In life, only two things are inevitable - death and taxes. An investigation into a missing tax collector from Magnimar led our heroes to the isolated village of Ravenmoor, but what they found there was a community dominated by a cult of Ghlaunder, God of Parasites. They also uncovered the identity of the twisted being responsible for the corruption of the town, and learned that this same being has sinister plans for a small, isolated city in the mires of Ustalav. Carrion Hill beckons...
Hello hello! Checking in and stoked to be here! I'm with Calwen... no burning the village!
As far as knowing one another, one leap off point is with Warshawski and myself as Magnimar inspectors; her as a tax official, me as a violent crimes sort. I think she had a great lead in for a professional sense of competition between the two. Because Bacarov's been investigating the disappearances of administrative types, he's called in to work a "foul play" angle. While Warshawski is brought in to work the tax angle and criminal misdeeds?
For Bacarov and Marsh, he visits the man from one to time in Lowcleft. A year prior Bacarov had been chasing down a lead to the grizzled man's doorstep...or rather the seedy dive Marsh called home. Seeing the man he used to be, Sebastian enlisted Marsh's aid in the case he'd been working. The man knew the area and Sebastian needed eyes and ears he could trust. After all, there were few of the City Watch who ventured into Rag's End. - Mr Marsh can of course elaborate or alter.
If Sebastian is being assigned the case, he'd want to bring Marsh along. His insight and toughness would be an asset. Besides, it'd get him out of that rat hole he calls a tavern.
Other thoughts, Silas might be assigned to work with Warshawski? Not sure. There's also Bacarov; his fondness for the Law puts him in Abadar's church from time to time to speak with the priests there regarding interpretations of Magnimar's short list of laws. Maybe a connection there?
For Dramin and Dalton, skills for the open road and rural locations? They'd be needed so perhaps recommendations passed from locals who know their work? Or perhaps they are working with Calwen who seems like she's got a great reason to be there already?
I had some time tonight so I thought I'd spitball a bit. What do you guys think? What would link us?
--------
Sebastian Current Case:
...
"Not that I could find. The girl in his room had left, gone to another client."
Olfrey grumbles at the last. It wasn't a well kept secret that Capital officials sometimes took in the night life of Lowcleft. But it didn't make it any less reprehensible to the Captain. This is his first meeting with the man, and Bacarov already likes him for that fact.
Olfrey opens the satchel and looks inside, a few heartbeats later he closes it and fastens the clasps. "I may have something for you, Inspector Bacarov. Another official has gone missing."
You act like what you just saw, the thing that made my stomach burn and my dinner spill all over that alley, you make it seem pedestrian. It's his trim to crease a brow. It's not the first time you've seen the like... Bacarov snaps back to the present and answers cautiously, the captain had just asked him a question. "Where, sir?"
"This one is going to take you out of town." He reaches to the corner of his desk and slides over a scroll case. "How do you feel about tax collectors?"
Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0
Like Hubaris, I've got things to do today that will keep me from posting anything of significance until I get home. Weekends are always a bit slower for me. I'll post tonight.
Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield
@Hubaris and Warshawski - Me too. I'm working late tonight and have an awkward mid-shift tomorrow, so posting will be somewhat sporadic until tomorrow night. That said, I'll have my laptop with me, so I will be checking in during breaks. This time of year is hectic for everybody, so I understand it'll be tight for the next couple days.
Okay everybody, here's what your characters should know going into the meeting with your client.
1. Your person who has hired you for this job is a low-ranking clerk in the tax office of Magnimar named Jeminda Anikee.
2. The mission involves traveling to some distant town called Ravenmoor to investigate a possible serious tax fraud and/or evasion scheme. No further details available until meeting with Ms. Anikee.
3. There's more to this than missing taxes, however. A tax collector was sent out to Ravenmoor to look into this several weeks ago; he has yet to return or even send word of his progress, which seems to be a major cause for concern. Uncovering the whereabouts of this tax collector is the other major goal of this job- hopefully, he's still in one piece.
@Calwen - Rather than being sent directly to meet up with the party approaching Ravenmoor, you're going to be asked to meet up with Galeth's dryad lady-friend to learn more about the blightings and any possible connection with the nearby community. Sound good? Also, would you like to name this dryad, or shall I?
All right, I went through perceived three billion possibilities. My standard name for fey is "Nephexia" (just happened to be a side character in some of my stories, the last of which was a nymph blood sister of a CG human sorceress with fey blood line and failed druidess I have), however, that's rather nymphish than dryadish.
I thought of playing on plant parts or weather conditions... Nutienne, Barkana, Leavly, Rainy, Acyrne...
To get back to the "x" I considered animal variations Lynxia, Phyxen. But that does not sound matching at all...
But I think it would be advisable to somehow build in the reason why Galeth likes her in the first place. Maybe she particularly likes music?
Well, I think "Lyila" (three syllables) sounds good (after considering "Lyrica", "Lyrixa" and "Lyrila")
Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield
@Calwen - Lyila is good. Galeth needs a reason to like her other than that she's a dryad? ;) Music lover sounds fine. Also, her tree is free of giant ticks. That has to count for something!
Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0
They wanted to send me to the very finger tips of the city's reach. A whole village wasn't paying their taxes and the last guy they sent vanished like a vampire in daylight.
The last guy was a paper pusher. Him going poof meant someone bigger, badder and nastier needed to go scope out the situation.
Turns out, that someone was me. I wonder who I pissed off in the tax office hierarchy this time.
To pile crap on top of the s++@ pile, I'm not going aline. An entire village skipping out on their taxes combined with a vanishing collector apparently means big deal with a capital B.
