Oloch

Cyberohero's page

Pathfinder Adventure Path Subscriber. Organized Play Member. 40 posts (282 including aliases). No reviews. No lists. No wishlists. 14 Organized Play characters. 6 aliases.


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Pathfinder Adventure Path Subscriber

I was wondering if it was possible to stack the Magic Hacks Energy Alteration with Spellshot.

The latter talks about casting a spell as a Standard Action into a gun, and the former allows you to change the spells energy type as a Full Action when you cast it (or as a Standard Action if you spend an RP). So can you alter the energy type of the spell when you use spellshot? And if so, do you have to spend an RP to keep it as a Standard Action since Spellshot requires a spell that uses a Standard Action?


Pathfinder Adventure Path Subscriber

Alright. I feel like it should say "each side" rather than specifying one side but eh. I guess this spell is less than ideal for me as a Ranged combatant then


Pathfinder Adventure Path Subscriber

So I realize that there's two interpretations of the spell Wall of Fog (and subsequently Wall of Steam)
I was under the impression that one side of the Fog was hazy while the other side transparent with the text
"Creatures and objects on one side of the wall have concealment (20% miss chance) from creatures on the opposite side of the wall." But other players believe that that means that it applies to both sides of the Wall to each other. So I'd like to know which one is the correct interpretation.


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Pathfinder Adventure Path Subscriber

I'd like to cancel my subscription to Lost Omens, please.


Pathfinder Adventure Path Subscriber

I mean I can change the name no problem. Is there a way for you to restore my 701?


Pathfinder Adventure Path Subscriber

so I was looking at my society characters when I realized that for some strange reason my charcter that should be numbered 701 was given 702, likewise the character that should be numbered 702 was given 703. I didn't create a society character before the one now labeled "702". How do I fix this?


Pathfinder Adventure Path Subscriber

With the last book of Attack of the Swarm on its way here, I would like to cancel my subscription to the Starfinder Adventure Paths.


Thank you for running us in this. It was fun.


I'm a melee fighter. I cannot do anything beyond my spells because of the grabbed condition...well that and natural 1s, but that's luck.


Pathfinder Adventure Path Subscriber

So I was looking at Bespell weapon and planning on casting Heroic Feat before making a Strike. Problem is Heroic Feat is missing its school.

Based on what it does, I would say it is Enchantment but I'd rather not just make assumptions.


Pathfinder Adventure Path Subscriber

Alright, well sorry for the double post, but I did my shopping and I think he's right and ready to go.

*crosses fingers that he did it right*

Aarius was raised in an orc tribe with his mother orc, while his father was an honorable human warrior killed in battle a long time ago. Aarius himself was born, quite literally, on the battlefield. Maybe it was the energies of the onsuing fight, maybe it was a blessing from Gorum, maybe it was multiple sources, whatever the case, he seemed to be given a gift into warfare itself. However, it was not until he grew older that his fighting prowess was shown to be more supernaturally gifted than that of his clanmates, however, his ability to fight was rivaled by his gift of the tongue and his spellcasting. Aarius may be a brute, but he is by no means stupid, he sees a lot of benefits from being able to heal on the battlefield.

He ended up leaving the tribe to become an adventurer to find out more about his abilities. He traveled through many places to obtain some of his magical arsenal, including his weapon of choice, a Maul that could strike even ghosts. However, he finds himself more of a bodyguard type, usually those that investigate mysterious disappearances find themselves in very deadly situations, and he is there to lend a hand to help those in their own personal battlefield.

