GM Elberion's Gallows of Madness (PFS) (Inactive)

Game Master Dennis Muldoon

Turn up, copy some books... easy.


451 to 500 of 1,935 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

sorry didn't realize

init: 5 + 1d20 ⇒ 5 + (14) = 19
will: 2 + 1d20 ⇒ 2 + (12) = 14

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

assuming I'm at the top of the list I will fire an arrow at the Demon from 30 feet away hit: 5 + 1d20 ⇒ 5 + (14) = 19 dmg: 1d8 + 2 ⇒ (6) + 2 = 8

+2 str composite longbow


From Shore to Sea GM All-powerful dictator of reality 4

rolling initiative for Carson, who was too busy running away: 1d20 + 3 ⇒ (14) + 3 = 17


From Shore to Sea GM All-powerful dictator of reality 4

Initiative
Verathis
Jonny
Harada
Carson
Quasit
Grel

Everyone but Grel may act, Grel and Carson are fleeing


From Shore to Sea GM All-powerful dictator of reality 4

Jonny's arrow strikes true but does not sink deeply into the creature's hide. Nevertheless, it squeals in pain.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada steps up and snaps off a pair of throwing hammers and tosses them at the demon.

Shaken TWF Hammer Toss: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d4 + 5 ⇒ (1) + 5 = 6

Shaken second hammer toss: 1d20 + 1 ⇒ (16) + 1 = 17
damage: 1d4 + 3 ⇒ (1) + 3 = 4


From Shore to Sea GM All-powerful dictator of reality 4

Harada's second hammer soars right into the creature's chest.

The hammer bounces harmlessly to the ground.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada frowns and quick draws his taiaha

"Time for tha big hamma'" quips Harada

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

Verathis warns "Careful, it can turn invisible."as he shoots a luminous green wisp of force at it.

Arcane Bolt: 1d20 + 3 ⇒ (11) + 3 = 14 Vs. touch
Force Damage: 1d4 ⇒ 3


From Shore to Sea GM All-powerful dictator of reality 4

The little demon yowls again, chitters horribly and disappears.

perception checks at the start of your turn.

This is the round of Grel's fleeing.

Everybody else may act, shaken/frightened has ended.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

perception: 1d20 + 0 ⇒ (2) + 0 = 2

Harada looks around, his knees bent, waiting to spot the creature before moving to strike.

Harada will delay until he knows where the creature is.

Dark Archive

1 person marked this as a favorite.
Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel screams in the distance.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

perc: 6 + 1d20 ⇒ 6 + (20) = 26 and johnny will fire at the nearest approaching hostile creature if he sees one, if it has cover behind and object he will wait till he has a clearer shot. hit: 5 + 1d20 ⇒ 5 + (14) = 19
dmg: 1d8 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson pulls himself together and turns back to the fight. He runs around the mausoleum to attempt to get behind the creature.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Just checking. I spent 2 rounds fleeing, correct?

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

Verathis looks and listens for signs of his opponent.

Perception: 1d20 + 2 ⇒ (10) + 2 = 12

Preparing to strike with another Arcane Bolt the moment it reveals itself.

Arcane Bolt: 1d20 + 3 ⇒ (9) + 3 = 12Vs.touch
Damage: 1d4 ⇒ 2


From Shore to Sea GM All-powerful dictator of reality 4
Grel Veldgott wrote:
Just checking. I spent 2 rounds fleeing, correct?

No, just one. I should have sorted initative before the spell but I was trying to make it a more dramatic entrance. You're just the one character with lower initiative than the demon.


From Shore to Sea GM All-powerful dictator of reality 4

Verathis, just checked and you don't seem to have access to arcane bolt, Familiar Tattoo replaces your first-level bloodline power.

The creature appears in front of Verathis as it lashes out with claws and a nasty looking bite.
claw1: 1d20 + 7 ⇒ (16) + 7 = 23
damage1: 1d3 - 1 ⇒ (2) - 1 = 1
claw2: 1d20 + 7 ⇒ (10) + 7 = 17
damage2: 1d3 - 1 ⇒ (3) - 1 = 2
bite3: 1d20 + 7 ⇒ (11) + 7 = 18
damage3: 1d4 - 1 ⇒ (4) - 1 = 3


From Shore to Sea GM All-powerful dictator of reality 4

The creature tears eagerly at Verathis' exposed flesh and he staggers disabled.

Verathis, feel free to change your readied action.

A split second later, an arrow from Johnny's bow lances into the creature's side. Although, once again, it does not seem as effective as you might hope.

Harada and Grel may act.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada moves over into a flank with the demonic beastie, lifts his tiaha over his head with both hands and slams down.

