Sorin vos Naran
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"Bugs. Well, we are underground, I guess I shouldn't have been surprised." Sorin says as he brings the greatsword around to smash the bug.
Bugsmasher: 1d20 + 4 ⇒ (3) + 4 = 7
Sorin grunts as the bug skitters sideways out of the way of the blade.
DrGabe
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Jostrum lets loose with a arrow that pierces and stops the centipede in its steps. The other centipede is confused by Aasif's feint and is unaware of Slypher until its too late.
(Pai- hold your spell... it never happened!).
After a flurry of activity, the room regains its silence. However, the stench of the rotting pig still permeates through the air.
Pai Song
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It´s a 0-Level spell so don´t worry hehehe.
Pai Song looks over Jostrum shoulder trying to help him.
Percetpion: 1d20 + 2 ⇒ (16) + 2 = 18
DrGabe
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Neither of you find anything of note in the room. Again, the same small foot steps lead to the door to the south. It is close, and doesn't appear to be trapped. It also doesn't appear to be locked.
When you are ready to go through the door, Stealth checks are needed for those wanting to move into the room.
Slypher Xen
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Slypher, not being the stealthy sort, will wait for word from someone like Aasif about what lies in the next room. In the meantime, he picks up his torch off the floor behind them.
Sorin vos Naran
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"So, someone has been here before us." Sorin says, pointing at the footsteps leading to the door.
"I don't know if we are going to sneak up on them though, especially with so many of us wearing armor."
"I say just charge in and take them out, quicklike."
DrGabe
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Jostrum opens the door quietly, and see that there is a hallway that leads about 30' that ends in a large room. The room is shaped like a diamond, and you are entering from the northern corner.
Inside this large room are eight statues of demonic creatures anchored to great square columns
guard an octagonal dias in the center of this large hall. Various bits of scaffolding and debris are piled up next to the columns, which support a large gallery fifteen feet above the room’s floor. Open stone archways lead to the southeast and the north (where you are) from the lower floor, and a large stone door stands at the south corner of the chamber.
Jostrum can clearly see that there are six goblins standing guard in this room. Three on the lower level, and three in the balcony overlooking this room. They don't appear to have noticed that you are here.
Pai Song
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We should be able to surprise them i think. Probably it´s best to disable as many of them at once as we can. I will try to charm one, we can perhaps get useful information out of it later.
Jostrum Finderwell
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I did not see a way up onto the balcony. There was some scaffolding around some columns, but I don't think it will help us. Surprise looks to be our best option, with the archers trying for the upper goblins.. Jostrum readies his bow and awaits the others's decision.
Pai Song
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Good i will charm one goblin from the balcony then, the first one on the right side. You know howfar that is from the entrance jostrum? After that i will try to daze others.
Jostrum Finderwell
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Good i will charm one goblin from the balcony then, the first one on the right side. You know howfar that is from the entrance jostrum? After that i will try to daze others.
Does Jostrum have an estimated of how far, GM.
Slypher Xen
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"If someone could make me invisible, I could probably color spray a few before they noticed us." Slypher looks around at his patchwork party and frowns, realizing that none of them will know how to do that.
"...nevermind."
Aasif
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Aasif recollects his bow after the vile beasts are defeated.
After the next room is scouted out he adds to the discussion:
"Then, dearest friends, I will shoot the one on the far left of the balcony!"
Pai Song
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Pai Song produces a scroll of mage armor from her bandolier and begins to cast it on herself.
Should have done that before lol
Slypher Xen
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Init: 1d20 + 2 ⇒ (8) + 2 = 10
Slypher runs in toward the goblin to his left and strikes hard with his staff. Swift action to buff staff again
Staff 1: 1d20 + 4 ⇒ (5) + 4 = 9, Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Aasif
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After stepping forward besides Jostrum, Aasif nocks an arrow and lets it fly at the goblin on the far left.
Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Sneak Attack Damage: 1d6 ⇒ 2
"With best regards from Master Spicetongue..." he half-whispers.
DrGabe
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Pai starts to radiate with magic. At the same time, arrows, bolts, and soldiers erupt from the corridor! Oscric's arrow is on target and nicks the goblin in the balcony. Slypher is able to partial charge the goblin, but unable to land his attack. Sorin charges a goblin only to see an arrow fly past him burrying its shaft into the goblin's chest. The goblin survives, but only just. Aasif's arrow is blocked by one of the statues, the halfling's aim just isn't good enough.
