1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Here!


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

yep still here, posted my action on my last turn


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

I too, am here.


still here, sorry that I'm lagging behind a bit :(


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

yeah i hadn't thought specifically that the situation was bogged down, but now that you mention it i think it was a good idea.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

what have we been empowered to offer?


Shot Putter Funkmeister

Well that is a good question. Briefing

Iva did ask that question and you have a broad hand to offer most things.


Shot Putter Funkmeister

Ok, I need to know who is going where. I know Chretien is going to visit his old buddy Damata Griento and I think John was definitely going to see the sea captain. I am not sure who else is going where else.


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

I'll go with John I think as I can at least turn invisible and provide distant cover when he needs to sneak around.


Shot Putter Funkmeister

Should Kort go to with John because he might be able to cure the disease?


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Kortemir would like to take a crack at that problem, so he would like to go with John.


Shot Putter Funkmeister

So Chretien is going alone? Can he use the sending or message scroll to contact base and make requests?


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
GMEDWIN wrote:
So Chretien is going alone? Can he use the sending or message scroll to contact base and make requests?

he sure can not


Shot Putter Funkmeister

I then suggest Femi going with Chretien.


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Sure, can do!


Shot Putter Funkmeister

Hey everyone I am sorry this is taking so long.

This particular campaign has a railroad building minigame but the last time I tried running a mini game it did not work out so well. I will be getting everyone involved tomorrow morning.

If you want me to run the minigame, I will but if not, that is also fine.


M Humanborn

it's all good with me either way.


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

I'm fine skipping the mini-game. They tend to be difficult and a PIA for PbP. That said, this one could be different, I know nothing about it. I'd lean toward skipping it though unless others really want to try it.


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Mini-games tend not to work well in PbP, so I would skip it.


M Humanborn

how's everyone doing in this crazy world?


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

still kicking it. Had like a month upswing in crazy hours at work, but thankfully that has died down.


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Two thumbs up!


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

I'm still here!


Shot Putter Funkmeister

I am here too... I just have been mad swamped lately... I should get a post up tomorrow


M Humanborn

nice yeah i have been busy at work since zoom means i am always available haha


M Humanborn

we can skip this fight if you want, to get back to the story for the others. i only somewhat insisted on the idea because i didn't want to suggest that Cretien wouldn't follow up


Shot Putter Funkmeister

Ok, I will think on it. I really would like get this game moving again.


M Humanborn

yeah i dont wanna be the guy holding everyone else up


Hey folks so this is Vrog Skyreaver/John Lang. Sorry about the spam if we were in multiple games together.

Unfortunately, I have some bad news. I currently do not have access to my main account. I have opened a ticket to Paizo, but from the email I got back from them, it's not looking like I'll be able to access my account any time soon.

I would have posted sooner but I didn't even think about making an alt until now.

As it's not fair to everyone to make them wait, I'm going to withdraw from the game. If I get me account fixed and the game is still ongoing, I'll reach back out to see about joining.

Thank you for letting me play with you all, and I hope you all have a great game!


Shot Putter Funkmeister

Hi, if you want to make an alias for John under Skyreave and play with him that way until Paizo gets everything squared away, it is cool with me.


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Say, GM;
Is it possible to get a recap, or 'our story to date'? I'm not sure where we are in the game right now.


Shot Putter Funkmeister

No problem...

You are trying to gain access to Tinker Oddcog who was instrumental in creating the Collosus which almost destroyed Flint. After/during the chaos of the last final battle he had escaped to Ber. The ruler of Ber gave you the task of connecting the railroad and to mend the bridge between the Admiral and the Bruse. You have prevented the Ob from having the Admiral attack Risur and the Admiral told you about this doctor.

For the Admiral, you have cured his grandson, negotiated a deal with the Beshala and you should be getting his approval. After this, I was going to fast forward a week and get this going.


Shot Putter Funkmeister

What else would you like to know? :)


Female Dwarf Ranger(Guide)

Are you guys still with me?


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Still here!


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Sorry, yes I’m here, but I think I’m going to bow out of the campaign.

I’m happy to linger a bit so the group doesn’t lose out on the Teleportations and Sending spells if you like.


M Humanborn

i'm still here, slammed at work though. the first year of my job is running around like a chicken with its head cut off


Shot Putter Funkmeister

I feel horrible that I have not given this campaign its due for a few months. I love the RP and I love the combat scenarios. I would like to get this campaign back on track, are there any suggestions?


