Grel Veldgott
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Aye, he couldn't get to me, in spite of my flailing. Thank you for jumping in when you did. Grel feels around on the walls.
GM Dennis
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Having seen the map earlier, Grel has no trouble finding the secret door hidden in the southwest corner of the room. A web of thick, pulsating goo covers the walls and part of the floor of the room within. Dozens of misshapen, puffy heads and arms stick out from throbbing sacs attached to the vile substance, their mouths wailing and moaning, and their twitching claws reaching out blindly. Spiraling stairs lead down to a central two-foot-deep recess decorated with diabolical symbols.
Perception:
Verathis: 1d20 + 1 ⇒ (4) + 1 = 5 +2 if Ink w/i 5ft.
Carson: 1d20 + 7 ⇒ (14) + 7 = 21
Grel: 1d20 + 9 ⇒ (16) + 9 = 25
Harada: 1d20 + 0 ⇒ (15) + 0 = 15
Initiative:
Verathis: 1d20 + 7 ⇒ (5) + 7 = 12
Carson: 1d20 + 3 ⇒ (16) + 3 = 19
Grel: 1d20 + 2 ⇒ (10) + 2 = 12
Harada: 1d20 + 3 ⇒ (18) + 3 = 21
Red: 1d20 + 1 ⇒ (2) + 1 = 3
Blue: 1d20 + 1 ⇒ (6) + 1 = 7
Green: 1d20 + 1 ⇒ (4) + 1 = 5
Purple: 1d20 + 1 ⇒ (2) + 1 = 3
Yellow: 1d20 + 1 ⇒ (12) + 1 = 13
Orange: 1d20 + 1 ⇒ (14) + 1 = 15
Pink: 1d20 + 1 ⇒ (5) + 1 = 6
White: 1d20 + 1 ⇒ (5) + 1 = 6
Carson and Grel are able to alert their comrades to telltale movements in the webbing as eight of the contained mites emerge from the goo!
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Initiative!
Harada and Carson may act!
Carson Stevenson
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'Let's make quick work of these guys. I have a bad feeling about this room."
Stepping up to the closest one he thrusts his cold iron dagger in the little guys face,
Stab: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Backstab Damage if applicable: 2d6 ⇒ (3, 6) = 9
Harada "The Hammer"
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Harada quick draws his taiaha and a light hammer.
He takes a big smash at the nearby yellow mite.
hammah: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d10 + 4 ⇒ (9) + 4 = 13
Harada then throws the light hammer at the blue Mite.
hammer toss: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d4 + 3 ⇒ (1) + 3 = 4
crit confirm: 1d20 + 5 ⇒ (5) + 5 = 10
extra crit damage: 1d4 + 3 ⇒ (1) + 3 = 4
If the first mite doesn't go down from the first attack, the light hammer will be a melee attack against it with the same bonus and damage
GM Dennis
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Carson and Harada do their best to quickly implement Carson's suggestion, between them quickly dispatching three of the vile creatures.
The mite across the way (orange) points is dripping, gooey finger at Harada and gurgles out "DOOOOOOOOOOOOOOOOM!". Please make a Will save.
Result of less than 10: shaken for one minute.
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Initiative!
Verathis and Grel may act.
Grel Veldgott
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Seems we'll need support. I will draw reinforcements from the earth. Grel touches his hands to the ground as the shimmer of ley lines form around him.
Trading Bull's Strength for Summon Nature's Ally 2. Casting with Place Magic (+1 CL) and Master of Pentacles (+2 rounds to summon duration). 1 round casting time.
Verathis Adrazek
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Verathis throws a clear glob of acid at the mite to his Right (Grey).
Acid splash: 1d20 + 4 ⇒ (3) + 4 = 7
Vs. SR: 1d20 + 6 ⇒ (10) + 6 = 16
Burn: 1d3 ⇒ 2
"Uuugh, they got more Revolting." Verathis complains as he overshoots a mite.
