DrGabe's Pathfinder Society Game (Inactive)

Game Master DrGabe

PbP PFS adventures.
Its like playing at your local friendly gaming store, but with less Cheetos!


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The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher advances with Sorin, ready to strike down any threats that might appear.

The Exchange

Half-Goblin

Slypher, Sorin, and Oscric actually don't find anything. Just silence. And the strange looking idol.

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

"Ok. Now I feel stupid. Tell me again why we ran out here?" Sorin says, turning to Slypher.

The Exchange

Half-Goblin

Sorin looks to be speaking, but the unnatural silence is all that everyone can hear.

No other obvious threats at this time. You can move on out of this room or examine the statue further.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher tries to see if the statue is a trap.
Perception: 1d20 - 1 ⇒ (12) - 1 = 11

The Exchange

Half-Goblin

Slypher doesn't think it is a trap, though it most certainly is where the magic is coming from.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher looks at everyone else for approval as he raises his staff above his head, ready to smash the idol to bits.

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif quickly steps toward the idol, examining it, too.

All the while silently mouthing nonsense words to Slypher.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Does Osric recognize the statue?

Knowledge religion or planes, both at +4.

here is the roll if I do it, and / or one of them is appropriate.

1d20 + 4 ⇒ (12) + 4 = 16

The Exchange

Half-Goblin

Oscric doesn't recognize the figure to be any god that he knows. Perhaps it is another really old one?
Aasif can't find anything particularly interesting about this figure except that his eyes are inlaid with small orange jewels. These garnets would likely be easily removed from the figure and would hold quite a value to any merchant.

Slypher strikes his staff against the statue before anyone can stop him. But as loudly as he bangs and yells, the silence isn't broken. He dents his staff in a few places, but the stone statue stands loud defiance. Essentially nothing happens when you try to attack it.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher picks up the statue and tries to stuff it in his backpack.
Let me know if I die.

The Exchange

Half-Goblin

lol, you wont die... but you will need a large backpack. Its about 4 feet tall, made of stone, heavy as hell.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Realizing how heavy it is, Slypher instead tries to stuff it into Sorin's pack.

The Exchange

Half-Goblin

Nicely done!
Your options are thus- explore the statue further (and quietly) or move on to the next room.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher points to the gems in the eyes, then indicates to Aasif to pry them out.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum watches the actions of him companions with a bemused look on his face. It's like the mimes I saw at the fair back in Nirmathas, when I was a child.

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

Sorin shoves Slypher away with a grin as Slypher makes motions as if he was lifting the heavy statue and putting it in Sorin's backpack.

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

Sorin moves past the statue and heads towards the western door, looking to see if he can figure out where the eerie silence ends.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher follows Sorin, hoping Aasif will grab the gems and follow.

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif pries the gems out and stuffs them into his pockets. Then he follows the others.
"..." he exclaims happily.

The Exchange

Half-Goblin

You are able to grab the garnet gems as they easily prey off of the statue. They are not magical but fit nicely in your pocket!
You start to move out of the room, and as you exit you start to hear Slypher and Sorin gibbering almost incoherently. This hallway is about 20' long before it enters into the next room.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Gibbering incoherently because of some reason or normal Sorin / Slypher talk?

Osric will detect magic on them.

The Exchange

Half-Goblin

Its the normal Soin and Slypher speak... nothing new about about them.
Anything before entering the next room?

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum enters the statue room, starting to follow the lead group. Maybe you wait for the others. Be wary of traps. he calls after them.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Nothing else for me. Next room it is.

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

"Well, whatever that was, I am glad its stuck in that room. I bet the statue is the source of the silence. You know...that would be a nice place to take a nap. Wouldn't have to listen to your snoring." Sorin says to Slypher with a grin as they move into the next room.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"Or Pai's whining."

The Exchange

Half-Goblin

As you enter the next room, you find a 50'x50' room. A large stone dais in this chamber supports a great sarcophagus. The lid, once carved in the image of a sleeping ancient warrior, is cracked into two pieces and lies askew.
The bodies of several dead adventurers lie crumpled on the floor.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

"Beware traps, I would think

Osric will also cast detect magic.

The Exchange

Half-Goblin

Standing outside of the room Osric concentrates for a few moments. Nothing in the room appears to be magical.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"I don't like this at all. Let's make Aasif loot the bodies and then get out of here." Slypher says, scanning the area for threats.
Perception: 1d20 - 1 ⇒ (11) - 1 = 10

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif nods: [/b]"The most helpful Aasif will of course be of assistance! Searching and finding the most glittering riches!"[/b]

He will look for traps, and if he's convinced that it is save, he'll approach the dead adventurers, though wearily incase that they are some undead monstrosities.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Stealth: 1d20 + 12 ⇒ (17) + 12 = 29

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai Song was standing right behind you all the time, secretly filled with terror because she could not speak and therefore not cast any spell, what is one of her worst nightmares. Her face shows great relief as all leave the zone of silence.

