DrGabe's Pathfinder Society Game (Inactive)

Game Master DrGabe

PbP PFS adventures.
Its like playing at your local friendly gaming store, but with less Cheetos!


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The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher continues his impressive martial display with his enhanced staff.
Staff 1: 1d20 + 2 ⇒ (13) + 2 = 15, Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Staff 1: 1d20 + 2 ⇒ (20) + 2 = 22, Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Crit Confirm: 1d20 + 2 ⇒ (18) + 2 = 20, Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Like a boss.

PS - if the first hit kills the goblin, I guess instead of the 2nd I'd like to use a move to advance to the next goblin up.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

And I think Osric went out of turn, so skip him for the moment.

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif drops his shortbow and moves to Pai Song and the goblin threatening her. "Away, foul ruiner of profit!" he shouts. As he arrives Aasif tries to kick up enough dust to get the goblin's attention and provoke an opening for Pai.

Aid Another: 1d20 ⇒ 9

The Exchange

Half-Goblin

Slypher's first swing missed as the goblin ducked at the last possible second. But it set up a particularly brutal second attack that decapitates the goblin.

Initiative Order: Pai, Aasif, Jostrum, Sorin, Goblins, Slypher, Osric
Pai, please explain your move in more detail to me. Is roll marked "CHA" supposed to be an attack? What about the next two rolls?
Osric, no you went in turn. Its all good.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum draws back and looses another arrow, aiming for the goblin to the right up in the balcony.

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Wow, two crit threats in a row

Crit Confirm: 1d20 + 7 ⇒ (19) + 7 = 26
Crit Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Crit Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

The roll marked CHA was a CHA check to get the charmed goblin to do something, possibily against his former companions. Then followed a byte attack against the goblin next to me, the ooc text was the description of the snake poison my byte transfers on a hit, if it would have hit and at the end my temporary status, AC with mage armor and my HP. Will mark it more clearly next time.

Pai Song takes another byte at the goblin, then moves back behind Aasif.

Byte Attack: 1d20 ⇒ 15

The Exchange

Half-Goblin

Pai- I understand now, thanks.

Jostrum's arrow pierces the Charmed goblin in the eye ending whatever friendship it had with Pai.
Pai's fanged attack actually hits, thanks to the bonus from Aasif. Go ahead and roll damage

Sorin, the Goblins.

GM Stuff:

from left to right
bottom:
Goblin 1: 6
Goblin 2: 1
Goblin 3: 6
top
Goblin 4: dead
Goblin 5: dead
Goblin6: dead

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Damn...sorry Pai, wasn't thinking when I choose a target. My bad.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

1d4 ⇒ 2

The goblin is now affected by Poison DC 12; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

A bit sick yesterday. Need to take it out on goblin skulls.

Map isn't loading at work. Sorin will just move to whatever goblin remains on the ground and attack.

attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14

That is more like it!
If there are no valid targets, he will use a shortbow, which is only +3 (hit AC 19) and 1d6 ⇒ 6 damage.

The Exchange

Half-Goblin

Con Save: 1d20 + 3 ⇒ (4) + 3 = 7
Pai, do you really want to move? It will provoke an AoO. For now, I'll assume that you will just step 5 feet.

Pai's poisonous fangs dig deep into the goblins arm, the skin starting to necrose instantly.
In return, the goblin strikes at her.
Attack: 1d20 + 2 ⇒ (2) + 2 = 4, but the attack misses by a mile.

Sorin ended the life of one of the goblins, but the other is still there and fighting.
Attack: 1d20 + 2 ⇒ (8) + 2 = 10, but is too distraught about its short lifespan to hit.

Poison Check: 1d20 + 3 ⇒ (19) + 3 = 22, the poison starts to fade.

MAP
PC's Turn!

GM Stuff:

from left to right
bottom:
Goblin 1: 6
Goblin 2: dead
Goblin 3: 4
top
Goblin 4: dead
Goblin 5: dead
Goblin6: dead

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai Song casts Daze (DC 14)on the nearest Goblin.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum fits another arrow, draws back the bowstring, and takes aim at the goblin directly in front of him. He draws in a breath, and lets it out slowly, Seemed to work before and let's the arrow fly.

Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Edit: ninja'd by Pai.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

After Jostrum shoots, Osric steps west, and shoots the western goblin

1d20 + 3 ⇒ (13) + 3 = 16 to hit
1d8 ⇒ 8 for any damage

The Exchange

Half-Goblin

Jostrum and Osric fill the room with arrows and the last two goblins crash down to the ground. Breathless, the explorers look to each other and tend to their wounds.

Pai- hold your daze spell, you might need it later on!
We are out of combat.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Daze is a cantrip i can do without end, so no problem. It´s nice on low levels because it´s only going to affect creatures with 4HD, but i could do it every round.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher smiles at his handywork, but then scowls as he sees Sorin has done something very comparable.
"Everyone alive? Osric? Pai? ...new guy?"

