1. GM Edwin's Zeitgeist Campaign
Game Master
Insnare
When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)
Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern
Act 2: The Grand Design
Chapter 6: Revelations From the Mouth of a Mad Man
Ber
Shot Putter Funkmeister
Hi everyone!
I hope everyone is having a good time and we should get to the active mission part by next week. I would like to get Asher to come back but I don't know if he is still interested.
Morgrym is another matter. I have been having difficulty getting a character from him that fits the group and the world and especially would be asked to join your party taking in consideration your mission and such. It has been almost exactly 2 months and there hasn't been any headway. What do you suggest? maybe someone can help him...
Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)
Looking at the current mission and our team here are a few suggestion:
Rogue (for the sneaking around in train)
Urban Ranger (would have trapfinding) and bring lots of stealth to this mission
Alchemist (because of Wich oil an other "weird / arcane" madness)
Investigator (the name says it all)
Slayer (because it is a mix of ranger + Rogue)
Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)
Shot Putter Funkmeister
Doesn't want to play a Rogue, Urban Ranger, Investigator or Slayer. He wanted an alchemist but wanted to take 2 or 3 Archetypes at the same time.
He wanted to play a freebooter which doesn't fit the team or mission. This mission is a special mission and random backstories and characters won't fit at all.
The group should have five characters and I am thinking about openning up recruitment. What do you think?
Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)
Please note I'll be away Thursday to Monday, with limited posting. Feel free to bot me if needed.
Shot Putter Funkmeister
Ashweather Huxley is a Rogue
Skivven ratfolk grenadier
Gobo has something brewing and thats it.
Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)
not really enthusiasm about both :) but oh well
(not big on the whole ratfolk)
Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
Cretien Dufrene wrote: Cretien's leveled up, but I haven't decided on equipment for him yet. Does anyone have any suggestions?
Does anyone have Craft Magic Arms & Armor? I could probably use my armor increased to +2, and my turret enchanted to +1
And a headband of INT from Johnathan would not go amiss (me paying him of course).
@GM, you said there wouldn't be much time for crafting, but we have 50 days before the train even leaves?
OK, wanted to clarify the above
so, we have 9 days to craft? we got no craft time during the weeks?
i still havent spent my money
Shot Putter Funkmeister
I will say you could make things but at half normal speed during this time frame because the mission prep takes priority. PLus there will be 9 days to make stuff on the ship.
I haven't gotten all of your cover IDs yet, please give them to me.
Cretien, please give me your week 7 stuff.
Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
so we have had 7 weeks x 7 days each = 49 days, at 1/2 crafting each, so 24.5 crafting days, notwithstanding what is to come.
does someone else want to draw up our cover identities? i'm terrible with names but just had the general idea that the magically inclined among us would be researchers and the physically inclined would be bodyguards.
any ideas on what we need for week 7?
Shot Putter Funkmeister
Cretien, I would either use it on a contingency or something with your cover ids, the busy work thing is pretty much settled.
Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4
Is that really a full 24.5+9 days of making magic items available to use?
Shot Putter Funkmeister
Yes, but please run by me what you want to make.
Do we need just a 5th or also a sixth player?
Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
2 would probably be good as our momentum has slowed

Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4
I think I may have screwed up. I did a post search to find where I listed the stuff I wanted to craft, and I found an earlier post I made, back at level 4...
Johnathan Eli Holbrook wrote: As for gold:
Johnathan had 1379.5g after pitching in for the CLW wand.
Next stipend was 2500+1379.5=3879.5
Now at 4th level another 2500=6379.5
So here's my shopping list:
4000gp (Headband of Alluring Charisma +2) [+1 DC, +1 1st level spell per day]
2000gp (Amulet of Natural Armor)
250gp (5 Potions of CLW)
------------
6250gp
129.5gp left
I removed the gold but never actually added the equipment :/
At level 5 we got a 4500gp stipend:
Johnathan Eli Holbrook wrote: +6000GP (plus existing 4529.5gp = 10529.5gp)
Can I craft a headband of alluring charisma? Cost 2000gp
Belt of physical might 5000gp?
Belt of dex instead, 2000gp?
I'm not sure what the resolution should be, but apparently I've cheated myself out of goodies for 2 levels now..
Shot Putter Funkmeister
Between 3 and 4th level I don't think you had the ability to make those items. Between 4th and 5th there was no time to make them.
Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4
Oh, no I wasn't thinking I'd have already made the items. Those were the prices for purchasing them outright.
Shot Putter Funkmeister
OK... I have chosen Ashweather Huxley to join our group. The only other submission decided to drop out. Please welcome him to our team. The player from Morgrym asked if he could run one of the NPCs RHC members as a PC. What do you think of the idea?
Asher Holmes Hp 48/48 AC 18 (+12 Perc; +7 Init; Fort +5, Ref +12, Will +4)
Hello all, and thanks for the selection GMEWIN!