Hammer Time: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
damage: 1d8 + 6 ⇒ (3) + 6 = 9

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

Sorry for the mistake.I'll call that action ray of frost then. As the rules say I may not must take my action when triggered I will forgo it and not provoke.

As the quasit's left claw digs into Verathis's lung and its right into his neck like its teeth,Verathis stands stunned.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel regains his composure and turns back to the fight. move,move to the map spot im in now.


From Shore to Sea GM All-powerful dictator of reality 4

The demon's leering smile is followed by flickering tongue which greedily licks Verathis' blood from the creature's face. Verathis can feel his wounds itch horribly.

I forgot about its poison. Two DC13 fortitude saves required for Verathis.

PFSRD wrote:
Poision: claw—injury; save Fortitude DC 13; frequency 1/round for 6 rounds; effect 1d2 Dexterity; cure 2 consecutive saves.


From Shore to Sea GM All-powerful dictator of reality 4

The tiny monstrosity then turns its eager attentions to Harada, alerted by the swinging 'hammer' which whistled past its skull.

claw1: 1d20 + 7 ⇒ (17) + 7 = 24
damage1: 1d3 - 1 ⇒ (3) - 1 = 2
claw2: 1d20 + 7 ⇒ (13) + 7 = 20
damage2: 1d3 - 1 ⇒ (2) - 1 = 1
bite3: 1d20 + 7 ⇒ (19) + 7 = 26
damage3: 1d4 - 1 ⇒ (1) - 1 = 0=1

It's frenzied attacks find every chink in Harada's armour and it giggles grotesquely to itself, before addressing the big man in the common tongue. In the creatures mouth the familiar language becomes grotesque and distorted, as though emanating from a tortured animal.
"K͓̹̩͍̙͔͞i̸̛̱l͙ļ̦͈̜ͅ ̳͘t̹̤͖͍̖́́ͅh͚͉̮̲̼̗͉̼͝e͞͏̱̲̱͘ ͈̦̥̘͙̘̹̠́e̟̩̭͚͖̳̬͝ͅl҉̱̖͚̪̲̘̀̕f̥̦̩͇͔̯̗͓,̴̝̙̖̱͜͡ ̨̀҉̬͍̺̦͔̺a͈͙̮̦̮͎͙̰͟͝n͝҉̟̰̤̪̙̰d͍̼ͅͅ ̘́͟͝I҉̧̭̬̤̠̗̣'̢̖̳̜͖͔̙̖̕l̪̝̘̖͠l̢̤̜͓͚͙ ̴̥̺͓͡l҉͇͈͞ḛ̮͈͇́́͞t̸̻̤̤̳̭͕͚̟͇͘ ̷̧̱̳̝̗̝̘̤͇͟y̖̜̹͈͞o̶͙̠u͕ ͏̼̳̻̝̕͜ḷ̨͕̬̦̰͓̺͢i̥̭͖̜̫̘ͅv̸̠̟̬͢e̪͠.̳̦͜͝"

4 points of damage to Harada. Two DC13 fortitude saves, please, Harada.

Everyone may act.


From Shore to Sea GM All-powerful dictator of reality 4

Verathis:
You can still communicate the rest of what you know to the party. They have a cold-iron morningstar and a wand of bless weapon. disabled

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

fort1: 1d20 + 4 ⇒ (19) + 4 = 23
fort2: 1d20 + 4 ⇒ (4) + 4 = 8

dex damage: 1d2 ⇒ 2

Despite bleeding from several wounds Harada stands his ground as he spins aronud, dropping his taiaha and quick drawing the cold iron morning star as he tries to land a blow on this thing.

Hammah: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
damage: 1d8 + 6 ⇒ (7) + 6 = 13

AC 18

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel wheels around the near mausoleum and spits an acid dart between heaving breaths.

acid dart: 1d20 + 2 ⇒ (10) + 2 = 121d6 ⇒ 2
ranged touch. question: should the penalty for firing into melee apply? this isn't a ray, and when i messed with damage increasing buffs in herolab it didn't change the damage so i assume it's not treated like a "ranged weapon" that would be penalized.

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

"Your morningstar should kill it unless you have blessing for your hammer on you. "Verathis bitterly coughs out. Impotent hate for the quasit burning in his eyes as he bleeds, Verathis barely manages to stumble backwards and pulls a white vile from his pouch.

I 5ft free back and draw my potion of cure light wounds.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Coming around the mausoleum Carson sees that the battlefield has shifted. He rushes to Harada's side to help dispatch the beast.

Short Sword: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


From Shore to Sea GM All-powerful dictator of reality 4
Grel Veldgott wrote:

Grel wheels around the near mausoleum and spits an acid dart between heaving breaths.