GM Dennis
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"DOOOOOOOOOOM!" The pink mite repeats the mantra, pointing at Carson, while green does the same to Verathis, and Purple targets Grel. Will saves, please.
Result of less than 10: Shaken for 1 minute.
The nearest mite (white) draws a mite and hurls it at Carson.
Attack, point-blank: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Damage, point-blank, smite good: 1d3 - 1 + 1 + 1 ⇒ (1) - 1 + 1 + 1 = 2
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Initiative!
Harada and Carson may act. I need Will saves from Carson, Verathis, and Grel.
Harada "The Hammer"
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Harada quick draws a light hammer and tosses it at a mite as he steps forward before swapping his taiaha to his other hand and quick drawing and tossing another hammer.
first target is purple, followed by orange if purple goes down.
shaken toss at range: 1d20 + 6 - 2 - 2 ⇒ (1) + 6 - 2 - 2 = 3
damage: 1d4 + 5 ⇒ (4) + 5 = 9
second shaken toss: 1d20 + 5 - 2 - 2 ⇒ (2) + 5 - 2 - 2 = 3
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Harada shouts "I told you I'm cursed!"
Carson Stevenson
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Will Save: 1d20 + 6 ⇒ (10) + 6 = 16
Carson shakes off the attack on his mind and moves to eliminate the next beast.
cold iron dagger: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d4 + 1 ⇒ (4) + 1 = 5
GM Dennis
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Harada flubs both his attacks as the cruel curse of the mites takes hold! Carson, however, makes quick work of the mite in white. Its compatriot in orange draws a dart and hucks it at Harada, to little effect.
dart: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d3 - 1 ⇒ (1) - 1 = 0
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Initiative!
Verathis and Grel may act
Grel Veldgott
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Grel completed his summoning ritual and drops a small earth elemental across the battlefield, then walks over and slings an acid dart at a near mite.
acid dart: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 2 ⇒ (2) + 2 = 4
The newly formed earth elemental delivers a slam.
earth elemental slam: 1d20 + 7 ⇒ (5) + 7 = 121d6 + 4 ⇒ (3) + 4 = 7
GM Dennis
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Grel CL check v. SR: 1d20 + 3 ⇒ (4) + 3 = 7 <--That's enough.
Grel and Verathis combine to dissolve the pink mite, while Grel's animated hunk of dirt pummels another into gross purple jelly.
The mite in purple draws a dart and throws it at Harada!
Dart, pbs, 2nd range increment: 1d20 + 2 + 1 - 2 ⇒ (12) + 2 + 1 - 2 = 13
Damage, pbs: 1d3 - 1 + 1 ⇒ (2) - 1 + 1 = 2
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Initiative!
Harada and Carson may act.
Harada "The Hammer"
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Harada steps up and tosses another couple hammers, his voice still quivering a bit.
"Hammah time!"
Shaken Hammah time: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
damage: 1d4 + 5 ⇒ (3) + 5 = 8
second shaken toss: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
damage: 1d4 + 3 ⇒ (4) + 3 = 7
targeting purple then orange. Orange is -2 to hit due to range increment.
GM Dennis
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Harada fights through the mite's curse, landing one thrown hammer right in the tiny creature's face, sending it slumped against the purple goo on the back wall (purple is down). His second hammer sails just wide over the orange mite's shoulder and lodges in the goo with a disgusting splat!
Carson may act.
GM Dennis
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The remaining mite bares its teeth, draws a dagger, and advances on Harada! Hooray for +0 BAB monsters!
Initiative!
Whole party may act.
Grel Veldgott
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Grel speaks to the earth elemental in grumbly tones.
The earth elemental slides over the manufactured stone to come up behind the mite and slaps it with a rocky arm.
slam: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d6 + 8 ⇒ (5) + 8 = 13
Grel activates his Spirit Sense looking to the west.
Verathis L. Adrazek
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"We definitely need to let Father Ildris know about this level of corruption. First though If those of you with cold iron could poke thru the larger globs of demon bile, I'd rather we not have more surprises."
