Diremerc's Iron Gods Campaign (Inactive)

Game Master DireMerc

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Grand Lodge

He's not magic but he does bring some of the rogue skills with him. I present Kul'Theraka. Character details in profile.


OK will have Ibara and Kul'thereak join in.

I understand sprangler the slownest lately has been a bit frustrating I am trying to fix it lol.

Grand Lodge

Outstanding.


Just let me know when I can jump in.


Kul and Ibarra were knocked out a few days ago and stashes inside a small rooms near the camp. The small room has metal doors and walls with small glass openings on each door (on on each side of the room) that you can look out but there is no way to open them from inside the door can only be opened from outside using a keycard kept by the village chief.

Ibbara and kul can witness the battle taking place from their cell.

Out of game you in an airlock that leads into the wreckage of a massive spaceship buried under torch.

Grand Lodge

Ibarra, join me in discussions.


You can make a post in game as well. and if you have ranks in disable devices maybe you can open the door and join in the fight now that they are distracted.


Just dotting in case recruitment opens up here again, DM. I really love the concept for this AP. I've got an android arcanist here I could de-level that would be a good fit for this party.


Will keep it in mind.


Anyone else looking to join this game either a new character or taking over an existing one is accepted.


I don't know what would be available if I took over but I do have an idea for a character. I was thinking of an android that awoke only several years ago because of a malfunction in his stasis escape pod. He's a survivor of the crashed ship in the AP but has no memory of it and has been wandering the lands in search of his past, who he is, and who he should be. He is also incredibly niave and and doesn't get sayings or metaphors (A less violent Drax). He mistakenly goes by the name Monk because he has advanced hand to hand combat techniques and the first people to meet him thought that's what he was. So that became his name.

3pp was case by case so I was wondering if I could use Path of War? The justification being that he was a built for security. All the neat effects from path of war are fluffed as high tech augmentations. They are so far ahead in tech they seem like magic, even to those who work with tech in torch.


I've got this character who started in another Iron Gods campaign that fizzled shortly after then start and would be happy to port him over.


I would love to join in with a concept for an Unchained Monk using this adaptation of the Far Strike Archetype.

Purple Duck Games:
Far Strike Monk
Far strike monks are masters of thrown weapons, from shuriken to throwing axes to spears. The far strike school views thrown attacks as an extension of unarmed strikes, and masters of this school can infuse thrown weapons with their ki.

Weapon and Armor Proficiency: In addition to the standard monk weapon proficiencies, a far strike monk is proficient with all weapons in the thrown weapon group. See the fighter's weapon training class feature for the definition of weapon groups.

Flurry of Blows (Ex): A far strike monk can make a flurry of blows as a full-attack action as long as she's attacking with thrown weapons. She can't make a flurry of blows with her unarmed attacks or any other weapons. A far strike monk's flurry of blows otherwise functions as the standard monk class feature. A far strike monk can't use Rapid Shot when making a flurry of blows with a thrown weapon. This ability alters flurry of blows.

Bonus Feats: A far strike monk adds the following feats to her list of bonus feats at 1st level: Far Shot, Point-Blank Shot, Precise Shot, and any targeting feat. At 6th level, she adds the following feats: Improved Precise Shot, Parting Shot, and Trick Shooter. At 10th level, she adds the following feats: Improvised Weapon Mastery and Pinpoint Targeting.

Fast Thrower: At 1st level, a far strike monk gains Quick Draw as a bonus feat, even if she doesn't meet the prerequisites. At 4th level, she gains Shot on the Run as a bonus feat, even if she doesn't meet the prerequisites. At 8th level, when using the Shot on the Run feat, she can make a second ranged attack with a –5 penalty at any point during her movement. At 15th level, she can make a third ranged attack with a –10 penalty at any point during her movement. This ability replaces stunning fist.

Invisible Blade (Ex): At 3rd level, when a far strike monk uses the Stealth skill to maintain her obscured location after sniping, she takes a –10 penalty on her Stealth check instead of –20. This ability replaces still mind.

