Dm Corerue's Wrath of the Righteous! The Worldwound Incursion

Game Master Corerue

Mongrel Lair


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Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

Sounds like fun. Ill send you a message shortly on a pitch to making Jen a thrown weapon paladin.
Ive played too many ranged characters recently and the idea of playing another one is not all that exciting.


Sounds good. No gestalt then. Will look forward to NPC controlled events as needed. Can't wait to get things going agian.

Off to bed. May be spotty for posting through tomorrow and the next day due to holidays. So don't fret and if I don't see any posts from ya all I will assume the holidays ate you too. at the latest I will be posting again by saturday night.

See ya soon. :D


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Am I going to be our main source of melee damage then?


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I thought about switching to a rapier...but instead I just switched around some of my stats because the big sword matches Jaeger's larger than life personality.


(F) Aasimar (Agathion blooded) Sorceress (Silver Dragon bloodline) 3

Ok made Lacsiel actually a decent melee presence, despite low damage, capable of boosting AC and doing passive damage while making her more silver dragon-y


(F) Aasimar (Agathion blooded) Sorceress (Silver Dragon bloodline) 3

How many active party members do we actually have for this one?


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

4 now I believe. Cyra, Movin, you, and me.


Correct :)


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

Yep, still here. Excited to have another chance to smite some demons.
Making some changes, hopefully to a slightly more tank-y version of Jen.

I'm tinkering with some archetype changes at the moment but over all I'm thinking my focus will be changing to thrown weapons and switch hitting. So hopefully I can lower the pressure on Jaeger as a second melee combatant.
Sacred Servant and Oath of vengeance are both calling my name, and they stack.
Redemption domain looks like a really fun thing to have as a paladin.

@Lasciel: Regardless of our level right up next to an enemy is going to be a bad time for you.
Sorcerers are proficient with simple weapons, consider picking up a long spear. It would make for a good back up weapon and be better than a cantrip assuming your spells are not helping for some reason.
Reach build will also keep you out of savaging range in most instances.

That polymorph master mythic talent (think it grants 3/4th BAB on polymorph effects) would be ridiculous with form of the giant and a nicely enhanced spear.


Stats: HP 27/27; AC 14, touch 12, Flat Footed 12; CMD 14; Fort +3, Reflex +3, Will +8; Perception +; Initiative +42

Level 3 is done.


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

Jen is rebuilt.

Worked with Corerue for some trades I could do to make a thrown weapon character with no room for the extra feats that style of combat requires.

She will now be STR focused (freeing me from having to fight Jaeger for the Dex based items) and will switch hit as required.

Archetypes got traded around but Jen remains true to her core. A sacred warrior of Sheylen who believes that second chances should be granted. She just happens to be much better with a spear than a bow and gained some other amusing tricks as we get to higher levels.

Trading my perception trait for blade of redemption so I can keep the non-lethal motif as well.


Stats: HP 27/27; AC 14, touch 12, Flat Footed 12; CMD 14; Fort +3, Reflex +3, Will +8; Perception +; Initiative +42

I'm thinking of going Exalted prestige later.


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

I always forget how potent the divine inspired prestige classes are in comparison to other ones.

Seems that the class doesn't progress domain powers (As the domains ability states cleric level) or channel energy (same deal).
which is really weird as the prestige is obviously intended to be a spell caster cleric option.
The third domain you obtain will only ever reach L10 cleric in effectiveness as well. It is based off the Exalted level of the character rather than the cleric.

Also have you considered grabbing one of the newer archetypes for clerics?
Herald caller nets you more skill points (4+int rather than 2) and a bunch of flexibility with summoned creatures.
Summon good monster and Sacred summons nets you some fun tricks in that direction.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

So after really really think about it...I think it's right, I'm going to switch to using a rapier. Of course it'll be fluffed as a curving slashing blade worn on his right hip and wielded in a reversed grip despite conventional wisdom, and his father's attempts.

He'll go so far as to switch grips and hands in the middle of combat to confuse his opponent. Also can I use VMC ranger for an even larger focus on demon hunting?


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

Sounds like a fun time, have you considered a cutlass?
Pirates of the inner seas has the stats for one and it is literally just a Slashing rapier stat wise.

Losing all those feats is going to hurt. though if you know you won't need the slots you might consider cavalier.

Order of the flame, eastern star and vengeance all have some really great bonuses.

