Ibarra |
The GM isn't going to roll initiative for everything? OK.
[dice=Initiative]1d20+2[/dice]
Mira Oralia |
Skeletons under a night sky that might not have been theirs... Mira got no sense of familiarity from the stars above, but then again, she was more of the type to be watching the ground for snakes and scorpions. Her hammer was in her off hand, the offered torch falling to the sand below just in case it was needed, and she hesitated on drawing her pistol.
______________________
Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
DireMerc |
Apologies for the delay @ Ibarra I usually have everyone roll their own init along with their round 1 actions when combat starts in this case I was giving you guys a moment to prepare before the enemies showed up.
The skeletons crest the hill and appear one by one you count five of them. You notice. The one in the middle has green flames in it's eyes and the others don't.
Four of the skeletons move to attack init: 1d20 + 2 ⇒ (9) + 2 = 11 the one wit the green eyes stand atop a rock around 80 feet away and watches from the high ground.
If you beat their init post your actions the four are around 50 feet away.
Kul'Theraka |
Kul'Theraka stays in his hidden location (previously rolled Stealth 19) and studies the skeleton with green eyes (studied target). If the skeletons walk past him he will rush the green-eyed demon, if they seem to notice him, he will step into the fray against the 4.
Kurgu |
Kurgu will hold until the skeletons are within charge range.
And then, he will launch himself at them.
Charge, 10ft reach: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage, B: 1d12 + 3 ⇒ (5) + 3 = 8
AC down to 15 this turn.
Falvastar Kraigsmith |
Falv will cast bless. +1 to all attack rolls and saves vs fear
DireMerc |
@Yes Ibarra I will put one together tonight.
skeleton perception: 1d20 + 4 ⇒ (3) + 4 = 7
The skeletons walk past Kul moving to engage the rest of the group.
Kurga charges forward and strikes a skeleton but the creature is fairly solid.
Phineas will strike another when it gets closer.
@Mira is that a touch attack?
The skeletons attack however is closest to them.
skeleton attack on Kurga: 1d20 + 3 ⇒ (1) + 3 = 41d4 ⇒ 4
skeleton attack on Kurga: 1d20 + 3 ⇒ (14) + 3 = 171d4 ⇒ 3
skeleton attack on Phineas: 1d20 + 3 ⇒ (12) + 3 = 151d4 ⇒ 3
skeleton attack on Ibarra: 1d20 + 3 ⇒ (19) + 3 = 221d4 ⇒ 1
Kul breaks away going for the one with the flaming eyes and lands a solid blow on it.
Your go again.
Kurgu |
Slashed by the skeleton, Kurgu grunts, then steps back and swings his hammer.
5ft step back, attack
Lucerne Hammer: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Damage, B: 1d12 + 3 ⇒ (5) + 3 = 8
Falvastar Kraigsmith |
Falv runs up next to Kurgu. Slow dwarf makes double move to stand next to kurgu
Galnikatix |
Round 2
Initiative: 2
After being disorientated from colliding the black ceiling she flies (1 move action) to be more centred of the battle so she can use her sling against any of the targets who may be still up target 1 that is still up.
Sling, bullet: 1d20 + 2 ⇒ (10) + 2 = 12 [ooc]Apply any penalties that may be needed due to target being selected.[/occ]
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Kurgu |
With one skeleton dashed to shards, Kurgu grins, and takes another step back and swings once more.
5ft step back, attack
Lucerne Hammer: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage, B: 1d12 + 3 ⇒ (9) + 3 = 12
Kul'Theraka |
'I hate these things. Metal monsters with no emotion, no remorse, not even hate.' Kul'Theraka thought as he hammered into the green eyed metal creature before him and roared, "Aaahhh!"
BAB +1, STR +4, WF +1, Trait +1, Studied Target +1
attack, damage: 1d20 + 8 ⇒ (15) + 8 = 232d6 + 7 ⇒ (6, 5) + 7 = 18
DireMerc |
Their skeletons not robots lol
Phineas uses his Short sword to try to make short work of the skeleton.
Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
However, his sword goes through the skeleton's ribs, not hitting the bone itself.
--------------------------------------------------------------------
going to move to next round.
Kurgu destroys another skeleton
Kul shatters the one with the flaming eyes into pieces.
Ibarra and Mira fall back.
Remaining two skeletons go after Falvastar and kurgu
attack fal: 1d20 + 3 ⇒ (4) + 3 = 71d4 ⇒ 2
attack kurgu: 1d20 + 3 ⇒ (19) + 3 = 221d4 ⇒ 1
your go again
Kurgu |
"Lucky for us that these things are dumb!", Kurgu yells as he steps back and swings. At this rate, he can do this all day.
5ft step back, attack
Lucerne Hammer: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Damage, B: 1d12 + 3 ⇒ (1) + 3 = 4
Confirm critical hit?: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Total Damage if critical: 4 + 1d12 + 3 ⇒ 4 + (12) + 3 = 19
Falvastar Kraigsmith |
Falv will attack the nearest remaining skeleton.
attack: 1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 10
damage: 1d10 + 1 ⇒ (1) + 1 = 2
Galnikatix |
Seeing how easily the barbarian levelling the skeletons with his hammer, she decides he would most likely finish off the last remaining. Seeing the stranger defeated skeleton on the hill, she flies over to Kul to investigate the remains, speaking as she lands, These unnatural beings must not continue to spoil the natural order.
