GM Elberion |
No, Grel and Johnny have both passed the mould, they just haven’t avoided the cold.
Think of it like trying to jump over a puddle, just because you go your feet wet, doesn’t mean you couldn’t move forward.
GM Elberion |
Was waiting on Verathis, but actually his actions don't need to change.
1d20 ⇒ 9
GM Elberion |
The group can hear some commotion from above, it is clear that was not a lone goblin.
Grel Veldgott |
Assuming the group is back up in initiative?
perc: 1d20 + 10 ⇒ (20) + 10 = 30
Grel Veldgott |
See? Who needs acid. Let's get in there.
Sorry, I overlooked the question. Too much time for contemplation leads to distraction ;)
GM Elberion |
Only Harada left to leap over the mould. DC6 and DC12.
With a -5 to jump... oh, boy.
Harada "The Hammer" |
Harada instead goes past the stairs and tosses his rope up to his buddies.
"Grel, grab on!"
Once the rope is reasonable secured Harada will climb.
rope with a wall is DC 5
climb that I can't fail: 1d20 + 4 ⇒ (14) + 4 = 18
GM Elberion |
Fair play, we are in rounds though: We'll take that roll as your throw. Grel now has the rope. He can tie it off next round and you can climb. It is 30ft high so will take three rounds (5ft mov per move action) to get to the top.
Carson and Johnny are up!
Carson Stevenson |
Carson pulls out his bow and lines up a shot on the goblin the is holding the red tassled dog slicer.
Shotbow: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 ⇒ 6
Grel Veldgott |
Grel catches the rope and prepares to tie it off. Let's go, mate. These goblins are teeming beyond the wall. The fight beckons us!
GM Elberion |
Johnny Sniper |
Map number 2? Jonny moves and readies a shot when he sees a goblin.
GM Elberion |
While Grel prepares to tie-off the rope and Verathis hops over the mould, Carson throws open the door and strikes at an unsuspecting goblin.
Carson and Johnny, make your attacks. Goblin is flst-footed.
GM Elberion |
Hmm, the goblin does not have fists on his feet; he is flat-footed.
GM Elberion |
Carson bot attack: 1d20 + 4 ⇒ (1) + 4 = 5
Carson bot damage: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (1) = 8
Johnny bot attack: 1d20 + 7 ⇒ (18) + 7 = 25
Johnny bot damage: 1d8 + 3 ⇒ (5) + 3 = 8
GM Elberion |
Carson forcefully jabs his shortsword into the door.
Johnny, on the other hand, puts an arrow in the goblin's heart!
Goblin is dead.
Goblins CR 1/3
XP 135
Fiendish goblin warrior 1 (Pathfinder RPG Bestiary 156, 294)
CE Small humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception -1
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Defense
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AC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size)
hp 7 (1d10+2)
Fort +3, Ref +2, Will -1
Resist cold 5, fire 5; SR 4
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Offense
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Speed 30 ft.
Melee dogslicer +2 (1d4/19-20)
Ranged shortbow +4 (1d4/×3)
Special Attacks smite good
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Statistics
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Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6
Base Atk +1; CMB +0; CMD 12
Feats Improved Initiative
Skills Ride +9, Stealth +9, Swim +3; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
Other Gear leather armor, light wooden shield, arrows (20), dogslicer[ARG], shortbow
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Smite Good (1/day) (Su) +0 to hit, +1 to damage when used.
Spell Resistance (4) You have Spell Resistance.
Mother Hound CR 1
XP 400
Fiendish goblin dog (Pathfinder RPG Bestiary 157, 294)
N Medium animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +1
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Defense
--------------------
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 9 (1d8+5)
Fort +4, Ref +4, Will +1
Immune disease; Resist cold 5, fire 5; SR 6
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Offense
--------------------
Speed 50 ft.
Melee bite +2 (1d6+3 plus allergic reaction)
Special Attacks smite good
--------------------
Statistics
--------------------
Str 15, Dex 14, Con 15, Int 2, Wis 12, Cha 8
Base Atk +0; CMB +2; CMD 14
Feats Toughness
Skills Acrobatics +2 (+10 to jump), Stealth +6
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Special Abilities
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Allergic Reaction (DC 12) (Ex) Non-goblins touching you must make a Fort save or take a -2 DEX and CHA penalty for 1 day.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Immunity to Disease You are immune to diseases.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Smite Good (1/day) (Su) +0 to hit, +1 to damage when used.