Plus it fits with your swordsmaster concept that you have some manner of creed you hold to even if it isn't the traditional ones of the river kingdoms.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Swordmaster gets a plus 1 to attack and feinting if using a one handed piercing weapon.


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

Then you could use a morningstar for extra laughs.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I should say a one handed piercing sword, sword arts only work with swords.


(F) Aasimar (Agathion blooded) Sorceress (Silver Dragon bloodline) 3

So I've been considering. If we are actually reactivating this one and sticking with 4 maybe gestalt wouldn't be such a bad idea just to make sure we had everything covered and a bit more survivability. Any thoughts?


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

From what I've heard of this campaign mythic is enough of a force multiplier as it is. Most parties have absolutely no problems wrecking this game with even minor optimization in the group.
The adventure requires upscaling to keep stride with that power boost to begin with.
If Corerue plans to revive this one still I don't know how much extra work he wants to put into it.

I've seen some folks have success with a "demi-gestalt" recently where players take a free variant multiclass option to add versatility and flavor to their characters.
Its quite cool in my opinion and might work to add a bit of a kick to the players without giving the sometimes dangerously potent power of a gestalt character.

Though just getting a few extra skill points per level would likely suffice to fill in the holes we have at the moment.
The only position in the group that we currently lack being a skill character like a bard or rogue type.


Just trying to straighten life out right now, I really like this one and want to continue it so...

Gestalt. I have a character in this campaign with Gestalt right now and what Jen says is true. Its not hard to go monolithicmeganuculeurnova on things with Mythic but Gestalt gave us some more interesting abilities we could do.

I play a Magus (Fiendflayer, Bladebound, Kensai)/Alchemist (Grenadier) and the only real synergy between them is Int and Dex. Dex for Blade/Bomb and Int for Spells/Skills/Extracts. Its not super powerful but it is a lot of fun thematically.

I don't mind gestalt at all as it should be assumed that what you will face may/will be Gestalted as well, adding a whole new level in combat. However all worlds haves bosses and minions so not everything is going to be dualclassed like that. (Mythic Fiendish Deer Magus/Wizard with silent spell - Okay not really)

Jen has reworked their character into a different type of ranged character and if others want to rebuild or go for Gestalt we can do a quick vote. Get the work done and be on our way with the campaign again. I recently recovered a bunch of my files, it took a hell of a lot of effort but I am slowly recovering them from a drive that was unrecoverable not so long ago.


(F) Aasimar (Agathion blooded) Sorceress (Silver Dragon bloodline) 3

I'm just thinking of beefing up the melee presence while keeping the arcane firepower and staying in theme. So if I gestalted would probably be something like ranger to take the natural weapon style and get the extra HP/Skills lacking with sorceror. Or going Celestial Sorceror/Draconic Bloodrager.

But I can hold out and see how it goes with mythic


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

It would be better to get this decided now, changing to gestalt later on is just going to get more jarring the higher level we are.

If everyone is alright with the extra bookwork required from Gestalt I have no objections.

So long as you are ok with a campaign of that potency Corerue.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I'm ok with gestalt as is Cyra yea Herolab simplicity!!!


Yea Herolab add on makes it way easier to track all the changes with ease.

I am fine with that potency. Gestalt will be fun. :)


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

I doubt I could afford it at the moment so I think i'll just stick with manually doing it for now.

Oracle or Skald both sound like interesting options for Jen.


(F) Aasimar (Agathion blooded) Sorceress (Silver Dragon bloodline) 3

Skald/Archer Paladin is a great synergy. Charisma based, stand in the back and buff while shooting.


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

Very true, ans as I'm doing a STR based ranged character I even get decent returns from the skald's rage.
Though it does make my choices somewhat harder when I'm trying to think of something that will benefit the entire party.
Losing access to Int/wis based skills and not being able to concentrate make for a nasty trade off for most of the group accepting it.
The spell warrior and Urban Skald are both interesting options. Though urban skald not getting medium armor prof makes it a hard sell.
Spell warrior losing access to spell kenning hurts even more though as that single ability gives an absolutely massive pile of versatility to the skald.
Both the celestial blood and spirit totem rage powers sound fantastically flavorful and frighteningly effective when used in large groups.

On the other hand the oracle has the siren call of 9th level casting in heavier armor and possibly Cha to AC.
Battle oracle with the Warsighted archetype basically turns me into a brawler with magic and its glorious.
There is also the option of taking something like dark tapestry and rolling into the concept that Jen might not have been saved by her patron godess but perhaps her often reviled brother.

