Artemis Entreri

Carson Stevenson's page

243 posts. Organized Play character for PDXCook.


Classes/Levels

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

About Carson Stevenson

Carson Stevenson
Male human (Taldan) unchained rogue 3 (Pathfinder Unchained 20)
CG Medium humanoid (human)
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
hp 24 (3d8+6) (currently 14)
Fort +4, Ref +6, Will +2
Defensive Abilities danger sense +1, evasion
--------------------
Offense
--------------------
Speed 20 ft. (10 ft. in armor)
Melee cold iron dagger +5 (1d4+1/19-20) or
. . dagger +5 (1d4+1/19-20) or
. . dagger +5 (1d4+1/19-20) or
. . dagger +5 (1d4+1/19-20) or
. . dagger +5 (1d4+1/19-20) or
. . sap +5 (1d6+1 nonlethal) or
. . short sword +5 (1d6+3/19-20)
Ranged composite longbow +1 (1d8+1/×3) or
. . shortbow +5 (1d6/×3)
Special Attacks sneak attack (unchained) +2d6
--------------------
Statistics
--------------------
Str 12, Dex 17, Con 12, Int 14, Wis 12, Cha 12
Base Atk +2; CMB +3; CMD 17
Feats Dodge, Fast Learner[ARG], Great Fortitude, Weapon Finesse
Traits dangerously curious, thrill-seeker
Skills Acrobatics +6 (+2 to jump), Appraise +6, Bluff +5, Climb +4, Diplomacy +5, Disable Device +7, Disguise +6, Escape Artist +5, Heal +2, Knowledge (local) +7, Linguistics +6, Perception +7, Sense Motive +6, Sleight of Hand +6, Stealth +6, Survival +1 (+3 to avoid becoming lost), Swim +3, Use Magic Device +8
Languages Common, Goblin, Polyglot, Thassilonian
SQ rogue talent (stand up), trapfinding +1
Combat Gear feather token (bird), feather token (bird), potion of cure moderate wounds (2), potion of invisibility, potion of lesser restoration (2), potion of remove disease, caltrops, oil (3); Other Gear leather armor, arrows (20), cold iron dagger, composite longbow (+1 Str), dagger, dagger, dagger, dagger, sap, short sword, shortbow, backpack, bedroll, belt pouch, box of fishing tackle (worth 2 gp, 2 lb), bullseye lantern, candle (5), chalk (10), compass[APG], crowbar, fishing pole,collapsible with reel (worth 3 gp, 1 lb), flint and steel, hemp rope (50 ft.), mess kit[UE], mirror, soap, thieves' tools, trail rations (5), twine (50')[APG], waterskin, 207 gp, 2 sp, 4 cp
--------------------
Special Abilities
--------------------
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stand Up (Ex) Stand up as a free action (provokes AoO) or swift action (no AoO).
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.