
Kinna |

Kinna holds her hands up to gesture to everyone that now was not the time for fighting. "Put down your weapons and we can discuss this. There is far more valuable salvage in the last room alone than we could hope to carry away. I can help you identify the items with the best weight to value ratio. My companions are understandably wary. Please, put your weapons down and no one has to die."
She gestures at the sleeping android. "Galnikatix, that item on her belt, that looks like a small crossbow without an arm? That is a dangerous weapon. Could you take it from her for safe keeping, please?"

Kurgu |

Kurgu awaits the response of the salvagers. He is ready for battle, he is ready to avoid it.

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Having studied these little cretins, Kul has been waiting for such an answer. ”So be it.” He says as he swings to take off the nearest beast’s head.
+2 if I was able to work into a flanking position.
1d20 + 7 ⇒ (18) + 7 = 252d6 + 10 ⇒ (6, 6) + 10 = 22

Kinna |

Kinna shrugs. They had made their choice. "Galnikatix, she will sleep for a few minutes, come join the fight!"
Wow, Kul taking a guy's head off with his first hit.
Kinna's going to delay until the melee types are in position. I'll try to get in position for a Color Spray that won't hit any PCs, but if not she'll use Quick Study to swap Summon Monster for Magic Missile and then start shooting wererats.
Could she Shift up onto one of the banks of computers? They're solid grey and don't have map squares on them, but if they're flat on top and don't go up to the ceiling she might be able to stand on them?

M07K |

Also Kurgu rolled a crit of things went south. Despite the DR I think they dead. Do I even need to help?
M07K takes a step back from his opponent but does not drop his defensive stance. For a moment he hoped things could be resolved relatively peacefully but they wererats did not seem to comprehend the situation, letting greed answer for them. Oh well. They would have been arrested anyway.

Kurgu |

I completely missed that potential critical! I'll roll now.
Critical on first Kurgu hit?: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Total damage from the critical hit: 16 + 1d12 + 4 ⇒ 16 + (2) + 4 = 22

Galnikatix |

Round 4
Initiative: 5
HP: 10 / 16
Action after ratmen have gone.
She swoops down flying over the closest ratman swinging her scythe, before landing on the platform on the other side.
Scythe attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9

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"Nice hit Kurgu," Kul says wiping gore from his shoulder. "but try to reduce the explosion radius next time, ehh?" Kul walks over to the control panels and stares at them helplessly. "So what do we do now?

Kinna |

Kinna walks over to kneel next to the sleeping android and looks at the group. "Does anyone have rope or better yet, manacles? I want to strip this android of anything that may be dangerous then bind her. Then I will see if I can figure out what she was doing."

Galnikatix |

Once the ratmen have been disposed of she flies up back to the platform to stand next to the android, placing the scythe blade nicely on the neck, while Kinna, does her search, I don't have anything for bounding this one. Though one wrong move and head comes off.
She removes the strange looking weapon from her tunic and passes it to Kinna, Have no idea what to do with this, think you are better with this tech...no.. than me., forgetting slightly what the strange technology is called in general.

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"Assuming those creatures that had my stuff didn't take the rope, I should have some in my pack." Kul says unslinging the pack from his back. As he digs through it he says, "Why not just kill her? the image in the other room said it could tell us how to fix the power transfer. One less android would do the world some good. Present company excepted, of course." He finishes. Kul fishes out the rope and tosses it to Kinna. Then he walks up to Kinna, "What is it you want to know? I don't mind killing the things but I'm not into torture."

Kinna |

Kinna takes the gun back from Gal and tucks it into her backpack. She nods at Kul before she starts stripping the equipment off the female android. "I understand your concern, but the computer could not tell us where the energy that is being diverted is going or what it is being used for. Or whose idea it was to come here and take the energy in the first place. While we can fix it here, with the computer's help, I am afraid whoever sent these three here will just send more once we shut off the power."
Kinna's intent is to gently take any gear off the female android without waking her, then tie her up. If she's still asleep then Kinna wants to check the computer to see if she can figure out what is going on and shut off the power flow. All this before waking up the android.
What kind of loot is this android carrying, DM? Or the wererats, for that matter.

DireMerc |

ratmen had leather armor, hand crossbow with 10 bolts, short sword.
android lady had: black nanite hypogun (5 charges); Other Gear chain shirt, mwk spiked gauntlet, +1 inferno pistol, nanite canisters (2), white access card, bedroll, cold-weather outfit, flint and steel, mwk backpack, rations (5 days), traveler’s outfit, waterskin, winter blanket, 11 silverdisks, 62 gp
The VI gives you the intructions on how to deactivate the power transfer and to reactivate the venting system thus reigniting the torch the town above is famous for.

Kurgu |

Kurgu chuckles.
"Better to hit them too hard than too softly! And once bound, let us have the android speak. We might learn something."

Kinna |
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I'm good to move on, DM, but can you give us a wrap-up that tells us what the android could have told us? Who's stealing the power and what for? How many people do they have? Who's Hellion? That kind of stuff.

