GM Elberion's Gallows of Madness (PFS) (Inactive)

Game Master Dennis Muldoon

Turn up, copy some books... easy.


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Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Verathis looks up at the gate they approach to see if any goblins are watching their pursuit.

perception: 1d20 + 2 ⇒ (5) + 2 = 7

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

eager to learn about our goblin trap!


From Shore to Sea GM All-powerful dictator of reality 4

Hearing the creak of the swinging rope, Grel stumbles backwards down the steps.

Meanwhile, Carson flips forwards and goes from vertical to almost horizontal in an instant, taking two dancing steps along the cliff wall before pirouetting to a gentle landing on the steps ahead of the crashing vial.

A slick of brown mould coats the stair between Grel and Carson.

knowledge (dungeoneering) DC12:
This is brown mould. It is painfully cold.

knowledge (dungeoneering) DC17:
The mould is paradoxical: it's spread by fire and killed by cold.

GM screen:

1d20 + 15 ⇒ (13) + 15 = 28

Perception DC28:
What's that? a goblin crawling to the lip of one of the buildings above Carson!

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

perc: 1d20 + 10 ⇒ (6) + 10 = 16

Grel just tries to maintain his footing and staggers back from the mould.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Unless I was blessed or something, with a +6 in perception, I can't reach that 28.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

knowledge (dungeoneering): 1d20 + 6 ⇒ (17) + 6 = 23

perception: 1d20 + 2 ⇒ (19) + 2 = 21

"Freeze it don't burn it." Vreathis says pointing to the mould.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson looks at the mold and decides it is best left alone.

He moves to the top of the ramp looking for other traps.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada shrugs his shoulders "No way to freeze it here."

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

What is it? Can I step over it? Grel is wary of the substance.


From Shore to Sea GM All-powerful dictator of reality 4

initiative rolls:

verathis initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Grel initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Johnny initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Carson initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Harada initiative: 1d20 + 3 ⇒ (8) + 3 = 11

goblin initiative: 1d20 + 4 ⇒ (8) + 4 = 12


From Shore to Sea GM All-powerful dictator of reality 4

Carson makes it safely to the top of the stair without finding any other traps.

Meanwhile...
Surprise Round!
A goblin appears atop one of the structures above the cliff and throws a bottle at the mold.

throw: 1d20 + 5 ⇒ (13) + 5 = 18

When it strikes the bottle erupts in flame for a moment and the mold expands instantly, surging along the stairs and across the cliff-face.

Carson is up

initiative wrote:


Carson

Goblin

Rest of party

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

What distance vertically from me?

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson sees the stairs burst into flames and quickly assesses his situation. "That's not good."

He moves to the top of the stairs quickly checks out the landing and then moves to the left side of the door. He is hoping that if anyone comes out to check the stairs they will look to their left and miss him completely.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15


From Shore to Sea GM All-powerful dictator of reality 4

Just to be clear, the stairs don't burst into flame: the flames are extinguished by the freezing mould, which then grows in response the the momentary flame.


From Shore to Sea GM All-powerful dictator of reality 4

the goblin throws another bottle: 1d20 + 5 ⇒ (4) + 5 = 9

And as it strikes, the mould expands again.

Party is up!

Carson:
You can see three goblins inside some kind of compound. There are gaps in the fence and gate to see through. The goblins are clearly afflicted with the demon's bile. The gate is locked with a large padlock which you can easily reach, it is mostly made up of battered tower shields and you can also try to climb it, or try to force the gate if you want to get through.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada lets a little panic creep into his voice "Uhhh, what are we doing about the mold?"

Meanwhile Harada draws his bow and does his best to keep an eye out for goblins.

ready bow at goblins:

pew: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 3 ⇒ (6) + 3 = 9

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel retreats some. Drop the goblins. They keep hitting it with fire to make it grow. What if we hit it with cold?

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

"It shrinks or dies." Verathis calmly replies as he chucks a ball of acid at the goblin above.

Acid splash: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d3 ⇒ 3

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

I think I was under the mistaken impression that no goblins were currently visible, if one is visible I'll just shoot at it.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny moves up to a better position and fires with point blank shot being close hit: 7 + 1d20 ⇒ 7 + (17) = 24 dmg: 1d8 + 3 ⇒ (1) + 3 = 4

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel sees the effect the acid splash has on the mold and follows suit.

acid spit: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 1 ⇒ (3) + 1 = 4


From Shore to Sea GM All-powerful dictator of reality 4

Goblin bomber has partial cover but is visible on the roof.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

GM Elderion:
Is the padlock on the inside or the outside. Trying to figurer out if they are locked up. Are there any other exits out of the room? Are they armed? Do they seem aware of the combat going on outside?


From Shore to Sea GM All-powerful dictator of reality 4

Carson:
The lock inside but a hole in the gate means it can easily be swung into position to be unlocked from outside as well. It functions like an improvised door lock which can be locked/unlocked from either side. You are looking at an open yard, not a room. The goblins are all armed. They are chattering excitedly and looking at the bomber but not leaping to attack.


