Imrijka

Jen' Dalash's page

137 posts. Alias of Movin.


Full Name

Jen'Dalash

Race

Half-Orc

Classes/Levels

Sacred servant/OoV paladin 3 HP39/39 AC15/12/13 CMD:20 CMB+8 Init:+2 Perception:+4, Fort:+11 Ref+12Will+10 Smite:1/1 LOH2/5:1d6+2

Gender

Female

Size

Medium

Age

20

Alignment

LG

Deity

Sheylen

Location

The Worldwound

Languages

Common, Orc, Celestial

Occupation

Storyteller, Defender of the faith

Strength 20
Dexterity 15
Constitution 14
Intelligence 13
Wisdom 13
Charisma 18

About Jen' Dalash

Initiative: +2
Perception: +7
Dark Vision 60ft

---Movement---
Speed: 30’

---Defense---
Hit points (3d10+9): 39/39
Armor Class: 15 (Dex +2, +3 armor)
Touch AC: 12
Flat Footed AC: 13
Combat Maneuver Defense: 20 (+3 BAB, +5 STR, +2 Dex)
Saves: Fort +11, Ref +12, Will +10
Special Save Modifiers: +2 luck bonus to saves, Divine grace(+4)

---Offense---
BAB: +3
Strength Modifier: +5
Dexterity Modifier: +2
Combat Maneuver: +8 CMD:20(10, +5 Str; +3 BAB, +2 Dex)

---Melee---
Glaive +8 (1d10+3, S. Reach.)x3
Spiked Gauntlet +8 (1d3+2 P x2) (cold iron)
Morningstar +8 1d8+2/3 B+P x2
Dagger in a spring loaded sheath +8 1d4+2 s/p
---Ranged---
Chakramx4 +8 1d8+3 (2= cold iron) (one missing)
Longbow +8 1d8
40 arrows

---Feats---
Fey foundling
(B) endurance
(B) point blank shot
Precise shot
---Skills ---
Skills:

Trained Class Skills
Diplomacy: +3,+3 +4 =+9
Perception: 2+1= +3
Sense motive: +3,+3,+1 =6
Knowledge religion +1+3+1= 5

---Languages---
Common, Orc, Celestial

---Special Qualities---
Race- Half orc
Dark vision 60ft
+1 luck bonus to saves(sacred tattoos)
Endurance as a bonus feat (shaman's apprentice)
Weapon familiarity: Falchion, Great axe All weapons with 'Orc' in name are considered martial.

---Traits---

Fate's Favored
Stolen fury
Blade of mercy (take no penalty using slashing weapons non-lethally)

---Drawback---

burned:
Burned You take a –1 penalty on saving throws against fire effects.

In addition, whenever you are adjacent to open flames or are on fire, you take a –1 penalty on all attack rolls, saving throws, and skill checks until you spend an entire round away from fire. These penalties are not cumulative. (An instantaneous fire effect adjacent to you or affecting you causes this penalty to apply until 1 round after it is gone.)


---Flaw---
Insomniac:
Insomniac
You have a hard time falling and staying asleep for 8 hours.
Penalty: The character must make a DC 15 Fort save
in order to get a full 8 hours rest. Failing the check means
the character gets only 6 hours sleep or less and suffers a -1
penalty to all attacks, skill checks and ability checks the next
day. Spell casters who do not get a full 8 hours rest are only
able to renew/prepare half their normal number of daily
spells the next day.
Buying Off the Flaw: The character must take the
Endurance feat no earlier than 3rd level. If the feat is taken
before 3rd level, the flaw is not bought off until the character
reaches 3rd level.

---Spells---
Zilch
---Equipment---
studded leather 25gp
Glaive 8 gp
Chakram 1each
gauntlet,spiked 5
morning star 8
Longbow (basic) 75gp
40 arrows 2gp
Cold iron stuff2 chakram, 1 S.gauntlet= +7 gp.
Disguise kit 50gp
Quality umbrella 3gp
Blanket/bedroll 6sp
rope 100ft 2gp
20 durable cold iron arrows (40gp)
20 blunt durable arrows 20gp
Holy weapon balm 30gp
Grooming kit 1gp
Grappling hook 1gp
common backpack 2gp
Bandolier 5sp
bedroll/blanket 6sp
Holysymbol wood 1gp
Cooking kit 3gp
Whetstone 2cp
Sling
Wrist sheath(spring) 5gp
Dagger 1gp
Flint/steel 1gp
2 waterskins2gp

297.72 spent.

---Weapons---
Glaive
Longbow
Morningstar
Chakram(4) (1 missing)
Dagger
spiked gauntlet

---Armor---
Studded leather +3/+5dex

--Archetype trades--
L1 Heavy armor prof (quick draw)
L1 Smite evil (gain 1 at 7th and every 6th after rather than 4/3)
L3 Aura of courage: Lost for brutal throw (hit with thrown weapons using STR)
L4 Spells: Gain 1 domain (Good/Redemption) get a domain slot to cast domain spells in as a cleric. CL is the same as normal Paladin spells
L4 Channel energy: channel wrath (trade in 2 LOH uses for an extra smite evil)
L5 Divine bond: Divine holy symbol (Works like divine weapon but grants bonuses to healing and spell casting rather than normal blessings.)
L8 Aura of resolve: Lost for Celestial ally (can cast Planar Ally at no cost 1/week.) reps of your deity who will aid your cause.
L11 Aura of Justice: Powerful justice, costs 1 smite use, only grants damage bonus