As WoTR is supposed to get rather high level I have to say full casting is a really attractive feature.

Fortunately I have at least a little bit of time to mull things over.


(F) Aasimar (Agathion blooded) Sorceress (Silver Dragon bloodline) 3

Good point.The Demonslayer Ranger archetype would be perfect and adding the Infiltrator archetype to develop additional abilities (most of the outsider adaptations are the same as the draconic ones) allow me to flavor her Celestial abilities increasing as her draconic ones do with the sorceror bloodline.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

What class to add to Jaeger?


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

Do feel free free to ignore my theory crafting if you've already got a path set in your mind.

Alchemist or investigator would be my thought.
Most classes with a Dex/Int focus will work though.
You are going to make Corerue cry if you try to combine sword arts and Magus spell combat though.

Slayer would be an option if you'd like to avoid spellcasting.
Witch, wizard or the arcane sorcerer that uses INT would give you full casting. Never a bad deal.
------------------

If Ethyra wants the ability to punch things Warpriest or monk might be the path for her. Though warpriests can be monks by taking the sacred fist archetype. If she can get access to a Guided weapon or amulet of mighty fists with guided she'd be terrifying even without piles of magic helping her out.

If becoming an even more potent/flexible master of magic is the desire then she could go for Empyreal sorcerer Wisdom based arcane magic.

Though the option of taking a psychic class is also there.
Mesmerist looks like it could be quite fun and seems to have a number of options for their stare ability that specifically works well on evil outsiders.
The Mediums Seance boons and boosts could also be quite interesting.

--------------

Lasciel would be terrifying as a paladin.
A smiting polymorphed dragon would be a sight to behold.
Her high CHA would also mean a large number of LOH uses to absorb hp damage with. Also amazing saving throws.

The Urban bloodrager and Primalist archetypes could leverage a lot of interesting tricks out of the bloodrager class.
Assuming you'd like the ability to cast while raging that is.
Trading off all the stuff from the bloodline that doesn't really do all that much in exchange for barbarian rage powers that do the job better can make for fun times.

Assuming you go for the celestial bloodline you could trade the somewhat lack lustre celestial resistances and the conviction ability for four rage powers.
And whoo nelly there are some excellent choices to play with.

Demon slayer ranger is also a great choice due to the campaign we are in. their class ability of adding bonuses to saves VS demons from their favored enemey feature looks like a lot of fun.
Not sure if its worth spending the mythic feat to access it but the Endless hatred champion talent could make for some fun times with that.
And assuming you keep your spell casting eventually you'd be able to use instant enemy to make your boosted FE:evil outsiders into FE:Everything.

---------

Though as I plan to pick up Limitless range as one of my first mythic talents I'm going to have to see if I can't wheedle my way into accessing the warpriest air blessing.
So as to pelt demons with full attacks from literal miles away.

Distant Barrage is nice but its just not the same.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Ethyra is toying with summoner serpentine body and having it be a lillend azata. Demon slayer? Are you talking about tanglebriar demonslayer?


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

Nah. The Demonslayer ranger archetype. Which Lasciel was already pondering.

I'll go ahead and separate that post to indicate who I'm taking to.

You'll want to keep in mind that any summoning or pet based class will have difficulty as they level due to the fact that Mythic/gestalt/hero points establishes a much higher base line of power than the core class was built for.

Its unlikely to be able to stand in as a true combat character like a summoners eidolon can do in a game of average PB/power.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Hmmm look at dis

