GM Elberion's Gallows of Madness (PFS) (Inactive)

Game Master Dennis Muldoon

Turn up, copy some books... easy.


1,501 to 1,550 of 1,935 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

From Shore to Sea GM All-powerful dictator of reality 4

Johnny and Grel are both struck.
3 points of damage to Johnny; 5 points of damage to Grel.

Heroes are up!

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel nods now that Johnny has drawn his weapon and they are punching the goblins between them.

take this, wicked creature!

mw Warhammer, flank, hatred: 1d20 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10

crud!!!

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson begins climbing the fence to get on top of the building.

Climb: 1d20 + 6 ⇒ (11) + 6 = 17

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Verathis steps carefully northeast and tosses an acidic glob at the goblin who knifed him.

Acid Splash: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
Orange scented death: 1d3 ⇒ 3

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Having climbed the rope Harada quick draws a pair of hammers and goes to town on the goblin in front of him.

taiaha: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d8 + 4 ⇒ (3) + 4 = 7

little hammer: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d4 + 2 ⇒ (2) + 2 = 4

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Another greatsword attack on the goblins after being slashed across the arm. hit: 4 + 1d20 ⇒ 4 + (4) = 8 dmg: 2d6 + 3 ⇒ (1, 6) + 3 = 10

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

we are cursed with these rolls! i'm pretty sure goblins are near invincible in PbP


From Shore to Sea GM All-powerful dictator of reality 4

Full of confidence, the goblins turn and high-five one and other.

The move is so unexpected that all of the pathfinders' attack go wild, except for Verathis' precise acid splash.

Meanwhile, Carson climbs atop the fence.

The goblins whoop with delight at the missed blows and swing again at their targets.
attacking Johnny: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d4 + 1 ⇒ (2) + 1 = 3

lunging at Grel: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d4 + 1 ⇒ (3) + 1 = 4


From Shore to Sea GM All-powerful dictator of reality 4

The goblins are both smug and inept.

Heroes turn!

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

You will not celebrate in front of me! I will not be mocked by the likes of you. Grel rears back with his warhammer and attempts a slam.

mw warhammer, flank, hatred: 1d20 + 3 + 2 + 1 ⇒ (19) + 3 + 2 + 1 = 25
damage: 1d8 + 2 ⇒ (7) + 2 = 9

finally

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

acid splash: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
damage: 1d3 ⇒ 3
confirm on crit.: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
Caustic cruelty: 1d3 ⇒ 2

Feeling the spirits in the green drawn to Grels acid and feeling how close they are to the material plan. Verathis adds an elvin flourish to his arcane mutterings and fills his cleansing orb with a taste of there hunger. As the orb hits the Goblin alchemist in the remnants of his last strike a wicked grin appears on Verathis face and the acid bores thru the exposed veins of the goblin seeking his heart.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada takes his turn at showing the goblins who's boss as he swings wildly.

taiaha: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d8 + 4 ⇒ (5) + 4 = 9

little hammer: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d4 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny strikes with greatsword, if those goblins are dead, I move to the next one and strike hit: 4 + 1d20 ⇒ 4 + (13) = 17 dmg: 2d6 + 3 ⇒ (1, 3) + 3 = 7


From Shore to Sea GM All-powerful dictator of reality 4

The two goblins lie dead.

Still in rounds. Carson is up!

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Is the blue goblin alive?

From the top of the building Carson pulls out his bow and fires at the goblin in the courtyard.

Shortbow: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 ⇒ 4

Crit Confirm: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 2d6 ⇒ (6, 4) = 10


From Shore to Sea GM All-powerful dictator of reality 4

The goblin, standing stock still and gasping gently at 0 hit points crumples to the floor as Carson's arrow slides through its ribcage and into the vital organs within.

Suddenly you hear a voice, a young, female, human voice, calling out, "Is somebody there? Help me, please!"

Another voice, gruff and distorted, can also be heard, "Get back here you little s*#&. Leading people here!"

Some goblin voices also call out "So'ymoq! So'ymoq!"

goblin speakers:
Kill! Kill!

GM screen:

1d20[/dice: 1d1d20 ⇒ 5
[dice=1d20[/dice]


From Shore to Sea GM All-powerful dictator of reality 4

Pathfinders are up!

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel carefully steps out into the clearing looking for where the human voice was coming from. perception: 1d20 + 10 ⇒ (18) + 10 = 28

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada heads in, making his way over the goblins and around the caltrops, looking for more goblins and maidens to rescue.


From Shore to Sea GM All-powerful dictator of reality 4

Wisdom or Intelligence DC15:
Hearing a female human voice stirs a memory

Grel:
You see a young woman with dark hair dodging away from a large goblinoid who is clearly infected with the demon's bile. More goblins cheer him on.

The sounds seem to be coming from beyond another crude fence in the North-West of the plateau.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Halt! You fiends will fall to my hammer! Face me and be cleansed. Grel levels his warhammer at the chasing goblinoid. He sets in to summon a creature to aid in the battle.

spontaneously casting Summone Nature's Ally I, dropping Obscuring Mist. Using Place Magic for +1CL and Master of Pentacles for +2 rounds. Probably a Giant Centipede. How far is the goblinoid?

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Int Ck: 1d20 + 2 ⇒ (18) + 2 = 20

Carson shouts,"Nixa is that you?"

