GM Elberion's Gallows of Madness (PFS) (Inactive)

Game Master Dennis Muldoon

Turn up, copy some books... easy.


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From Shore to Sea GM All-powerful dictator of reality 4

Grel that works. No change to Harada's suffering.


From Shore to Sea GM All-powerful dictator of reality 4

Harada no dex damage this round but DC is now DC17 and duration is now 10 rounds! Natural poison on two attacks is hardcore.


From Shore to Sea GM All-powerful dictator of reality 4

The tiny demon cannot dodge everything and the wee beast stops chittering and loses a lot of confidence when Harada's morningstar smashes into its chest. Putrid gore falls to the earth beneath the flying monster.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson swings again with this sword hoping to find a weak spot on the creature.

Short Sword w/Flanking: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Backstab: 2d6 + 1 ⇒ (6, 1) + 1 = 8


From Shore to Sea GM All-powerful dictator of reality 4

Another blow lands and, despite its supernatural resilience, the creature reels again.


From Shore to Sea GM All-powerful dictator of reality 4

dex damage Harada: 2d2 ⇒ (2, 2) = 4

Dark Archive

1 person marked this as a favorite.
Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

Verathis tries for an overhand chop with both hands, hoping to be distracting if nothing else.

Overhand Chop: 1d20 - 1 ⇒ (9) - 1 = 8
Damage: 1d8 - 1 ⇒ (6) - 1 = 5

It is at that moment he remembers the last time he swung a longsword...eighty years ago.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

+2 for flank, verathis?


From Shore to Sea GM All-powerful dictator of reality 4

that's a miss regardless. Johnny is up.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny will fire off another arrow hit: 1 + 1d20 ⇒ 1 + (9) = 10 dmg: 1d8 + 2 ⇒ (3) + 2 = 5


From Shore to Sea GM All-powerful dictator of reality 4

Once again, Johnny's care to avoid his friends throws off his aim.

With a groan, the little beast flies up into the sky above you. withdraw it is now 30ft up in the air, grotesque ichor spills from its wounds.


From Shore to Sea GM All-powerful dictator of reality 4

The party may act.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel spits acid at the beast as it flies up.

acid: 1d20 + 2 ⇒ (20) + 2 = 221d6 ⇒ 4
acidconfirm: 1d20 + 2 ⇒ (16) + 2 = 184 + 1d6 ⇒ 4 + (3) = 7
touch attack


From Shore to Sea GM All-powerful dictator of reality 4

Even as the beast soars upward and it's supernatural healing begins to take hold, Grel's acid blast melts away a chunk of its flesh and the demons falls to the earth with a crash.

Fall damage: 3d6 - 5 ⇒ (3, 6, 5) - 5 = 9

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel relishes briefly in the direct hit. He then dashes over to Harada to see if he's alright.

Careful lad, let's get these wounds seen to. ANYONE HAVE A BANDAGE OR A BLESSING HERE?

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

dex damage fort save?: 1d20 + 4 ⇒ (11) + 4 = 15

Harada lies "I'm fine!"

As he smashes the creature with his morning star.

coup de grace: 2d8 + 12 ⇒ (7, 1) + 12 = 20

Fort DC 30 or die, on the off chance it's not already dead.


From Shore to Sea GM All-powerful dictator of reality 4

The fall finished it off, but That is now one sorry looking corpse.


From Shore to Sea GM All-powerful dictator of reality 4

Grel can see from up close that Harada's wounds a full of dark, demonic ichor.

Verathis and Harada see the discussion thread for an outline of your ongoing poisoning. The two potential sources of healing in town, that you are aware of, are the alchemist and the temple: both are more than seven rounds of movement away, so your poisoning will be resolved only with what aid your fellow pathfinders can provide.

Dark Archive

1 person marked this as a favorite.
Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

poison Fort. saves: 1d20 ⇒ 171d20 ⇒ 4
poison damage: 1d2 ⇒ 2Dex.

