
LeMond Asher |

Any ideas how I should further my questioning with Rackus? It seems he was with Duvall and not Fionna at the site he was working at, which kind of dead-ends my idea.

Morgrym Black |

Alright as a psychotherapist for some time earlier before becoming an english teacher this ought to be fun... schizophrenia... so I am going to go with delusional tendencies. In other words I am now the king of Risur and all my associates are my servants.. hehe

Cretien Dufrene |

wont let me post in gameplay for some reason, acts as if i hit preview instead of submit. happens from time to time. anyway, here's my action:
repeating my last move against any enemies i can reach
INT: 1d20 + 4 ⇒ (20) + 4 = 24 vs fort
turret atk: 1d20 + 7 ⇒ (17) + 7 = 24
dmg: 1d8 + 4 ⇒ (7) + 4 = 11

Tenro |

Tomorrow I will be traveling outside the US on vacation and will return on October 6th. During such time, I will likely be very sparing on the boards, and I imagine connectivity may be an issue. Please bot me as necessary. I will still try to get some posts in or at least keep up with games while in my hotel, if wifi-allows.

LeMond Asher |

I think I need to warn you all that I'm probably in the middle of taking a small break. I'm not sure when I'm going to be able to post for at least another several days, so don't expect something for at least another half a week or so.

Cretien Dufrene |

Falko, expeditious retreat increases your base speed by 30ft, which also gives you +12 to your acrobatics (under acrobatics rules)

Cretien Dufrene |

Ah, yes but now that i reread it, it's just for jumping.
Faster Base Movement: Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet. Creatures with a base land speed below 30 feet receive a –4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed below 30 feet. No jump can allow you to exceed your maximum movement for the round.

GMEDWIN |

Hi everyone!!! Congratulations you have defeated Sijhen and for the most part completed Adventure 3. We still have some roleplay to get through and the epilogue as well.
Feel free to level your characters up to level 6 and you are going to receive a stipend of 6,000 GP to buy new equipment. Please don't spend more than 3/4 of it on one thing. If you want any special items please tell me what you want.

Johnathan Eli Holbrook |

HPwToughness: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
(also +1hp I forgot at 5th level Toughness)
+1 BAB
+1 to all saves
+2 to Kn.Arcana and Kn.Planes
+1 Cantrip Known (Ghost Sound)
+1 3rd Lvl Spell Known (Haste)
2nd Lvl Spells per day +1
3rd Lvl Spells per day +3
Human Favored Class: +1 Spell known that is below lvl 3 (Levitate)
Swapping Enlarge Person for Vanish.
+6000GP (plus existing 4529.5gp = 10529.5gp)
Can I craft a headband of alluring charisma? Cost 2000gp
Belt of physical might 5000gp?
Belt of dex instead, 2000gp?
I have enough GP saved, but how much may I get? :D

Falko Escheus |
[dice=HPwToughness]1d6+2+1
(also +1hp I forgot at 5th level Toughness)
+1 BAB
+1 to all saves
+2 to Kn.Arcana and Kn.Planes+1 Cantrip Known (Ghost Sound)
+1 3rd Lvl Spell Known (Fly)
2nd Lvl Spells per day +1
3rd Lvl Spells per day +3Human Favored Class: +1 Spell known that is below lvl 3 (Haste)
Swapping Enlarge Person for Vanish.
+6000GP (plus existing 4529.5gp = 10529.5gp)
Haste is level 3, no?

Falko Escheus |
Hi everyone!!! Congratulations you have defeated Sijhen and for the most part completed Adventure 3. We still have some roleplay to get through and the epilogue as well.
Feel free to level your characters up to level 6 and you are going to receive a stipend of 6,000 GP to buy new equipment. Please don't spend more than 3/4 of it on one thing. If you want any special items please tell me what you want.
Woohoo!
*Pumps fist*
Great module! Great DMing!

GMEDWIN |

Flying and levitating hasn't been unlocked in world yet. The only person on the planet/continent of Lanjyr that has a similar ability is Gale, if you remember the fey terrorist, there is a reason for it. Flying will come into play but not yet.
3D combat is kind of a pain, anyway. :)
How long does it take to make those items?

Falko Escheus |
Level 6 Bard (archaeologist)
+1 BAB
+1 Saves
+1 HD (5 hp)
+1 2nd-level spell per day
+1 1st-level spell known (FC: Cure Light Wounds)
+1 2nd-level spell known (Heroism)
take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps
trap sense +1
evasion
+9 skill points (Bluff (2), diplomacy, intimidate, perception, sense motive (2), escape artist (2))

Cretien Dufrene |

50 days before leaving?

GMEDWIN |

So yeah,we are going to have a skill challenge montage. Basically your character will make a skill check for each week of the montage to prepare for the trip. 7 in all. Feel free to be descriptive in what you will be doing. I will explain it as Delft in a bit. The montage will be a great way for you guys to use your skills in creative ways.
Angus should be rejoining shortly, Morgym hasn't put together a character yet and Asher said he may or may not return. I would like him to stay. I like his character and he seems to fit nicely. We'll see.

Angus McCormick |

Quick recap (will edit as i go):
Current gp: 375 gp +3500 +6000
Level 6 Oracle (FC: +1 hp)
Skills:
+1 Diplo
+1 Perception
+1 Sense Motive
+1 Heal
+1 Bluff
+1 Kn Planes
Level 3 spell to choose:
CSW
Magic Vestment
Scorching Ray (Mystery)
Planning to get:
+1 Longsword: cost 2355 gp
Belt of Str +2: Cost 4000 gp
Normal Large steel shield (the previous one is "cursed" and will be destoyed): cost 20gp
Rof of Lesser Metamagic Extend: 3000 gp
Gp:Left 500

Cretien Dufrene |

Hi everyone!!! Congratulations you have defeated Sijhen and for the most part completed Adventure 3. We still have some roleplay to get through and the epilogue as well.
Feel free to level your characters up to level 6 and you are going to receive a stipend of 6,000 GP to buy new equipment. Please don't spend more than 3/4 of it on one thing. If you want any special items please tell me what you want.
Cretien's leveled up, but I haven't decided on equipment for him yet. Does anyone have any suggestions?
Does anyone have Craft Magic Arms & Armor? I could probably use my armor increased to +2, and my turret enchanted to +1
And a headband of INT from Johnathan would not go amiss (me paying him of course).
@GM, you said there wouldn't be much time for crafting, but we have 50 days before the train even leaves?

GMEDWIN |

I had read the module a few months ago and remembered it starts right afterwards and then I read it again. Because of the preps being done for the mission, I would say that any making that would normally take a day to complete would be extended to a week, taking into consideration it being done as a side hobby kind of thing. Something that would take a week, would take the whole preparation time before the ship sails.

Cretien Dufrene |

normally crafting while adventuring (the worst possible category of crafting in terms of efficiency) is 2 hours of progress per 8 hours of work, so 4x the length of time.
especially when the same logic preventing a character from making double progress on an item by working his entire 16hr day on it should apply to anything - doing more than 8 hours of any task is mind-numbing, so we wouldn't be working on a particular case-related task for longer than 8hrs either.