DrGabe's Pathfinder Society Game (Inactive)

Game Master DrGabe

PbP PFS adventures.
Its like playing at your local friendly gaming store, but with less Cheetos!


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The Exchange

Half-Goblin

The troll looks at the group (by the way are the goblins around?), mainly Pai and Slypher.
"Muh. I'm too comfortable to move the ferry. Purhaps in a few days, when invashun is over. Smoke fires say big army coming from muntin' and um in charge protecshin of dis rivuh."

Diplomacy doesn't seem to be working. There is bluff and intimidate. As well as flat out combat...

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Posted Jostrum like he was some distance away with the goblins.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Is the ferry as blatantly simple to operate as one might expect?

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Bluff: 1d20 + 4 ⇒ (2) + 4 = 6

This river is best protected from the other side.

I guess we are all there, as we want to move on.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

At least let me give you a magic protection if there is an invasion. Then you can be strong and will not be harmed.

Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23

If he is not going for the bluff, i will try to cast charm on him. Please nobody attack him.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher prepares to Color Spray the troll if Pai's charm should fail and he turns aggressive.

The Exchange

Half-Goblin

Slypher the ferry looks simple enough for a troll to manage. The river is very wide and somewhat swift at this area, you'll need to have the strength of a small troll to navigate to the other side without any issues. Of course, the Troll wont let you use the ferry without his leave. Pai, with all of the minuses in the diplomacy try it just won't happen. You'll have to try something else to get him to grant you passage. Sorry

The troll is starting to look irritated at the "lil'l ones" as he calls you. "Go aweh. I'm not gunha be moved from my hut today. So bugger off and cry to ya mommies aboot the rivah."
Obviously the troll is becoming more and more irritated.

Who is present with the troll now? Also, having the goblins around the troll isn't necessarily a bad thing. They do have certain rights around these parts.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

I think it´s best not to attack the troll. We could just wait in the village one day and see what happens if neccesary.

Ok now big one, would triple the gold you normally take move you from your hut today? Else will you carry us over the river tomorrow?

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Not sure we have the time to spare.

Jostrum, seeing things aren't going well, gathers the goblins and heads over to the ferry.

See here troll, us it not your duty to operate the ferry? I'm sure your superiors would like to hear of your insolence and laziness.

Intimidate: 1d20 ⇒ 9

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"Insolence! Laziness! Indeed!"
Intimidate (assist): 1d20 - 2 ⇒ (14) - 2 = 12

The Exchange

Half-Goblin

The troll looks and both Slypher and Jostrum for a long silent moment, and then starts to laugh causing spittle to fly everywhere. "You are funny puny ones, 'pecially you in da dress. You thunk you bully me? Now go away little uns, next time it'll be me axe you taste."

You failed the intimidate check (but not by more than 5). Thus your penalty to diplomacy grows ever larger. In fact, its in the range where a '20' probably wont succeed. You are left with fighting and with bluff. Yes, time is running short to get to the hand off. Missing the hand off does qualify as failing the mission.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

I think I see where this is going... better pop that potion, Sorin.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

If you don´t ferry us over, the winter witches will be angry with you-

Bluff: 1d20 + 4 ⇒ (18) + 4 = 22

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric sort of winces and prepares to do healing spells if this goes badly....perhaps a shady merchant in town knows a way to avoid the ferry or can get us across? Or join up with a legitimate merchant who is already going to head in that direction?

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"Aye, the winter witches, they would see us be gone from this side of the river. Imagine their fury at whoever would prevent us!"
Bluff (assist): 1d20 - 2 ⇒ (15) - 2 = 13

The Exchange

Half-Goblin

GM Stuff:

Sense Motive: 1d20 ⇒ 10

As the party, along with the goblins, gather around the Troll and his ferry tensions start to get high. Everyone is slowly moving their hands to weapons and itchy trigger fingers are everywhere. However, once Pai mentions the Winter Witches the mood changes in an instant. The goblins start to cry about the horrible things the Witches will do to them if they are caught. Their crying and moaning can be heard echoing throughout the entire town. Merchants start to close their stalls, women usher their children into the safety of their houses.
Rimetusk starts to turn pale (if such a thing is even possible) and mumbles something under his breath. "I betta git you across. We want no problums with da Witches."
And like that you are whisked across the Rimeflow river. Once the goblins are assured that there isn't going to be any attacks from the White Witches, they sit quietly as the troll expertly drives the ferry across the fast-moving river.
It doesn't take long and in less than an hour you are back on foot, following your map and walking into the Lands of the Linnorm Kings. Your route takes you through wooded terrain and is designed to keep you far away from the usual patrols in this area. Your map points out the natural trails that wind through these woods, allowing passage through the thickets and shrubs. A sudden opening reveals a little house, no larger than a small child’s tree fort, built atop bundled tree branches lashed together like stilts or legs. The woodwork on the exterior of the house is exquisite, almost delicate in its craftsmanship. The only entrance to this small, one room structure is an open doorway facing west.


Knowledge (Local) & Perception checks please.
Also- well done Pai as clearly things were starting to go badly for the group!

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Perception: 1d20 - 1 ⇒ (5) - 1 = 4

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

"Well done Pai!

perception1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Great job Pai.

Perception: 1d20 + 12 ⇒ (4) + 12 = 16

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai flushes and murmurs something nobody understands.

Perception: 1d20 + 0 ⇒ (1) + 0 = 1

The Exchange

Half-Goblin

The forest is quiet, except for the sniffling of a goblin who has suddenly developed a runny nose. As you move forward, the hut is still and oddly placed in the middle of this clearing. There are no other people anywhere near where you are.
After a few moments, someone gets close to the door of the hut and inside is a small porcelain doll. Her toys eyes starring directly at all of you. Once the first goblin sees her the rest start to scream and panic, "The Witch Queen, The Witch Queen, protect us you should, you have to, she kill us all, you two, especially the mean one that keeps yelling me the Witch Queen will especially kill him first! Its your job to protect us from this evil dollie! Its her eyes, they tell the Witch Queen everything. Bash its head in with a rock. Then bash it some more!"
Perhaps there was something to that Witch Queen threat after all.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

crap
"Mind where your eyes wander. Gaze attacks can be powerful and dangerous." Slypher warns the group.

"Quiet down you lot! We haven't let you die yet, and we won't start now." He orders the goblins.
He then sighs and mutters, "Better have your bows ready" as he takes a step towards the hut.
I'm assuming there's like a ladder or something...?

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum nocks an arrow and watches Slypher for any sign of trouble.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai readies her crossbow.

So what to do now? Probably the witches know we are or were here now. But what of it? We are not in any conflict with them so far. Perhaps we should just move on.

The Exchange

Half-Goblin

As you get close to the hut, you can see that there is a small set of stairs that leads into the small hut (10'x10' square). The doll doesn't move or an any way look threatening. However, the air is thick with anticipation.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"Hello, tree-dweller. How fare you this fine frozen day?" Slypher calls, still slowly approaching the bottom of the stairs.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric moves up next to Slypher and casts detect magic, looking at the doll, the door way / frame, the house, etc.

(is anyone else having this forum lock up on them like I am?)

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Don´t go in there! Let´s move on, quick! I got a strange feeling about this.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum begins looking around for any sign of trouble.

Perception: 1d20 + 12 ⇒ (1) + 12 = 13

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

"I suggest we guard our backs but keep moving. If this is a trap, there is no reason that we need to move directly into it." Sorin suggests, pointing down the trail past the house.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"I prefer to face things head on, rather than with my back. But if you all think we can escape with the goblins without them having a fit, then by all means, let us be about it."

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

lets wait and see what the detect magic tells us....

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Oh right! I cast detect magic.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

And I had already cast detect magic, but we are waiting on DrGabe...

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Oh i missed that. It´s free so doesn´t matter^^

The Exchange

Half-Goblin

As Oscric moves to cast detect magic on the doll, a faint source of magic emanates from inside her chest. Before he can make sense of it, the doll suddenly comes to life! Quicker than her wooden frame and thick stitching would suggest she darts forward and tries to touch Osric!