Aarius:

Aarius
Male half-orc Martial Disciple Oracle 11
Common, CN, Medium, Orc, Human, Humanoid
Perception (E) +18; low-light vision, darkvision
Languages Common

Skills
Acrobatics (T) +13
Athletics (M) +18 (+2 for jumps with Boots of Bounding)
Diplomacy (E) +19 (+2 from Messenger’s Ring) +21
Intimidation (M) +21 (+1 from Demon Mask) +22 (+1 to Coerce or Demoralize)
Religion (T) +13
Warfare Lore (T) +13

Str 19 (+4), Dex 10 (+0), Con 18 (+4), Int 10 (+0), Wis 16 (+3), Cha 19 (+4)
Other Items +2 Ghost Touch Striking Maul, +1 Energy Resistant (Lightning) Full Plate Armor, Messenger’s Ring, Demon Mask, Boots of Bounding, Bracers of Missile Deflection (Greater), Brooch of Shielding, Adventurer’s Pack (Backpack, bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin), Emergency Wand of Level 1 Heal, Potion of Swimming

29 GP 3 SP
--------------------
AC 28; Fort (E) +19; Ref (T) +13; Will (M) +20
Resist Lightning Damage 5
HP 151 Hero Points 1
--------------------
Speed 20 feet
Melee [1] +2 Ghost Touch Striking Maul +21 (Shoving), Damage 2d12+5 B

Feats
*Ancestry:
- Orc Sight
- Orc Ferocity
- Haughty Obstinacy

*Class:
- Divine Aegis
- Bespell Weapon
- Advanced Revelation
- Battlefield Specialist
- Greater Revelation

*General:
- Fast Recovery
- Toughness
- Incredible Investiture

*Skill:
- Quick Jump
- Intimidating Glare
- Intimidating Prowess
- Hefty Hauler
- Battle Cry
- Group Coerce

Other Abilities
Battle Mystery
Expert Proficiency to Martial Hammers and Light, medium and heavy armors

Spells:
=Signature Spell

Spellcasting (E) 30 DC , Spell Attack Bonus +20
*Revelation Spells
- Call to Arms
- Weapon Surge
- Battlefield Revelation
- Heroic Feat

*Cantrips (Heightened to 5th)
- Divine Lance
- Detect Magic
- Prestidigitation
- Shield
- Stabilize
- Forbidding Ward

*1st level
- Bless
- Heal=
- Disrupting Weapons

*2nd level
- Dispel Magic=
- Spiritual Weapon
- See Invisibility

*3rd level
- Crisis of Faith
- Vampiric Touch=
- Heroism

*4th level
- Remove Curse
- Dimensional Anchor
- Vital Beacon=

*5th level
- Breath of Life
- Shadow Blast=
- Summon Fiend

*6th level
- Blade Barrier=
- Zealous Conviction


Pathfinder Adventure Path Subscriber

I still need to grab my items, but I thought I would at least give what I have for now.

Aarius:

Aarius
Male half-orc Martial Disciple Oracle 11
Common, CN, Medium, Orc, Human, Humanoid
Perception (E) +18; low-light vision, darkvision
Languages Common

Skills
Acrobatics (T) +13
Athletics (M) +21
Diplomacy (E) +19
Intimidation (M) +21
Religion (T) +13
Warfare Lore (T) +13

Str 19 (+4), Dex 10 (+0), Con 18 (+4), Int 10 (+0), Wis 16 (+3), Cha 19 (+4)
Other Items
--------------------
AC 21; Fort (E) +19; Ref (T) +13; Will (M) +20
HP 140 Hero Points 1
--------------------
Speed 25 feet
Melee [1] ??? + (), Damage 1d0+0

Feats
*Ancestry:
- Orc Sight
- Orc Ferocity
- Haughty Obstinacy

*Class:
- Divine Aegis
- Bespell Weapon
- Advanced Revelation
- Battlefield Specialist
- Greater Revelation

*General:
- Fast Recovery
- Group Coerce
- Incredible Investiture

*Skill:
- Quick Jump
- Intimidating Glare
- Intimidating Prowess
- Hefty Hauler
- Battle Cry
- Titan Wrestler

Other Abilities
Battle Mystery
Expert Proficiency to Martial Hammers and Light, medium and heavy armors

Spells:
=Signature Spell

Spellcasting (E) 29 DC , Spell Attack Bonus +19
*Revelation Spells
- Call to Arms
- Weapon Surge
- Battlefield Revelation
- Heroic Feat