"I'm going to the inn to get some rest. Then I'm going to see the local priest for some bandaging up and maybe an antidote to this ichor. I will see you all in the morning. Good night gentlemen. Try to find something useful here while I'm gone." Verathis says in a courteous manner, pain written in every expression. Then he walks off toward The Witches End.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Maybe we should all head back for the evening. Let me see if I can help there, Harada.

heal: 1d20 + 3 ⇒ (12) + 3 = 15

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Resolved poison in discussion where details were mentioned.

Harada nods in thanks to Grel before handing the dwarf his wand of cure light wounds.

"A few blessings here would be appreciated friend." Harada asks as he sits on a log, almost missing the edge, clearly exhausted and in bad shape.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

wcl: 1d8 + 1 ⇒ (5) + 1 = 6
wcl2: 1d8 + 1 ⇒ (3) + 1 = 4

Here you go,friend.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

I guess that takes us back to the inn for the evening. I'm switching out one spell for the evening. If a heal check can assist with any ability damage, i'd do that. Otherwise i'm ready to go in the morning after people are patched up.


From Shore to Sea GM All-powerful dictator of reality 4
Grel Veldgott wrote:
I guess that takes us back to the inn for the evening. I'm switching out one spell for the evening. If a heal check can assist with any ability damage, i'd do that. Otherwise i'm ready to go in the morning after people are patched up.

If you do, you'll not get any sleep and be fatigued and without spellcasting.

When you return to the inn, there is still a quiet buzz from a few tables but the evening is clearly drawing to a close.

A few battered adventurers does not draw masses of attention, although the blood stains on Verathis and Harada raise a few eyebrows.

As you slump, exhausted, into your beds, the party quickly fall asleep.

Let me know if you have anything else you'd like to do before sleep.

Oh, and when you wake, telling us how you slept or what you dreamt after such a day can be a great window into your character's psyche. There will be a communal breakfast in the morning, held in the taproom. Characters won't be woken by the staff unless they look like missing breakfast completely.

The night passes uneventfully, at least in The Witch's End.

In the morning, grooms rise early to prepare tack and curry steeds while kitchen staff go through their morning routines. A smell of fresh bread begins to waft through the building...

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada, normally a sound sleeper, tosses and turns unable to find a comfortable position. Awaking early Harada tries to do his morning streches but finds them too painful, and goes back to bed.

Eventually the smell of fresh bread pulls Harada back up up out of bed and to the main room.

His normally pleasant demeanor is quite dampened by his lasting wounds and lack of good sleep.

I'll heal 1 dex damage and 1 hit point overnight but that still leaves me with 6 dex damage. I've adjusted my header as appropriate.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel offers the support he can for Harada before he heads off to sleep himself. The injuries are substantial but not grave and Grel needs his time to commune with the earth.

Grel dreams as he often does of all the different soils and rocks he has encountered and will encounter in his long life. Images of sand and silt passing through his fingers or his hands passing over boulders and cliff faces.

He wakes with the dawn as the sun comes to warm the land and his wrinkled face. He spends his first wakeful hour in meditation and joins the group for breakfast.

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

It was hot. The air was choked with ash. The world blurred and shifted with the heat and with an ominous malice just out of sight. Just at the edge of his mind. As Verathis took this in he saw his enemy. The quasit standing six foot tall loomed in the miasma, a shadow with burning eyes and teeth.

Verathis drew his Burning blade, a blade of his hate. He saw the foul evil before him and he struck without hesitation, or mercy, or thought. Back and forth the battle raged. As it raged Verathis was Driven ever on by the chains of his Frenzied hate, Fulled by a cruel malice at every bloody stroke of his blade, and ripple of power from earthshaking spells. He was trapped endlessly fighting in this sickening rage where time had no meaning. Every muscle screamed to stop. But every Boiling drop of blood surged him on, and on, and on...

