1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man


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Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 74/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

is it alright to do a rebuild? statistically different but thematically the same. I am looking to make cretien a little more useful in combat. i was thinking of using Spheres of Power if that is ok. also makes it easier to look up stuff since it is not all trapped on a pdf but is accessible online.


Shot Putter Funkmeister

Sure, I do not see why not. Before you replace your current stuff, let me look at what you do... so I can compare.

Grand Lodge

Male Human Oracle 9/Aristocrat 1 AC 18 hp max 78 +8 init, +16 perc, F+4, R +5, W +7

For aristocrat is it any four skills?


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

HP: 1d10 ⇒ 1

Can I reroll that please?


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Here's a link to the skills for aristocrat.

Skills


Shot Putter Funkmeister

You can choose skills for either your class or that of Aristocrat.

Don't forget to roll your HP both for your normal class but also for Aristocrat...

Sure, you can reroll the 1. But, if you get a 1 for the Aristocrat you need to take it.

Also, I want to see the changes to your characters.


M Humanborn

havent had a chance to update mine just yet dealing with new house stuff and unpacking but i plan to get a good chunk done in the next few days


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

HP: 1d10 ⇒ 8
HP Aristocrat: 1d8 ⇒ 2

Loads and loads of skills between the two levels.

Feat: Step Up

I replaced my +1 Keen Kukri that got thrown across the room when the colossus was crawling out of his hole. 8K Unless is was magically found or replaced.

I replaced my armor with +2 Mithral Chain Shirt. 5,100 GP

Grand Lodge

Male Human Oracle 9/Aristocrat 1 AC 18 hp max 78 +8 init, +16 perc, F+4, R +5, W +7

2nd lv: 1d8 + 2 ⇒ (3) + 2 = 5
3rd lv: 1d8 + 2 ⇒ (5) + 2 = 7
4th lv: 1d8 + 3 ⇒ (3) + 3 = 6
5th lv: 1d8 + 3 ⇒ (6) + 3 = 9
6th lv: 1d8 + 3 ⇒ (5) + 3 = 8
7th lv: 1d8 + 3 ⇒ (4) + 3 = 7
8th lv: 1d8 + 3 ⇒ (7) + 3 = 10
9th lv: 1d8 + 3 ⇒ (2) + 3 = 5
aristocrat: 1d8 ⇒ 8


Panoply HP 17/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

NEXT LEVEL: Special:
Aristocrat (1)
+6 HP (1d8 ⇒ 6 class +1 con) (total 41+6 = 47)
+4 skills (Knowledge Dungeoneering, Knowledge Engineering, Knowledge Geography, Knowledge Nobility)


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 74/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

getting started on the rebuild. should be done within 2 days. ideally done tomorrow. not changing ability scores or race or any of that stuff just class stuff as well as equipment (which we usually re-requisition each level)


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 74/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

hp: 10 + 8d10 + 1d4 ⇒ 10 + (9, 7, 4, 8, 6, 9, 4, 4) + (1) = 62


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 74/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

just realized that d4 should have been a d8.

also, when doing new equipment and we want to drop some old stuff do we turn it in for full value, half value, or somewhere in between?

1d8 ⇒ 2


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 74/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
Cretien Dufrene wrote:
getting started on the rebuild. should be done within 2 days. ideally done tomorrow. not changing ability scores or race or any of that stuff just class stuff as well as equipment (which we usually re-requisition each level)

looked in the players guide and found my answer. mostly done just adding links to everything so you have an easier time reading through stuff


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 74/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

ok mechanically done with cretien's rebuild except gear which should be fast since i dont have much to spend on level up and there are already two or three expensive items i want that will take up most of that value.

once he is approved i will post what he has been doing and it will be one of my more robust posts in a very long time, i am excited.

i sent you a PM, GMEDWIN, with the link to the google doc where ive been doing the sheet for his changes (that way the profile would remain as-is for your comparison, though i didnt level up the old profile so there will be a 2 level disparity)


HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6/5 (6)/2 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 6 (11) | Implanted Tricks: Fearsome Guise (Me), Fearsome Guise (Javier)

Hello!