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

"I am most unhurt, Master Xen." Aasif walks over to Slypher, bows with a flourish and tries to grab his hand to shake it. "I am known to be the most humble merchant Aasif Spicetongue! Truthful adventurer of great renown and ability. At your service, Master Xen." Then he strides off to collect his shortbow.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum begins to explore the room, looking for exits. After that he will check the bodies.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Most important, i´m unharmed. Thanks for your kind care Slypher. I´m impressed by both your and Sorins martial power. This would could have ended bad without you two. Let´s check if that goblins carry so much alchemists fire like the last we encountered.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will cast detect magic and scan the room, not expecting to find anything. And then he will check the goblins.

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

Sorin gives a quick thumbs-up to Pai before tossing the greatsword on his shoulder and turning to scan the room.

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

The Exchange

Half-Goblin

Looking around the explorers find that the the statues along with their scaffolding would make a relatively easy climb to the balcony. You can see that the goblins kept ropes tied to the rail to make life easier, but they are coiled up.
In the southeast corner of the room is an exit. The door is a simple stone door, just like the one that lead into this room.
But that all pales to the large door that leads to the south. It imminates strong magic. There are seven thumb-sized sockets embedded in the door, arranged in a ring around a starburst design.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

This door is so magical, i don´t even know how to describe it. Those sockets, it looks like something needs to be fit in there to open the door. Well since we don´t have it, we won´t go through there any time soon. Someone wants to climb up there and check the balcony? Else i suggest we take that way back over there.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will study the pattern at the magical door, and even sketch it with rough dimensions. He hopes to be able to remember what it looks like later when he sees the key. Is it possible it is one "key" will fit the pattern?

I agree with Pai on the direction. Hopefully Aasif or Sorin can climb up and check out the balcony.

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

"Master Sarus, I will happily try to climb up this most exquisite of balconies."
climb: 1d20 + 3 ⇒ (17) + 3 = 20

The Exchange

Half-Goblin

Aasif is easily able to climb up to the balcony. Other than the dead goblins on the floor, you find anything of interest here. There are three exits though- Northwest, Southwest, and Northeast.

Pai and Osric are able to study the door and make a copy of it for later. However, its secrets still elude them.

The Exchange

Half-Goblin

Correction... the goblins each have a bow and sword. They also carry some gold, jewelry, and one potion of cure light wounds.

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

"Excellent. Potions. I would like to take one...does anybody mind?" Sorin asks, holding the vial in his hand.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

As long as you stay between me and whatever we might else encounter in this place, go ahead, serve yourself Pai Song says with a smile.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"I think I'll take one of those as well." Slypher then looks around and considers which path they should take next. "Anyone have a preference of which way first?"

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

I´m afraid there is only one potion. You could undress, rub yourselves with this oil and wrestle for it. It might be enjoyable to watch.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

We move on....through a door we can open.

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

Sorin winks at Pai as he shoves the potion into his belt.

"How about we go up? It looks like there are more doors upstairs...and frankly, one way is as good as another."

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

I think we should take the door back there. That´s where the goblins probably came from and exploration should be done logically, so let´s go there.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher shrugs, having no preference, and starts off in the direction Pai indicates ? with his torch in hand.

The Exchange

Half-Goblin

Sweet- we are splitting the party! Just kidding, which way do you all want to go? All three of the other doors look to easily be opened.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Not sure which way Pai meant, but right-hand-rule indicates Northwest.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

I meant that open door on the ground floor in the southeast corner that was mentioned bfore th big door with the sockets. Guess first is always the most obvious.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Aye, let's just take the door here on the first level

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

Sorin shrugs, one way being as good as another, and follows Slypher.

The Exchange

Half-Goblin

I keep hearing the SE door, that is the way we can go.
The explorers leave the statue room and head into a winding hallway. The narrow passage widens out into a room here before continuing. Piles of sand and rubble fill the corners of the room, and the sound of splashing water can be heard from the east (away from you).

Perception Checks

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Perception: 1d20 + 12 ⇒ (8) + 12 = 20

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

perception: 1d20 + 2 ⇒ (1) + 2 = 3

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Perception: 1d20 - 1 ⇒ (11) - 1 = 10

The Exchange

Half-Goblin

Wait! Don't move! Jostrum shouts suddenly. He sees that two of the flagstones in the center of the floor are somewhat depressed. Its possible they are trapped. Usually, stepping on one of the tiles will trigger the trap.

Disable Device if you like. The safer, but more boring approach would be to walk around these floor tiles.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum takes a piece of chalk and traces the outline or the tiles that appear to be trapped. Here he says, pointing to one side of the chalk line, it is safe to walk. The other side...not so much. Now let's see about disabling this thing. He reaches in his pack and removes a sets a tools, then gets down on his belly and begins manipulating the tiles.

Disable Device: 1d20 + 12 ⇒ (2) + 12 = 14

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai Song takes some steps back, placing herself behind someone else.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher prepares to hit anything that might pop out of...
somehow he doesn't feel prepared.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Arching an eyebrow, Pai watches Slyphers quirks as he grips his staff in different ways, seemingly wanting to hit the trap.

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