Dark Archive

Greensting Scorpion Male Familiar 3 [HP 7/7] [AC:20 T:15 FF:17 CMD:8] [Init +3] [Fort +2 Ref +3 Will +3] [Perception +8]

...And then from the smoke came a shining black leg of a heroic gargantuan scorpion in one masterful stroke he Smote the foul Demon and the shining light of radiant justice snapped his dear friend out of his madness. The awestruck Verathis just stares and produces a cartoonishly large silver platter of cooked bugs. which are shared on there way out of the Abyss into a shiny new day.

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

Verathis wakes surprisingly well rested but still quite achy and stiff to find his familiar on his face eating a moth. After there wholly fruitless discussion of proper dining times and places Ink rides to the mess hall on Verathis's shoulder.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny is a light sleeper, so he wakes up and falls back asleep several times. In fact, he is not even sure he ever got a deep sleep last night, but nonetheless he feels well rested. If there is a feat that kind of makes you a light sleeper mechanically, I would take it at a much later level. Like +5 to perception checks to notice danger when sleeping or something along those lines.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson does not go right to sleep. He lays there thinking about the days events.

"What kind of hell have these kids gotten themselves into? Experimenting with goo that turns vermin into giant hell-spawned creatures. I know the mayor wants to keep this quiet but if the town does not rise up against this treat they are doomed. Who has taken these kids and why? We need to find them and destroy whoever is responsible. Tomorrow is going to be a long day. Harada can barely keep the world from spinning around him. Not sure how is going to throw those hammer of his. Between his hammers and Johnny's arrows I am going to have to watch out for flying projectiles Verathis and Grel are going to have to pull off some magic miracles to keep us out of the frying pan. I am going to have to be at my best tomorrow to pull this all together.

As he ponders these thoughts and finally drifts off to sleep.

Carson walks down a busy lane in town. He is following a man in pair of yellow boots. He sees him turn a corner ahead and rushes to catch up.

He turns the corner and see several men wearing yellow boots. All of them moving away from him. All of them going just out of site.

He picks one pair and follows them into another street. He turns the corner and stare in amazement. Everyone here is wearing yellow boots.
Picking one pair from the crowd he follows them into a doorway.

Inside he finds himself in front of a judge. "You're the one we want. Seize him.". As two huge guards grab his arms, Carson looks down and sees that he is wearing yellow boots.

Carson wakes up and realizes that was just a dream. He sees light coming in from the window and can hear the sounds of city waking up. He gathers his thinks and heads down to breakfast wonder what the day will bring.


From Shore to Sea GM All-powerful dictator of reality 4

As Alcie brings you plates of scrambled egg and fresh bread, with a pot of sharp onion chutney on the table, she shakes her head, "Don't be tellin' us what troubles y've 'ad, jus' promise your more'n half way to gettin' young Morvinarr back."

What line of inquiry will you take today? Don't forget this post if you want a recap of the clues. Just add that a tiny demon (quasit) tried to kill you in the graveyard.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

The nexus of activity seems to be that graveyard. We should pass Pricknettle's for something to aid in reading the markings.

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

Verathis replies reassuringly to Alice"You have our word."Then he turns to Grel and says "The local church might also know the language. Harada and I must go there anyway to address our current state of health."

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Aye, that's a good idea. Apologies for overlooking your state. Let's get you blessed.


From Shore to Sea GM All-powerful dictator of reality 4

Ildris look shocked at Verathis and Harada's condition.

GM only:

channel: 3d6 ⇒ (3, 4, 4) = 11
lesser restoration Harada: 1d4 ⇒ 1
lesser restoration Verathis: 1d4 ⇒ 2

Ildris' prayers restore all of the party to full hit points.
He also prays for Harada and Ildris' to recover from their poisoning.
Harada heals 1 dex; Verathis heals 2 dex).

He looks at you all wide-eyed, hope almost drips off him, "Tell me, what happened to you? Did you find Nolaria?"

