
Euphemia 'Femi' Ferka |

I don't think I can help you craft the belt, but it's a DM call. My crafting is rusty, but it requires a 12th level caster, which I don't think I can shortcut with the prerequisite rule in the Magic Creation (link) section.
"The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory."
Every DM does it differently, but many seem to require the minimum level for crafting in my limited experience.
However, if it just makes it tougher, I can craft the belt, but I'll need the spell too which will cost 60gp if I can find someone willing to rent me their spellbook for copying, 190gp if I have to buy a scroll. So the total cost of the upgrade should be 3,060 or 3,190 instead of 6,000gp saving a few bob.
Crafting base DC 17 +5 for missing level = 22 (take 10 spellcraft = 24)
Happy to help if I can, up to you GMEDWIN. :)

Falko Escheus |
Ok, thanks for the clarification. No worries about the belt. I have other plans for now.
Here is the detail of my spending.
Unspent: 2,728 gp
Received: 9,000 gp
Total: 11,728 gp
Amulet of natural armor +1: 2,000 gp
Circlet of Persuasion: 4,500 gp
Eyes of the Eagle: 2,500 gp
Scrolls: 2,525 gp
Total spent: 11,525 gp
Left: 203 gp
Scrolls:
Detect Secret Doors (25 gp)
Feather Fall (25 gp)
Innocence (25 gp)
Memorize Page (25 gp)
Remove Fear (25 gp)
Share Language (25 gp)
Unseen Servant (25 gp)
Ventriloquism (25 gp)
Acute Senses (150 gp)
Alter Self (150 gp)
Delay Poison (150 gp)
Locate Object (150 gp)
Silence (150 gp)
Tongues (200 gp)
Whispering Wind (150 gp)
Lesser Restoration (150 gp, cleric)
Bear’s Endurance (150 gp, cleric)
Remove Blindness/Deafness (375 gp, cleric)
Remove Curse (375 gp, cleric)
See Invisibility (375 gp)

Euphemia 'Femi' Ferka |

I can craft the amulet of natural armor, circlet of persuasion, and the eyes of the eagle, saving you a total of 4,500gp.
Lots of time, and all three are well within my range as a crafter.

Euphemia 'Femi' Ferka |

Damn sorry to hear that Isaac. I hope he gets well quickly.

Iva Skipwith-Darling |

Femi:
Can you make
Cloak of Resistance +2 (2,000 GP)
Longarm Bracers (3,600 GP)
Aegis of Recovery Greater (1,875)
Efficient Quiver (900)
Buying:
4 Potions of Invisibility 1,200
Cold Iron Arrows (5 GP)
Arrows 40 (2 GP)
Blunt Arrows 20 (2 GP)

Euphemia 'Femi' Ferka |

Femi is pleased to make a cloak of resistance +2 and the longer bracers.
I can't make the efficient quiver or the aegis of recovery, greater though. Caster level is 9 for each (which the DM has yet to rule on) but even if he allows me to craft beyond my reach, I also can't cast the spells required, so the DC is out of my reach. Sorry.

Isaac Kgmetrepersecondsquared |

Robbie came home from the hospital today. He's been diagnosed with infantile spasms which are a form of seizure. I'm not sure how much time I'll have as we readjust so bot me as needed but I'll probably poke my head in a little more now.
Thank you all for your encouragement.

Euphemia 'Femi' Ferka |

Nicely done GMEDWIN

Euphemia 'Femi' Ferka |

Welcome to the crew! Look forward to gaming with you!