From Shore to Sea GM All-powerful dictator of reality 4

Please note, any cold damage makes a 5ft square shrivel up but otherwise, as a hazard, think of it as a 5ft square of mild covering every bit or rock and wood there. You will need to use a splash weapon (or spend several minutes per square) to destroy it.
You could strap a scraping tool to a 10ft pole as well, there are other solutions.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

GM Elberion:

Stealth: 1d20 + 8 ⇒ (19) + 8 = 27
Disable Device: 1d20 + 9 ⇒ (13) + 9 = 22

Carson puts away his shortsword and pulls out his tools. Then he quietly moves the lock to he outside of the gate and attempts to open it.

He then pulls out his bow and gets ready to open the gate.

I don't know how many actions that really is so let me know when I can act again.


From Shore to Sea GM All-powerful dictator of reality 4

Carson:
Two rounds, I reckon

Round 1
Move - stow sword
Move - get lock

Round 2
Standard - pick lock
Move - draw bow

Verathis and Johnny both strike the goblin bomber.

She howls in pain and draws back from the roof edge, calling out in goblin, "Lulu umi! Finagalo o le Tina? O le po nei tatou te fiafia i le tino o le tagata!"

goblin:
Longshanks! Fetch Mother Hound? Tonight we feast on human flesh!


From Shore to Sea GM All-powerful dictator of reality 4

Carson:
The commotion in the yard increases. Two goblins are fighting over a dogslicer with a red tassle on the grip.

Everyone may act. Go!

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Staying well away from the ooze Harada takes another bow shot at the goblin bomber.

pew: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d8 + 3 ⇒ (3) + 3 = 6

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel fishes an acid flask out of his back and throws it onto the mold.

acid flask, center square: 1d20 + 3 ⇒ (5) + 3 = 81d6 ⇒ 3
scatter: 1d8 ⇒ 5

hits the back square of the mold

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

GM Elberion:
Is this the round 1 or 2 for my actions. On round two instead of bow I am going to draw my caltrops.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Verathis tries to spot any goblins and throws a glob of acid if he does.

Acid splash: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d3 ⇒ 1

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

shoot: 7 - 4 + 1d20 ⇒ 7 - 4 + (5) = 8 dmg: 1d8 + 3 ⇒ (6) + 3 = 9 firing at the on in melee


From Shore to Sea GM All-powerful dictator of reality 4

Sorry, I wasn't clear. She has drawn back from the roof edge and is now out of sight. Those below the stairs can now hear goblins but cannot see any.
Lets try that round again. PCs are up.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

same action for me unless this is a new round

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Verathis tries to spot any goblins and throws a glob of acid if he does.

I ready an action to attack with acid splash if a goblin shows themselves.

acid splash: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d3 ⇒ 2

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada holds his position and readies to shoot should a goblin become visible again.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Count that as a readied shot when the goblin shows up.


From Shore to Sea GM All-powerful dictator of reality 4
Grel Veldgott wrote:
same action for me unless this is a new round

The mold has no AC, pretty sure it's DC5 to hit an unattended square so you hit the one you wanted.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

We kill the mold? I'd love to get up the stairs to get to some goblins!


From Shore to Sea GM All-powerful dictator of reality 4

Grel's acid burns a hole in the patch of mold.

Now there are two patches, each covering an area of around 5ft, with around 5ft of space inbetween.

It's a narrow stair so acrobatics checks, and the second jump is from a standing start, but a pretty low DC (I think, will calculate) so you could jump past the mould now.

Carson:
A goblin leads a big, dangerous looking goblin-dog out of a building, while the bomber comes down to the yard and starts bullying the others into a group. She looks wiry and agile, and very confident.
At one point she seems to look over deeper into the pleateau but you can't see what she is looking at.

Everyone is up, Party may act!


From Shore to Sea GM All-powerful dictator of reality 4

Acrobatics DCs to jump mould:
First jump DC6
Second jump DC12

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel tries to keep his footing on the walkway.
acro: 1d20 - 1 ⇒ (3) - 1 = 2

But has some trouble with that?

acro, jump 1: 1d20 - 1 ⇒ (14) - 1 = 13

Should he keep his footing he attempts a jump across.

acro, jump 2: 1d20 - 1 ⇒ (8) - 1 = 7

And a weak follow up.


From Shore to Sea GM All-powerful dictator of reality 4
Grel Veldgott wrote:

Grel tries to keep his footing on the walkway.

Acrobatics to jump only. I'll take the first two.

Grel stumbles through a patch of freezing mould.
non-lethal cold damage: 3d6 ⇒ (3, 3, 1) = 7


From Shore to Sea GM All-powerful dictator of reality 4

Grel, your inventory has 4 vials of acid. It will eat up rounds but you could wipe out the acid. Or, the others can get jumping...

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Verathis steps up 5 feet from the mould and keeps an eye on the wall

ready an action to acid splash if I see a goblin

Acid splash: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d3 ⇒ 1

"I'm not that good at jumping. You got any more acid Grel?"Verathis asks. You can hear the worry in his voice.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Oh man, Jonny has good acrobatics, but bad acrobatics on jumping acro: 1 + 1d20 ⇒ 1 + (9) = 10 he should be able to do this easily
arco: 1 + 1d20 ⇒ 1 + (7) = 8 as he tries to climb up the stairs and jump them

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

On my turn i'll back up and lob some acids.


From Shore to Sea GM All-powerful dictator of reality 4

Johnny joins Grel in passing the mould, but also joins him in being caught by the painful cold.
non-lethal cold: 3d6 ⇒ (3, 1, 2) = 6

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Is my placement accurate?

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