Kikkling the Slight

Kul'Theraka's page

241 posts. Alias of Ironperenti.


Full Name

Kul'Theraka (Agathion Blooded Aasimar of Rougarou)

Race

Swashbuckler (Whirling Dervish) 1 | HP 14/14 | AC19/ T14 FF14 | F+3 R+6 W+1 | CMD15 | INIT+6 PER+0 | Current effects: none

Size

M

Age

20

Alignment

NG

Strength 11
Dexterity 18
Constitution 16
Intelligence 8
Wisdom 11
Charisma 16

About Kul'Theraka

Kul'Theraka Agathion blooded Aasimar Rougarou Male
NG Swashbuckler Whirling Dervish/Wildstrider

Background:

Kul was born to a nomadic tribe of rougarou in the Osirion desert. He grew up in and around the monuments of the ancient kingdom. curiosity drove him and he explored many of these locations learning quickly that they were dangerous. Bravery was a paramount virtue in the tribe so the idea of fearing the traps was foreign to him. Instead, the danger added to his exhilaration of exploring some place new.

The nomads traveled primarily by foot and had several strong warriors who guarded the tribe. Kul’s natural dexterity made him a prime candidate for learning the art of the whirling dervish. He grew into his capabilities quickly.

Being raised on stories of great tribal warriors combined with his natural curiosity it was a given he would snap at the opportunity to explore the Osirion ruins. Luckily his short forays into the outer ruins had paid off and he was well provisioned to begin delving deeper.

Defense:

Initiative +6 (Dex +4, 2 trait)

AC 19, touch 14, Flat Footed 14 (+4 Dex, +4 armor, +1 buckler)
HP 14 (10 + 3 con + 1 fcb)
Fort +3 Ref +6 Will +1

Offense:

Speed 30ft (30ft in armor)

Melee
Scimitar +6 (1d6/18 x2)

Ranged
Dagger +5 (1d4/19 x2, 10' range)

Statistics:

Str 11 Dex 18 Con 16 Int 8 Wis 11 Cha 16
BAB +1, CMB +1, CMD 15

Stat Building
Init Str 11 Dex 18 Con 14 Int 8 Wis 11 Cha 14
Race Con +2 Cha +2
Level
Total Str 11 Dex 18 Con 16 Int 8 Wis 11 Cha 16

Feats EITR:

1C. Deft maneuvers
1. WF scimitar

Future:
3. Combat reflexes
4S. Wpn Spec: scimitar
5.


Skills:

Skill Points = 3 (4 class - 1 Int)

Acrobatics* 8 (1rank, 3 class, 4 Dex)
Bluff*
Climb* 0 (0 rank, 3 class, 0 Str)
Diplomacy*
Disable device* 8 (1 rank, 3 class, 4 Dex)
Escape Artist* 4 (0 rank, 3 class, 4 Dex)
Intimidate* 3 (0 rank, 3 class, 3 Cha)
Know (Local)* 4 (0 rank, 3 class, -1 Int)
Know (nature)*
Perception* 0 (0 rank, 3 class, 0 Wis)
Ride* 4 (0 rank, 0 class, 4 Dex)
Survival* 6 (1 rank, 3 class, 0 Wis, 2 race)
Stealth* 4 (0 rank, 3 class, 4 Dex)
Swim* 0 (0 rank, 3 class, 0 Str)

Background 2
Craft* -1 (0 rank, 3 class, -1 Int)
Craft* (0 rank, 3 class, -1 Int)
Handle animal* 9 (1 rank, 3 class, 3 Cha, 2 race)
Perform* 3 (0 rank, 3 class, 3 Cha)
Profession* (cook) 4 (1 rank, 3 class, 0 Wis)

Languages:

Common

Class Abilities:

> Swashbuckler finesse
> Panache 3
> Deeds: Derring do, Dodging panache, Opportune parry and riposte

Agathion blooded Aasimar Racial Traits:

Ability Score Bonus: +2 Con +2 Cha
Skilled: handle animal & survival +2
Summon nature’s ally II
Resistance Acid/Cold/Electricity 5
Darkvision 60’

Traits:

>Campaign-Trapfinder: +1 disable device, class skill, may disarm magic traps
> Indomitable faith +1 Will
> Reactionary +2 Init

Gear:

Pathfinder kit* 12gp

Belt Pouch* (whetstone, chalk x5, flint and steel, earplugs, ) .5#

Scimitar 4# 20gp
Dagger x4 4# 8gp
Chain shirt 25# 100gp
Thieves tools 1# 30gp
Buckler 5# 5gp

Mule 8gp
Pack saddle 5gp
Backpack* (silk rope 50' (10gp), flint and steel, candles x5, rations x7, pitons x3, fish hooks x2, string 50', sewing kit (thread and needle), water skin, candle x5, bedroll, clay mug, chalk x5, daggers x4(8gp)) 23#
Shovel (8# 2gp), sledge (10# 1gp), hammer (2#, 5sp), pitons x10 (5# 1gp), folding pole (10#, 2sp), grappling hook (4#, 1gp), 100’ silk rope (10#, 20gp),

Light Load 38, Medium Load 76, Heavy Load 113
Total Gear Weight: 38 pounds, Light Load

PP 0 GP 68 SP 3 CP 0