*Cantrips (Heightened to 5th)
- Divine Lance
- Detect Magic
- Prestidigitation
- Shield
- Stabilize
- Forbidding Ward

*1st level
- Bless
- Heal=
- Disrupting Weapons

*2nd level
- Dispel Magic=
- Spiritual Weapon
- See Invisibility

*3rd level
- Crisis of Faith
- Vampiric Touch=
- Heroism

*4th level
- Remove Curse
- Dimensional Anchor
- Vital Beacon=

*5th level
- Breath of Life
- Shadow Blast=
- Summon Fiend

*6th level
- Blade Barrier=
- Zealous Conviction


Pathfinder Adventure Path Subscriber

I've been wanting to bring my Half Orc Battle Oracle into 2e so I'll submit mine later today.

I'm also considering a goblin Flames Oracle whose village was burned down.

And a Swashbuckler outlaw Elf trained by a legendary thief.


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Pathfinder Adventure Path Subscriber

One more before I go to bed. I decided to work on Ripnugget and I had to change quite a bit but I think I kept what was necessary.

Warchief Ripnugget
Goblin fighter 4
Common, NE, Small, Goblin, Humanoid
Perception +7; darkvision
Languages Common, Gnoll, Goblin
Skills Acrobatics +7, Athletics +5, Intimidation +8, Nature +7 (+8 to Nature checks to Handle a goblin dog or wolf mount.), Stealth +7, Thievery +7, Warfare Lore +7
Str 12 (+1), Dex 16 (+3), Con 16 (+3), Int 12 (+1), Wis 8 (-1), Cha 14 (+2)
Other Items +1 breastplate, +1 striking shortsword, barkskin potion, healing potion, lessers (2), dented crown worth 20 sp, key ring for all locks in areas C11-C24 and areas D1-D3
--------------------
AC 22; Fort +11; Ref +11; Will +7 (Success vs fear effects are treated as a critical success instead.)
HP 62 Hero Points 1
--------------------
Speed 20 feet
Melee [1] +1 striking shortsword +12 (agile, finesse, versatile S), Damage 2d6+1 piercing/slashing
Feats Bonded Animal, Canny Acumen, Dueling Parry, Intimidating Glare, Ride, Rough Rider, Shield Block, Sudden Charge, Swipe, Train Animal
Other Abilities bravery, unbreakable goblin

As you can see, I kept some things the same, like he has all of his items now. As a Goblin I managed to grab a free Ride feat from Rough Rider, and I even gave him some Bonded animal feats for funsies and profit. The only real thing I couldn't create exactly was his spirited charge or Ride by attacks. Instead what I opt to do as GM is him using one of his actions to command the gecko to Stride. Then while the gecko runs by, the chief uses his Swipe to try to attack multiple party members and he can hope to get out without nary a scratch. He also has a lot more HP than his 1e counterpart, but kind of weak attacks.

Finally, if his Gecko is brought down, he can still do his charges into the fray and attacking the hero party. He fights to the death.


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Pathfinder Adventure Path Subscriber

I do plan on converting RotR into 2e, and I've decided to work on NPCs. The way I'm working on converting them is by using their CR instead of the regular levels to do so. I've having a time with Ven Vender, so instead I've decided to start with Tsuto. I'll publish more when I get the chance to make more but for now it's just Tsuto.