So, I sat back in my office and looked over the list of who they were sending. My four new best friends.
Sebastian Bacarov, I knew. He works murder. I work tax dodgers. You'd be surprised how often those two beats crossed over. Whenever Bacarov and I slammed into each other during a case there were fireworks. He always thinks blood spilled trumps money lost. He never seems to get that tax cases are easier to build than murder raps.
His some-times partner's a thug named Vincent Marsh. I'm not saying the guy doesn't have a brain knocking around his skull. He just doesn't like letting the world know it. Worse, I owe the bastard one. He took a throwing axe to the arm on account of me, once. The axe was aimed at my spine.
I'd heard of Dramin Jodare before but I didn't know the guy. A fighter by trade, he had a reputation for staying one step ahead of every blade, bullet and arrow thrown at him. The whispering spirits tell me there's something more to him, though. I'll need to keep an eye on him. I don't like secrets. They always lead to someone trying to give me a haircut with a broadsword.
I didn't know this Dalton "the Thirsty" Thorpe guy. The list says he's an unarmed combat specialist. One of those types who spend as much time talking philosophy as they do breaking heads. Considering I get my best tips from incorporeal informants I can respect that but I'll probably still laugh if he busts out "words of wisdom".
Strange mix. This feels bigger than just some rural village skipping their yearly tax collection. The spirits agree.
Looks like the office is sending me straight up hellfire creek in a leaky, overloaded boat.
Sebastian leans back in his chair, the wood of drunken years creaking and grins. "Payment, Marsh? You'd think you were up for a protection job with Doolun's Lads, eh? No this is Watch business. A mystery and a collection and a few days out of the city." He takes a draw on his pipe. "Warshawski will be attending, it's her case to be true. I'm just along for the awful scent of foul play this seems to be giving. Anyway, she still owes you for that handy axe scar on your forearm."
Bacarov looks down at the mug of rot-gut. "Other side of it, I'm on a case that might be tied to this business in Ravenmoor. At least that's why Olfrey sent my name to Jeminda Anikee. The tax man's disappearance may be connected, mayhap not...but I could use the change of perspective. I've been too close to this for too long."
He looks up from the mug and sees Marsh hasn't stopped looking at him. "What's the word, Marshy? Care to take a walk?"
[smaller](*) Doolun's Lads are a small arm of the Sczarni syndicate in Magnimar[/dmaller]
Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion
"Heh, I wasn't expectin to get rich off of civil service, but I at least need to make a few silvers to cover rent ya know? Even this dump, as you call it, has a landlord. . . "
Marsh pushes his mug and plate back and begins wiping his hands from the evening's meal.
"Thanks for the meal Sebastian, but what I'm gonna say next has nothin to do with you buyin me fancy food and the good stuff. . . "
The big man shifts awkwardly in his seat like he was going to say something for a few moments before he finally surrenders and looks a bit sheepish and defeated.
"Damn it . . . Alright I'm in. If you're smelling a dead body there's going to be one and I'll be gods damned if it's gunna be yours. Running around trying to mop up wet work with that stuffy tax broad! Somebody's gotta have your six."
He sits back I his chair and drops his eyes.
"You've always been watchin out for me, helpin me out when I come up short and all that. You're the closest thing I've got to family. Hope you know that. You didn't have to do all this. I woulda said yes regardless."
I've given you every opportunity to leave this place behind, Vinnie. Bacarov bows his head in appreciation of the honor. Why do you punish yourself, my friend?
"I know." He responds finally. A brief pause and he continues. "My father says you never showed last week. You're good for what he's got, Vinnie. Pop's has his hands full with those cadets. You'd be a big help." He holds up a hand and uses the other to poke the stem of his pipe in Marsh's direction. "Just think about it. In the meantime, Warshawski's waiting for us at the Drunken Dog. Ready to take a walk? "
Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6
This should work to link me to Jeminda Anikee and the group.
Spoiler:
Dramin looked upon his current maestro with disdain. Why is it that he wants to send me out? He seriously can't still be mad that I disproved his entire suite of anthropological theories. That would be far too petty, why are people so petty anyway? Can't they just acknowledge their betters?
He hadn't really been paying much attention to his rant, and usually only caught words here and there. It wasn't really necessary though as he already knew what was coming way beforehand.
... get up north and show me that your thesis is...
Dramin stifled a yawn to at least maintain appearance, but it was a futile attempt at best and only served to make the maestro louder, and that really just made thinking of an easy route up north a little more difficult.
... of course if you do you can have funding and your own access to the facilities...
He had to placate the man or he would die of old age here and now.
All right, all right, I'll go and when I'm back you're seriously going to eat your hat old man.
Dramin had no time for the entire talking thing and left as abruptly as the comment came out, spinning on his heel and heading straight to the streets, leaving a confused, disoriented and very pissed off maestro in fumes.
His only problem now was to find a way up north, find a smaller town without industry and get his research and his own anthropological counter-theories done. The faster he got the data he needed, the faster he could get out of this place and study with pure freedom and pure self reward. He decided to check in with a contact of his, Giacomo Telor, and hopefully land a ride to somewhere reasonable and either for free or even better, for payment.
Shortly after Dramin found himself on a doorstep and knocking. Giacomo, open up its Dramin. I'm looking for a fixup. The little window opened up at the door for a fraction of a second and then the sound of a latch and a lock turning was heard. The door opened to reveal a halfling who looked a touch too sun drenched for a recluse and he quickly gestured Dramin inside.