Spell Resistance (6) You have Spell Resistance.
GM Elberion |
Seeing the PCs, the goblins shout excitedly.
The bomber screams loudest, points at the gate and the dog charges forward.
One goblin grabs its bow, one rushes forward with a dogslicer and the bomber drinks from a small bottle and disappears!
caltrops attack: 1d20 ⇒ 16
goblin dog miss chance: 1d100 ⇒ 2
charging goblin dog: 1d20 + 4 ⇒ (5) + 4 = 9
bite damage: 1d6 + 3 ⇒ (4) + 3 = 7 +DC12 fort save
goblin archer miss chance: 1d100 ⇒ 4
charging goblin dog: 1d20 + 4 ⇒ (9) + 4 = 13
bite damage: 1d4 ⇒ 4
GM Elberion |
The goblin dog stumbles on Carson's caltrops and bites the gate, The archer fires an arrow at Carson but that also pings off the gate made of old shields.
Heroes may act!
Grel/Harada you can continue with your rope shenanigans, announce if you change your mind.
Johnny Sniper |
Johnny fires at the goblin dog hit: 7 + 1d20 - 4 ⇒ 7 + (20) - 4 = 23 point blank shot, firing into melee
dmg: 1d8 + 3 ⇒ (8) + 3 = 11
confirm crit: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14 extra crit dmg, yeah, bows are tripple: 2d8 ⇒ (8, 4) = 12
GM Elberion |
Grel, you are already at the top. Do you mean to pull Harada up?
GM Elberion |
Johnny’s arrow instantly slays the goblin dog.
Below negative con in one shot!
Carson and Verathis are up.
GM Elberion |
Verathis' target seems completely stunned and blood trickles out of its nose. Disabled
The goblin bomber suddenly appears in front of Verathis and stabs at him.
attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d4 + 1 + 1d6 ⇒ (4) + 1 + (1) = 6
GM Elberion |
Seeing the bomber strike with confidence, the other goblin whoops enthusuastically and swings for Grel.
attack: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d4 + 1 ⇒ (3) + 1 = 4
GM Elberion |
Verathis takes 6 points of damage.
Pathfinders are up!
GM Elberion |
I described it earlier to Carson, forgot about everyone else, the door is made of battered old tower shields nailed together and is crudely constructed. A padlock on a chain still swings from it, although the lock itself is agape.
GM Elberion |
The gate is already open, Carson unlocked it, a goblin opened it, two more goblins have passed through. And one of them just took a swing at Grel. See map, slide 2.
Grel Veldgott |
Ah i see now. thank you.
Grel swings at the goblin in front of him with his warhammer.
mw warhammer: 1d20 + 3 ⇒ (2) + 3 = 51d8 + 2 ⇒ (2) + 2 = 4
Verathis L. Adrazek |
I forgot to update pbp for healing when we rested so I am at 0 or 2 depending on how merciful DM Elberion is feeling at the moment.
Verathis cowers from the goblin as he coughs up blood.
In either case I go total defensive.(+4 ac)
GM Elberion |
I forget stuff all the time: consider me merciful.
GM Elberion |
Grel swings wildly, Verathis ducks and weaves, Harada climbs and Carson sees that the fence is full of holes and easy to climb.
Johnny is up!
Johnny Sniper |
Looks like I'm in melee with a goblin, so drop bow and swing greatsword hit: 4 + 1d20 ⇒ 4 + (14) = 18 dmg: 2d6 + 3 ⇒ (2, 3) + 3 = 8
GM Elberion |
Johnny proves his mettle once more, smashing though the defences of the goblin before him Don't forget, Johnny is flanking with Grel so got a further +2 to hit.
The goblin is hurt but still standing and immediately stabs toward Johnny.
attack: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d4 + 1 ⇒ (2) + 1 = 3
The other swings for Grel again.
attack: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d4 + 1 ⇒ (4) + 1 = 5
GM Elberion |
possible crit confirm: 1d20 + 2 ⇒ (3) + 2 = 5
crit damage: 1d4 + 1 ⇒ (1) + 1 = 2