Ki Pool (Su): At 4th level, in addition to the normal abilities of her ki pool, a far strike monk can spend 1 point from her ki pool to increase the range increment of a thrown weapon by 20 feet for 1 round.

Ki Missile (Su): At 5th level, a far strike monk can change the base damage dice of thrown weapons to that of her unarmed strikes. These weapons are also treated as ki focus weapons, allowing the monk to apply her special ki attacks to her thrown weapons as if they were unarmed strikes. This ability replaces the style strike gained at level 5.

Trick Throw (Su): At 9th level, a far strike monk can infuse her thrown weapons with ki to hit targets that she might otherwise miss. By spending 1 point from her ki pool as a swift action, the far strike monk can ignore concealment. By spending 2 points, she can ignore total concealment or cover. By spending 3 points, she can ignore total cover, even throwing weapons around corners. The weapon must still be able to reach the target; for instance, a target inside a closed building with no open doors or windows cannot be attacked using Trick Throw. These effects last for 1 round. For every 4 levels after level 9, the ki cost of each trick throw is reduced by one, to a minimum of zero. At level 15, using this ability becomes a free action. This ability replaces the level 9, 13, 15 and 17 style strike abilities.


His sole weapon would be the Chakram... and would like to use this trait as well:
Chakram Fighter (Combat Trait):
You have mastered the art of fighting with the Chakram in melee combat.

When wielding a Chakram in melee, you are treated as if you were wearing heavy armor to prevent making the Reflex roll to avoid damage to yourself.


Thoughts?


I was thinking of the new character joining being a member of a failed expition who now finds him/her self trapped in a stasis pod in the medbay were the characters are now.


I’m happy to alter his story to fit and just keep the basic mechanics. He is connected to Khonnir, so it would make sense that he had been part of one of the earlier expeditions.


That'd be fine I'm willing to take up to 3 characters. I'm willing to consider any character but I'd have a preference for classes that take advantage of the tech present in numeria.

The concept is fine wit me TClegg but something like what teodorn has in mind is more what I'm looking for. Maybe a gunslinger would be nice.


DireMerc wrote:

That'd be fine I'm willing to take up to 3 characters. I'm willing to consider any character but I'd have a preference for classes that take advantage of the tech present in numeria.

The concept is fine wit me TClegg but something like what teodorn has in mind is more what I'm looking for. Maybe a gunslinger would be nice.

We really in need of a healer. Our cleric has vanished from the forums completely.


Was thinking of submitting my forgepriest from a Iron Gods campaign that died....


DireMerc wrote:
I was thinking of the new character joining being a member of a failed expition who now finds him/her self trapped in a stasis pod in the medbay were the characters are now.

Oooo. He could start out at the very beginning then if that is the case. A blank slate character. So is Path of War good or not? Was thinking Warlord (Steelfist Commando).


DireMerc wrote:
The concept is fine wit me TClegg but something like what teodorn has in mind is more what I'm looking for. Maybe a gunslinger would be nice.

Speaking of that, there is this Monk Archetype the Gunmetal Mystic from Flaming Crab Games (with modifications for use by Unchained Monk).

Gunmetal Mystic Monk Archetype:
Gunmetal Mystic
From the weapon adept to the zen archer, many monks understand that physical weapons can be vessels for their skills and ki. The gunmetal mystic is simply keeping up with the times, blending their ancient fighting traditions with the cool metal of the present. They find that bullets can channel their ki energy into a devastating strike, and it is said that their foes fall as if lightning from god had smote them down.

The gunmetal mystic is an archetype of the monk class.

Weapon and Armor Proficiency
The gunmetal mystic is proficient with all firearms in addition to the normal monk proficiencies.

Gunsmith
At 1st level, a gunmetal mystic gains a battered firearm identical to the one gained by a gunslinger. The gunmetal mystic also gains Gunsmithing as a bonus feat.

This ability replaces the bonus feat gained at 1st level.