Look here you. You always come to me and you always leave behind a trail of pissed off clients. I only opened the door to give you a courtesy of telling you in person that I can't afford to toss you fixups anymore. He looked sincere enough but at the same time the relief from that statement was palpable.
Dramin bent over and just smiled. Here's the problem though Giac, I'm just too damn good to pass up. Sure I may leave a bunch of pissed off clients, but at least I get the jobs done. If they can't handle my greatness and my attention to---
Getting sidetracked? The halfling gave him that look.
Sure we'll say that, sidetracked. Perhaps I get into too much detail, and perhaps maybe I find stuff they don't want found, and perhaps sometimes I use their coin to advance my own scholarly agendas and take a little bit of liberty here and there... Dramin smirked and ran a coin through his fingers. But I always get the jobs done, and you always get paid. So here's the thing, I need to get to a small town, preferably up north to kill two birds with one stone, and I would like to get some cash out of it. You have any words out there?
Before the sentence was done, the halfling pulled out a sheet from his desk, how he got there so quickly would forever be a mystery Dramin wanted to solve when he had some time.
There's one regarding a group of people in need of a knowledgeable and capable soldier. You could probably do that yeah? From what I hear some of the people going are pretty well trained, you might pick up a thing or two about subtlety.
Dramin looked at the sheet and ignored the small man's smaller comment. Ravenmoor? The name wasn't ringing many bells outside of a few small facts here and there about the layout of the land, the location and the general lack of industr---Done. Set up a meeting with this Jeminda then. He was already on his way out. Oh and if you get any information regarding Ravenmoor or the crew heading there, let me know as soon as you can. And with that he was already gone, door closed behind him.
The halfling shouted out through the door's viewing hole shortly after, Don't make me regret this one! I swear this is the last of the last times Dramin! This wasn't nearly as sincere, and he kicked himself for it.
@Calwen - Lyila is good. Galeth needs a reason to like her other than that she's a dryad? ;)
Not to s#@g her, but to actually fall in love with her is a different story. Besides... *blush* did I mention that Calwen plays the flute (literally) and this may give her an angle to earn her trust as well? This is purely coincidental of course.
Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0
I like to think Warshawski is a little more creepy than stuffy. :) After all, she tends to stare off into space and then announce some fact or clue that she couldn't possibly know. Everyone knows she talks to the dead.
Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6
I looked at the names on the sheet and went into the depths of my memory to see if the names ever popped up in my life.
Sebastian Bacarov. The murder detective. From what I know he means business and doesn't seem to stray far from the law. A fairly devout worshiper of Abadar, it makes him a little easier to pin down. I wouldn't want to be on the other side of him if his quarry was behind me.
Vincent Marsh. A thug of a man, I don't know much about him and frankly I don't care to know any more. From what I gather he is straightforward on the outside and tends to show off his energy and emotion. A savage fighter who may even be able to get a hit in on me... if I was asleep perhaps.
Warshawski. A detective who works cash, I suppose she would be in the same circles as Bacarov though her manners of working are much different. The rumours say that she is a medium who talks to spirits; most may laugh but I know better. I know what its like to see things others can't and I'll give her the benefit of the doubt for the time being.
Dalton "the Thirsty" Thorpe. One of those martial artists who revels in enlightenment and self satisfaction. I can definitely get behind that, and if he is just as capable in combat I can get behind that even more. I hope he's a talker because I do love the mysticism and perhaps we can trade philosophy if he so desires.
Thankfully they seem like good people. I just hope they can keep up with me and don't delay my thesis deadline too much. I wouldn't be very pleased with losing my archive access.
I check the forums all the time - except on Saturdays and Sundays. But I'm here now and ready for action! Thanks again for the invite - and although Dalton isn't very good at it, he's eager and willing to make some friends and crack some skulls along the way.
@Warshawski: I'll definitely work that into place - the creep factor. Bacarov is so focused on not leaning on his magical ability (hence my feat and skill selection) I'm thinking he views her as a near space oddity for embracing such connections.
@All: This game group is shaping up to wicked awesome. I can't wait to get started..
Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield
@Dalton - Welcome to the party! Gang's all here- we can start this thing up proper first thing tomorrow morning.
@Dramin - Forgot to mention this earlier, but again, great writin'. I love what you guys are doing with all this "what do I think of my compatriots?" stuff. Dynamite. Something tells me this is going to be a very fun adventure. Hell, I'm already thinking of ways to continue onward after the end of the module. :D Loving these threads of impatience and arrogance I'm getting from Mr. Jodare, too. Gonna be a fun clash of personalities going on here.
Dalton regarded Anikee, the clerk hiring him in Magnamar, with some trepidation. Doubt rose within his chest that this pencil-pusher could possibly know the details of a location with suitable danger. As he listened to the accountant, however, Ravenmoor seemed to fit the bill. He cared little and less for tax evasion, beyond his general dislike for those who flaunt the law of the land, but the disappearance of the collector surely bore investigating.
He accepted the assignment and watched as Anikee added his name to a list and told him where to go to meet up with Warshawski - an establishment called the Drunken Dog. He accepted the writ of assignment with a small, wordless smile.
When the monk arrives at the Dog, he lowers his hood to reveal his nearly-hairless head. Two days of stubble stand out on top of his head, revealing the beginnings of what his hairline would be, but he has no facial hair whatsoever. His chin is marked with three vertical lines from lip downward, black paint forms a mask across his eyes, and a hesitant smile is on his face.
Standing near the doorway for a moment, Dalton's eyes sweep the crowd, searching for anyone who matched the description of those he was assigned with. He was eager to introduce himself.
Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion
"You don't want me around the new recruits Sebastian, I wouldn't lie to them when they ask me questions. Better to let them go into their career starry eyed, full of piss and vinegar believing they can make a difference in their community and all that jazz. Meh!"
Marsh grabs the flagon and throws back the last bit at the bottom of his cup. Setting it down with finality, he gets up and starts to head up the stairs.
"I'll go grab my kit."
....................................................Later at the Drunken Dog.............................................
"WTF Sebastian, you didn't tell me we were taking Dalton with us?! It's kinda hard goin about without causing a stir when you got a guy with his face made up like he's some kind of death cult crazy clown doin kungfu crap everywhere. . . . I'm gonna need another drink."
Bacarov leans towards Vincent and returns his agitated whispers. "On every assignment I bring my father's sword, my bow, my armor." He reaches into his hip pouch and brings out his whetstone. "But what are they without proper maintenance? In the case of this thing here, it keeps the blade sharp and ready." He returns the tool to his pouch. "Iron sharpens iron, Vinnie. The more tools we have for this little foray, the better."
not sure why but the main game thread is not showing up on my campaign page. I wonder, Mr Budd, is the campaign still set to an active? Because the link does show up under my previous campaigns section
Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield
Sebastian Bacarov wrote:
not sure why but the main game thread is not showing up on my campaign page. I wonder, Mr Budd, is the campaign still set to an active? Because the link does show up under my previous campaigns section
Weird. I'll double-check.
It's not set to inactive or anything. What I do is just bookmark the campaign tab and go straight to that from my browser. It tells me if there are any new posts on any of the linked threads. Seems to be working fine on my end, so let me know if it still isn't showing up for you and I'll take another look.
Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield
@Hubaris - As far as knowledge checks go, you seem to have done the dice roller command correctly on your first post in there. If I don't roll one for you, just throw it in. Even if one doesn't turn out to be called for, hey, rolling is fun! As far as your prepared spells, put them in a spoiler tab on your character profile. Next time you prepare a new set for the day, just erase the old ones and throw in the new.
Sure thing then.
I was worried about hitting preview post and seeing the result beforehand so I was hesitant to actually hit the button :3
As for spells, I'll do the spoiler thing then!
Ignore it until tomorrow (in game) rolls around, spent my casts on Heightened Awareness to get information on everything before we hit the tavern.
Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield
Okay, cool. It's okay to preview and see your result, then change your post slightly to reflect a perceived win or loss, by the way. I usually will do that if I'm fairly sure I missed an attack roll or something, and work that into my description.
@Warshawski: Were you having trouble with the campaign thread showing up under your previous campaigns section? I can't seem to get it to show up in my current campaigns section.
Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0
@Bacarov: No. When I went to preview my profile to make sure I had set it up right, I got dumped to the main forums page and all my info was wiped. The campaign shows up under the My Campaigns tab. The reason it isn't show up for you is, and I'm not sure why this is, you aren't listed as a character or player in the campaign. How odd.
@Budd: Can you go to your Campaign Tab, edit it, then check and see if my character is listed as active vs inactive? That's probably it. I've done rat before in a previous campaign I've run.ThThe listing for me on the characters tab shows Sebastian as a Previous Character
For now my tone didn't really match with that of the others - it's a bit like Philip Marlowe meets Alice in Wonderland. But I trust that will rectify itself when we get together.
Ditto! You're going to be rather alien and otherworldly compared to us down to earth humans, but frankly, I like a little alien otherworldlyness to my elves.
Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield
Calwen Snowpaw wrote:
For now my tone didn't really match with that of the others - it's a bit like Philip Marlowe meets Alice in Wonderland. But I trust that will rectify itself when we get together.
Intentional on my part. You are the party's only non-human, after all. :) But yes, the tone of Calwen's little adventure will align itself with the noirish escapades of the Magnimar party very shortly.
If there's nothing really planned for investigating last ties in Magnimar for Elias, is be fine with doing Gather Information rolls. Bacarov is just being thorough.
Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0
Just realizing I could have taken a 20 on that Search check or just done an Aid Another roll to give Bacarov a bonus. Assuming people go along with Warshawski's plan. :)
For decades, the tiny village of Ravenmoor has existed quietly on the upper reaches of the Lampblack River, far from the centers of civilization in Varisia. Linked to the outside world only by an overgrown, mostly-forgotten trail, the villagers are comfortable with their isolation. Their ways are humble, quaint, and at times odd, and when travelers come, they find the town awkward and unmemorable. Certainly, the lack of a village inn, the oppressive humidity, and the bug-infested moors and swamps that surround the village do little to encourage visitors.
When a clerk in the city of Magnimar discovers that, due to a clerical error, the village of Ravenmoor hasn't paid taxes in years, a tax collector is sent to the distant community to settle accounts with its mayor. When the tax collector fails to return, however, a group of adventurers must travel to the town during its Founders' Feast celebration to investigate his disappearance. Did he really make off with the taxes himself, as the villagers suspect? Or did he never make it out of Ravenmoor at all?
Welcome, adventurers! Fate has conspired to bring an early end to not one, but several of the Play-by-Post games that I have been participating in... while this is saddening news indeed, there is a silver lining: I now feel confident enough to start up my own! For my first turn GMing a game in Play-by-Post format, I've decided to run one of my favorite Paizo modules, Feast of Ravenmoor. It is an investigation/mystery/horror adventure for 3rd-level characters, set on Golarion in an obscure backwoods village in Varisia. I'm looking to recruit 4-5 players interested in a game centered more on investigation, roleplaying, and quietly-building horror than kicking doors down and killing tons of enemies... though that's not to say there won't be any combat involved.