Tsuto Kaijitsu
Half-elf monk 3
Common, LE, Medium, Elf, Human, Humanoid
Perception +7 (+9 to initiative rolls.); low-light vision
Languages Common, Goblin
Skills Academia Lore +6, Acrobatics +11 (+11es, penalties, or modifiers).), Deception +5, Diplomacy +5, Intimidation +5, Religion +7 (+7es, penalties, or modifiers).), Thievery +9
Str 12 (+1), Dex 18 (+4), Con 12 (+1), Int 12 (+1), Wis 14 (+2), Cha 10 (+0)
Other Items composite shortbow, arrows (20), thieves' tools, inflitrator, virtuoso flute, potion of Cure Wounds (Minor), silver earrings (worth 25 sp for t he pair), journal, 6 pouches of silver dust worth 50 sp each, 8 pouches of copper dust worth 5 sp each, 10 gp
--------------------
AC 21; Fort +8; Ref +11; Will +9
HP 41 Hero Points 1
--------------------
Speed 35 feet
Melee [1] fist +9 (agile, finesse, nonlethal), Damage 1d6+1 bludgeoning
Melee [1] wolf jaw +9 (agile, backstabber, finesse, nonlethal), Damage 1d8+1 piercing
Ranged [1] composite shortbow +9 (deadly d10, propulsive, range increment 60 feet, reload 0), Damage 1d6 piercing
Feats Ancestral Paragon, Assurance (acrobatics), Assurance (religion), Elven Weapon Familiarity, General Training, Incredible Initiative, Stunning Fist, Wolf Stance
Other Abilities flurry of blows, mystic strikes, powerful fist

So I decided not to grab the Rogue dedication feat, because one of the stances, Wolf Stance, does exactly what his strategy is. He'll take an action to get into Wolf Stance and use his goblin minions to get backstab for his wolf strikes. He'll also use his high acrobatics skill to dance around the battlefield, tumbling around to make sure reactions won't be used against him. In addition, when against a group of spellcasters, he'll use his Flurry of Blows to use Stunning fist on them to ensure they don't use their more powerful magics. Much like his 1e counterpart, he will attempt to run away if his HP reaches 10 (instead of 8) or if all the goblins are dead.

I ended up not giving him the Bracers of Armor to replace his +1 ring of protection since those are such high level items while in a low level setting currently.
------
so yeah, that's my first attempt at a conversion. I'm looking forward to some of the others, I do have some ideas as to what to do for most of the characters, though there's a few that I know I'll have trouble with (such as Koruvus and Bruthazmus)


Pathfinder Adventure Path Subscriber

I've been having a lot of trouble trying to change my payment method from my old card to my new card. My new card is on file and everything, but I can't for the life of me figure out how to transition it over. the only thing I have is "Try again under this card" or something like that, which in turn means I can't pay for my own subscription.


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Pathfinder Adventure Path Subscriber

okay, so this is more of a slight annoyance than anything else, but using the OOC in brackets [] act really weird when using the return button. The other tags will continue downward when you hit Return this is

An example of that

however, OOC tags don't follow these rules. instead the first line gets OOC'd

but after you hit Return it stops doing ooc even after you have the tags after that line

As you can see with this picture, I used the preview to show exactly what I did. https://image.prntscr.com/image/1Kz0IfFKQuyB_T_-4xAs-g.png

Again, this is more of an annoyance than anything else, and likely isn't high priority.


Sorry about not being active, my GF from Canada has been visiting over the week.
Valorus carefully readied his wording before talking {"We want justice for our comrade, and we need your help to get it."}

Diplomacy to aid another: 1d20 + 1 ⇒ (15) + 1 = 16

Okay, Herald, it's up to you. :P


Quote:
a guy who turns into electricity...

not yet, that's not till I get Level 3. :P Which won't happen for a long time (I did build it and it's gonna take 70 pp alone, in addition I do plan on upgrading my character, so it'll take even longer than that) I most likely won't get it in this campaign whatsoever.


Pathfinder Adventure Path Subscriber

So my first build was favorited by you, but not my second (the remake). Is it okay if I use my second or did you see a problem with that sheet?


Pathfinder Adventure Path Subscriber

Well, here's what I had in mind. When in Level One (his default form), when Shu wants to activate Machine Control, he sends CICADA into the machine, usually in the form of pointing but sometimes, if haste is needed or he's feeling impatient with CICADA, Shu can throw him like a baseball. If the fusion is successful, the machine generates an electrical aura shows around the machine more towards the top, looking kind of like spiked up Vegeta hair.

In Level Two (when the two are now considered the same being), Shu generates a ball of lightning and directs it towards the machine. It generates the same aura as before, and he can still hear the voice of the machine.