Jaeger #3
Tiefling swashbuckler (inspired blade) 3/swordmaster 3/gestalt 3 (Pathfinder RPG Advanced Class Guide 56, 125, Pathfinder RPG Bestiary 264)
CG Medium outsider (native)
Hero Points 1
Init +6; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 22, touch 18, flat-footed 14 (+3 armor, +3 deflection, +4 Dex, +1 dodge, +1 natural)
hp 39 (3d10+9)
Fort +5, Ref +7, Will +4
Defensive Abilities charmed life 3/day, nimble +1; Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee abyssion +14 (1d6+4/18-20+3 Precision) or
dagger +3 (1d4/19-20+3 Precision) or
dagger +3 (1d4/19-20+3 Precision) or
short sword +8 (1d6+4/19-20+3 Precision) or
2 claws -2 (1d4)
Special Attacks deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, swashbuckler initiative), panache (6)
--------------------
Statistics
--------------------
Str 11, Dex 19, Con 14, Int 19, Wis 13, Cha 14
Base Atk +3; CMB +3; CMD 24 (21 vs. awesome blow, 21 vs. bull rush, 21 vs. dirty trick, 21 vs. disarm, 21 vs. drag, 21 vs. feint, 21 vs. grapple, 21 vs. overrun, 21 vs. pull, 21 vs. push, 21 vs. reposition, 21 vs. steal, 21 vs. sunder, 21 vs. trip)
Feats Combat Reflexes, Iron Will, Weapon Focus (rapier)
Traits bruising intellect, cunning liar (any city), stolen fury
Skills Acrobatics +9, Bluff +12 (+13 to feint during sword arts when wielding a piercing-only sword), Disable Device +2, Intimidate +10, Knowledge (local) +10, Knowledge (nobility) +8, Knowledge (planes) +7, Perception +7, Sense Motive +6, Sleight of Hand +7, Stealth +6; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Draconic, Elven, Infernal, Orc
SQ art of swordplay, devouring blade, finisher (deadly arc [finisher]), hero points, inspired panache, openers (beat [opener], opportunists feint [opener]), partnered blade, sequiturs (impassioned advance [sequitur], incisive strike [sequitur]), tactful deflections, tactful strikes, umbral unmasking
Other Gear studded leather, abyssion, dagger, dagger, short sword, terendelev's scales (sacred weaponry), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, sanctified ring (worth 5 gp), soap, torch (10), trail rations (5), waterskin, 72 gp
--------------------
Special Abilities
--------------------
Art of Swordplay (Ex) A swordmaster performs compounds of sword arts.
Beat (Opener) (Ex) Impose -2 attack with 1 weapon, gain +1 attack to next sword art.
Charmed Life +2 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Arc (Finisher) (Ex) Attack deals double sword art damage.
Deeds
Devouring Blade (Ex) Partnered blade +2 damage vs. objects / 3 levels, steals destroyed magic.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Impassioned Advance (Sequitur) (Ex) Attack with -2 attack, +4 damage.
Incisive Strike (Sequitur) (Ex) Make one attack.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Nimble +1 (Ex) +1 dodge bonus to AC.
Opportunists Feint (Opener) (Ex) Feint one creature a flanking ally just hit.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Partnered Blade (Ex) Your sword is an equal partner in your adventures.
Tactful Deflections (Ex) Int mod deflection bonus to AC (max Swordmaster level).
Tactful Strikes (Ex) Add Dex to attack with swords at cost of Str to damage.
Umbral Unmasking You cast no shadow (DC 15 Perception to notice)

It pretty much doubles up on all my swordskills without interrupting anything. And of course added damage. Abyssion obviously becomes a rapier for this.


Before we go complete gestalt we will fight our way through this next section. This should give you time to decide. And well work on everything as well. Post in a couple hours. Getting my boys to bed.


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

cool.


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

So, while I wait for everyone to get an action in and the bad guys to resolve so I can get a turn in.

@Jaegar.

Well to be honest I don't see much use in the combo. both classes are good with weapons they don't mesh much.
The idea being to gestalt is expanding the options you can take advantage of with a single character breadth over depth, all that. So as to let you play out concepts that would be hard to do otherwise.
However outside of Parry to dodge attacks I don't see much you are going to get out of that investment

It also looks like the Swordmaster uses most of the different types of actions (move/stand/swift/full) with their various sword arts and other tricks. So you'd risk getting tripped up over your own actions and have difficulty leveraging your gestalt'd classes abilities in full.

Secondly with Mythic on the horizon swashbuckler is made even less attractive as many of the most interesting tricks of the mythic abilities require you spend a swift action to activate them.
Just like most of the swashbucklers panache abilities.
Immediate actions chew up your swift action for the following round and at the moment there are very few opportunities for non-casters to gain access to additional swifts.
There is a spell that can grant you some in exchange for CON damage.
The corset of delicate moves is the only item I can think of that grants that sort of thing.