I would prefer that everyone be able to post at least once a day, with the concession that should you be absent for longer than that, I can GMPC you until your return. Since this is a module, it won't be nearly as long-lived as some PbP games (which is why I chose to run it instead of an Adventure Path- it won't be so daunting for a first-time PbP GM like me), but it'll still probably take a fairly long while to complete considering the format of play. With that in mind, please understand that I'd really like to bring on players who'll be in it for the long haul.
Also, a word of warning: this adventure contains some pretty grisly content that more squeamish players might find disturbing. While I don't want that to discourage anyone from playing in this, I think it's only fair to let you know ahead of time that there may be some "R" content. Worst case scenario, I can always put the "gory details" into a spoiler that one can click at his/her own risk.
Character specifications:
-Character level 3. At this level, your character should have had a successful adventure or two, and is well-known enough around Magnimar to have some reputation in the adventuring community (as it is)... but you're far from a household name.
-Average HD (+1) for HP beyond level 1, like the PFS standard.
-15 point-buy for stats. I know most people prefer 20 or 25 for point-buy, but I feel that the lower power range better preserves the spooky flavor of the adventure... so embrace the challenge! I fully expect you to roleplay your stats appropriately, so if you dump a particular stat below 8, you had better actually play that up!
-3,000 gp starting wealth.
-Any good or neutral alignment allowed. I will consider allowing a Lawful Evil character so long as they can be trusted to work with the party and won't disrupt gameplay. Note that your characters probably shouldn't be expecting a huge payday out of this mission, so if you're the type that only works for money, it might be a tough pill to swallow; I would suggest considering other motivations.
-Core and Featured Races only, though I encourage human characters. Humans just seem to work better in horror-themed adventures; darkvision tends to spoil things sneaking up on you in the night. ;) That said, I'll entertain just about any race if the character is interesting enough.
-All official Core, Base, and Hybrid Paizo classes are allowed. Please try to avoid character types that focus on multiple minions- an animal companion, familiar, or eidolon is one thing, but any more than that and this will get out of control very quickly. In order to preserve my sanity, try to keep your character concepts relatively simple, mechanically speaking. The less I have to stop and look up, the better.
-Two traits, one from each category, though a third can be taken if you also choose to take a Drawback. Please only use traits from this listing from Ultimate Campaign. I actually don't particularly like traits in my games, but I'm going to give them a shot here since most PbP games enable them. That said, please actually make sure they make sense for your character's background/personality. Including a reference to them in your backstory will net you bonus points in my book!
-When building your character, try to keep the mood and theme of this module in mind. There is not a great deal of combat in the early-goings of the adventure, and social skills will be just as important as fighting prowess here. Also, as a note, characters who are followers of the goddess Desna might find some interesting RP opportunities here, so consider that if you're planning on submitting a Cleric or the like.
-Please include a solid backstory for your character, as well as a physical description (feel free to link an image if you have something that represents your character well- in fact, if you have an image that fits your character better than the avatar you pick for you alias, I can use it to represent you on the battlemaps). How your character is perceived will affect NPC interactions considerably. Since this is a module being run stand-alone rather than a long-term campaign, personality is probably more important here than a background full of potential plot hooks, but I'm certainly not one to discourage such things!
-This adventure is set up to treat your characters like a team, so if you'd like to discuss amongst yourselves some ways that your characters might already know one another, go for it! I'm all for interconnected background and shared histories.
House Rules:
-Monks have a d10 hit die and full-BAB progression. I know it doesn't fix all of the problems the class has, but at least it satisfies the issue I have with the uber-dedicated martial artist having less hit points and being less skilled at fighting than the Gunslinger. Plus, it helps with qualifying for Feats earlier.
-Rogues' Trapfinding adds their Rogue level (as opposed to 1/2) to Perception and Disable Device checks involving traps. Note that this only applies to Rogues; any other class or archetype that gains Trapfinding still only adds 1/2 their applicable level. Again, I know this doesn't "fix" the Rogue class, but it's something.
-We will not use Hero Points, but I may give you a slight push on an attack roll or skill check that otherwise would have just missed its target if I am particularly impressed with the ingenuity or description behind the maneuver. This usually equates to a +1, and never goes higher than a +2. Don't rely on this- it's entirely subject to my whims, after all! Bwahaha and all that.
-I'm not really that harsh a rules lawyer, so far as GMing goes. If you have any ideas or suggestions that go outside the box a little, I'm willing to listen.
I'm getting the hang of Ditzie, so we'll probably use that for battlemaps. For any extremely simple encounters we'll probably just go mapless to save time.
If we finish the module and there is sufficient interest in continuing onward, we'll level up to 5 and move on to he next module I'd like to run... probably Carrion Hill. But let's not worry about that just yet... In the meantime, show me your best!
I'm thinking a human investigator. Specifically, a troubleshooter who has been working for the tax offices, helping to track down tax dodgers and their squirreled away wealth.
This little hafling will provide much need but whooping and comic relief!
Vash walks into a pub, his rapier hanging from his belt, the blade almost as long as he is tall.
as he makes his way to the bar, a half orc mercenary laughs at him.
HAHA! are you sure one so small should wield that long a blade? I think perhaps you should put it down before you hurt yourself! he and his friends laugh for several moments, Vash, merely smiles and peers out under his wide brimmed hat.
In a flash of steel and magnificent facial hair, Vash is standing atop the table, his blade tip right in the half orcs face.