Pathfinder Adventure Path Subscriber

Teleportation is a power in the BNHA universe. One of the main villains has it.


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Pathfinder Adventure Path Subscriber

So I'll be honest, I had completely forgotten about Alternative Effects and how they can be used to use the same points for something else. So I redid my character sheet slightly. I also hated how I didn't have any expertise skills so I added a couple too.

Life Hack:

Life Hack - PL 8

Strength 0, Stamina 1, Agility 2, Dexterity 4, Fighting 1, Intellect 7, Awareness 6, Presence -2

Advantages
Benefit, Ambidexterity, Eidetic Memory, Equipment 2, Fearless, Improved Aim, Improved Initiative, Improvised Tools, Tracking

Skills
Acrobatics 2 (+4), Athletics 2 (+2), Expertise: Medicine 2 (+9), Expertise: Physics 4 (+11), Investigation 3 (+10), Perception 8 (+14), Ranged Combat: Electric 1 (+5), Technology 6 (+13)

Powers
Alternate Form (Level Two) (Activation: Standard Action, Advantages: Fearless, Improved Aim)
. . Electrical Blast: Damage 8 (electricity, DC 23; Increased Range: ranged)
. . . . Branching Lightning: Cone Area Damage 4 (Alternate; DC 19; Cone Area 2: 120 feet cone, DC 14, Selective)
. . . . Leaping: Leaping 4 (Alternate; Leap 120 feet at 30 miles/hour)
. . . . Stun Blast: Cumulative Affliction 4 (Alternate; 1st degree: Hindered, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 14; Affects Objects, Cumulative, Increased Range: ranged)
. . Impervious Defense: Impervious Toughness 2
. . Protection: Protection 6 (+6 Toughness)
Comprehend: Comprehend 4 (Machines / Electronics, Objects)
Machine Control: Cumulative Affliction 5 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Affects Objects Only, Cumulative, Increased Range 2: perception)

Equipment
Cell Phone (Smartphone), Flash Goggles, Flashlight, Undercover Shirt

Offense
Initiative +6
Branching Lightning: Cone Area Damage 4 (DC 19)
Electrical Blast: Damage 8, +5 (DC 23)
Grab, +1 (DC Spec 10)
Machine Control: Cumulative Affliction 5 (DC Will 15)
Stun Blast: Cumulative Affliction 4, +5 (DC Fort 14)
Throw, +4 (DC 15)
Unarmed, +1 (DC 15)

Complications
Motivation: Doing Good: This is CICADA's motivation. A built in set of morals means that he can't help but try to answer the call when someone asks for help, too bad that Shu might not feel the same way.
Motivation: Recognition: This is Shu's motivation. While he would rather do things the easy way, he still wants to be recognized for his ability and his effort.
Quirk: Life hack is actually two beings in one, CICADA and Shu. CICADA is the source of all of their powers, though the Heroic Form cannot be activated unless the two are emotionally in sync. Problem is both of them are exact opposites in almost every way.

Languages
Native Language

Defense
Dodge 3, Parry 2, Fortitude 3, Toughness 7, Will 8

Power Points
Abilities 38 + Powers 55 + Advantages 7 + Skills 14 (28 ranks) + Defenses 6 = 120


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Pathfinder Adventure Path Subscriber

Hope you have some room left. Admittedly I haven't played M&M for yearrrrs. So if you notice a problem, please let me know.