GM Dennis
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Initiative:
Verathis: 1d20 + 7 ⇒ (11) + 7 = 18
Carson: 1d20 + 3 ⇒ (15) + 3 = 18
Grel: 1d20 + 2 ⇒ (11) + 2 = 13
Harada: 1d20 + 3 ⇒ (12) + 3 = 15
Wormgnash: 1d20 - 1 ⇒ (4) - 1 = 3
Purple: 1d20 + 0 ⇒ (3) + 0 = 3
Orange: 1d20 + 0 ⇒ (19) + 0 = 19
Green: 1d20 + 0 ⇒ (18) + 0 = 18
As the earth elemental pummels the final mite, the door on the western wall slams open! Standing in the doorway, you see a man with a maniacal look on his face, accompanied by three foul beasts.
“So, the heroes have arrived", the man sneers. "Try not to make a mess when you die—I have great plans for your remains.”
One of the slimy creatures rushes into the room and attacks Harada, it's claws swiping harmlessly on the man's armor!
Claw vs. Harada: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d4 + 1 ⇒ (3) + 1 = 4
Perception:
Verathis: 1d20 + 1 ⇒ (18) + 1 = 19 +2 if Ink w/i 5ft.
Carson: 1d20 + 7 ⇒ (7) + 7 = 14
Grel: 1d20 + 9 ⇒ (13) + 9 = 22
Harada: 1d20 + 0 ⇒ (4) + 0 = 4
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Initiative (again!):
Verathis and Carson may act.
Carson Stevenson
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Annoyed by the mans attempt at being funny, Carson pulls out his bow and fires at the man.
Harada, Grel take care of the monkeys. I will get he organ grinder.
Shortbow: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 ⇒ 5
Carson Stevenson
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Annoyed by the mans attempt at being funny, Carson pulls out his bow and fires at the man.
Harada, Grel take care of the monkeys. I will get he organ grinder.
Shortbow: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 ⇒ 6
GM Dennis
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Not sure why that double-posted for you, but I'll go with the first one.
Carson reacts quickly, drawing a bow and snapping off a quick shot at the man in the doorway. The arrow hits him squarely, but he only grins wider as the projectile seems to have no effect on him.
Verathis may act.
Verathis L. Adrazek
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Verathis laughs at what he thought was genuinely funny humor. As he does so he steps back a bit to get a better look into the room. When he does so he conjures a four inch thick layer of buttery yellow grease under the feet of the madman and his two close by fiends friends, completely ruining the villains shoes.
It's a DC 15 Reflex for Grease
GM Dennis
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Creepy guy Reflex: 1d20 + 3 ⇒ (3) + 3 = 6
Green critter Reflex: 1d20 + 0 ⇒ (19) + 0 = 19
Purple critter Reflex: 1d20 + 0 ⇒ (18) + 0 = 18
His manic grin disappears as the man comically slips and falls, coating his entire left side in the same buttery grease! The two slimy critters seem perfectly at home in slippery, greasy environments, as neither of them loses their balance.
One of them (Green) grins as the buttery patch springs up and points back at Verathis' feet, where another patch of greasy grossness appears! It then shambles forward a step before slipping and falling itself!
Reflex: 1d20 + 0 ⇒ (7) + 0 = 7
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Initiative (again!):
Harada and Grel may act.
Grel Veldgott
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Grel shouts at the earth elemental.
Grel steps over to give Harada an advantage and slams with his warhammer. At the same time, the earth elemental delivers a rocky blow.
elemental slam: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d6 + 8 ⇒ (2) + 8 = 10
warhammer, flanking: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
damage: 1d8 + 2 ⇒ (4) + 2 = 6
GM Dennis
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Grel's elemental misses the slimy beast, but the dwarf connects solidly, his cold iron hammer doing obvious damage. Harada, meanwhile, lands a mighty blow on the prone man crit confirmed, though his tiaha seems to do less damage than he thinks it should.
