Harsk

Dorgrin Ironbeard's page

100 posts. Organized Play character for KnightFever.


Full Name

Dorgrin Ironbeard

Race

Dwarf

Classes/Levels

Fighter (crossbowman) 4 - hp 29/29 - AC 16 (T 14, FF 12) - Fort. +5, Ref. +6, Will +4 - CMB +4, CMD 18 - Speed 20 ft. - Init +6 - Perc. +9

Gender

Male

Size

Medium

Alignment

LN

Strength 12
Dexterity 19
Constitution 11
Intelligence 10
Wisdom 14
Charisma 8

About Dorgrin Ironbeard

Dorgrin is a young dwarf of few words with light brown beard and hair. He is rather thinner than the other members of his race and wears no armor, carrying only a buckler while a warhammer hangs at his belt. Yet, he holds in his hands a nice-looking, well maintened heavy crossbow, nearly as big as him.

Male dwarf fighter (crossbowman) 4
LN Medium Humanoid (dwarf)
Init +6; Senses darkvision 60 ft.; Perception +9

PFS information:
# 21768-4
XP : 9
Faction: Grand Lodge
Fame: 11
Prestige points: 9
Scenarios completed:
1. Rise Of The Goblin Guild
2. Mists Of Mwangi (GM credit)
3. The Glass River Rescue
4. The Horn of Aroden
5. The Prince of Augustana
6. The Emerald Spire Superdungeon: Splinterden
7. The Emerald Spire Superdungeon: Godhome

DEFENSE

AC 16, touch 14, flat-footed 12 (+1 armor, +1 shield, +4 Dex) (+4 dodge
vs. giants)
hp 29 (4d10+1)
Fort +5, Ref +6, Will +4;+2 vs. poison, spells, and spell-like abilities;+1 vs. fear
Defensive Abilities bravery +1

OFFENSE

Speed 20 ft.
Melee masterwork silver warhammer +6 (1d8+1/x3) or dagger +5 (1d4+1/19–20)
Ranged +1 darkwood heavy crossbow +10 (1d10+3/19-20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, deadshot (+2)

STATISTICS

Str 12, Dex 19, Con 11, Int 10, Wis 14, Cha 8
Base Atk +4; CMB +5; CMD 19 (23 when resisting a bull rush or trip)
Feats Point-Blank Shot, Precise Shot, Rapid Reload (heavy crossbow), Weapon Focus (heavy crossbow), Weapon Specialization (heavy crossbow)
Traits Reactionary, Observant (Perception)
Skills Appraise +0 (+2 for nonmagical goods that contain precious metals or gemstones), Climb +5, Craft (weapons) +6, Knowledge (dungeoneering) +4, Knowledge (local) +1, Knowledge (planes) +1, Perception +9 (+11 unusual stonework)
Languages Common, Dwarven
Combat Gear potion of cure light wounds (2), potion of remove blindness/deafness, oil of magic weapon, oil of bless weapon, flask of holy water, flask of acid (2), tanglefoot bag; Other Gear +1 darkwood heavy crossbow, tangle bolt, masterwork silver warhammer, dagger, 10 crossbow bolts (3), 10 adamantine crossbow bolts, 9 silver crossbow bolts, 10 cold iron crossbow bolts, mithral buckler, bracers of armor +1, cloak of protection +1, masterwork backpack, flint and steel, grappling hook, 50 ft. of silk rope, waterskin, smoked goggles, 1,020 gp, 5 sp

Boons:

Splinter Slayer (The Emerald Spire Superdungeon: Splinterden): When a sneak attack is scored against you, you can use this boon to negate up to 2 dice of sneak attack damage from the attack. When you use this boon, cross it off your Chronicle sheet.

Troglodyte Friend (The Emerald Spire Superdungeon: Godhome): You gain a +1 on all saving throws against the extraordinary abilities of humanoids with the reptilian subtype, and you gain a +2 bonus on Diplomacy checks against such creatures. You may cross this boon off your Chronicle sheet to double these bonuses for 5 minutes.

BACKGROUND

Native of Isger, son of a soldier, Dorgrin has been a soldier himself in the country's army during many years. His father was badly wounded during the Goblinblood Wars and received a very low pay despite his dedication. As he didn't want to end up like him, Dorgrin accepted the proposition of a Pathfinder recruiter agent and joined successfully the Society.

Level Progression:

Level 1
Class: Fighter
Class Features: Bonus feat
Hit points: 10
Skill points (2+1 favored class): Climb (1 rank), Craft (weapons) (1 rank), Perception (1 rank)
Feats: Point-Blank Shot, Rapid Reload (heavy crossbow)

Level 2
Class: Fighter
Class Features: Bonus feat, bravery +1
Hit points: 6
Skill points (2+1 favored class): Craft (weapons) (1 rank), Knowledge (local) (1 rank), Perception (1 rank)
Feat: Precise Shot

Level 3
Class: Fighter
Class Features: Deadshot
Hit points: 6+1 favored class
Skill points (2): Knowledge (dungeoneering) (1 rank), Perception (1 rank)
Feat: Weapon Focus (heavy crossbow)

Level 4
Class: Fighter
Class Features: Bonus feat
Hit points: 6
Skill points (2+1 favored class): Craft (weapons) (1 rank), Knowledge (planes) (1 rank), Perception (1 rank)
Feat: Weapon Specialization (heavy crossbow)
Ability score increase: Dexterity

Equipment:

+1 darkwood heavy crossbow (4 lbs.)
Mithral buckler (2,5 lbs.)
Masterwork silver warhammer (5 lbs.)
Dagger (1 lbs.)
Masterwork backpack (4 lbs.)
Flint and steel
Grappling hook (4 lbs.)
50 ft. of silk rope (5 lbs.)
Waterskin (4 lbs.)
Smoked goggles
10 crossbow bolts (3) (3 lbs.)
10 adamantine crossbow bolts (1 lb.)
9 silver crossbow bolts (0.9 lb.)
10 cold iron crossbow bolts (1 lb.)
Flask of holy water (1 lb.)
Flask of acid (2) (2 lbs.)
Tanglefoot bag (4 lbs.)
Bracers of armor +1 (1 lb.)
Cloak of protection +1 (1 lb.)
Tangle bolt
Potion of cure light wounds (2)
Oil of magic weapon
Oil of bless weapon
Potion of remove blindness/deafness

1,020 gp
5 sp

Total weight : 44,4 lbs. (light load)

Advancement:

Stuff: screaming bolt (267), tangle bolt (226), Oil of Weapon of Awe (300), splitting bolt (346)

Feats: deadly aim, improved initiative, rapid shot, crossbow mastery, disrupting shot, ranged disarm, ranged trip, trick shooter, clustered shots, greater weapon focus, hammer the gap, impact critical shot, iron will, point blank master, snap shot
3 weapon focus
4 weapon specialization
5 rapid shot
6 crossbow mastery