Giseil Voslil

Verathis Adrazek's page

78 posts. Alias of Xinosking.


Full Name

Verathis leathanial Adrazek

Classes/Levels

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

About Verathis Adrazek

Verathis is a young elf by the standards of his people but has lived long enough to try his hand at many things. From Tattoo artist to baking, contractor to poet he finds every subject and craft interesting, but nothing that truly grips his heart. The closest he has come is the study of his own inherent talent for magic. This recent curiosity and the opportunity for new experiences prompted him to join the pathfinder society. the Dark Archive having the coolest name and a mission that involved powerful artifacts (always neat) lead him to join there ranks over any other sect.he hopes life as an adventurer will be more exciting then the tame life he has lead thus far.

Verathis Adrazek
Male tower elf sorcerer (tattooed sorcerer, wildblooded) 2 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Ultimate Magic 70)
CN Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +0
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (2d6)
Fort +0, Ref +3, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4-1/19-20) or
. . longsword +0 (1d8-1/19-20)
Spell-Like Abilities (CL 2nd; concentration +4)
. . 3/day—dancing lights
Sorcerer (Tattooed Sorcerer, Wildblooded) Spells Known (CL 2nd; concentration +6)
. . 1st (5/day)—ear-piercing scream[UM] (DC 15), grease
. . 0 (at will)—acid splash, detect magic, mage hand, mending, prestidigitation
. . Bloodline Sage
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Statistics
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Str 8, Dex 16, Con 10, Int 18, Wis 10, Cha 14
Base Atk +1; CMB +0; CMD 13
Feats Breadth Of Experience[APG], Varisian Tattoo[ISWG]
Traits soul drinker, trustworthy
Skills Bluff +7 (+8 to fool others), Diplomacy +8 (+10 to gather information), Knowledge (arcana) +13, Knowledge (dungeoneering) +6, Knowledge (planes) +10, Linguistics +6, Profession (astronomer) +2, Sense Motive +1 (+3 to read a social situation), Spellcraft +11 (+13 to identify magic item properties), Survival +0 (+1 to navigate in the wilderness in saringgallow), Use Magic Device +7; Racial Modifiers +2 Spellcraft to identify magic item properties
Languages Abyssal, Azlanti, Common, Draconic, Elven, Osiriani, Shadowtongue, Varisian
SQ arcane focus[ARG], bloodline tattoos, elven magic, familiar tattoo, urbanite[ARG]
Combat Gear potion of cure light wounds, potion of lesser restoration, potion of mage armor, potion of remove disease, wand of bless weapon (10 charges), wand of cure light wounds, caltrops; Other Gear dagger, longsword, area map[UE], backpack, bedroll, belt pouch, cards[UE], chewing stick, comb (0.2 lb), courtier's outfit, fine wine (per bottle), flint and steel, hairbrush (0.3 lb), mess kit[UE], mirror, nail file (0.1 lb), perfectly fitting shoes accented with precius metals (worth 50 gp), pot, scissors (0.3 lb), soap, soap, spell component pouch, sponge, tooth powder (0.1 lb), torch (10), trail rations (9), waterskin, 242 gp, 9 sp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Urbanite +2 Diplomacy to gather information & Sense Motive to read a social situation.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.

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