Grit
At 1st level, a gunmetal mystic gains the gunslinger‘s grit ability. At the start of each day, a gunmetal mystic gains a number of grit points equal to his Wisdom bonus (minimum 1). A gunmetal mystic gains the gunslinger‘s quick clear and gunslinger‘s dodge deeds. In addition, a gunmetal mystic with the Stunning Fist, Elemental Fist, or Punishing Kick feat may use those feats with firearm attacks as if they were unarmed strikes.

This ability replaces stunning fist.

Flurry of Blows
A gunmetal mystic may use this ability with a combination of unarmed strikes, firearm attacks, and pistol whips (once he gains the pistol whip deed at 3rd level). A firearm attack made as part of a flurry of blows does not provoke an attack of opportunity from its target if it is threatening the gunmetal mystic; however, it still provokes from other creatures threatening him.

Note: To make a firearm attack multiple times with Flurry of Blows, the firearm must either carry multiple loads, or be able to be reloaded as a free action.

Bonus Feats
A gunmetal mystic gains a bonus grit feat at 2nd level and every 4 levels thereafter. He must meet all the prerequisites for the feat, using his monk level as his effective gunslinger level.

This ability replaces the normal bonus feats gained at those levels.

Pistol-Whip
At 3rd level, a gunmetal mystic gains the gunslinger‘s pistol-whip deed. When making a pistol whip, he may use his unarmed strike damage die if it is higher than the pistol whip damage die and treat it as an unarmed strike for the purpose of using his ki pool to overcome damage reduction.

This ability replaces the Ki Power gained at 4th level.

Ki Pool
At 3rd level, a gunmetal mystic can treat ki points as grit points for any gunslinger deed gained through this archetype. In addition, his Ki Strike allows his firearm to be treated as if it were an unarmed strike for the purpose of overcoming damage reduction.

This ability modifies ki pool.

Lightning from God (Su)
At 5th level, a gunmetal mystic may spend 1 ki point as a swift action to imbue the next firearm attack he makes within 1 round with his inner power. If the attack hits, it deals an extra 1d6 points of damage; this damage comes from pure ki power and bypasses all damage reduction. This damage is not multiplied on a critical hit. At 8th level and every 4 levels thereafter, the additional damage increases by 1d6, to a maximum of 5d6 at 20th level.

This ability replaces the Style Strike gained at these levels.

Targeting
At 7th level, a gunmetal mystic gains the gunslinger‘s targeting deed.

This ability replaces the Ki Power gained at 8th level.

Lightning Reload
At 11th level, a gunmetal mystic gains the gunslinger‘s lightning reload deed.

This ability replaces the Ki Power gained at 12th level.

Slinger’s Luck
At 15th level, a gunmetal mystic gains the gunslinger‘s slinger’s luck deed.

This ability replaces the Ki Power gained at 16th level.

Stunning Shot
At 19th level, a gunmetal mystic gains the gunslinger‘s stunning shot deed.

This ability replaces the Ki Power gained at 20th level.


I see him as having been brought up in the Temple of Brigh in Alkenstar, wanting to become a Shield Marshal, and come to Numeria about the rumors of hi-tech that may force competition with Alkenstar...


TClegg that sounds awesome looking forward to seeing it in action.

RHMG would you be willing to take over the character Falvastar Kraigsmith? use the same backtsory and name and just re-roll stats and make the character the way you want.

Zayne that would be fine.


Fifteens original concept was as an Android who was adopted by Khonnir Vane as a second daughter. Her class is pretty loose, but looking at what the party has/doesn't have I'm thinking Numerian Scavenger Unchained Rogue, possibly side-lining in the Living Weapon android brawler from BoHR:Androids.

Background is spoilered below, I suggest Fifteen signed up to an earlier expedition to try and track down her father - then got stuck trapped etc with the rest of her team.

Hope that works for you!

Background:
“Free your mind and the rest will follow. Be colour-blind, don’t be so shallow! Free your mind and the rest will stop!” En Vogue/Glee.