She searches the strange looking skeleton.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14 Add +2 for dim light.
Kul'Theraka |
"They're a scourge, no doubt about it. All these metal monsters need to be turned into scrap." Kul says. Kul, looks over to see the others have things well in hand. He then sifts through the remains of the green eyed robot to find any particular weaknesses or useful items.
Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Mira Oralia |
While the others looked for some clue about the skeletons, Mira was thinking aloud, and came over to examine the skeletons themselves. There were a few things that could cause undead to arise, and she would rather not head forward, only to be caught by surprise by more of them. While she was pretty sure that they were once again inanimate bone, she made her way through the sand under the dark sky that was not theirs. 'Sand is always such an effort..'
________________________
K.(Religion): 1d20 + 6 ⇒ (14) + 6 = 20
Kurgu |
Kurgu will advance to the front, asking:
"Can any of you heal? I am slightly wounded."
DireMerc |
As far as Mira can tell they are ordinary skeleton animated by negative energy but the flaming eyes seem to indicate an external force controlling them.
You notice that the smashed skeletons are very slowly piecing themselves back together and the broken up bones are growing back into wholes. They are regenerating. Thought it is a very slow process.
Galnikatix |
I don't like what I am seeing. We need to find permanent solution to destroy them, or we have to get out of this area., speaking as she takes flight to fly around the large chamber looking for possible exits, other than the one they came in.
Falvastar Kraigsmith |
Seeing the bones reassembling, Falv will have the others help him gather them up. "Try to get these pile of bones together. I'll see if nice burst of positive energy will keep them down." Once the bones are all in range he'll hit them with a channel positive energy.
CPE: 1d6 ⇒ 4
Galnikatix |
As she flies back to the group she notices that the entrance is missing, only solid rock. What happened to the entrance we came in? Well I only found a cave leading out of this area other there, pointing her in the direction of the caves. She continues to glide and fly about looking out for more threats as the other try to destroy the bones more effectively.
Kul'Theraka |
"I'm going to go scout out that cave entrance while you guys take care of those bones. Hey flying lady, you care to join me? I ain't goin' in, just taking a peek."
Without waiting for a reply, Kul'theraka heads for the cave mouth intent on looking around. He will be stealthy in his approach and when peering in.
Stealth: 1d20 + 3 ⇒ (2) + 3 = 5
DireMerc |
The positive energy slows the regeneration but doesn't stop it. (nothing does even if you shatter all the bones to dust they will still eventually rebuilt themselves. There is one thing that can stop them for good but you don't have access to it yet.)
Phineas examines the area were you came in and finds that a section of the stone wall is not solid but rather just an illusion. The door is still there hidden by the illusion (hologram)
Kul checks it out and sees that the caverns were likely the home of the aliens whose skeletons you fought.
Several primitives tools are scattered on the ground and it looks like this was once a domain of sorts but it has not been used in ages.
Kul sees several caves paintings here as well depicting a fiery oval shape coming from the sky down unto several 4 armed individuals.
The caves continues on deeper as well.
Kul'Theraka |
"Hey! I think this was the home of the bones. Kul'Theraka yells before walking back toward the group, "Looks like there used to be a tribe of those 4 armed things when something fell from the sky. I'm thinking it was the same thing that brought the robotic menace to us. The caves go deeper. You solve the riddle of the bones or figure out where our door went?"
When he is told about the illusion, "Well, if that's an illusion and we have a make believe sky, we may have an illusionary horizon. We probably need to check the full perimeter of this place for other entrances. If we don't find any, the caves continue on so we can always go that route." He gives a little time for response and then walks to the wall and goes left with his hand on the wall, expecting it to wrap back around to the cave eventually. If he notices anything like a possible doorway he stops to check it out.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Galnikatix |
She flies back to the cave entrance, waiting for the half-orc to arrive. Slowly she moves into the cave and investigates the cave, looking for a means to leave the area entirely, and anything that can provide information of this alien environment and structure.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Kurgu |
Kurgu assists with moving the bones into a pile - and smashing them with his hammer.
When that is clearly not working, he agrees to move on.
"Falv, can you defeat that technology lock on the door? And if not, can it be smashed?"
DireMerc |
You use the keycard found in the camp on the door and it slides open. You make you way into a pure white hallway with lights running in a straight line along the ceiling. The lights flicker from time to time and you hear a light hum in the air. You close the door behind you and hope the skeletons cannot follow.
Falvastar Kraigsmith |
Before stepping farther into the facility Falv steps up to Kurgu and puts a hand on him, casting a cure light spell using up his animated rope spell. "Might not be as good at fixing people as machines, but this should keep you on your feet." He will then turn and make sure the door will lock and keep those skeletons from getting in. know(eng): 1d20 + 10 ⇒ (16) + 10 = 26
"Just going to make sure this door won't let our not so dead friends from walking behind us."
CLW: 1d8 + 1 ⇒ (6) + 1 = 7