I am going to be joining the group and look forward to it!


Shot Putter Funkmeister

Everyone welcome John Lang. He is going to meet you in Slate.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 74/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

nice we need some more casting in the group


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Hello

Grand Lodge

Male Human Oracle 9/Aristocrat 1 AC 18 hp max 78 +8 init, +16 perc, F+4, R +5, W +7

Welcome aboard!


HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6/5 (6)/2 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 6 (11) | Implanted Tricks: Fearsome Guise (Me), Fearsome Guise (Javier)

Caster? What? I have no idea what you're talking about.
(. )(. ) ( .)( .) (. )(. )


Shot Putter Funkmeister

Dice... casting dice... :)


Panoply HP 17/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Greetings fresh meat, welcome to the meat grinder! :)

I look forward to playing with you.


Shot Putter Funkmeister

I have also invited another player to join a Javier.

He should be a good addition to the group.


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

I was going to bow out of the game today, but darn it Iva was made for this scene. So into the fray she goes. She can head back to Flint after this.


I have a bit of a medical emergency in the family, I will keep following the story, but posting will be more sporadic than usual for the next week or so.


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Thank you all for the great gaming experience. Have fun saving the country.


M Dwarf Alchemist (Chirurgeon) (Eschatologist) L9 | AC 20 (T14FF18) CMD 22 | hp 46/58 | F7 R9 W4 | Init +2 | Perc +12 (Dkvsn 60') | Bombs 9/16 | Status: 62%

*Steps on stage and bows*

Greetings fellow servants of the Law. I have been invited to join you in your investigations...


Shot Putter Funkmeister

Iva, thank you for being an integral part of the team for over two years. If you want to come back just PM me and I will make it happen.

Everyone give a nice welcome to Kort. This should be interesting.


HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6/5 (6)/2 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 6 (11) | Implanted Tricks: Fearsome Guise (Me), Fearsome Guise (Javier)

Welcome fellow new guy!


M Dwarf Alchemist (Chirurgeon) (Eschatologist) L9 | AC 20 (T14FF18) CMD 22 | hp 46/58 | F7 R9 W4 | Init +2 | Perc +12 (Dkvsn 60') | Bombs 9/16 | Status: 62%

This game isn't showing up on my 'Current Campaigns' list. Anyone else have this problem?


Welcome! And Goodbye as appropriate hehe


M Dwarf Alchemist (Chirurgeon) (Eschatologist) L9 | AC 20 (T14FF18) CMD 22 | hp 46/58 | F7 R9 W4 | Init +2 | Perc +12 (Dkvsn 60') | Bombs 9/16 | Status: 62%

OK, it's in place now.


Female Dwarf Ranger(Guide)

Hi, i am having laptop problems on my trip. Hopefully, everything will back to normal tomorrow.


Sorry I thought that there was still someone before me, but I guess that it was just the mage dispelling Rognar's light right?

Anyway Javier will likely have to shapeshift into a more combat worthy form with his next action. Hard to feint and use finess on stuff you can't see..


M Dwarf Alchemist (Chirurgeon) (Eschatologist) L9 | AC 20 (T14FF18) CMD 22 | hp 46/58 | F7 R9 W4 | Init +2 | Perc +12 (Dkvsn 60') | Bombs 9/16 | Status: 62%

If anyone is injured, remember you have a physician among you.
*revs up bone saw*

Grand Lodge

Male Human Oracle 9/Aristocrat 1 AC 18 hp max 78 +8 init, +16 perc, F+4, R +5, W +7

The hound archon cast continual light so we are waiting to see if that lets us see and he can do that at will


Ah ok. Light would really be appreciated :)


I'm a bit swamped by work, I'll be able to post soon-ish, still for the sake of not slowing things down Javier will do a repeat of the last round as far as attacks are concerned.

Grand Lodge

Male Human Oracle 9/Aristocrat 1 AC 18 hp max 78 +8 init, +16 perc, F+4, R +5, W +7

I tripped my skulk so he is prone, correct?


Btw we need to find a way to communicate without people seeing us. I dunno, all the characters pick up some obscure sign lanaguage next level, or some mind link magic items maybe.

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