[dice=acid dart]d20+2;d6
ranged touch. question: should the penalty for firing into melee apply? this isn't a ray, and when i messed with damage increasing buffs in herolab it didn't change the damage so i assume it's not treated like a "ranged weapon" that would be penalized.

If it rolls to hit then I will treat it as a weapon attack. Unless it is specifically called out as different.

This is the kind of corner case that herolab might not cover.
this thread seems to have the best discussion of the question

A flurry of attacks wheel around and past the tiny creature but none strike true. Verathis takes advantage of the chaos to shuffle back and pull out a potion vial.

Johnny is up.


From Shore to Sea GM All-powerful dictator of reality 4

Verathis: see above post regarding poison from the quasit's claws.

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

Two Fort. Saves: 1d20 ⇒ 51d20 ⇒ 19

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny will keep his distance and fire again hit: 5 - 4 + 1d20 ⇒ 5 - 4 + (5) = 6 firing into melee. Not sure what map we are on when I clink the link, but Johnny would move into a spot where it wouldn't have cover.
dmg: 1d8 + 2 ⇒ (4) + 2 = 6

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)
GM Elberion wrote:
Grel Veldgott wrote:

Grel wheels around the near mausoleum and spits an acid dart between heaving breaths.

[dice=acid dart]d20+2;d6
ranged touch. question: should the penalty for firing into melee apply? this isn't a ray, and when i messed with damage increasing buffs in herolab it didn't change the damage so i assume it's not treated like a "ranged weapon" that would be penalized.

If it rolls to hit then I will treat it as a weapon attack. Unless it is specifically called out as different.

This is the kind of corner case that herolab might not cover.
this thread seems to have the best discussion of the question

Thanks. This revelation may alter my future build. Good to know. I'd miss then, probably.


From Shore to Sea GM All-powerful dictator of reality 4
Johnny Sniper wrote:

Johnny will keep his distance and fire again [dice=hit]5-4+1d20 firing into melee. Not sure what map we are on when I clink the link, but Johnny would move into a spot where it wouldn't have cover.

[dice=dmg]1d8+2

Slide 6: the graveyard


From Shore to Sea GM All-powerful dictator of reality 4
Grel Veldgott wrote:
GM Elberion wrote:
Grel Veldgott wrote:

Grel wheels around the near mausoleum and spits an acid dart between heaving breaths.

[dice=acid dart]d20+2;d6
ranged touch. question: should the penalty for firing into melee apply? this isn't a ray, and when i messed with damage increasing buffs in herolab it didn't change the damage so i assume it's not treated like a "ranged weapon" that would be penalized.

If it rolls to hit then I will treat it as a weapon attack. Unless it is specifically called out as different.

This is the kind of corner case that herolab might not cover.
this thread seems to have the best discussion of the question
Thanks. This revelation may alter my future build. Good to know. I'd miss then, probably.

Don't forget, level 1 are eligible for free rebuilds, so you could rebuild before applying any chronicle at the end of the adventure.


From Shore to Sea GM All-powerful dictator of reality 4

Have been missed by everything and everyone, the tiny demon is full of confidence but it narrows its eyes and snarls when it notices the cold-iron morningstar whizzing past it.
"N̵͏̴̥̲͕̟͈o͙̘̯͔̦͖̜̠t̶̯̲̹̫̼̖̕h͏͕̯͙̝̩̠̯͕̕i̷̡͎̰n̨̬͕͈̥͈̰͠g̴̻͍̲̘̣̠̳̝͕ ̷̺͙̮̩͎͍̝͓͘͟c̹̫̮a̧͍̯n͙͔͉̫̼̰͘͘ͅ ̷̦͉͙̲̺̕s̲̻͎ͅa̧̦̰̞v̶̛̝͇̦̙̲̜̳̫é͚͓̦̖͉̹̹̹̕ ͕̥̱̣̮y̴̜͈̮͟ͅo͏̶͍̳͝u҉͇̬͖̪ ̡҉͎̳̝f͙̤̱̤͚͍̝̺̀r̪̪͉̳͟o̺̹m͔̝̦̳̺͞ ͏҉̝͖̪t͏̷̥̲̘̫̖͕̣͢h̨̬̙̟̙e͔͈ ̵̣̤̙͚̬̲̀w҉̕͏̮̤̤̥͖̠͎o̶҉̤͕̞͙͇̥̹r̘̰̯͖̹̺̕͜m̸̧͓͕̖͙̲̘̞̹͉͠s̶͓̀!̡̞͙̺̲͡"

Then the furious monstrosity tears again at Harada.
claw1: 1d20 + 7 ⇒ (10) + 7 = 17
damage1: 1d3 - 1 ⇒ (3) - 1 = 2
claw2: 1d20 + 7 ⇒ (5) + 7 = 12
damage2: 1d3 - 1 ⇒ (3) - 1 = 2
cbite3: 1d20 + 7 ⇒ (13) + 7 = 20
damage3: 1d4 - 1 ⇒ (4) - 1 = 3


From Shore to Sea GM All-powerful dictator of reality 4

While its claws clack uselessly against Harada's armour, its fangs sink hungrily into Harada's flesh 3 damage.