Initiative:

Dollie: 1d20 + 6 ⇒ (19) + 6 = 25
Slypher: 1d20 + 2 ⇒ (1) + 2 = 3
Jostrum: 1d20 + 4 ⇒ (9) + 4 = 13
Pai: 1d20 + 5 ⇒ (10) + 5 = 15
Sorin: 1d20 + 2 ⇒ (15) + 2 = 17
Alonzo: 1d20 + 6 ⇒ (16) + 6 = 22
Osric: 1d20 + 2 ⇒ (20) + 2 = 22

Initiative Order: Dollie, Alonzo, Osric, Sorin, Pai, Jostrum, Slypher,
Round 1, The Doll goes first.

The doll is able to close on Oscric before anyone can react.
Doll Touch Attack: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 3d8 + 3 ⇒ (7, 1, 1) + 3 = 12
The attack sends coursing energy through Osric's body and he shakes violently.
Oscri, Will Save DC12 for half damage. Now, everyone else may go.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Is Alonzo around? Haven't seen a post from him lately.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

will save 1d20 + 5 ⇒ (4) + 5 = 9

OK, it IS a trap!

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric is down at -3 hp!

The Exchange

Half-Goblin

I haven't seen Alonzo around for awhile. Where are you buddy?
All of the PC's may go in any order this round. I'll assume you delay and hold as necessary. No map, assume you may take a 5' step to get in combat with the doll. Oscric, your turn will be to stabilize!

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum draws his rapier and strike at the dollie.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher steps up to the doll and empowers his staff, striking with both ends in a furious assault.

Arcane pool for +1 enhancement
Staff: 1d20 + 3 ⇒ (20) + 3 = 23, Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Staff: 1d20 + 3 ⇒ (8) + 3 = 11, Damage: 1d6 + 2 ⇒ (1) + 2 = 3

crit threat
threat: 1d20 + 3 ⇒ (13) + 3 = 16, Extra Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will attempt to stabilize!

dc10 +2 for fort save -3 for hp

1d20 + 2 - 3 ⇒ (12) + 2 - 3 = 11

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai produces a scroll out of her waistbelt and starts to cast infernal healing on Osric.

The Exchange

Half-Goblin

Jostrum's strike doesn't connect, but it allows time for Slypher's staff to make full and solid contact with the doll. The blow is hard and forceful, nearly taking her head off. The doll stumbles for a moment, but keeps her footing.
Osric is stabilized by his internal will of survival while Pai prepares a healing incantation.

Alonzo's turn.

The Exchange

Half-Goblin

Alonzo, frozen in fear can't bring himself to move. Apparently he is overtaken by his childhood dreams of a killer doll!

Meanwhile the doll, still on her feet, draws a knife that was holding her hair in a bundle. With speed normally only seen in a skilled warrior, she attacks Slypher.

Attack: 1d20 + 3 ⇒ (9) + 3 = 12

The attack is clumsy and Slypher can easily dodge the thrust.

The PC's may go.

GM Notes:
2 HP left

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

No Sorin?

Jostrum slashes at the doll with his rapier.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

@ Osric, So after Pai's healing are you going to start worshiping Asmodeus? ;)

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher takes another double strike at the disturbing child's toy.
Staff 1: 1d20 + 3 ⇒ (13) + 3 = 16, Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Staff 2: 1d20 + 3 ⇒ (7) + 3 = 10, Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

After healing Osric Pai will cast acid splash on the doll if necessary.

Ranged Touch Attack: 1d20 + 4 ⇒ (3) + 4 = 71d3 ⇒ 2

The Exchange

Half-Goblin

Whoops, forgot Sorin's text. Feel free to sound in at any time Sorin and Alonzo.

The party moves at a dizzying speed trying to pin the doll down. Slypher is the one though that catches her in the head with the staff. With a sickening pop her head pops off and the doll becomes lifeless once more.

Out of combat. Time for healing and searching- Perception, Knowledge (Arcana)

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