Not waiting for a response he tells Grel and Harada, "We need to get in there now. The goblins are about to kill her."

He jumps down and begins running towards the voice.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Intelligence check: 1d20 + 4 ⇒ (13) + 4 = 17

Verathis walks into the middle of the goblin camp. As he does so he pulls out a wand of cure light wounds to heal himself.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny sheathes his weapon and picks back up his bow, he can't leave his weapons behind and was not expecting another fight to happen immediately after this one, but that is his turn, since interacting with all his weapons takes up all his actions.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Can i get a read on that distance? May change my action.


From Shore to Sea GM All-powerful dictator of reality 4

The fence is full of gaps so that good perception check saw what was going on but for more detail you'll have to get through the (open) gate.

More soon.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

I'd like to move in that direction for a turn before I summon, then.


From Shore to Sea GM All-powerful dictator of reality 4

GM screen:

attack: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11

attack: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d4 + 2 ⇒ (4) + 2 = 6

You hear the woman scream in pain, "Aargh, no!"


From Shore to Sea GM All-powerful dictator of reality 4

PCs are up!

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel moves towards the gate and at the sound of the screaming woman, begins the rite to summon a giant centipede.

movex2 before hearing the woman if there was time. then full round to cast Summon Nature's Ally

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson races to the gate as well looking for a way to open it.

"Harada! Kick it in!"

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

verathis curse himself as he moves up to the open gate and looks in.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Silver Crusade

1 person marked this as a favorite.
Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada charges at the door full speed from across the open space, leaping into the air and slamming into the door with both boots in a flying drop kick.

strength to force door: 1d20 + 4 ⇒ (11) + 4 = 15

I imagine I'm ending prone after this.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny stands by the door Harada is trying to open and readies a shot in case an enemy is there hit: 6 + 1d20 ⇒ 6 + (11) = 17 dmg: 1d8 + 2 ⇒ (1) + 2 = 3 I wouldn't get point blank this time


From Shore to Sea GM All-powerful dictator of reality 4

Need to sort out the map tomorrow, you might want to tweak some actions then.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Point me at these goblins! ready to summon a dire donkey to kick them to death!

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Who are we waiting on?


Venture Lieutenant, Play by Post (online)

Ok, everyone, let's get this moving.

The gate was already stated above by the GM to be open, so those of you who spent an action on opening the gate may pick something else to do.

After everyone either adjusts their action (or points out they don't want to) I will copy your positions to the new map and we can get moving again.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson is on the right side of the gate with sword and dagger drawn. He waits for Harada to enter first then follows him in.

Ready action to throw dagger if Carson sees a target.


Venture Lieutenant, Play by Post (online)

you can roll that dagger throw in a spoiler to help keep things moving.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

I had a pending action waiting for the map to reveal our targets since the door is open and we should be able to see the target: spontaneously casting Summone Nature's Ally I, dropping Obscuring Mist. Using Place Magic for +1CL and Master of Pentacles for +2 rounds. Probably a Giant Centipede.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Ready Attack:

Dagger Throw: 1d20 + 4 ⇒ (6) + 4 = 10

Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

I'm good with my action.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada rushes boldly forward, hammers in hand.


Venture Lieutenant, Play by Post (online)

I think we will keep using the existing map, since that is quicker.

On the other side, you see three strange looking goblins and one bugbear.

kn. religion, DC 11:
The bugbear is wearing a holy symbol of Lamashtu.

Fleeing from the monsters is a young human woman. You think she is the one you heard screaming. She seems overjoyed to see you.

Johnny shoots at one of the goblins, injuring it. Carson throws a dagger at another one of the goblins, but the dagger rushes over his shoulder.

Grel, please mark up the map and things to tell us what you are doing.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel concentrates on the power of the earth and summons a giant centipede behind a goblin.

Centipede placed, assume it lands next round?


Venture Lieutenant, Play by Post (online)

Yep, I'll have it appear at the beginning of the initiative block for you guys.

The goblins, being goblins, tease their leader that he let a little girl get away.

The leader, frustrated, points at you and says something that sound obscene. You all feel a drain of your vitality. He doesn't seem to care at all that he is also hurting his allies.

channel negative energy damage: 1d6 ⇒ 5 DC 11 will save for half
Nixa will save: 1d20 ⇒ 14
goblin will saves, bare rolls: 3d20 ⇒ (15, 20, 2) = 37

The goblin Johnny shot at falls over. Another goblin seems badly hurt.

will saves pending from Grel, Harada, and Carson.

Seeing that you are here, Nixa walks back and swings a sword at the bugbear.

attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Party is up!

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

will save: 1d20 + 6 ⇒ (9) + 6 = 15

Grel takes 3 points

Grel wades in behind the woman and swings his warhammer opposite the giant centipede.

cw warhammer, hatred, flank: 1d20 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7

A clumsy wing as he rushes an attack.

The centipede rips into the goblin.

centipede bite, flank: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
damage: 1d6 - 1 ⇒ (6) - 1 = 5

centipede bite crit confirm, flank: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Poison (Ex) Bite — injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save.


Venture Lieutenant, Play by Post (online)

Grel's centipede bites into the less hurt goblin, who falls over, dead.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

After it's attack the centipede moves to the next nearest enemy.

1,501 to 1,550 of 1,935 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Elberion's Gallows of Madness (PFS) All Messageboards

Want to post a reply? Sign in.