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

What IS the next step in our mission we haven't done yet?
Was it convincing the big boss who his successor should be?


Shot Putter Funkmeister

I will fast forward it through the train line construction stuff and put it together tomorrow.

Femi, I hope you can stay a bit longer. I do want to finish this adventure but I will most likely not want to finish the campaign. The AP is 13 adventures long. I think there are too many minigames which may be a lot of fun IRL but as Pbp it is not so much.


Shot Putter Funkmeister

You guys may now level up if you wish.


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

+1 Level Alchemist (Chiurgeon)

HP roll: 1d8 ⇒ 2

BAB +1/+1
Saves: Fort +1, Ref +1

Spells: Alch add 2x Level 4
--L4: Breath of Life x2
(need more Level 4 Extracts formulae)

Add Discovery: Dispelling Bomb

Add: Power Over Death--At 10th level, a chirurgeon adds breath of life to his formula book as a 4th-level extract. His infused curative ability applies to this extract. This ability replaces poison immunity.

Skills: 9 skill points
-Appraise +1
-Craft:Alchemy +1
-Heal +1
-Knowledge:Arcana +1
-Knowledge:History +1
-Knowledge:Nature +1
-Profession:Forensic Scientist +1
-Spellcraft +1
-Use Magic Device +1

No new feats.


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Has everyone made their 10th level build?


Shot Putter Funkmeister

I think I am going to do a recruitment, I feel as though my major troubles have subsided and I can devote the proper attention to this game that I should.


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Everyone still here, sound off!

Here!


Shot Putter Funkmeister

I have invited three players to join the game and I hope you wish them a warm welcome!


HP 48/98| BaB 10 | Fort 9 | Ref 9 | Will 4 | Init+5 | AC 24, F 19, T 15 | CMD 26(More against disarm and sunder) | Darkvision 60 | Acid resist 5 Goblin Brawler[Turfer] 6, Fighter[Weapon master] 4
Martial flexibility uses left:
2

Howdy! Nice to be here! Quick rundown on what Gobnard can do:
Sneak
Climb
Break through walls really fast
Stun people when breaking through things
Hit things with a hammer pretty hard
Avoid getting hit with acrobatics checks, and attacks of opportunity
Use martial flexibility in a variety of ways, including but not limited to: Item mastery feats(Dimension door, fly, etc), solo tactics, in harms way, manifest 10 ranks in bluff and diplomacy, and more!

I'm very excited to play with you all!


LN Wyvaran Profiler 2 / Incanter 8 | HP 61/61 | AC 22, T 22, FF 18 | F +5 R +10 W +17 | CMD 19 | Init +4 | Darkvision 60 ft., Perc +19 | SP 22/22 | conditions -

Greetings all, nice to be here.

Similarly to Gobnard, here's a rundown of Guiverni's skills and abilities:
Sneak, with or without invisibility
Lie through his teeth, also in combat
Know when others lie through their teeth
Do cartwheels and other acrobatic stunts

Read minds, make people forget and communicate telepatically
Do those mind things on masses and on undead
See dead people
Change shape to any humanoid
Store things in the folds between space
Store memories in the folds of his mind
Teleport all over the place and bring you with him
The noble art of (sky)boxing (he can physically box, though more style than substance, and has destructive blasts for bludgeoning damage)

And if all else fails he can always stick you with the pointy end of his sword or shoot his pistol at you. But those are desperate times.


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Welcome to you both from your Forensic Pathologist!


LN Wyvaran Profiler 2 / Incanter 8 | HP 61/61 | AC 22, T 22, FF 18 | F +5 R +10 W +17 | CMD 19 | Init +4 | Darkvision 60 ft., Perc +19 | SP 22/22 | conditions -

I'm still fidgeting a bit with gear. I have 2845 gp left and I'm not sure what to spend it on.

I don't need armor, nor do I need more than mundane bags.
I have a melee weapon and a ranged backup for when my destructive blasts won't work for some reason.
I got the standard cloak (+2), ring (+2), headband (wis +2) and belt (dex +2). I also have a ring of sustenance and the spheres equivalent of a still spell metamagic rod.

Anyone have any suggestions for other gear?
For instance, have things like mounts proven useful so far?

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