Agathion, Leonal

Johnny Sniper's page

192 posts. Organized Play character for DoubleGold.


Full Name

Johnny Sniper

Race

Slyph #135676-8 Johnny Sniper Boon

Classes/Levels

Fighter (Weapon Master Longbow): HP:11/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Gender

Male

Size

Medium 5 ft, 120 LBS.

Age

70

Alignment

Neutral Good

Languages

Common, Auran, Elven, Terran, Gnome

Strength 15
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 12
Charisma 7

About Johnny Sniper

XP: 5
PP: 7

Racials:

Standard Racial Traits

Ability Score Racial Traits: Sylphs are quick and insightful, but slight and delicate. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.
Type: Sylphs are outsiders with the native subtype.
Size: Sylphs are Medium creatures and thus have no bonuses or penalties due to their size.
Speed: Sylphs have a base speed of 30 feet.
Languages: Sylphs begin play speaking Common and Auran. Sylphs with high Intelligence scores can choose from the following: Aquan, Dwarven, Elven, Gnome, Halfling, Ignan, and Terran. See the Linguistics skill page for more information about these languages.

Like the Wind A Sylph with this racial trait gains a +5 foot bonus to her base speed. This racial trait replaces energy resistance.

Sylphs can use feather fall 1/day (caster level equals the sylph's total level).

Darkvision: Sylphs can see perfectly in the dark up to 60 feet.

Breeze-Kissed Breezes seem to follow most sylphs wherever they go, but some sylphs are better able to control these winds than others. A Sylph with this racial trait surrounds herself with swirling winds, gaining a +2 racial bonus to AC against non-magical ranged attacks. The Sylph can calm or renew these winds as a swift action. Once per day, the Sylph can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph's AC for 24 hours. This is a supernatural ability. This racial trait replaces air affinity.

Class:

Favored Class Bonus: added 2 HP.

Weapon and Armor Proficiency
A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

2 Bonus Feat
Weapon Guard replaces Bravery

Feats and Traits:

Traits:
1. Reactionary: +2 Init
2. Indomitable Faith: +1 will saves
3. Scarab Stages Faction Trait: Tomb Raider: You’ve spent most of your life exploring the ancient tombs and catacombs of Osirion. You gain a +1 bonus on Perception and Knowledge (dungeoneering)
checks, and one of these skills (your choice) becomes a
class skill for you. Made Perception my class skill
4. Rice Runner: +1 Acrobatics and it is a class skill for me.

Feats:
1st Level: Additional Traits: 2 extra traits
1st Level Fighter Bonus Feat: Weapon Focus Longbow
2nd Level Fighter Bonus Feat: Point blank shot

Gear:

1. Free outfit: Cold Weather outfit
2. +2 Str Composite Longbow: 300 GP
3. Masterwork Backpack: 50 GP
4. 20 cold iron Arrows and 2 Durable Arrows and 1 Durable Cold Iron arrow: 6 GP
5. 2 Waterskin: 2 GP
6. Breastplate: 200 GP
7. GreatSword: 50 GP
8. Bedroll, signal whistle, animal call kit: 1 GP
9. 1443 GP left over

10. used 20 arrows: 1 GP

offense:

1. BAB=2
2. CMB=4, CMD=17
3. +2 Str Longbow: attack of 6. 1d8+2 piercing. 100 feet. Critx3.
4. Greatsword: attack of 4. 2d6+3 Slashing. Crit 19/20 X2.

skills:

Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Gained acrobatics and perception from traits
Skill Ranks Per Level: 2 + Int modifier.

1. Acrobatics:5 (1 on jumps) (2 rank, 3 dex, 1 trait, 3 trained, -4 penalty, -4 on jump from speed)
2. Climb:3 (2 rank, 2 str, 3 trained, -4 penalty)
3. Knowledge dungeoneering:9 (2 rank, 3 int, 3 trained, 1 Trait)
4. Perception:7 (2 rank, 1 wis, 1 trait, 3 trained)
5. Swim:4 (2 rank, 2 str, 3 trained, -3 penalty)

Games played:

1. Frozen Fingers at midnight
2. Master of the Fallen Fortress Module: Dm's Credit