What is that? she exclaims as she sees the dead bodies. So much wasted potential! Perhaps they left useful things for us?

The Exchange

Half-Goblin

As you all move closer to examine the bodies and the room, they sudden shift up to their feet! Three of the adventurers are now moving and appear to be animated in their state of death!

I'll post initiative and a map in the morning...

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

"Seriously, more undead? What is it with this place?" Sorin complains.

"Slypher, what do you think, block their way so they can't get to the rest of the party?" he asks, shifting his grip on his greatsword as he eyes the undead's approach.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai Song, still protected through her mage armor, casts a disrupt undead on one.

Touch Attack: 1d20 + 2 ⇒ (6) + 2 = 81d6 ⇒ 1

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"Leave Pai a clear shot. If they try to squeeze between us, cut them down."

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif hastens forward and massages the ankles of Sorin, to give him a sure step and better aim with his weapon.

aid another: 1d20 ⇒ 11

"A most invigorating ankle-massage for you, my friend!"

The Exchange

Half-Goblin

Initiative:

Undead 1: 1d20 ⇒ 19
Undead 2: 1d20 + 1 ⇒ (10) + 1 = 11
Aasif: 1d20 + 4 ⇒ (8) + 4 = 12
Osric: 1d20 + 2 ⇒ (5) + 2 = 7
Slypher: 1d20 + 2 ⇒ (12) + 2 = 14
Pai: 1d20 + 5 ⇒ (10) + 5 = 15
Sorin: 1d20 + 2 ⇒ (18) + 2 = 20
Jostrum: 1d20 + 4 ⇒ (7) + 4 = 11

Initiative Order: Sorin, Undead 1, Pai, Slypher, Aasif, Jostrum, Undead 2, Osric.
I have orders for Pai and Aasif, unless I hear differently I'll use those as actions on your turn.

MAP

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric hollers "move up you big lunks and chop these obnoxious things apart!"

Does Osric recognize these things? He has knowledge religion and planes both at +4. I guess you roll that.

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

I am assuming that they cannot get past us unless we break up the formation. If they can flank us, Sorin will charge forward and attack. If Slypher and Sorin can hold them back, then he will stand shoulder to shoulder with Slypher and block them. He will ready an attack for the moment an enemy steps into range. Sorry, I must be looking in the wrong place for the map.

Readied attack or charge, as appropriate: 1d20 + 4 ⇒ (8) + 4 = 12

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

The problem with our formation is that Pai, Osric and Jostrum are in front. Slypher and Sorin are in back.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

I understand the need to have the figures on the map, but in reality, Sorin and Slypher led and the others should be in the other room still, following.

The Exchange

Half-Goblin

UPDATED MAP.

Osric knows that the smaller monsters are zombies while the larger one is a more advanced undead. They are called Wights. They come into being when a great warrior dies violently and his spirit is filled with a horrible necromantic version of magic.

Sorry lads for the shoddy character placement. They map was re-drawn and posted. FYI- the zombies don't animate until you get within 20'. Play on!

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

"Kill the big one first, boys!" calls out Osric

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

Charge it is then. Too bad we know Sorin misses. boo. Straightline charge to the closest enemy. 2 squares diagonally to the northwest.

The Exchange

Half-Goblin

Sorin charges forward, his mighty swing missing the undead foes. The two zombies swing back at the warrior, with a slow furry.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16 for Damage: 1d6 + 4 ⇒ (3) + 4 = 7
One of the Zombie's smashes Sorin with a large fist!

The other zombie moves forward to Slypher. Its lumbering form moves close, but he can't do more than that.

Pai lets a blast of energy out of her hand, but it hits only the ruined stones of the sarcophagus.

Initiative Order: Sorin, Undead 1, Pai, Slypher, Aasif, Jostrum, Undead 2, Osric.

UPDATED MAP

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Moving closer, Jostrum draws his bow back and fires at the wight.

Attack, PBS: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Move fifteen feet to the left, avoiding AoO.

The Exchange

Half-Goblin

Jostrum's shot misses the mark. The arrow bounces off of the stone floor and lands harmlessly in the corner.

[ooc]Slypher and Aasif, your turns![/ooc]

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher draws his dagger and takes a swing at the zombie before him.
Dagger: 1d20 + 3 ⇒ (16) + 3 = 19, Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Landing the hit, he steps lightly to one side to get a better angle.
5-foot step to back-to-back Sorin if I can.

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