Life Hack:

Life Hack - PL 8

Strength 0, Stamina 3, Agility 2, Dexterity 5, Fighting 1, Intellect 7, Awareness 6, Presence -2

Advantages
Benefit, Ambidexterity, Eidetic Memory, Equipment 3, Fearless, Improved Aim, Improvised Tools, Tracking

Skills
Acrobatics 2 (+4), Athletics 2 (+2), Investigation 3 (+10), Perception 8 (+14), Ranged Combat: Electrical Blast 1 (+6), Technology 6 (+13)

Powers
Alternate Form (Level 2) (Activation: Move Action, Advantages: Fearless, Improved Aim)
. . Electrical Blast: Damage 8 (electricity, DC 23; Increased Range: ranged)
. . Impervious Defense: Impervious Toughness 2
. . Leaping: Leaping 3 (Leap 60 feet at 16 miles/hour)
. . Protection: Protection 4 (+4 Toughness)
Comprehend: Comprehend 4 (Machines / Electronics, Objects)
Machine Control: Cumulative Affliction 5 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Affects Objects Only, Cumulative, Increased Range 2: perception)

Equipment
Cell Phone (Smartphone), Flash Goggles, Flashlight, Stun Gun, Undercover Shirt

Offense
Initiative +2
Electrical Blast: Damage 8, +6 (DC 23)
Grab, +1 (DC Spec 10)
Machine Control: Cumulative Affliction 5 (DC Will 15)
Stun Gun, +1 (DC Fort 15)
Throw, +5 (DC 15)
Unarmed, +1 (DC 15)

Complications
Motivation: Doing Good: This is CICADA's motivation. A built in set of morals means that he can't help but try to answer the call when someone asks for help, too bad that Shu might not feel the same way.
Motivation: Recognition: This is Shu's motivation. While he would rather do things the easy way, he still wants to be recognized for his ability and his effort.
Quirk: Life hack is actually two beings in one, CICADA and Shu. CICADA is the source of all of their powers, though the Heroic Form cannot be activated unless the two are emotionally in sync. Problem is both of them are exact opposites in almost every way.

Languages
Native Language

Defense
Dodge 3, Parry 2, Fortitude 3, Toughness 7, Will 8

Power Points
Abilities 44 + Powers 54 + Advantages 7 + Skills 11 (22 ranks) + Defenses 4 = 120

Shu Q. Megami was born under a scientist and a doctor. They had high hopes for him, especially when his Quirk manefested into CICADA. Though Shu would rather do things the easy way than the right way, which is a complete opposite of CICADA who has a bigger set of morals and moral code. Because of this, both of them tend to bicker a lot.
The way their powers work is that CICADA can possess an object and give it a voice. Likewise, I created Machine Control based off of Mind Control, so they do have a lot of expertise in that department, but their super form is something that I plan on upgrading as time goes on. Each upgrade requiring more and more from the duo. Likewise, the super form is when CICADA possesses Shu. Both of them combine their abilities into one being, problem is these two have to be emotionally in sync (like what the complication mentions), basically think the Crystal Gem fusion in Steven Universe (wasn't where the inspiration from where this character comes from, but it's a good fit none-the-less).


Pathfinder Adventure Path Subscriber

Oh crap, I forgot the "you can't edit a post after a set time" rule well here's my character.

Born on the aquatic Bretheda moon, Kalo-Mahoi, Valorus was always surrounded by wondrous technologies. He loved seeing all of the new items created by the inhabitants and visitors alike. His small swarm worked on their own items as well, and one of them, his host parent, was a technomancer. Seeing the fascination in Valorus's eyes...mandibles, whatever, they taught him about the secrets of technology and magic, specifically the link between the two.

This planet, however, started to feel limiting in a sense, so Valorus made a decision, one that he still loves, he wants to travel the galaxy, nay the entire universe to learn about all the different races and technologies. Maybe he himself could become a pioneer within it as well.

After saying his goodbyes to his family, his mother, his father, his host, and his siblings, he took towards Absalom station to become a space pioneer, so to speak, with the Starfinder Society.