GMEDWIN |
2 people marked this as a favorite. |

Hi everyone,
Right now we are going to be running the normal game as well as a mini game of taking down the Kell Syndicate.
Being that it is a taskforce, in order to make it go a bit more quickly, I am going to give each player 10 regular officers, 1 RHC member B team member and yourself.
To take down Kell, the Flint Police will be going on numerous missions over the next few days. {Brief overview of their missions.} You're coordinating them, though, so together the team needs to accomplish the following five tasks. For any of these tasks, you can just make a skill check to represent general planning time, or we can roleplay a bit if you want to do something hands-on, or if you have a clever idea you want to pitch. You might call a favor in instead and have someone else make the check on your behalf.
You can split the tasks up however you like, but it takes 4 hours for a PC or his allotment to make each of these skill checks, so you probably want to divide them among the party. The more tasks you succeed at, the better the task force is at taking down Kell's crime syndicate. The DCs are secret. Whenever you fail a check, you need to make a follow-up check (the details of which I'm keeping secret for now) to avoid something going terribly wrong. The tasks are:
Case Targets. This requires a Diplomacy or Knowledge (local) check. Success gives guidance for where the task force should use its officers.(Failure requires Bluff to avoid an officer who was badly trained being captured, butchered, and delivered to the RHC piecemeal.)
Scout Before a Raid. Perception check. Success teaches the officers how to case a joint to minimize risk. (Failure requires Stealth to avoid the PC getting ambushed.)
Lead a Raid. Intimidate check. Success sets a model for other raids on different criminal lairs and illicit dealings. (Failure requires Diplomacy to get bystanders out of harm's way, which on a failure means the police have 10 guys incapacitated due to distraction.)
Capture a Stronghold - Three Times. Each of these requires a different (secret) check to get in and strike effectively. A PC can spend 4 hours to Scout the area, which reveals what sort of check is needed to get in. Failing the scouting is the same as the Scout option above.

Euphemia 'Femi' Ferka |

Do you want us to post here, or in the gameplay thread, our plans? Also, what time of day is it, do we have two four hour slots yet today or just one?

GMEDWIN |

Ok it is after 4pm by the time you get back to the Hotel to drop off the ambassador.
I posted the stats of the B team people and the Allied Police Officer stats.
I want each of you to pick a B team person to send on missions. So to do this mini game you need to look at the city of Flint and pick a district. Today is still Day 8. I will post soon an example.

GMEDWIN |

So basically, I think it may be best to keep the Minigame in the discussion thread. During the course of a day each player can run a morning 8-12, afternoon 12-4 and evening 4-8pm action, each player has 10 police and 1 RHC... for strikes you can call in extra men from the military or the police.
By capturing Rufus, you have already 3 task force tokens.

Cretien Dufrene |

Cretien will Case a joint
perception: 1d20 + 9 ⇒ (13) + 9 = 22

Euphemia 'Femi' Ferka |

Femi will select Serena the thief as his aide de camp, and send her out into the streets with his crew.
Morning
In the morning Serena will Case the Target - searching the Nettles. She takes 6 troops with her.
Serena knowledge local: 1d20 + 7 ⇒ (7) + 7 = 14
Serena bluff: 1d20 + 7 ⇒ (4) + 7 = 11
Heavily edited

Euphemia 'Femi' Ferka |

Got it GMEDWIN! I edited my last post to reflect that. Look OK now?
Oh. I'm confused... only one mission a day for the leader? If so, I guess she just cases the target in the morning. Not sure what they do the rest of the day. I really don't understand this mechanic... :)
I guess in the afternoon they do nothing, and I'll lead something in the evening.

GMEDWIN |

The team sent out on the 8th bring back information about Kell's organization. You already know about the Theater of Scoundrels from Adv. 2 and 3 new ones: —The Grand, Casa de Kell, and Machete Hill
Ok, so for Chretien 1-The Ayres, 2-North Shore, 3 Parity Lake, 4 - Bosum Strand, 5- The Nettles, 6- The Cloudwood, 7- Central District, 8 East Bank, 9 - West Bank, 10 - Pine Island 1d10 ⇒ 3
Parity Lake GM rolls
Chretien
Femi
Please Give me a Sense Motive Check DC 20
Femi

Euphemia 'Femi' Ferka |

sense motive: 1d20 + 2 ⇒ (1) + 2 = 3
hehehe, clearly not my strength.

Iva Skipwith-Darling |

Iva sends out Kaea to Case targets in the Central District. She'll send her whole team to check it out.
Know Local, Ivas: 1d20 + 13 ⇒ (16) + 13 = 29
Know Local, Kaeas: 1d20 + 10 ⇒ (7) + 10 = 17

Cretien Dufrene |

sorry been quiet lately, was too busy two nights and couldnt get on the third night
Cretien reports to the other members of the group with what he has learned. "Discovered some info about a drug deal regarding the importation of illegal magic wands. 16 Participants rumored to be together on this in Parity Lake area."