Goblins: 1d20 + 6 ⇒ (4) + 6 = 10
Aasif: 1d20 + 4 ⇒ (17) + 4 = 21
Osric: 1d20 + 2 ⇒ (7) + 2 = 9
Jostrum: 1d20 + 4 ⇒ (13) + 4 = 17
Sorin: 1d20 + 2 ⇒ (10) + 2 = 12
Pai: 1d20 + 5 ⇒ (19) + 5 = 24
Initiative Order: Pai, Aasif, Jostrum, Sorin, Goblins, Slypher, Osric
from left to right
bottom:
Goblin 1: 6
Goblin 2: 1
Goblin 3: 6
top
Goblin 4: 6
Goblin 5: 4
Goblin6: 6
Sorin vos Naran
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Sorin takes advantage of the goblin getting struck by the arrow to glance around for a way to get up on the balcony, before he attempts to dodge past the goblin.
He then braces himself and swings hard at the goblin, grunting with effort as he muscles the sword around in an arc of steel.
Perception, How does Sorin get up to the balcony: 1d20 + 4 ⇒ (1) + 4 = 5
Acrobatics, move past goblin to set up a flank, DC:5+CMD: 1d20 + 5 ⇒ (4) + 5 = 9
Greatsword, power attack: 1d20 + 3 ⇒ (2) + 3 = 5
@#$@#!!!! Well that was a useless pack of die rolls. throws away dice and then opens up a new tube
Aasif
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Aasif sighs and takes another shot at the same goblin as before.
Attack Roll: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 - 1 ⇒ (1) - 1 = 0
"Each wasted arrow a possible strain on poor Aasif's purse..."
Seems like my purse is gonna be strained some more. I rolled the exact same numbers twice^^
Jostrum Finderwell
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Jostrum takes aim at the middle goblin up on the balcony. He draws in a breath and aims for right between the goblin's eyes.
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Crit Confirm: 1d20 + 7 ⇒ (15) + 7 = 22
Crit Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Crit Damage: 1d8 + 1 ⇒ (5) + 1 = 6
DrGabe
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The goblin in front of Sorin is just fast enough to block his dive and then tries to stick with a short sword for his troubles!
Attack: 1d20 + 2 ⇒ (8) + 2 = 10
However, the goblin isn't precise enough to damage the armored warrior.
Meanwhile, Aasif can't find his rhythm and wastes another arrow. Jostrum though... well he wastes a goblin. The arrow flew true and pierced the goblin's skull. The poor goblin fell to his knees and became lifeless.
Waiting on Pai for a few more hours
from left to right
bottom:
Goblin 1: 6
Goblin 2: 1
Goblin 3: 6
top
Goblin 4: 6
Goblin 5: dead
Goblin6: 6
Pai Song
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I move into reach to cast charm on the goblin on the balcony to the left, staying away from trouble if possible.
Excuse me for delay, but had a lot of work and gmed first PFS event tonight, Frostfur Captives. Went quite good for the first time i think.
Edit: Seems i need to have the ability active to use it for AoO´s, but activation is a free action. So i will just activate it if someone comes near.
Osric Sarus
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I don't think it is Osric's turn yet, but maybe I am wrong...
If I am, his action is to shoot the gobbo on the balcony ahead of him. I assume that Slypher does not block his line of sight, as the goblin is elevated 15 feet or so.
1d20 + 3 ⇒ (12) + 3 = 15 to hit
1d8 ⇒ 7 for damage
This will stay as Osric's order unless the goblin moves or someone needs serious healing.
DrGabe
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Pai moves into the room and finishes her spell, the goblin on the balcony blinking stangely.
Will Save: 1d20 - 1 ⇒ (2) - 1 = 1 and becomes subject to the Charm spell.
From the balcony, one of the goblins fires on Pai.
Attk: 1d20 + 4 ⇒ (6) + 4 = 10
Two of the goblins, including the wounded goblin try to work on their team-work in order to attempt to bring down Sorin.
Attk: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 for Damage: 1d4 ⇒ 3
Attk: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
The other goblin slides around and tries to attack Pai.
Attk: 1d20 + 2 ⇒ (15) + 2 = 17 for Damage: 1d4 ⇒ 3
Osric in shots at a goblin on the balcony, killing him.
Initiative Order: Pai, Aasif, Jostrum, Sorin, Goblins, Slypher, Osric
from left to right
bottom:
Goblin 1: 6
Goblin 2: 1
Goblin 3: 6
top
Goblin 4: dead
Goblin 5: dead
Goblin6: charm
Pai Song
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Pai screams with pain as the goblin injures her, just to cry for help to the goblin on the balcony.
CHA: 1d20 + 4 ⇒ (18) + 4 = 22
As she finishes the sentence, vicious fangs grow in her mouth and she bytes the goblin.
1d20 ⇒ 51d4 ⇒ 4
Poison DC 12; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save
HP 11/14; Temp AC 16