools and begins to examine the door.

Perception: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19

"Doesn't look like it is trapped. Let's see if I can unlock it."

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

"Done."

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Heal Check: 1d20 + 1 ⇒ (14) + 1 = 15

"By the way. That is blood on the door handle."


From Shore to Sea GM All-powerful dictator of reality 4

Indeed, the lock is not trapped and springs open with Carson's careful work.

Verathis notices that the shutters are loose, the windows are glazed and locked but the glass is thin.


From Shore to Sea GM All-powerful dictator of reality 4

Open the door, smash a window, climb down the chimney... everyone says that shut doors slow down the game, doesn't seem like it.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

With the door unlocked Harada opens it and moves in, casting light from his wayfinder to illuminate the interior.


From Shore to Sea GM All-powerful dictator of reality 4

As Harada pushes the door open, a spray of searing hot blood jets out of the entrance, splashing at Harada and Carson.

DC18 reflec check to evade
searing blood, fire damage: 1d6 ⇒ 2


From Shore to Sea GM All-powerful dictator of reality 4

Within, scratches and dark stains cover nearly every surface in this spacious living room. To the east, paintings and other once fine objects give fuel to a fire roaring in the hearth. Bent, broken, and bloody cutlery juts at odd angles from the table in the center of the room. Books lie scattered in heaps next to broken shelves, and shards of shattered dishes spill forth from their cabinets. An open door to the west looks into the filthy kitchen, and stairs to the southwest lead up to the next floor. Tiny bloody footprints cover the stairs, heading in both directions.

GM stuff:

1d20 + 11 ⇒ (20) + 11 = 31
1d20 ⇒ 10
1d20 ⇒ 6
1d20 + 5 ⇒ (4) + 5 = 9
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 7 ⇒ (4) + 7 = 11

see map link for room: map is slide one.

Not in tactical mode but please place your PCs in the room when they enter.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Reflex: 1d20 + 5 ⇒ (17) + 5 = 22

Carson rolls out of the way of the blood/flames.

"Well there weren't any traps on this side of the door."

Shouldering his pack he moves into the room with a dagger in each hand.

Was that evade for half damage?

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

Verathis steps in beside Carson. He looks at the footprints in particular when examining the room to see if they look quasitish.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel concentrates on the house looking for any signs of sprits.

Spirit Sense (Sp): At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind.


From Shore to Sea GM All-powerful dictator of reality 4
Carson Stevenson wrote:

[dice=Reflex] d20 + 5

Carson rolls out of the way of the blood/flames.

"Well there weren't any traps on this side of the door."

Shouldering his pack he moves into the room with a dagger in each hand.

Was that evade for half damage?

evade for zero damage.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

His reflexes still damaged Harada tries to duck as best he can.

reflex: 1d20 + 0 ⇒ (14) + 0 = 14

"Ow." Harada lets out as the blood spray catches him.


From Shore to Sea GM All-powerful dictator of reality 4

In the interest of consistency between posts and map, and keeping things ticking along, I have moved Harada into the house and Johnny into the doorway.

As you begin to explore, Grel's spirit sense registers nothing. His other senses however, register a knive flying through the air toward him!

dagger attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d2 + 1 ⇒ (2) + 1 = 3

Initiative!


From Shore to Sea GM All-powerful dictator of reality 4

GM only:

1d20 + 11 - 20 ⇒ (16) + 11 - 20 = 7

DC7 perception:

A strange, little creature just threw a knife from under the table. It has a rudimentary humanoid body with over-sized teeth and mismatched eyes.

DC11 knowledge (arcana) if you make the perception check:
It's some kind of failed attempt at a homonculus. A construct born from its creators blood.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

init: 5 + 1d20 ⇒ 5 + (15) = 20 placed my character on the map as well.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

initiative: 1d20 ⇒ 5
perception: 1d20 ⇒ 13

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Knowledge (arcana): 1d20 + 10 ⇒ (2) + 10 = 12
"Wow, that's just sad. I could do a better job, and I'm not even a wizard."Verathis comments as he gathers his magical energy's.

