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Slypher that sounds fine. Just make sure your character sheet/link is up to date. If you want, I can put it into Hero Lab and verify.
We are off and running, so post away. Later today or tonight I'll get faction missions posted. This one is a bit different in that factions are mostly delt with at the start. There is a chance to RP and explore Magnimar, so have fun with it.

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You may always give it to me :)
But same for CLW and some other stuff here...
Also got a question. Serpentine blooded sorcerer´s ability serpent fang is a natural attack. That means the attack modifier for it is +1 (small bonus) so far?

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Right. So since you don't have weapon finesse, you'll just be rolling 1d20+1 for that. But a scroll of true strike could help with that, if you're keen on poisoning someone.
Buy your own scroll of sleep. I have to pay for things like armor. 8)

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Guess i´ll go with the wand of infernal healing and a pathfinder chronic for knowledge arcana, also a flask of acid for acid splash spell focus, a skeleton key. Thinking about what else could be usefull.

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Osric, as our party healer, i would heal you if need be, like i did before^^. One hand washes the other, like the Quadiran say.

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Ok just to understand the chase rules - it´s my first chase - ,my base speed is 20 ft, what effectively raises all DC´s for me by 2. This makes it so that i have to roll 3x 14, 1x 10, 1x 16 and 1x 19. To trap the goblin with my net or charm her i have only one chance - to move 3 fields at a time and then wait for her. If that fails, it´s up to the rest i guess.
Or i just now decide to move 3 cards and since there are no obstacles in this card i can´t really fail?

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Well let´s see. Germany seems small, but the structure is different. Most of the RPG stuff concentrates in the middle and the north, down here in the south isn´t really much and if i´m only going to found an official PFS group here. At the moment i´m trying to lure some of my folks and other german players to the boards here for online playing.
A main problem is the divided player base. Some are quite good with english like me and like to play on english or just use english game expressions in their game. Other either don´t want to or don´t speak english that good and rely on the translated german books, which are of course way behind in schedule and more expensive (due to more work invested and the price paid to paizo i think). Also PFS adventures don´t get translated yet.
When i finished my thesis in 1-5 weeks i want to try establish a group here.

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I never said i´m the leader and also i´m not assuming too.
But the situation is just pretty obvious and killing everything on sight doesn´t seem like the best choice.
Also i don´t want to tell others how to play. If you want to kill that goblin, please go on.
We might miss part of the adventure or important information though, i´m pretty sure. All i know about roleplaying logic tells me that.

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We were about to stay the night anyway (around dinner time I believe). Seems logical that we could lock the goblin in a room and set out first thing in the morning.

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Alchemist's Fire: You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.
A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire
So I'm assuming that the goblins are throwing this. If Pai took the diredt hit, I thought Jostrum and Dorgrin just take 1 pt of damage, no Reflex save. If it hits the floor, just that square is on fire and surronding take 1 pt damage.
Is that wrong? If not, I would like to retcon to heal Slypher

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Well, I will keep healing you. I have two more channels (1d6 in 30 foot radius) and up to 4 cure light wounds (1d8+2 but only one target).
And I am somewhat climb challenged, so I need a few rounds to climb the ledge, so having NOT actively on fire at that time would be good!

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Since the goblins before had two bombs each, i suspect that might be their standard equipment. So if we survive the next round, chances should get better.
I healed other people before and will do it again with my wand, but i need to be alive for that^^. Thanks to Osric i shall survive the fire, but if i´m hit again i don´t know what´s happening.

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This encounter has been tough for the other tables as well (more than I initially thought it would). There are two different types of goblins with different types of "fire" bombs with two different types of rules. Confused yet?!?
I read through the encounter and I "think" I have the rules right. We will continue with how it is in the gameplay thread. We can dissect the rules after the encounter...

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Dissecting the rules, i don´t want to be the wet blanket (do you say so?), but i think rangers cannot use wands of CLW or any other wand with spells of their spell list untill level 4, as bad as that is at the moment. You would need a UMD check. At least that´s how i understood it according to a ruling on paladins with the same problem on the board somewhere lately.

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Re: Maps- it seems today that Google/PIcassa changed how they share pictures. The don't allow links and want to link it closely with G+. Thus, I'll have to using a different method to post maps. I'll have them up later tonight. I'll likely be using DropBox.
Pai, as I understand the rules that a Ranger can use CLW since it is on the spell list. I have found this to be true while playing at GenCon last year with a few different GM's. If there is a new ruling, then I am not aware.

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I´m referring to this discussion. It derails pretty fast though.
I´m fine with whatever you rule. Since it´s saving us i prefer that he can use it actually. I quite like my character here and also don´t want others to die.

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Thanks for that link Pai.
I can see both sides of the argument from here. Generally, I like to run a fun table, and thus don't want to see people die (but I do love killing PC's... on occasion!)
For now lets roll with the Ranger/Paladin/Druid/whatever can use the wand safely at level one. Ifsomething definitive changes, we can play by that rule at the start of next game.

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I´m totally cool with that. I´m just doing a learning by doing for my own GM sessions i will have time for hopefully soon.
By the way, are we playing a season 4 scenario right now?

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Alchemist's Fire
Slypher is actually right. Untill the description in the adventure doesn´t say different, there is only one save and if not done 1d6 damage in the following round.
Guess i just wasted my roung then, but nevermind.

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Pai, have seen this thread? It just came up today, also there is a link to the PRD.
Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.

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Alright gang, we are getting dangerously close to completing this mission! I'll wait to hand out accolades until you actually finish though. :)
The question is what do we want to do next? The fist option is to do another typical scenario. I am sure there is another goblin caper that needs to be solved! Though, I don't have a particular scenario in mind right now. If you have a suggestion, then throw it out there.
However, what I have been thinking about is doing a Module or Adventure Path. If you are not familiar with how this works: you play in a longer scenario, typically about twice as long as a current scenario. There are no faction missions. At the end you get 3exp and 4 prestige points. Currently there are two Adventure Paths in which you can play a small portion of the adventure path to get PFS credit. There are also a few modules which fit our current levels that would be good choices for PFS credit. These work about the same as the Adventure Paths.
Choice one would be the new Thorn Keep Module. The first, low level dungeon has gotten good reviews.
Choice two would be Shatter Star: Shards of Sin which is a low level dungeon crawl linked to a much larger story.
So what sounds good?

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DrGabe, first i have to give you real compliments! Your games are really fun, its an amazing pace and the roleplay is still cool.
I would love to go on with you and the crew here.
Also i would join both possibilities, only not sure which my character is really suited too, since what i can do most is charme someone, enhanced to monstrous humanoids and animals.
I would also consider a character revision before coming to level 2.