The reason I suggest slayer as a non-magic option is that few of the slayers abilities take up actions (you can get Studied target as a free action if you can sneak attack the target and Swordmaster seems to like the Feint mechanic. in addition to rewarding flanking)

Plus you get to steal the rangers lunch and take a combat style to crib all the fun, difficult to qualify for, feats out of the combat tree you want to take.
Getting sidestep, whirlwind attack and spring attack without having to pay for the connecting feats as an example.
Straight ranger is also a good option for the same reason. Few moving parts in combat leaves you an easier time using the various actions you need for the Swordmaster class.

You might also take a look at the Bloodrager.
Yes the blood rager.
The class has an urban archetype like the barbarian. This allows you to rage, retain your mind and boost dex instead of Str and Con.
Arcane bloodline would make for some fun times as effectively getting to cast a spell on yourself as a free action when you enter rage is amazing.
other bloodlines can't do that until L11 and at that point you are able to get the effects of something like three spells stacked at once.

Several of the other blood lines would likely fit as well Arcane is just the one that stick out to me looking at them all.
(Flavor bonus, the campaign trait you have is called Stolen fury)

It all meshes quite well as the class only requires a minor investment to charisma if you don't plan on using attack spells that require saving throws.
Urban also lets you select a small number of spells from the Bard/Magus spell list to give you access to some interesting tricks.
Primalist archetype lets you toss out anything in your chosen bloodline that doesn't play nice with swordmaster for barbarian rage powers.
Some of those powers are fully worth trading for after all.


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Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I've decided that Cyra is the fish whisperer. Three Spanish mackerel to my zero....


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

Sounds like your significant might have convinced Cthulhu to scare fish her way first.
Better get something to bribe Poseidon with.


(F) Aasimar (Agathion blooded) Sorceress (Silver Dragon bloodline) 3

What Lasciel might eventually look like


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

Pretty cool, certainly something to aspire to at least.


Ugh internet keeps going in and out at my camp. Willtry posting again in the morning. Roughly 6 hours from now, still at work so getting some sleep.

See you soon everyone.


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

Right I vaguely recall the group getting given a general mission relatng to that before getting drawn into the trap of Tawn'garth/Shadow demon.
Jen'Dalash teleported into the middle of that mess so her confusion relating to the quest we have is mostly in character.

I know we got given a request to deal with stragglers but I guess I missed the part where we were asked to clear the fort. Are the Deathguard not mustering to head back to Neathholm and deal with whatever demon force has besieged the place while the defenders are away?


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Soooo....trying to find out a good combination for Jaeger is hard....I love the abilities of a kensai magus but a Bloodrager's rage ability mimics DMC's devil trigger so well. Wish I could get detect demons as a Bloodrager...... Decisions decisions.....


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

The urban bloodragers adopted magic ability can grant you extra spells from the bard or magus list. As it is thematic to the character perhaps Corerue would be willing to let you select Detect Demons as your first option from that ability?

A second option would be to have an item that generates detect demons.


Ugh, had to change up my internet and its messed up atm. Working on getting the kinks out. Apologies for the wait but didn't have much choice hah.

Map link at top updated, post in main thread!

The Deathguards primary mission was to clear the fort, your aid was required so that you could secure a way back to the surface, to Kenebras, which lies within this underground fortress somewhere.


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

Mah, sucks when that happens.

and thank you for the update on the mission. Escape to the surface seems like a worthy goal.
Jen can't enact vengeance on her traitorous sisters otherwise.


Originally there is a lot less underground stuff in regards to this adventure path. And a lot more dealing in the Ruins of Kenebras (Surface area) upto you what you all pursue after this but remember the Underdark area will always be an option.

This new internet is kicking my ass.

I have unlimited internet up until 5 pm and then my internet is restricted. Before it was unlimited after 10pm...

So posts are going to take a bit of adjusting as my kids go to bed at 8... Dang it.


Female Half-Orc Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

Underdark adventures are always amusing.
More so for Jen once she learns undercommon and can "Love and peace" people to blessed unconsciousness.

We are in this for the long haul so do take your time Corerue. We will be around.
Though I'll likely still give you sass every once in a while as this is just how it works.


Hah, no problems there. I am finding so long as I use only one window at a time I can keep a modicum of posting progress.

Less multitasking, le sigh...

Hah I had very minimal time in the Underdark in mose adventures I was in. The most we faced was a 90% of the time above ground army of drow back in 2nd edition days. That is a story of my first and probably greatest character to date. Though his greatness involved a lot of pain and agony. Succubi. Being robbed repeatedly and eventually getting lots and lots of cursed things that SOMEHOW worked well for him...

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