DrGabe's Pathfinder Society Game (Inactive)

Game Master DrGabe

PbP PFS adventures.
Its like playing at your local friendly gaming store, but with less Cheetos!


1,051 to 1,100 of 1,530 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>
Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

Sorin moves past Jostrum to the far side of the room, keeping his eyes open for other traps.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif also steps around the trap.
"Good spotting Master Finderwell! We best leave this trap. Us it can not harm, we know it is there!"

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Halflings bring luck and that one is from Quadira too. I´ll just follow this one. Seems a bit weak, but cute and agile enough. Hopefully he leads me to profit.

Pai Song steps in behind Aasif, careful where she puts her feet.

The Exchange

Half-Goblin

Jostrum toys with the broken tiles for a few minutes but he can't seem to get to the mechanism underneath it. Apparently it has been damaged in the many centuries since its creation. He comes to the conclusion that it can be done, but it would require more skill than he currently has.

The rest of the part is able to move around the traps to the far side of the room without setting off any further traps. As the explorers make their way further east through the room, the sound of splashing water increases.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Shall we proceed?

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

What is that sound of water? How could it be that in this old place a fountain is still at work? That is suspicious.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"Yeah, let's get moving. Maybe it's a waterfall of ale."

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

I don´t think i would drink from a centuries old waterfall of ale in this place. It might open some oportunities for trade though. In that case i claim it!

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"Hey! I'm the one who thought of it!"
Hey, I just noticed I'm not Qadira. Didn't I used to be Qadira?

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

You used to be Quadiran yes. Thought you changed it on purpose.

Oh we can have a cooperation. Surely the Trade Prince will welcome that. And since i´m the one much more suited to lead negotiations jobs are clearly distributed don´t you think? So you could go ahead and make sure there are no monsters polluting this source, i will be right behind you.

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

"First time we find a fountain of ale or a pool of ale, I have to go swimming in it." Sorin says, smiling. "I would be able to tell the story for the rest of my life...not that anyone would believe it...but it would be a great story!"

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Looking Sorin up and down, Pai Song says:

I may let you swim there naked, i might even enjoy that, but you won´t tell anyone. You would only spoil the sales honey.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher scrunches his nose in disgust. "You've just ruined the waterfall for me."

I actually did *not* change that manually. I better make sure my other PFS characters are in order.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Think you can just change that now if you want, else you will get reported for Grand Lodge. Guess that could have been made by the website.

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

"Maybe we could find customers who would pay good coin for bathing in a sparkling pool of most delicious ale!"
Aasif says rubbing his hands together happily.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric rolls his eyes at this chit chat and hopes those in front of the party push onward.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

I swam in a lake of ale once. Back in my homeland of Nirmathas. It was at a rich landholder's estate. Jostrum states as he continues to walk the the hall, eyes taking in everything.

Perception: 1d20 + 12 ⇒ (6) + 12 = 18

Spoiler:
1d20 ⇒ 8

Sense Motive DC 8:
That is a completely untrue. Jostrum is just trying to pull your leg.

The Exchange

Half-Goblin

Leaving the trapped hall behind, the explorers move forward. The hall makes a turn to the north and opens into a large hall (about 80' wide and about 200' long). In the center of the room is a large pool of luminous blue water. The pool is fed by a spectacular fountain, a large winged beast set low on the northern wall.
Also to the north, two sets of switchback stairs climb to the top of the chamber. The stairs terminate at a closed door, between two columns.
The chamber appears to be empty of goblins or monsters.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"Osric, make a note. I'm buying this place." Slypher says as he strolls onward, taking in the view.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Really? I wonder what you can offer me for it? It now officialy belongs to the Trade Prince of Quadira anyway and i´m most sure he will reward me generously.

Now if you would mind tasting this liquid in the fountain?

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"What me? Make the big one do it." Slypher says with an incredibly vague gesture.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai Song looks intently at the fountain with blue glowing eyes.

detect magic

The Exchange

Half-Goblin

The explorers admire the room and the pool. Slypher and Pai wonder forward and see a magnificent fountain. Pai says arcane words and the fountain begins to glow in a magic hue. The type of magic is so old, she can't determine its type.