My good friend, perhaps you would care to rephrase that last statement, before this good little halfing finds it humorous to de-man an orc in front of his friends.
once again Vash merely peers out from under his hat, his eyes full of vigor and certainty, letting all know he would keep true to his words.
The half orc merely stammers, unsure of what to do, the tip of a rapier resting merely inches away form his face.
Vash lets out a chuckle. On second thought, if you call me daddy, I might forgive you. comon then mr. tough guy, call this halfing daddy.
the half orc's pride gets the better of him, his face contorts with anger as he tries to get up and reach for the pint sized menace infront of him.
Vash merely sighs, wrong choice mate
then promptly places his boot into the orcs face sending him toppling over backwards. The half orc merely sits there in a daze, the print of the halfing's boot showing clearly on his face.
Vash then swipes his hat from his head, and sweeps it in a wide arc bring his arm across his chest as he bows simultaneously, to the rest of the tavern goers, his blade arm out behind him pointing the tip up.
he hops off the table and continues on his way to the bar.
Bartender! cup of milk if you please!
however, if you wish for there to be no comic relief (based on the atmosphere, though I always find a bit of humour in character to be good) I have other ideas.
Dotting for interest. The theme and nature of game play described sounds great. I'll cogitate on a bard-type, maybe a brawler/fighter detached to escort the investigator(s) sent to the village...
This looks like fun. I submit my Weapon Adept Monk, Dalton, "the Thirsty." I made him level 5 originally, but I can level him down to 3 easily enough.
Backstory:
Dalton was given to the monastery at Manaket when he was a baby, and never knew his parents. The monks there raised him and taught him the Way of Mankind's teachings of self-perfection, learning to be entirely self-reliant and proficient with the favored weapon of the monastery, the curved temple sword. Dalton threw everything he had into his training, and learning to become skilled with the blade was his entire life growing up. As a result, Dalton is uncomfortable in many social situations, and though he possesses an internal temperament that drives him to make friends, he just isn't very good at it.
As was custom with the monastery when an acolyte was judged ready, Dalton was sent away, to explore the world outside and meditate on achieving harmony with the self. He knew all his life that he would be forced to learn to survive entirely on his own, outside the monastery's walls, but it pained him to do so even still. He wandered the deserts of Rahadoum for a year, directionless, feeling as if he was accomplishing little even as he grew in strength and assurance in his monk forms. He was in Manaket once more, for the first time in a year, still dissatisfied with his travels within the desert nation. It was too empty, too homogeneous. He stopped for lunch at a gyro food stall, and sat down to eat, despondent.
From behind, coming from a table containing a large chess set where two old men were seated, Dalton heard tales of adventure and danger in the city of Magnimar. Choosing to take it as a sign, Dalton set off for Magnimar immediately.
Along the way, Dalton had many adventures with his fellows on the caravan. They survived deadly threats, overcame vicious foes, and experienced loss. When they arrived in Magnimar, however, their association ended, and Dalton was left alone once again. In search of companionship on his journey toward self-perfection, Dalton joined in an adventuring group that said they were going to Ravenmoor.
Appearance-wise, Dalton often goes about in a large, loose-fitting robe to block the heat of the sun from his skin, and also to keep heat insulated when he travels to colder climates. He has three paint markings on his chin coming vertically down from his lower lips, signifying his allegiance to his home monastery in Manaket. His face can only be seen in calm, social situations - in the field, Dalton usually keeps a section of his robe pulled across his face, obscuring everything below his eyes. If his robe is open, small shurikens can be seen neatly tucked into straps on his belt, as well as a temple sword hanging in a plain and unassuming scabbard.
Traits:
Fencer: You trained with blades for long hours as a youth, either taking lessons in the genteel art of fencing from tutors paid for by your parents or being taken under the wing of a disenfranchised fencer who may have turned to a life of crime. You gain a +1 trait bonus on attack of opportunity attack rolls made with daggers, swords, and similar bladed weapons. (This represents my training from a young age at the monastery in Manaket.)
Martial Manuscript: You either carry or have memorized a sacred text from your school, temple, or monastery, and its wisdom gives you insight that makes your attacks more devastating. You gain a +2 trait bonus on rolls to confirm critical hits when you're using an unarmed strike or monk weapon. (This ties in with my backstory).
Ho ho, nice response! I'll try to respond to each poster as I go:
@yazo - Vivisectionist is one of those archetypes that people often list as making Rogues obsolete, so while I usually frown upon that sort of thing usually doesn't make me a happy panda, after taking a quick look at the archetype I don't think it sounds too bad. If you'd like to cook up a Vivisectionist, go for it.
@JGray - Human investigator sounds perfect for this sort of adventure, and kudos on working the module's backstory into the concept. I don't think there are any traits specific to the module itself or Ravenmoor (it's a very small, isolated community with very little through traffic), but if you'd like, you can check this book out since your characters will be coming out of Magnimar. Any regional traits tied to Varisia itself might be useful as well. If you see any other traits floating around that you might want to use, run them by me. Maybe check out the player's guides for Shattered Star or Rise of the Runelords? I don't recall off the top of my head, but I believe they both take place in Varisia, so they might have something useful to you.
@Vash - Humor, to a certain extent, is never unwelcome, no matter what the theme of the campaign may be. That said, what's your other idea?
@Chiroptera - I don't have a hard deadline set just yet. I'm thinking of starting the game itself after Christmas, so I imagine we'll probably cut off recruitment around then. I'll update with a hard cut-off date when I get a better idea, but it'll probably depend on how many applicants have popped up by then.