GM Dennis
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The purple monster, unable to get out the doorway, creates a patch of grease under Carson Reflex save, please! The orange one, meanwhile, lashes out at Grel to defend itself.
Bite: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Claw 1: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw 2: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
The man, prone and badly wounded, cackles maniacally as he tries to defensively cast a spell.
His spells seems to fizzle, though. He curses and stands up AoO for Harada.
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Initiative (again!):
Verathis and Carson may act.
Verathis L. Adrazek
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Reflex: 1d20 + 3 ⇒ (15) + 3 = 18
Verathis looks at the grease unimpressed and mocks,"You demons always put to much salt in everything.". Then he snaps filling the madmans ears with a cacophonous eldritch silence.
Ear-piercing scream: 2d6 ⇒ (3, 5) = 8+daze DC16 fort for half and no daze
Carson Stevenson
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Reflex save: 1d20 + 6 ⇒ (10) + 6 = 16
Carson maintians his footing and decides to move forward and get out of the mess.
Half speed forward, Acrobatics DC10, Using Thrill Seeker to get two rolls.
Acrobatics: 1d20 + 6 ⇒ (11) + 6 = 17
Acrobatics: 1d20 + 6 ⇒ (12) + 6 = 18
When reaches the clear space he will draw his cold iron dagger.
GM Dennis
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CL v. SR 14: 1d20 + 3 ⇒ (14) + 3 = 17
The man stands, absorbing a blow from Harada that doesn't quite seem to do full damage. He grins, and begins to speak until Verathis lets out a silent scream. The man's eyes go wide and he clutches his head before he falls, unconscious!
GM Dennis
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The green beast steps over the fallen man and attack Harada.
Bite: 1d20 + 4 ⇒ (20) + 4 = 24
Ouch: 1d4 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 4 ⇒ (18) + 4 = 22
Ouch: 1d4 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 4 ⇒ (4) + 4 = 8
Ouch: 1d4 + 1 ⇒ (1) + 1 = 2
Bite confirm: 1d20 + 4 ⇒ (8) + 4 = 12
Crit damage: 1d4 + 1 ⇒ (4) + 1 = 5
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Initiative (again!):
Harada and Grel may act.
Grel Veldgott
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Grel instructs the elemental to reposition across him.
4/7 rounds of summon
elemental slam, flanking, power attack: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 1d6 + 11 ⇒ (5) + 11 = 16
ci warhammer, flanking: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
damage: 1d8 + 2 ⇒ (4) + 2 = 6
HOW DISAPPOINTING!!!
Harada "The Hammer"
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Harada shrugs off the worst, taking minimal damage from a bite and a claw despite his curse.
Harada smashes and pokes at the strange creature in front of him
shaken blunt end: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14
damage: 1d10 + 4 ⇒ (7) + 4 = 11
shaken pointy end: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
damage: 1d6 + 2 ⇒ (3) + 2 = 5
before stepping to the side
GM Dennis
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Rocky and Grelwinkle flank one of the disgusting creatures, but neither is able to connect. Harada lands two blows with his Tiaha, but the second doesn't seem to do any damage to the creature.
Acrobatics: 1d20 + 0 ⇒ (2) + 0 = 2
The purple creature tries to step over the fallen man to follow Harada, but its feet hilariously slip out from under it, slamming onto the ground with a gross *splat*, before standing again.
The orange one unrelentingly assaults Grel.
bite: 1d20 + 4 ⇒ (3) + 4 = 7
ouch: 1d4 + 1 ⇒ (1) + 1 = 2
claw: 1d20 + 4 ⇒ (2) + 4 = 6
ouch: 1d4 + 1 ⇒ (4) + 1 = 5
claw: 1d20 + 4 ⇒ (13) + 4 = 17
ouch: 1d4 + 1 ⇒ (1) + 1 = 2
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Initiative (again!):
Verathis and Carson may act.
GM Dennis
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Verathis' gooey glob impacts squarely, but seems to have no effect on the creature.
Carson may act.