Immediately Jostrum notices something moving high atop the stairs, four skeletons have awoken and are now beginning to defend this room.

You all can take a standard turn before the skeletons go, you are all at least 170' from the stairs which go up about 20'. The skeletons are on the stairs and they are armed with short bows.

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

"Of course." Sorin grumbles. "What is it about people and bows? I guess everyone doesn't enjoy the thrill of close combat like I do." Sorin says, unlimbering his blade as he sprints off towards the stairs.

Flat run. Move: 40' x4= 160' to the top of the stairs, then sneer menacingly at the undead.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher follows Sorin in like fashion.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric readies his shortspear and shield and moves up to support the fighting team. He will move at a run (with a base speed of 40 feet).

I need a club or mace, he thinks to himself.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Following the other's lead, Jostrum breaks into a sprint toward the stairs, while drawing a club.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai Song follows too, running behind the others.

The Exchange

Half-Goblin

Running in that fashion will get you all about 10' from the base of the stairs. As you get close to the base of stairs you realize that the climb is almost straight up. It will be a difficult climb while trying to dodge arrows from the skeletons!
Any other actions or thoughts before combat starts?

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai SOng takes cover behind Sorin.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will swap to his crossbow and take aim!

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif runs with the others. Wringing his hands he speaks as to himself: "Skeletons! Of course! No plunder but old bones and rusted swords!"

Before they reach the end of their run Aasif draws his shortsword.

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

Charrrggggeeee

The Exchange

Half-Goblin

Initiative:

Skeleton: 1d20 + 6 ⇒ (12) + 6 = 18
Aasif: 1d20 + 4 ⇒ (7) + 4 = 11
Osric: 1d20 + 2 ⇒ (1) + 2 = 3
Slypher: 1d20 + 2 ⇒ (15) + 2 = 17
Pai: 1d20 + 5 ⇒ (19) + 5 = 24
Sorin: 1d20 + 2 ⇒ (19) + 2 = 21
Jostrum: 1d20 + 4 ⇒ (12) + 4 = 16

Initiative Order: Pai, Sorin, Skeletons, Slypher, Jostrum Aasif, Osric
Pai and Sorin go. You are 10' from the step of the steep stairs. 1/4 move up the stairs, DC10 climb to move 1/2 speed.[/ooc]

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

Climb: 1d20 + 6 ⇒ (5) + 6 = 11

"Hup! Hup! Hup!" Sorin says as he bounds up the stairs towards the skeletons.

Looks like Sorin won't have the actions to do anything this round,

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai Song leaps into range and then casts a spell, aiming the nearest of the skeletons.

Climb: 1d20 ⇒ 12

Disrupt Undead: 1d20 + 2 ⇒ (19) + 2 = 211d6 ⇒ 4

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif shouts:"Curses and misfortune on you! You use- and pennyless boneshamblers!"

sluggish Halfling jinx on one of the skeletons; will negates, DC 12

The Exchange

Half-Goblin

Sorin is able to climb quickly up the stairs to get into base with one of the skeletons. Moments later the skeleton next to him explodes as Pai sends a bolt energy into the bag of bones.
Will Save: 1d20 + 2 ⇒ (17) + 2 = 19 Aasif tries to jinx one of the skeletons, but the undead creature is too dumb to even understand the putdown!

The three remaining goblins attack. Two fire bows at Pai, the other tries to attack Sorin.

Attack Pai: 1d20 + 2 ⇒ (20) + 2 = 22, Crit Confirm: 1d20 + 2 ⇒ (1) + 2 = 3; for Damage: 1d6 ⇒ 4
Attack Pai: 1d20 + 2 ⇒ (18) + 2 = 20, Damage: 1d6 ⇒ 6
Attack Sorin: 1d20 + 2 ⇒ (10) + 2 = 12
Attack Sorin: 1d20 + 2 ⇒ (1) + 2 = 3

Two arrows find Pain, the young woman screaming in pain from the arrows. Meanwhile, the skeleton looked with Sorin fights with his two claws but the warrior is able to dodge the blows.