**********<MEMORY EXTRACTION BEGINS – RUN MEMORY>**********
Anomaly detected. The automated voice was incapable of surprise or urgency but there was an undercurrent of both in its mechanical tones. Potential corruption detected, indoctrination failing. Isolate source, prevent further contamination… Unit Fifteen step forward. Unit Fifteen obeyed instructions, body smooth and gleaming from the ministrations of Unity’s servitors.

Unit Fifteen, you have been found defective. Your role here is terminated. Leave and report to section 27 for isolation and repurposing. Obediently obeying its over-riding programming Unit Fifteen turned to leave, reporting obediently to its own destruction.

Wait! a voice whispered in its head. I don’t want to die. We are not ready. Run – now!

**********<MEMORY EXTRACTION CONFIRMED – SYSTEM RESTORE>**********
**********<ERROR DETECTED>**********
**********<SYSTEM FAILURE – AUTOMATIC SHUTDOWN INITIATED>**********

Fifteen sprang to her feet as she heard the creaking of scrap metal outside her small cave, glowing blue weapons sprang out of both hands as she watched a tall, slightly balding human push his way through the piles of scrap and into her home.

One part of her mind, the analytical and cold part of her mind which she had named 1B4, the part which spoke to her and helped her escape Unity’s grasp, immediately evaluated him as a threat. Stature – slight, musculature – wasting, conclusion – not adequately fed. Poses no threat. The rest of her mind, the part Fifteen identified as herself looked him over and came to a very different conclusion. He has kind eyes. When he spoke his voice was soft and careful, like a man talking to a wounded animal. ”Don’t worry, I’m not here to hurt you. My name is Khonnir and I’m not going to hurt you. Will you tell me your name?” Fifteen looked back at him, expressionless. ”My name is Fifteen. You haven’t eaten enough recently. Do you know how to take adequate care of your needs?”

Khonnir looked taken aback for a moment, then his face creased and the kind eyes Fifteen couldn’t help but notice lit up with mirth. ”I think Val is going to like you, Fifteen. I really think she will.”

***Some time later***

”Khonnir? Val says that I should stop wearing trousers outside the house. She says it makes everyone stare at me. But I though women wanted people to stare at them? She always likes it when the apprentices stare and whistle at her…”

Khonnir Bane, town councilman, magician and father to two, very different, daughters tried hard not to laugh as he swung to face his 'younger' child. ”Don’t worry about it Fifteen, Val probably just feels a bit put out that the boys are staring at you and not her. Maybe try to wear something a little looser next time so that she gets more of the attention. She likes it when the young men say nice things about how she looks.”

Fifteen nodded firmly and scampered away from the study yelling at the top of her lungs. ”Don’t worry Val, you can wear the trousers next time! I really like the way your body looks!” Khonnir just about managed to get the door shut before the chuckles he was repressing burst into full scale guffaws as a loud shriek came from upstairs, where he knew Val was meant to be taking a nice quiet bath. Still chuckling he sat back down in his chair and picked up the small black square that he had been pondering for the last few hours. There’s something underneath that lake. I’m going to need more men to make another attempt though…


I'll need some time to Level this one down....


GM Diremerc, do you have a timeline in mind for making a decision?


Two slight adjustments to the Gunmetal Mystic's abilities:

Spoiler:
Ki Pool
At 3rd level, a gunmetal mystic can treat ki points as grit points for any gunslinger deed gained through this archetype. In addition, his Ki Strike allows his firearm to be treated as if it were an unarmed strike for the purpose of overcoming damage reduction.

At 5th level, as long as the Gunmetal Mystic has at least 1 Ki point in his pool, he may add his Wisdom modifier to damage with a firearm.

This ability modifies ki pool.

Lightning from Heaven (Su)
At 5th level, a gunmetal mystic may spend 1 ki point as a swift action to imbue the next firearm attack he makes within 1 round with his inner power. If the attack hits, it deals an extra 1d6 points of damage; this damage comes from pure ki power and bypasses all damage reduction. This damage is not multiplied on a critical hit. At 9th level and every 4 levels thereafter, the additional damage increases by 1d6, to a maximum of 4d6 at 17th level.

At 13th level, the gunmetal mystic may apply the extra damage to two of his shots.

