Classes/Levels |
HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0 |
Gender |
Human Fighter 3 |
About Harada "The Hammer"
Harada
Human (Kellid) fighter 3
LN Medium humanoid (human)
Init +3; Senses Perception +0
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Defense
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AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 31 (3d10+9)
Fort +6, Ref +5, Will +3 (+1 vs. fear)
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Offense
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Speed 30 ft.
Melee light hammer +7 (1d4+4) or
. . mwk taiaha +9 (1d10+6/×2) or
. . mwk taiaha +8 (1d6+6/x3)
. . mwk taiaha +8 (1d10+4/×2), mwk taiaha +7 (1d6+2/×3) or
. . taiaha +8 (1d8+6)
Ranged darkwood composite longbow +7 (1d8+3/×3)
. . light hammer +5 (1d4+4), light hammer +4 (1d4+2)
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Statistics
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Str 19, Dex 16, Con 14, Int 7, Wis 10, Cha 7
Base Atk +3; CMB +7; CMD 20
Feats Point-Blank Shot, Precise Shot, Quick Draw, Two-weapon Fighting, Weapon Focus (taiaha)
Traits defensive strategist, indomitable faith, serpent runner (two weapons)
Skills Climb +5, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Survival +5, Swim +5
Languages Common, Hallit
SQ armor training 1
Combat Gear cold iron arrows (50), wand of bless weapon (10 charges), wand of cure light wounds (43 charges), alchemist's fire, holy water; Other Gear breastplate, darkwood composite longbow (+3 Str), light hammer (20), mwk taiaha[UC], taiaha[UC], cloak of resistance +1, cracked opalescent white pyramid ioun stone, backpack, hemp rope (50 ft.), 12 gp
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.