@Dalton - Cool, never seen a Weapon Adept monk in action before. Rebuild him to fit the character creation guidelines and he'll be a very strong contender.
@everybody else - Thanks for showing your interest. I'm looking forward to seeing what sort of characters you cook up!
Human investigator sounds perfect for this sort of adventure, and kudos on working the module's backstory into the concept. I don't think there are any traits specific to the module itself or Ravenmoor (it's a very small, isolated community with very little through traffic), but if you'd like, you can check this book out since your characters will be coming out of Magnimar. Any regional traits tied to Varisia itself might be useful as well. If you see any other traits floating around that you might want to use, run them by me. Maybe check out the player's guides for Shattered Star or Rise of the Runelords? I don't recall off the top of my head, but I believe they both take place in Varisia, so they might have something useful to you.
In fact, I just downloaded the Magnimar sourcebook and am looking through it now. I had intended to do so anyway - Magnimar will serve as a template for a city in my homebrew setting. So, win win! I'll try to have something for you in the next day or two.
Greven Morius is a grizzled 52-year old, cigar-smoking monster slayer, who in his older years has turned to private investigation in Magnimar and the odd adventuring job, when anyone is willing to hire a swordsman past his prime. He likes to drink and gamble, and is often in shortage of money and looking for work.
Vash: If you decide to go oracle and we both get accepted (both big Ifs) perhaps we could be traveling companions before the adventure began? An oracle and a monk seem like they would have a lot in common.
@Dalton - I've reviewed the updated character profile, and it looks great. Good work, you're in the running for sure.
@Alex G - Yes and yes! We'd simply stat it up as a regular human, then change the size category to small and change it to a 20ft. movement speed, like a gnome or halfling might have. I think there are a couple other adjustments to make by making one's size category small (AC, CMB, CMD, etc.) but I'd be happy to work with you on that.
@JGray - Excellent, looking forward to it.
@Greven - Sounds like a great character, and I'm totally picturing a younger Sam Elliot. At 52, we'd be applying the stat changes for being in the "middle age" category (-1 Str, Dex, Con, +1 Int, Wis, Cha) to him, all right? I'm guessing he's an Investigator, right?
@Vash - Well, I love Inquisitors and Oracles both, but that's just me. :) If you want to keep your halfling swashbuckler in the running, though, that's fine. Maybe work on cleaning up the formatting on the alias a bit so that it's sweet to look at?
gonna be honest, I have the flu and a sinus infection, and while I have been attempting to keep my mind off it via shenanigans such as the internet, youtube, and sleep, It helps only so much, so I cannot say I have the energy to learn a new class (oracle), so I will stick with vash, who I feel fits into any campaign fairly well.
aside from that, I am considering a war priest, but at the moment have not the energy to write a story for him.
ok, does that look any better? also, I was hoping you would allow me to use slashing grace with the rapier to fit the character, otherwise I would probably use a longsword but...
@Vash - Gettin' there. I started looking over your crunch, and by my calculations, I think you're one point overspent on the point-buy (I'm using Herolab to replicate each applicant's point-buy value). As far as slashing grace goes, I understand there was a big hullabaloo over the way this feat was set up. The idea is that you want Dex-to-damage with your rapier, right? Well, Slashing Grace is a hot mess as-written, but I'd say it's fine. You meet the prereqs, and I'm a reasonable guy, so yeah, go for it.
My concept is slowly developing. Budd, what do you think of the Spiritualist archetype for Investigator? I'm thinking of weaving Ashava the True Spark into my character's backstory.
@JGray - Sounds very cool, and very appropriate for a character from Magnimar. Go for it. EDIT: Please tell me you're going to put a rank in Perform (Dance). :D
@Hubaris - Partial BABs for Multiclasses... I've honestly never had anyone multiclass in any game I've run (or been in!). What class combination were you thinking about? I know the normal way to determine BAB when multiclassing, never seen any other method... how's it work?
Basically the idea is that when you multiclass you don't truncate the BAB for 1/2 and 3/4 BAB classes. So a Rogue level effectively nets you 0.75 of a BAB at first level, not 0. It makes multiclassing a little less punishing. Otherwise a Rogue 1 / Monk 1 would have no BAB at all!
@Hubaris - I actually like the sound of that. Helps those 3/4 BABs out. Might have to throw that in as a house rule!
I know 3.x/3.5 Unearthed Arcana had those rules (sadly not in the SRD), they have them for BaB and Saves (the other thing that can suffer from multiclassing)
For saves: good saves are 1/2 level (with a good save) +2, the +2 only being counted once, bad saves are 1/3 level +0, or 3/6 +2 and 2/6 for when you need to add them.
So Fighter1/Ranger1 would have a fort save of +3 and modifier, not +4.
Cleric2/Wizard1 would have a Ref save of +1 and modifier instead of +0.
Druid 1/Rogue 2 would have a Will save of +3 and modifier instead of +2,
etc
For BaB: Full BaB is 4/4, 3/4 BaB is, well 3/4 and 1/2 BaB is 2/4.
So, Rogue 1 (3/4) + Monk 1 (3/4) = 6/4 or 1.5. add another level in a 3/4 class or take one in a 1/2 class and it rise to +2 at 3rd level, instead of +0 (or +1 if you took two levels in the same class.)
So my idea is for a detective archetype for the Bard. A person who works with the city watch researching crimes and developing profiles. I've geared his spell selection and skill set in that direction. He's currently working on a case with similar traits as the one involving the missing tax collector. Certain officials heading outside of the city coming up missing. But in the other cases those investigations involved properties owned by various nobility in the city. This is different, but may benefit from his expertise.