M Humanborn
Welcome, and a PC running an NPC doesnt bother me in the slightest.
Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)
Indeed welcome,
PC running an NPC doesnt bother me in the slightest
Shot Putter Funkmeister
Hux, could you give me 5 d20 rolls for your cover id. Please give me your Bluff, Diplomacy, Sense motive, or disguise modifiers too. Thanks!
We'll see. I am just a little peeved for two months of time wasting.
Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4
Alright here's my Create Wondrous Item list:
Belt of Physical Might +2 (Dex/Con) 5000gp (5 days)
Ring of Protection +2 4000gp (4 days)
-----------------------------
9000gp (9 days) total.
That leaves me with 1529.5gp, and 24.5 item creation days. So if anyone has gold and wants items made just gimme a list, first come first serve.
Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
Cretien Dufrene wrote: Cretien's leveled up, but I haven't decided on equipment for him yet. Does anyone have any suggestions?
Does anyone have Craft Magic Arms & Armor? I could probably use my armor increased to +2, and my turret enchanted to +1
And a headband of INT from Johnathan would not go amiss (me paying him of course).
A copy of that dex/con belt wouldn't hurt me. Maybe an increase to my cloak of resistance.
Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4
so thats 5000gp (5 days) from both of you for two Belts of Physical Might. Ima try to make one thing for each person if possible, then if there's days still left I'll do more.
Still have 14.5 days left.
So, regarding cover IDs, do we come up with names based on our cover story? Should we use alternate avatars?
Shot Putter Funkmeister
You should come up with names for your cover story. It depends what would you prefer?
Asher Holmes Hp 48/48 AC 18 (+12 Perc; +7 Init; Fort +5, Ref +12, Will +4)
Here are my cover rolls:
1d20: 1d20 ⇒ 13
1d20: 1d20 ⇒ 2
1d20: 1d20 ⇒ 4
1d20: 1d20 ⇒ 6
1d20: 1d20 ⇒ 12
Here are my modifiers:
Bluff +11
Diplomacy +11
Sense motive +12
Disguise +0
Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
Falko Escheus wrote: So, regarding cover IDs, do we come up with names based on our cover story? Should we use alternate avatars? I'm not making an avatar, as i have avatar bloat as it is.
but my new cover name will be Cephas Mulheer, field researcher of history, magic, lost religions, planar energies, etc.
Asher Holmes Hp 48/48 AC 18 (+12 Perc; +7 Init; Fort +5, Ref +12, Will +4)
I'm going to put my cover ID in the beginning of my stat bar.
Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
Good idea to put it in the stat bar!
I hate to ask: We are an archaeologist team, right? From Danor?
Shot Putter Funkmeister
I have invited another player to join once you arrive in Beaumont. He may contact Cretien.
Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
a Machinesmith, sounds good!
Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)
I am Stephan DeWir,
Black Market Arms Dealer (magic weapon / Elven items and lore, Explorator of the Elven lands Extraordinaire)
Shot Putter Funkmeister
Just so you know, you haven't crossed into the dead magic zone yet. You are in the Yerasol Archipelago which has wild magic but it isn't as serious as the Malice Lands.
Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)
love to see all that french going on around :)
Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
google translate is doing all the heavy lifting for me
Az four mi, Hi zspik ze lenguege purfectlee!
Please note I'll be away starting Thursday. I will likely have very spooty Internet acces. Thing should return to normal around December 11. Please bot me as needed.
Asher Holmes Hp 48/48 AC 18 (+12 Perc; +7 Init; Fort +5, Ref +12, Will +4)
Happy Thanksgiving to those in the USA. Everyone else Happy Thursday!
Shot Putter Funkmeister
Happy Advent to you! Anyway, at this point. Someone should volunteer to be the party scribe. There is going to be a lot of NPCs on this train journey and you should keep track of them. Sorry for the number typo. I would like to keep the game flowing too.
Any questions?
I am still away, with limited posting opportunities, but I'll do my best. I don't mind keeping track of NPCs, once I am back.
Shot Putter Funkmeister
Everyone, please get involved. Remember you are trying to figure out who Bergeron was supposed to meet and then follow them to their meeting in Vendricce.
Falko Escheus wrote: Please note I'll be away starting Thursday. I will likely have very spooty Internet acces. Thing should return to normal around December 11. Please bot me as needed. Just a reminder. Sorry about my lack of posting. I don't get to a computer too often or get wifi these days.
Shot Putter Funkmeister
Can I get a little more participation please?
Male Half Giant Hilary Bray Machinesmith 6 | AC 19 T 12 FF 17 | HP 45/45 | F +8 R +7 W +4 | Init +1 | Perc +10
I am having some trouble jumping in here. I don't have a clear idea of what our mission is and where it came from. I haven't been able to go back and read the story so far and I apologize for that. I like to do that before joining a game in progress so I know where the party comes from even if my character doesn't.
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