Valorus K’thars:

Name: Valorus K’thars
Male Shirren Spacerfarer Technomancer 1
LG Medium Male humanoid (Shirren)
Init +2; Senses Blindsense 30 ft., Perception +6
------------------------------
DEFENSE
------------------------------
SP 6 HP 11 RP 4
EAC 13 (10 +1 armour, +2 Dex, +0 misc)
KAC 14 (10 +2 armour, +2 Dex, +0 misc)
AC vs. Combat Maneuvers 22 (8+KAC)
Fort +1 Ref +2, Will +3
Defensive Abilities
------------------------------
OFFENSE
------------------------------
Speed 30 ft.
Melee Knife, Survival +0 1d4S
Ranged Laser Pistol, Azimuth +2, 1d4F (Crit: Burn 1d4) 20 charges/1 usage, 80 ft
Special Attacks
------------------------------
STATISTICS
------------------------------
Str 10, Dex 14, Con 10, Int 16, Wis 12, Cha 8
Base Atk +0;
Feats Skill Synergy (Culture, Perception)
Skills Acrobatics +2, Athletics +0, Bluff -1, Computers +7, Culture+9, Diplomacy +1, Disguise -1, Engineering +7, Intimidate -1, Life Science+7, Mysticism +5, Perception +5, Physical Science +8, Piloting +1, Sense Motive +1, Stealth +2, Survival +1
(7 points; 4 class, 3 INT)
Abilities
Proficiencies Light armour, basic melee weapons, small arms
Languages Common, Shirren, Brethedan, Kasatha, Castrovelian, Draconic

------------------------------
SPECIAL ABILITIES
------------------------------
Blindsense: Shirren sensitive antennae grant them blindsense (vibration) – the ability to sense vibrations in the air – out to 30 feet. A shirren ignores the Stealth blnuses from any form of visual camouflage, invisibility, and the like when attempting a Perception check opposed by a creature’s Stealth check. Even on a successful Perception check, any foe that can’t still be seen still has total concealment against a shirren, and the shirren still has the normal miss chance when attacking foes that have concealment. A shirren is still flat-footed against attacks from creatures it can’t see.

Communalism: Shirrens are used to working with others as part of a team. Once per day, as long as an ally is within 10 feet, a shirren can reroll a single attack roll or skill check twice and take the higher result.

Cultural Fascination: Shirrens are eager to learn about new cultures and societies. Shirren receive a +2 racial bonus all Culture and Diplomacy checks.

Limited Telepathy: Shirrens can communicate telepathically with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speak.

Spell Cache (SU): As the culmination of your early study of the fundamental forces of the galaxy, you have created a spell cache that allows you to store and access spells. Your spell cache could be a device such as a handheld computer or a technological implant; an item such as a ring or staff; or a symbol such as a brand, tattoo, or other permanent modification to your body. While you don’t need your spell cache to cast your spells, one per day you can activate your spell cache to cast any one spell you know and are capable of casting, even if you expended all your spell slots for that spell’s level. If your spell cache is damage, it is restored to full Hit Points the next time you prepare spells. If the spell Cache is lost of destroyed, you can replace it after 1 week with a special ritual that takes 8 hours to complete.

--------------------
SPELLS KNOWN
-------------------
Spells per day:
0 (at will), 1st(3/day)

Level 0 Spells known
Detect Magic
Energy Ray
Psychokinetic Hand
Transfer Charge

Level 1 Spells known
Overheat
Supercharge Weapons
-----------------------
EQUIPMENT
-----------------------
Second skin, L
Knife, Survival, L
Laser Pistol, Azimuth, L
Comm Unit, Personal, L
Miniaturized Tier-1 Computer (Common Datapad), L
Flashlight, L
Consumer Backpack, L
Hygiene Kit, 1
Everyday Clothes x 3, L (but of course he needs to choose his fashion day to day. Even his mornings are pact with choosing goodness)
Mass Produced Tent, 1
Rations (1 week), 1
Engineering Tool kit, L
Hacking Tool Kit, L
Battery x 2, L x 2
Money 74 credits (he keeps them in 5 different cred sticks...so he can feel the drug-like effect of choosing one of them when he pays for things)
Total Bulk: 4 (and 4 L)


Pathfinder Adventure Path Subscriber

I'm definitely submitting a character. I have been wanting play this for a long time, though I'll have to make a new character since the one I made was a Shirren Spacefarer Mechanic, and we already have a mechanic made.