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada stretches and flexes, now able to get his left shoulder at least to do a full rotation.

Harada then answers the first part of the question "We were ambushed by a small demon in the graveyard, beat us up something fierce before we dealt with it."

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

We are on the trail, the sooner we get patched up, the sooner we can get back out there. We encountered some strange script at the graveyard. Unfortunately we were attacked before we could take an impression. Perhaps one of us can recreate it for you. Otherwise, anything that can help us read that script would be helpful.

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

Thank you for bringing our state to your lord and asking his favor upon us. Verathis says when healed


From Shore to Sea GM All-powerful dictator of reality 4

"Erastil protects." the slender priest acknowledges Verathis' thanks.

Ildris listens carefully to Grel's plea, "You are in luck, Old Deadeye grants just such a spell, though I must pray for it..."

After withdrawing for 15 minutes, Ildris accompanies you to the graveyard. Shocked by the strange corpses and Demon's Bile, he retains enough composure to cast a spell and read the abyssal aloud:

abyssal wrote:

In the shadow of the worm

Make your dinner squirm
When yellow boots
has laid the roots
I'll eat his head
While he lays in bed
And I'll be made a Nabasu
as this hovel burns too

Turning up his nose, Ildris calls upon his god's energies once again and a wave of positive energy rolls forth, erasing every drop of Demon's Bile in a 30ft radius.

He returns to the temple.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

At the graveyard, and having encountered a demon already, Grel will probe the spirit realm.

Spirit Sense (Sp): At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind.

A Nabasu would be much worse than the last thing we faced. Seems this predator meant to catch Nolaria at home. Should we head there?

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson shakes his head at Grel, "It's not Nolaria we need to find. It's Gellion and his damn yellow boots. Where do we find him? He was the apprentice at Pricknettle's Potions and Poultices. If I remember correctly he lives with his parents. Does anyone remember where that is? "

GM wrote:
Otherwise, you could seek out Gellion, who owned a pair of yellow boots

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

D'oh. Yeah that's right.

Of course. I don't recall where that was.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada scratches his head "After last night, I'm just happy to be here."


From Shore to Sea GM All-powerful dictator of reality 4

whoever wants to remember:
The mayor is friends with Gellion's parents

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

You must think that was a tough fight there Harada.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

"I think we need to go see the mayor this morning and fill her in on what we have found out so far."

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

I agree with that.


From Shore to Sea GM All-powerful dictator of reality 4

|Mayor Trinelli is grave and deeply interested as you talk.

Her back stiffens at the mention of a demon, an actual creature of the abyss, in Saringallow.

When you ask about Gellion's parents she takes charge, "Come along then..." She leads you out of her office, picking up a member of the guard as she walks out of the town hall. "Beldonna and Altius have been friends of mine for years, I'll take you to them."

As you scurry along she stops at the entrance to a curving street and commands the guard, "Don't let anyone up Conroy's Lane until I get you, shouldn't be too long. Tell them a wagon over-turned because of a sick horse."

Then she leads you up an alley and around some winding roads before stopping at a junction, "Right, this is the other end of Conroy's Lane. The Vazarro's house is just on the bend. You head up to the house with the Fat Feedbag sign. I'll find a guard to close off this end of the street as well."
She pauses and gives a small smile, "Try not to spook the neighbours."

You can, of course, ask any last minute questions of Sandra Trinelli, or make diversions to get supplies or speak to people. Let's assume that this is where you end up.

At the sign of the Fat Feedbag, you find the Vazarro home: a simple, well-kept, two-storey structure of bricks, wood, and plain shingles. Smoke billows from a brick chimney, and minimal light escapes from the windows, from which partially closed, thickslatted shutters hang. The front door bears a tarnished brass knocker.

perception dc15:
You notice a dark, greasy-looking stain oozing from between the slats of the shutters on the ground floor windows.

perception dc20:
You also notice that the door’s knocker is lightly smeared with a dark, dried substance.

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