Dark Archive

Greensting Scorpion Male Familiar 3 [HP 7/7] [AC:20 T:15 FF:17 CMD:8] [Init +3] [Fort +2 Ref +3 Will +3] [Perception +8]

Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Ink looks around the room trying to figure out what his master is talking about.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

initiative: 1d20 + 3 ⇒ (20) + 3 = 23
perception: 1d20 + 5 ⇒ (4) + 5 = 9

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

initiative: 1d20 + 2 ⇒ (7) + 2 = 9

perception: 1d20 + 7 ⇒ (9) + 7 = 16

Ack! There under the table. That thing is throwing knives.


From Shore to Sea GM All-powerful dictator of reality 4

gm only:

1d20 + 2 ⇒ (9) + 2 = 11


From Shore to Sea GM All-powerful dictator of reality 4

Tracking: Grel has taken 3 hp damage

perception, Johnny: 1d20 + 6 ⇒ (2) + 6 = 8


From Shore to Sea GM All-powerful dictator of reality 4

Everyone but Ink notices the creature under the table.

Initiative wrote:


Block 1
Carson, Johnny, Ink

Creature

Block 2
Grel
Verathis
Harada

Carson, Johnny and Ink may act.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

"Two can play that game." Carson says as he hurls a dagger at the creature.

Dagger: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Moving across the room he looks for more creatures.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny will shoot the creature under the table with his long hit: 5 + 1d20 ⇒ 5 + (8) = 13 dmg: 1d8 + 2 ⇒ (3) + 2 = 5

Dark Archive

Greensting Scorpion Male Familiar 3 [HP 7/7] [AC:20 T:15 FF:17 CMD:8] [Init +3] [Fort +2 Ref +3 Will +3] [Perception +8]

Ink crawls his way to the floor ready to sting any threat that comes near him.
Readied attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d2 - 4 ⇒ (2) - 4 = -2 + DC10 Fort. save Vs. poisen


From Shore to Sea GM All-powerful dictator of reality 4

Carson's dagger strikes the creature across its thigh, the wound flaps open like ripped material and brown gum oozes slowly from the wound.
Alert to danger, the creature ducks under Johnny's arrow and the shaft embeds itself in the wall beyond.

The tiny thing scurries toward the stairs and throws another knife at Grel, sticking out its tongue in silent defiance.

attack: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d2 + 1 ⇒ (1) + 1 = 2

Everyone may act.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson almost laughs at the ridiculousness of the creature. Not wanting it to escape he races to the top of the stairs to cut it off.

"Let's try to capture it and make it give us some answers."

Double move to get there.


From Shore to Sea GM All-powerful dictator of reality 4

Carson, that's going to provoke an AoO: you can make two acrobatics checks to try and avoid Attacks of Opportunity.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

I thought tiny creature had a reach of zero so it would not be a threatend square i was going through.


From Shore to Sea GM All-powerful dictator of reality 4

D'oh! You're right.
Carry on, nothing to see hear...

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada stars to go for a pair of throwing hammers but decides to move in on the creature with the cold iron morning star instead, knocking over a chair in haste as he approaches.

CI morningstar: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 + 6 ⇒ (2) + 6 = 8

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel steps up and delivers a hammer blow.

warhammer: 1d20 + 2 ⇒ (6) + 2 = 81d8 + 2 ⇒ (7) + 2 = 9


From Shore to Sea GM All-powerful dictator of reality 4

The two wounded characters both lash out at the tiny horror but fail to make a hit on its nimble form.

Verathis and Johnny to go.

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

Verathis moves toward the far wall to get a better view. Then he points at his eye as he stairs down this vile creature
Ray of frost: 1d20 + 1 ⇒ (15) + 1 = 16
a ray of blue energy shoots from it and freezes its target
damage: 1d3 ⇒ 2

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