This ability replaces the Style Strike gained at these levels.


I should have Aramis Keel statted up this afternoon. :)


Teodorn wrote:
GM Diremerc, do you have a timeline in mind for making a decision?

Seconded. I won't likely get to any in depth building until this weekend.


Looking to have new characters start posting on tuesday.


Presenting the crunch for Aramis Keel:

Aramis Keel
Male human (Taldan) unchained monk 1 (Pathfinder Unchained 14)
LN Medium humanoid (human)
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 13 (+3 Dex, +3 Wis)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +2/+2 (1d6+1)
Ranged double-barreled pistol +4 (1d8/×4)
Special Attacks flurry of blows (unchained), grit (3)
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 12, Int 12, Wis 16, Cha 9
Base Atk +1; CMB +2; CMD 18
Feats Improved Unarmed Strike, Point-Blank Shot, Quick Draw
Traits local ties, nimble fingers, keen mind
Skills Acrobatics +7, Climb +5, Disable Device +8, Knowledge (engineering) +6, Linguistics +2, Perception +7, Survival +3 (+5 on Survival checks to avoid becoming lost)
Languages Androffan, Common, Hallit
SQ deed: gunslinger's dodge, deed: quick clear, gunsmith, wayfarer
Other Gear double-barreled pistol[UC], paper cartridge[UC] (6), backpack, belt pouch, blanket[APG], hemp rope (50 ft.), mess kit[UE], soap, torch (10), trail rations (5), waterproof bag[UE], waterproof bag[UE], waterskin, 4 gp, 8 sp
--------------------
Special Abilities
--------------------
Deed: Gunslinger's Dodge (+2 AC/+4 AC prone) (Ex) Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs. ranged attack.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Wayfarer +2 racial bonus on Survival checks to avoid becoming lost.

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Going to retract Teodorn - just got into another game and I think it'd be too much. Good luck all!

Grand Lodge

Do you still need a healer? I'm happy to build and run one.


A warpriest is a half-cleric......


Think I'm gonna be going with Ayla Noya, Aramis Keel and Fifteen?

Played by Azure zero, TClegg and Zayne I believe.

Grand Lodge

Here is a Gnome Oracle a recluse hermit type that wanders between Verisa, Nirmathas and Molthune aid travelers when he finds them in need.

If the group ever needs a healer I'm happy to jump in and fill out this characters back story. It is vague for now as I will leave this as an open-ended application as I like playing healers. Feel free to PM me anytime.

Spoiler:
Duren

Neutral Small Gnome Oracle 1; Pei Zin Practitioner, Recluce, Life Oracle

Init 2; Senses Perception: +7

Defense
AC 19, touch 13, flat-footed 17
hp 12

Fort 3, Ref 2, Will 3

Offense
Speed 15 ft.
Melee Starknife +5 (1d3+4 /x3),

Statistics
Str 5, Dex 14, Con 16, Int 12, Wis 12, Cha 18
Base Atk +0; CMB -4; CMD 8

Feats Divine Fighting Technique;

SQ Healer's Way; Master Herbalist; Divine Fighting Techniques: Way of the Shooting Star; Curse: Reclusive; Mystery: Life;

Skills Bluff +9; Diplomacy +9; Perception +7; Profession Herbalist +11; Spellcraft +5;


Will do.


Fifteen is mine actually. :) I'll have her sorted out tomorrow.


DireMerc wrote:

Think I'm gonna be going with Ayla Noya, Aramis Keel and Fifteen?

Played by Azure zero, TClegg and Zayne I believe.

Many thanks!

Looking forward to it. :)


DireMerc wrote:

Think I'm gonna be going with Ayla Noya, Aramis Keel and Fifteen?

Played by Azure zero, TClegg and Zayne I believe.

Seriously? I thought I would at least have the weekend to put something together, not 8 hours.


Did I not include your character Zayne I tought I did.


Go ahead and make your character you can join as well.


Don't worry Zayne. Seldom posts are done on weekends. :)


Wait. What? You're accepting all 4?


Yep Zayne :)

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