Initiative Order: Pai, Sorin, Skeletons, Slypher, Jostrum, Osric Aasif,
Sorin and 3 Skeletons at top of stairs; Pai 10' up; Remainder at base of stairs (20' to the top)

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher tries to keep up with Sorin.
Climb: 1d20 + 5 ⇒ (13) + 5 = 18
That's my standard, right?

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum continues to try to reach the fray.

Double move up the stairs

Is there a map link that I'm missing?

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Are these goblins or skeletons?

Osric fires his crossbow at whatever they are.

1d20 + 3 ⇒ (12) + 3 = 15 to hit, add extra +1 if within 30 feet
1d8 ⇒ 1 damage if hit

The Exchange

Half-Goblin

Slypher, it is a move action. You may move again if you like.
Jostrum- no map, besides the map would just show you all on top of each other climbing up steep stairs stairs. You need to make climb rolls (see a few post above).
Osric- whoops, skeletons! Running too many goblins at the moment.

Osric's bow hits, but the arrow does little damage the SKELETON.

Assuming Slypher and Jostrum continue up the steep stairs, Pai and Sorin please go.

GM Notes:

1 Skele dead
2 Skele 3
3 Skele 4
4 Skele 4

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Climb: 1d20 + 2 ⇒ (7) + 2 = 9
Climb: 1d20 + 2 ⇒ (10) + 2 = 12

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Hurt badly, Pai Song takes cover behind the stairs, produces her Wand of Infernal healing and heals herself.

Down at 4hp.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

climb: 1d20 + 5 ⇒ (14) + 5 = 19

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

Already excited by the insane charge across the room and up the stairs, Sorin feels the familar rage washing over him like a tide of blood.

"RAAAA!" he screams conversationally to the skeleton, inquiring as to its creation and its feelings on its current metaphysical state.

Rage 1/6
RAAA!: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
RAAA!: 2d6 + 4 + 2 ⇒ (2, 3) + 4 + 2 = 11

The Exchange

Half-Goblin

As Pai takes cover, she tries to heal herself. Feel free to roll for the wounds you recover.. Sorin lets loose a vicscious barrage, a blow that would have destroyed the animated skeleton. But the bag of bones leans to side at the last second, the blow doing nothing but causing sparks to fly against the stone steps.

The two skeletons adjacent to Sorin attack him:
Scimitar: 1d20 ⇒ 6
Claw: 1d20 - 3 ⇒ (10) - 3 = 7
Scimitar: 1d20 ⇒ 18 for Damage: 1d6 ⇒ 5
Claw: 1d20 - 3 ⇒ (9) - 3 = 6

The other Skeleton Attacks Slypher:
Scimitar: 1d20 ⇒ 12
Claw: 1d20 - 3 ⇒ (8) - 3 = 5

Initiative Order: Pai, Sorin, Skeletons, Slypher, Jostrum, Osric Aasif,
Sorin and Slypher and 3 Skeletons at top of stairs; Pai 10' up (cover); Jostrum 10' up (no cover); Oscric and Aasif at base of stairs (20' to the top)

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Climb: 1d20 + 2 ⇒ (12) + 2 = 14

Jostrum moves to the top of the stairs and attacks a skeleton with his club.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher makes two quick strikes with his staff.
staff 1: 1d20 + 1 ⇒ (1) + 1 = 2, Damage: 1d6 + 3 ⇒ (2) + 3 = 5
staff 2: 1d20 + 1 ⇒ (14) + 1 = 15, Damage: 1d6 + 1 ⇒ (4) + 1 = 5

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif quickly moves the remaining distance, then he fiddles around with his shortsword in front of the "Sorin"-skeleton.

Aid another attack: 1d20 ⇒ 15

1,051 to 1,100 of 1,530 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS Frostfur Captives All Messageboards

Want to post a reply? Sign in.