1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Shot Putter Funkmeister

Rush full attacks with both his rods 1d20 + 12 ⇒ (13) + 12 = 25 hit 1d6 + 6 ⇒ (6) + 6 = 12
1d20 + 12 ⇒ (19) + 12 = 31 crit 1d20 + 12 ⇒ (18) + 12 = 30 yes 2d6 + 4 ⇒ (2, 3) + 4 = 9
1d20 + 7 ⇒ (9) + 7 = 16 miss
1d20 + 7 ⇒ (17) + 7 = 24 hit 1d6 + 4 ⇒ (5) + 4 = 9 destroying the one in front of him
Lya full attacks the one right in front of her 1d20 + 22 ⇒ (15) + 22 = 37 crit confirm 1d20 + 22 ⇒ (19) + 22 = 41doing 2d6 + 12 ⇒ (4, 4) + 12 = 20, 1d20 + 17 ⇒ (5) + 17 = 22 hit 1d6 + 12 ⇒ (6) + 12 = 18 destroying one 1d20 + 12 ⇒ (14) + 12 = 26 hit 1d6 + 12 ⇒ (5) + 12 = 17

Merton attacks the one in front of him 1d20 + 15 ⇒ (14) + 15 = 29hit 1d6 + 6 ⇒ (2) + 6 = 8 and hitting again 1d20 + 10 ⇒ (10) + 10 = 20 hit 1d6 + 6 ⇒ (2) + 6 = 8 destroying that one.

Elite guard 2 moves closer to attack Gobnard with his musket 1d20 + 9 ⇒ (9) + 9 = 18 hit 1d12 ⇒ 7
Elite guard 3 full attacks Kort and Rush with his bayonet 1d20 + 15 ⇒ (16) + 15 = 31 hit 1d6 + 10 ⇒ (2) + 10 = 12 and 1d20 + 10 ⇒ (1) + 10 = 11 miss
Elite guard 4 attacks Rush with his musket 1d20 + 9 ⇒ (2) + 9 = 11 miss

Kenna moves and jumps to attack on Gobnard 1d20 + 17 ⇒ (14) + 17 = 31 hit 1d4 + 10 ⇒ (3) + 10 = 13

I will finish the enemies turn later...


Shot Putter Funkmeister

Regular guard 2 attacks Ungebrochen with his battleaxe1 1d20 + 11 ⇒ (20) + 11 = 31 crit 1d20 + 11 ⇒ (9) + 11 = 20 no hit 1d8 + 6 ⇒ (4) + 6 = 10

Regular guard 3 moves to attack Ungebrochen with his battleaxe 1d20 + 11 ⇒ (19) + 11 = 30 hit 1d8 + 6 ⇒ (1) + 6 = 7

Regular guard 5 attacks Ungebrochen with his musket 1d20 + 6 ⇒ (15) + 6 = 21 hit 1d12 ⇒ 12

Regular guard 6 attacks Ungebrochen with his musket 1d20 + 6 ⇒ (14) + 6 = 20 ⇒ hit 1d12 ⇒ 1

RG 7 attacks Lya with his musket 1d20 + 6 ⇒ (12) + 6 = 18 miss

RG 9 shoots at Merton 1d20 + 11 ⇒ (13) + 11 = 24 hit 1d12 ⇒ 6

RG 10 moves to shoots at Lya 1d20 + 11 ⇒ (16) + 11 = 27 hit 1d12 ⇒ 8

Rg 11 moves to shoots at Merton 1d20 + 11 ⇒ (3) + 11 = 14 miss

RG 18 attacks Merton with his battleaxe 1d20 + 11 ⇒ (1) + 11 = 12 miss

Rg 19 attacks Rush with his battleaxe, flanking 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29 hit 1d8 + 6 ⇒ (5) + 6 = 11

Rg 20 attacks Rush with his battleaxe 1d20 + 11 ⇒ (13) + 11 = 24 hit 1d8 + 6 ⇒ (8) + 6 = 14

Gobnard and Kort Gobnard, if you want I can try to set up a mini map for you.


HP 48/98| BaB 10 | Fort 9 | Ref 9 | Will 4 | Init+5 | AC 24, F 19, T 15 | CMD 26(More against disarm and sunder) | Darkvision 60 | Acid resist 5 Goblin Brawler[Turfer] 6, Fighter[Weapon master] 4
Martial flexibility uses left:
2

No worries, I am comfortable with the theatre of the mind.

Gobnard uses a move action to call upon his rapidly dwindling reserves of martial prowess, manifesting curative mastery as well as deflect arrows. (which incidentally works on bullets.
Cure Serious Wounds on Shantus: 3d8 + 10 ⇒ (2, 6, 5) + 10 = 23

"Up and at'em! Also please run away, Gobnard can not save your Bruisiness easily again. Too heavy for poor Gobnard."

Gobnard prepares himself for the upcoming fight, attempting to interpose his tiny body between himself and Shantus.


