Dwarf Fighter

Grel Veldgott's page

1,003 posts. Organized Play character for OG3.


Full Name

Grel Veldgott

Race

Dwarf

Classes/Levels

Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Gender

Male

Size

M

Location

Druid 8 (menhir savant) | HP 62/62 | AC 21/12/19 | F+9 R+5 W+12 | CMD 20 | Init +2 | Perc +15| Active Conditions: Resist Acid 10, Longstrider, GMF

Languages

Druid 8 (menhir savant) | HP 62/62 | AC 24/12/22 | F+9 R+5 W+12 | CMD 21 | Init +2 | Perc +17| Active Conditions: Resist Acid 10, Longstrider, GMF, Barkskin, Heightened Awareness

Strength 14
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 16
Charisma 9

About Grel Veldgott

Grel Veldgott
Male dwarf druid (menhir savant) 8 (Pathfinder RPG Ultimate Magic 38)
LN Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +15
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Defense
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AC 21, touch 12, flat-footed 19 (+6 armor, +2 Dex, +3 shield; +2 deflection vs. evil)
hp 62 (8d8+19)
Fort +9, Ref +5, Will +12 (+2 bonus vs. spells and spell-like abilities of the enchantment (charm) school, +2 bonus vs. spells and spell-like abilities of the enchantment (compulsion) school); +4 vs. fey and plant-targeted effects; +2 resistance vs. evil
Defensive Abilities defensive training; Resist acid 10, stubborn[APG]
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Offense
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Speed 20 ft.
Melee +1 silver warhammer +10/+5 (1d8+4/×3) or
. . mwk cold iron warhammer +10/+5 (1d8+3/×3)
Special Attacks hatred, wild shape 4/day
Domain Spell-Like Abilities (CL 8th; concentration +13)
. . 9/day—acid dart (1d6+4 acid)
Druid (Menhir Savant) Spells Prepared (CL 8th; concentration +13)
. . 4th—cure serious wounds, freedom of movement, communal protection from energy[UC], spike stones[D] (DC 19)
. . 3rd—daylight, greater magic fang, remove disease, communal spider climb[UC], stone shape[D]
. . 2nd—barkskin (2), gust of wind (DC 17), soften earth and stone[D], stone discus[ACG]
. . 1st—entangle (DC 16), faerie fire (2), heightened awareness[ACG], liberating command[UC], magic stone[D], remove sickness[UM] (DC 17)
. . 0 (at will)—create water, detect magic, detect poison, light
. . D Domain spell; Domain Earth domain
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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 20, Cha 9
Base Atk +6; CMB +9; CMD 21 (25 vs. bull rush, 25 vs. trip)
Feats Augment Summoning, Natural Spell, Planar Wild Shape[UC], Spell Focus (conjuration)
Traits beast of the society, master of pentacles
Skills Acrobatics +0 (-4 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Bluff +1, Climb +6, Craft (pottery) +11, Craft (traps) +3, Diplomacy +1, Fly +2, Handle Animal +3, Heal +9, Intimidate +1, Knowledge (geography) +6, Knowledge (nature) +6, Knowledge (planes) +6, Perception +15, Ride +2, Spellcraft +11, Survival +11 (+13 to avoid becoming lost), Swim +3, Use Magic Device +0; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Druidic, Dwarven, Terran
SQ nature bond (Earth domain), place magic, spirit sense, stonesinger[APG]
Combat Gear oil of daylight, scroll of beastspeak (x5), scroll of lesser (x5) restoration, scroll of resist energy (x5), wand of cure light wounds, wand of longstrider (50 charges), wand of mage armor (50 charges), acid (4); Other Gear +1 wild lamellar (horn) armor[UC], +1 heavy wooden shield, +1 silver warhammer, mwk cold iron warhammer, belt of giant strength +2, cloak of resistance +1, druid's vestment, dull grey ioun stone, handy haversack, ring of eloquence[ACG], shifter's headband (+2 wis)[UE], traveler's any-tool[UE], wayfinder[ISWG], belt pouch, dwarven trail rations[UE] (5), flint and steel, 44 gp, 2 sp
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Special Abilities
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Acid Dart 1d6+4 acid (9/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Druid (Menhir Savant) Domain (Earth) Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Natural Spell You can cast spells while in Wild Shape.
Place Magic (8/day) (Su) Free, +1 to caster level for 1 round.
Planar Wild Shape May add the celestial or fiendish template to your animal form
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spirit Sense (Sp) As det. undead, also fey, outsider, astral/ethereal/incorporeal simultaneously.
Stonesinger +1 effective level for [Earth] spells and earth-related class abilities.
Stubborn +2 Gain bonus to save vs. Charm/Compulsion spells, resave next rd if you fail.
Wild Shape (8 hours, 4/day) (Su) Shapeshift into a different creature one or more times per day.

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