So, instead I'm making a Shirren Technomancer. I'll edit this post in a minute, I just want to get my foot through the door.


Pathfinder Adventure Path Subscriber

I've been looking for a place to play the Starfinder Adventure Path Dead Suns. I've been playing Pathfinder for quite a while now, and while I wouldn't consider myself an expert, I do think I'm a pretty-okay player.


Pathfinder Adventure Path Subscriber

I am getting Starfinder Adventure Path subscription and cannot afford both, please cancel my PAS sub. Thank you.


Pathfinder Adventure Path Subscriber

I'd definitely be interested though I will warn you, I've only played one Pathfinder pbp myself.


Pathfinder Adventure Path Subscriber

Right now we finished Battle of Bloodmarch Hill and here's the party as follows:

Maridia, the Undine Cleric of Pharasma 4
Alyssa, the Human Titan Fighter 4
Lylabeth, the Elven Stormborn Blooded Arcanist 4
Umbra, the Tiefling Unchained Rogue 4

I even have an image for the end of one of the best fights they had.


Pathfinder Adventure Path Subscriber

Okay, so I know the Titan Fighter is allowed to use one size category two handed weapons with a -4 penalty, but my question is are they allowed to use 1 Handed weapons of a size category two sizes larger since a creature one size larger can wield it as a two handed weapon? Same question for a Light weapon 3 size categories higher.


Pathfinder Adventure Path Subscriber

Well then, I'll be sure to not to spend them all unless absolutely necessary.


Pathfinder Adventure Path Subscriber

This is more of a clarification. So I was looking through the implements section for the Occultist and I was wondering something.

On the mental focus portion of the Occultist, there are these two sentences that I have to ask about:

"If a resonant power grants a bonus that varies based on the amount of mental focus invested in the implement, the bonus is determined when the focus is invested, and is not reduced or altered by expending the mental focus invested in the item. Once all of the mental focus in an implement has been expended, it loses its resonant power until mental focus is once again invested in the implement."

Say I take the Transmutation implement with the Physical Enhancement and invest 3 Mental points into my weapon. Then throughout the session I end up spending all 3 mental points, does this mean I lose the benefit of Physical Enhancement when I spent all 3 points, or the next time I need to focus the next day?


Pathfinder Adventure Path Subscriber

I had a question about Psychic Inception Bold Stare implement on the Mesmerist. Does the 50% chance to ignore mind-effects on Undead, Vermin, mindless creatures, etc. also include the -2 will penalty from the Hypnotic Stare?

I'm sure it doesn't, but I just want to make sure.


Pathfinder Adventure Path Subscriber

wow I feel stupid now *facepalm* -_-; sorry about that.


Pathfinder Adventure Path Subscriber

Oh, wow thanks. I was just trying to make sure if I was understanding the rules correctly (Hint: I wasn't) or if I misunderstood.

*eyes some of the other stuff on my chronicle now* I need to get some more GP and fast :P


Pathfinder Adventure Path Subscriber

I feel bad for having all these questions, but I have them.

Even if I'm not trained in it, could I make a Performance check for a Day Job check if I'm not trained in either Craft or a Profession either?

Reason why I ask is because Performance is a skill that normally can go untrained. Although some of them do require items, like (Keyboard) or (Percussion)


Pathfinder Adventure Path Subscriber

This one has to do with the "Items found during this scenario" segment. Are items found on it considered similar to the "Always Available" limitation like on most other items, or do they still fall under the same limitations as magic items in terms of fame? I ask because there's a wand I kinda want to buy but I'm a level 1 character with only a fame of 1.


Pathfinder Adventure Path Subscriber

Thank you very much :) I was a bit worried about it and I thought I'd ask.


Pathfinder Adventure Path Subscriber

This is going to sound very stupid, I know, but this is a question I've been kinda wondering. What do we do about chronicle sheets for scenarios that we do online? Does the GM provide them digitally and we can print them off or what exactly? Sorry about this, I know the answer might seem obvious but I'd rather be safe than sorry.