Trained Class Skills
Diplomacy: +3,+3 +4 =+9
Perception: 2+1= +3
Sense motive: +3,+3,+1 =6
Knowledge religion +1+3+1= 5
Common, Orc, Celestial
Race- Half orc
Dark vision 60ft
+1 luck bonus to saves(sacred tattoos)
Endurance as a bonus feat (shaman's apprentice)
Weapon familiarity: Falchion, Great axe All weapons with 'Orc' in name are considered martial.
Blade of mercy (take no penalty using slashing weapons non-lethally)
Burned You take a –1 penalty on saving throws against fire effects.
In addition, whenever you are adjacent to open flames or are on fire, you take a –1 penalty on all attack rolls, saving throws, and skill checks until you spend an entire round away from fire. These penalties are not cumulative. (An instantaneous fire effect adjacent to you or affecting you causes this penalty to apply until 1 round after it is gone.)
You have a hard time falling and staying asleep for 8 hours.
Penalty: The character must make a DC 15 Fort save
in order to get a full 8 hours rest. Failing the check means
the character gets only 6 hours sleep or less and suffers a -1
penalty to all attacks, skill checks and ability checks the next
day. Spell casters who do not get a full 8 hours rest are only
able to renew/prepare half their normal number of daily
spells the next day.
Buying Off the Flaw: The character must take the
Endurance feat no earlier than 3rd level. If the feat is taken
before 3rd level, the flaw is not bought off until the character
reaches 3rd level.
L1 Heavy armor prof (quick draw)
L1 Smite evil (gain 1 at 7th and every 6th after rather than 4/3)
L3 Aura of courage: Lost for brutal throw (hit with thrown weapons using STR)
L4 Spells: Gain 1 domain (Good/Redemption) get a domain slot to cast domain spells in as a cleric. CL is the same as normal Paladin spells
L4 Channel energy: channel wrath (trade in 2 LOH uses for an extra smite evil)
L5 Divine bond: Divine holy symbol (Works like divine weapon but grants bonuses to healing and spell casting rather than normal blessings.)
L8 Aura of resolve: Lost for Celestial ally (can cast Planar Ally at no cost 1/week.) reps of your deity who will aid your cause.
L11 Aura of Justice: Powerful justice, costs 1 smite use, only grants damage bonus