M07K |

M07K looks at Kul with his usual impassiveness yet the firm grip he had on his shield belayed deeper emotion. "Killing a helpless opponent is dishonorable. We are neither judge, jury, nor executioner here. Merely bounties hunters delivering a wanted criminal. And if the screen in the previous room can't help she's the only one left. Plus information on who started all this."

DireMerc |

OK well lets proceed.
Your return the prisoners and those you rescued to the town of Torch.
The prisoners are jailed and interoggated. Myanda the female android in charge was an archeologist specializing in old technology. During one of her trips she encountered the being Hellion who then took control of her mind. Hellion claims to be a god and It can easily take controls of the various machines and constructs it gains access too.
It's taken control of several gangs of salvagers living at scrapwall and now has a full blown cult worshipping it.
The God hellion craves two things, Power (the electrical kind) and followers/slaves.
The council thanks you for your efforts and pays you each 1500 gold as a reward for your efforts.
If your willing they would like to hire you to go to scrapwall and investigated this cult of Hellion and see if they pose further dangers to Torch.

Kurgu |

"No doubt! We slay the fiend and free its slaves!", roars Kurgu, raising his hammer high.

Kinna |

Kinna agrees to go to Scrapwall too. "I would like to free any beings under its control, as well."

DireMerc |

Are you all ready to proceed?
You get your things in order and are about to leave for scrapwall when an elderly priest comes to see you. His name is Joran Kyte he is the high priest of Brigh (The godesse of invention and craftsmiths also known as the bronze lady)
"Excuze me before you go I have a personal request. I would like to mention first that not everyone in scrapwall is a villain or cultist tought admittetly most are quite nefarious but please abstain from attacking folks who are just trying to make a living by selling salvage.
Also an old associate of mine a woman name Dinvaya has been living there for quite some time. She was forced to flee after she earned the ire of the Technic league but I beleieve that enough time has passed that they are no longer looking for her. If she wants to return I want her to know she still has a place here in Torch. Even if she doesn't wish to return I would like to know how she is doing. Here" he gives you his holy symbol and a letter and a small pouch.
"Give this to her and she will know it's from me. She may even be able to help you. She likely knows the area pretty well by now."

Kinna |

Kinna nods and takes the letter and pouch. "Of course, father. We will make sure she gets your message and gift. Thank you for the information. It will be very helpful to contact someone who knows the area."

Galnikatix |

Upon returning to Torch and seeing the flame burning once more, she asked to be excused for a day, so that she may head back to her forest to inform her druid circle of what transpired under Torch, and the restoration of the flame. Of course, give the coin for the furs to Rikus, and to inform him she joined up with some adventurers under Torch, and were planning to put an end to the machine Hellion, so it can't endanger Torch and rest of Numeria with exploding wrecks that still scatter the lands.
She returns to Torch the next morning, meeting up with them at the local tavern, that they agreed on before she departed the previous day.

DireMerc |

You leave torch and along the way you come to a small outpost called aldronals respite. The place is a hilltop keep operated by a few monks and clerics and it serves as a stopping point for crusaders crossing numeria on their way to the worldwound. They also offer a place to rest and gather supplies for local travelers as well for a small fee.
As you get closer you notice there is smoke coming from the keep. Far too much for a small cooking fire, it seem the church next to the keep is burning!

Kinna |

Kinna follows behind Kul and Kurgu. Once she can see the men on the wall she stops closing in and starts typing in commands on her glowing gauntlet. Tiny nanites drift out of her gauntlet in a glowing cloud, flying straight for the bandit in the middle. They carry soporific chemicals, inducing sleep in living beings.
Once she's in casting range (130 ft.) she'll cast Sleep on whichever enemy is closest to the middle of the bandit group, trying to catch as many as possible in the 10' radius. DC 18.

Galnikatix |

She circles the above to seeing where the bandits are standing, looking for the weakest and one most separated from the rest before commencing a drop flyby attack hoping to slay with her scythe.
Scythe attack: 1d20 + 6 ⇒ (14) + 6 = 20 add +1 if they are human
Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11

DireMerc |

Bandit init: 1d20 + 4 ⇒ (15) + 4 = 19
Kinna is in range of her spell before the bandits start shooting. She catches 2 of the four over the gate in the radius of her spell but they resist the effect.
will save: 1d20 + 5 ⇒ (13) + 5 = 18
will save: 1d20 + 5 ⇒ (14) + 5 = 19
The gate to the keep was been blow open but to get to them on foot you will need to pass under the gate and then climb the stairs to get up there unless you have a faster way up. They will start shooting when you get whitin 100 feet but they need a full round to reload.
On their turn they will fire if someone is in range (gonna assume your just outside of it when you roll init) if your not they will ready the action to fire.

DireMerc |

As gal comes flying towards them they aim and fire.
attack: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 141d12 ⇒ 1
attack: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 101d12 ⇒ 10
attack: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 201d12 ⇒ 2
attack: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 61d12 ⇒ 2
Gal slashes one leaving a severe gaping wound in his shoulder, he is still alive but badly injured.

Kinna |

Kinna aims her crossbow at the one Gal slashed and fires.
Xbow: 1d20 + 3 ⇒ (18) + 3 = 21
Dmg: 1d8 ⇒ 1