Harada and Verathis: fort saves again, please.

Everyone may act.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

"Ow. This thing's sharp all over!" Harada cries out.

fort poison: 1d20 + 4 ⇒ (3) + 4 = 7

Harada swings the morning star again, hoping to finally squish the critter.

attack: 1d20 + 5 ⇒ (1) + 5 = 6
CI damage: 1d8 + 6 ⇒ (2) + 6 = 8

From his numerous wounds Harada begins to stagger, clearly becoming fatigued by the ongoing battle as blood continues to ooze from his various wounds.


From Shore to Sea GM All-powerful dictator of reality 4

dex damage Harada: 1d2 ⇒ 1

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel wades into melee with the demon. Realizing his warhammer is likely ineffectual he aids Harada in his attack.

AidAnother: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson moves to try and surround the creature hoping to find a soft spot to sink his blade.

1d20 + 3 ⇒ (17) + 3 = 20
1d6 + 1 ⇒ (2) + 1 = 3

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

Verathis downs the contents of his white vile and steps back up to the creature drawing his longsword.

Two Fort. Saves: 1d20 ⇒ 11d20 ⇒ 13

Cure Light Wounds Potion: 1d8 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny will fire another shot at the creature as he has a good clear shot at it, however his allies are still in the way hit: 5 - 4 + 1d20 ⇒ 5 - 4 + (10) = 11 dmg: 1d8 + 2 ⇒ (1) + 2 = 3


From Shore to Sea GM All-powerful dictator of reality 4

Verathis only one save needed, you resisted one straight away. We'll take the first roll.
dex damage to Verathis: 1d2 ⇒ 2

Also, unfortunately, the standard action to drink the potion caused you one point of damage, so you are now on 3, not 4.


From Shore to Sea GM All-powerful dictator of reality 4

Grel, you need to announce aid another before attack rolls are made. Let's assume that you are aiding Harada's next attack. Which means Harada gets +4 from you (flanking bonus and aid another bonus) on his next attack.


From Shore to Sea GM All-powerful dictator of reality 4

Another flurry of action has little effect on the slender grotesque. Even though Carson strikes it true, his sword seems not to penetrate the creature's supernatural hide.
Even more dismaying, you realise that it has healed all of the previous damage. It should be clear to everyone now that this creature has DR and fast-healing.

The creature seems to be enjoying this immensely, giggling to itself in its own tongue, "సిల్లీ, వెర్రి మానవులు"

Once again, it strikes for Harada
claw1: 1d20 + 7 ⇒ (13) + 7 = 20
damage1: 1d3 - 1 ⇒ (3) - 1 = 2
claw2: 1d20 + 7 ⇒ (16) + 7 = 23
damage2: 1d3 - 1 ⇒ (3) - 1 = 2
bite3: 1d20 + 7 ⇒ (1) + 7 = 8
damage3: 1d4 - 1 ⇒ (1) - 1 = 0


From Shore to Sea GM All-powerful dictator of reality 4

Both claws strike wounds into Harada's flesh 4 points of damage and the wounds burn within his flesh.
Three DC13 fort saves needed by Harada
One DC13 fort save needed by Verathis

Everyone may act.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

I did intend it for the next attack. I'll aid for Harada's defense this round.

AidDefense: 1d20 + 4 ⇒ (6) + 4 = 10

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

fort save vs poison: 1d20 + 4 ⇒ (20) + 4 = 24
fort save vs poison: 1d20 + 4 ⇒ (1) + 4 = 5
fort save vs poison: 1d20 + 4 ⇒ (7) + 4 = 11

Harada finda more and more of his agility slipping away as he goes all out against the creature with his warface, hoping to end it before it ends him.

"Ahhhhhhh!"

CI Morningstar: 1d20 + 5 + 2 + 2 ⇒ (16) + 5 + 2 + 2 = 25
CI damage: 1d8 + 6 ⇒ (4) + 6 = 10

I'll have +2 AC from the aid, but -1 for every 2 points of dex damage.

1 to 50 of 1,935 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Elberion's Gallows of Madness (PFS) All Messageboards

Want to post a reply? Sign in.