Fighter (crossbowman) 4 - hp 29/29 - AC 16 (T 14, FF 12) - Fort. +5, Ref. +6, Will +4 - CMB +4, CMD 18 - Speed 20 ft. - Init +6 - Perc. +9
Gender
Male
Size
Medium
Alignment
LN
Strength
12
Dexterity
19
Constitution
11
Intelligence
10
Wisdom
14
Charisma
8
About Dorgrin Ironbeard
Dorgrin is a young dwarf of few words with light brown beard and hair. He is rather thinner than the other members of his race and wears no armor, carrying only a buckler while a warhammer hangs at his belt. Yet, he holds in his hands a nice-looking, well maintened heavy crossbow, nearly as big as him.
Male dwarf fighter (crossbowman) 4
LN Medium Humanoid (dwarf)
Init +6; Senses darkvision 60 ft.; Perception +9
PFS information:
# 21768-4
XP : 9
Faction: Grand Lodge
Fame: 11
Prestige points: 9
Scenarios completed:
1. Rise Of The Goblin Guild
2. Mists Of Mwangi (GM credit)
3. The Glass River Rescue
4. The Horn of Aroden
5. The Prince of Augustana
6. The Emerald Spire Superdungeon: Splinterden
7. The Emerald Spire Superdungeon: Godhome
DEFENSE
AC 16, touch 14, flat-footed 12 (+1 armor, +1 shield, +4 Dex) (+4 dodge
vs. giants)
hp 29 (4d10+1)
Fort +5, Ref +6, Will +4;+2 vs. poison, spells, and spell-like abilities;+1 vs. fear
Defensive Abilities bravery +1
OFFENSE
Speed 20 ft.
Melee masterwork silver warhammer +6 (1d8+1/x3) or dagger +5 (1d4+1/19–20)
Ranged+1 darkwood heavy crossbow +10 (1d10+3/19-20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, deadshot (+2)
STATISTICS
Str 12, Dex 19, Con 11, Int 10, Wis 14, Cha 8
Base Atk +4; CMB +5; CMD 19 (23 when resisting a bull rush or trip)
Feats Point-Blank Shot, Precise Shot, Rapid Reload (heavy crossbow), Weapon Focus (heavy crossbow), Weapon Specialization (heavy crossbow)
Traits Reactionary, Observant (Perception)
Skills Appraise +0 (+2 for nonmagical goods that contain precious metals or gemstones), Climb +5, Craft (weapons) +6, Knowledge (dungeoneering) +4, Knowledge (local) +1, Knowledge (planes) +1, Perception +9 (+11 unusual stonework)
Languages Common, Dwarven
Combat Gearpotion of cure light wounds (2), potion of remove blindness/deafness, oil of magic weapon, oil of bless weapon, flask of holy water, flask of acid (2), tanglefoot bag; Other Gear+1 darkwood heavy crossbow, tangle bolt, masterwork silver warhammer, dagger, 10 crossbow bolts (3), 10 adamantine crossbow bolts, 9 silver crossbow bolts, 10 cold iron crossbow bolts, mithral buckler, bracers of armor +1, cloak of protection +1, masterwork backpack, flint and steel, grappling hook, 50 ft. of silk rope, waterskin, smoked goggles, 1,020 gp, 5 sp
Boons:
Splinter Slayer (The Emerald Spire Superdungeon: Splinterden): When a sneak attack is scored against you, you can use this boon to negate up to 2 dice of sneak attack damage from the attack. When you use this boon, cross it off your Chronicle sheet.
Troglodyte Friend (The Emerald Spire Superdungeon: Godhome): You gain a +1 on all saving throws against the extraordinary abilities of humanoids with the reptilian subtype, and you gain a +2 bonus on Diplomacy checks against such creatures. You may cross this boon off your Chronicle sheet to double these bonuses for 5 minutes.
BACKGROUND
Native of Isger, son of a soldier, Dorgrin has been a soldier himself in the country's army during many years. His father was badly wounded during the Goblinblood Wars and received a very low pay despite his dedication. As he didn't want to end up like him, Dorgrin accepted the proposition of a Pathfinder recruiter agent and joined successfully the Society.