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Doctor Runemace staggered after being bayonated by Elite guard 3.
Angered, he tried to return the favor.
walking stick attack 1 vs Elite guard 3: 1d20 + 10 ⇒ (6) + 10 = 16 for a possible 1d8 + 2 ⇒ (6) + 2 = 8 bludgeoning damage.
walking stick attack 2 vs Elite guard 3: 1d20 + 5 ⇒ (18) + 5 = 23 for a possible 1d8 + 2 ⇒ (3) + 2 = 5 bludgeoning damage.


Shot Putter Funkmeister

Kort is able to hit the guard once with his walking stick.

Shantus the Bruse of Ber's eyes flutter open as Gobnard heals him and he says as he stands up, "Yes from here to escape we need to go through the Maze of Adulthood."

Tomorrow, I will put up the map for the maze.

Round 5

UNgebrochen and Chretien[/b]


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien activates his legs (+15ft move speed for 10 minutes) and moves along the balcony to the spot where he is still in cover but prepared to go through the hole the Bruse went through (unless he can get to it this round, in which case he will).


male Hobgoblin Gunslinger (Pistolero) 5/Shield Marshall 5

Ungebrochen moves with the others and replies and shrugs.
"Then we have to go throught the Maze of Adulthood!"


Shot Putter Funkmeister

Sorry, I have been extremely sick but I am back

AOOs on Ungebrochen 1d20 + 11 ⇒ (2) + 11 = 13 miss and 1d20 + 11 ⇒ (10) + 11 = 21 miss

Rush full attacks with both his rods 1d20 + 12 ⇒ (19) + 12 = 31 crit 1d20 + 12 ⇒ (4) + 12 = 16 no hit 1d6 + 6 ⇒ (2) + 6 = 8 destroying the one in front of him
1d20 + 12 ⇒ (13) + 12 = 25 hit 1d6 + 4 ⇒ (4) + 4 = 8
1d20 + 7 ⇒ (13) + 7 = 20 miss
1d20 + 7 ⇒ (6) + 7 = 13 miss
Lya full attacks the one right in front of her 1d20 + 22 ⇒ (3) + 22 = 25 hit doing 1d6 + 12 ⇒ (3) + 12 = 15, 1d20 + 17 ⇒ (20) + 17 = 37 crit 1d20 + 17 ⇒ (9) + 17 = 26 yes 2d6 + 12 ⇒ (4, 4) + 12 = 20 destroying her target.

Merton 5ft steps to full attack 1d20 + 15 ⇒ (19) + 15 = 34 crit 1d20 + 15 ⇒ (1) + 15 = 16 no hit 1d6 + 6 ⇒ (3) + 6 = 9 and 1d20 + 10 ⇒ (6) + 10 = 16 miss

Elite guard 2 attacks Shantus with his musket 1d20 + 9 ⇒ (5) + 9 = 14 hit 1d12 ⇒ 4

Elite guard 3 full attacks Kort and Rush with his bayonet 1d20 + 15 ⇒ (10) + 15 = 25 hit 1d6 + 10 ⇒ (3) + 10 = 13 and 1d20 + 10 ⇒ (12) + 10 = 22 hit 1d6 + 10 ⇒ (3) + 10 = 13
Elite guard 4 full attacks Merton with his bayonet 1d20 + 15 ⇒ (6) + 15 = 21hit 1d6 + 10 ⇒ (6) + 10 = 16, 1d20 + 10 ⇒ (18) + 10 = 28 hit 1d6 + 10 ⇒ (4) + 10 = 14

I will continue later


Shot Putter Funkmeister

I am sorry everyone that I had relapsed and stuff

Kenna movest to attack The Bruse 1d20 + 17 ⇒ (18) + 17 = 35 hitting 1d4 + 10 ⇒ (1) + 10 = 11

Gobnard AOO


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male Hobgoblin Gunslinger (Pistolero) 5/Shield Marshall 5

Hope you feel better now!


1 person marked this as a favorite.
Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

glad youre back!


HP 48/98| BaB 10 | Fort 9 | Ref 9 | Will 4 | Init+5 | AC 24, F 19, T 15 | CMD 26(More against disarm and sunder) | Darkvision 60 | Acid resist 5 Goblin Brawler[Turfer] 6, Fighter[Weapon master] 4
Martial flexibility uses left:
2

Gobnard attempts to sunder the weapon that would be striking the bruise with his Earthbreaker.

Sunder aiming to destroy the weapon: 1d20 + 16 ⇒ (15) + 16 = 31
Damage(Ignores the first 10 points of hardness): 1d10 + 18 ⇒ (2) + 18 = 20


Shot Putter Funkmeister

She is using her claws...


Shot Putter Funkmeister

Gobnard does 1d10 + 9 ⇒ (8) + 9 = 17 points of damage.

The regular enemies double move looking solely to go after the Bruse.

[b]Gobnard and Kort[b]


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Double move, 40 north, 20 NW.


Shot Putter Funkmeister

Gobnard


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Is it OK if I take a Cure Moderate potion along the way?

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