Let me know if this idea appeals to you, and I'll start fleshing out his background further and developing contacts and perhaps cover one of his cases.
Sebastian Bacaraov:
Male Human Bard (Detective) 3 (Pathfinder RPG Advanced Player's Guide 0)
LN Medium humanoid (human)
Init +2; Senses Perception +9
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 18 (3d8)
Fort +1, Ref +5, Will +4; +4 bonus vs. illusion and to see through disguises and protections against divination
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4/19-20) and
. . dagger +4 (1d4/19-20) and
. . masterwork cold iron shortsword +5 (1d6/19-20) and
. . sap +4 (1d6 nonlethal)
Ranged shortbow +4 (1d6/×3)
Special Attacks bardic performance 10 rounds/day (careful teamwork, countersong, distraction, fascinate, inspire competence +2)
Bard (Detective) Spells Known (CL 3rd; concentration +5):
. . 1st (4/day)—cure light wounds, deadeye's lore[UC], see alignment[UC], sow thought[ARG] (DC 13), unbreakable heart[ISWG]
. . 0 (at will)—daze (DC 12), detect magic, light, open/close (DC 12), sift[APG], unwitting ally[APG] (DC 12)
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Statistics
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Str 10, Dex 14, Con 10, Int 14, Wis 12, Cha 15
Base Atk +2; CMB +2; CMD 14
Feats Persuasive, Scholar[ISWG], Weapon Finesse
Traits canter, eyes and ears of the city
Skills Appraise +6, Bluff +8, Diplomacy +10 (+11 to gather information), Escape Artist +5, Intimidate +8, Knowledge (arcana) +10, Knowledge (local) +11, Knowledge (nobility) +7, Linguistics +7, Perception +9, Perform (oratory) +6, Sense Motive +8 (+13 to intercept a secret message), Spellcraft +6, Stealth +6, Use Magic Device +6
Languages Common, Dwarven, Gnome
SQ arcane insight, eye for detail
Combat Gear acid, alchemist's fire, caltrops, healer's kit, holy water, smelling salts, smokestick, tanglefoot bag (2); Other Gear +1 chain shirt, arrows (40), blunt arrows (20), dagger, dagger, masterwork cold iron shortsword, sap, shortbow, backpack, masterwork, bedroll, belt pouch, bullseye lantern, drill, fetters, masterwork, flask, flint and steel, grappling hook, impossible papyrus, iron spike (3), mwk manacles, portrait book, signal whistle, signet ring, silk rope (50 ft.), sunrod, thieves' tools, masterwork, 843 gp, 4 sp, 2 cp
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Special Abilities
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Arcane Insight (Ex) +4 save vs. illusions, +4 caster level vs. disguise and divination protections.
Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects.
Canter If someone uses Bluff to give you a secret message, they get +5, if you attempt to intercept a secret message with Sense Motive, you get +5.
Eye for Detail +1 (Ex) You add half your bard level to Knowledge (local), Perception, Sense Motive, and Diplomacy(Gather Information) checks.
Scholar (Knowledge [arcana], Knowledge [local]) +2 bonus on two Knowledge skills
Hello there, everyone. :] My name's Kelsey. I've been an online roleplayer (writing only, mostly) for quite sometime. I am a big Pathfinder fan as well, but I have never combined the two. I was considering making a character for this game, if that would be alright; I wasn't certain if you had met your limit on players...Although I am a bit new to doing Pathfinder online, I am very familiar with the universe and how to play the game itself.
If the team is a party, I would like to talk with everyone about how we met, and if we have done adventuring together in the past. I was planning on playing a human, probably religious to Desna since it was suggested, though the class I am flexible with. I need to develop her personality, but she'd probably be CG alignment. I can finish her tonight if there's still room. If not, I'll keep looking. :3
@Bjornhona - Oh, recruitment will be open for a good while- at least another week. I'm in no hurry to close up shop. If you're interested in creating a character to submit, you might want to read this article. It's a great introduction to how to take best advantage of the PbP format. I've only been PbPing for... gosh, less than a year, so I'm open to accepting players new to the format, so long as they're dedicated! Anyhoo, go ahead and whip something up, and I'll be sure to let you know what I think.
...Yes, I am refreshing the page every few minutes to check for new posts. What of it? ;)
Oh man, that's me too! I got distracted reading another potential thread, but I really like the hook for this game, I'm really quite interested in making someone. :DDD
I will definitely check out the article, thanks for the link! OMG Yay! I am really excited to have this opportunity. I'm gearing up to move and I was so bummed that I didn't have an outlet for Pathfinder. I am really glad I found this and that you made it. <3
I realize not everyone will make it into the campaign but I'm concerned a lot of the options are too investigative heavy - leaving a lot of skill overlap but not a lot of chances for people to shine. Perhaps I should develop an alternative concept...
I'm not sure how to make an alias. Is that where I should begin filling out my character profile? I'm sorry, I'm trying to get all of my newb questions out of the way, heh. I'll look for some examples.
@Bjornhona - Considering my own IRL Pathfinder group has only been able to meet twice in the last three months and three of the PbP games I play in have gone inactive, I understand that feeling entirely. Making an alias is pretty easy. You're going to go to My Account up at the top, then you'll see the option (as well as the option to add an avatar, like the ever-handsome King Mogaru I'm sporting) in there.
@JGray - That's a valid concern. Of course, with enough applicants, I could potentially run two concurrent tables... Though for my own sake I would prefer not to. We'll see. Anyway, if you'd like to try an alternative concept, go for it, but I'd still really like to see what you come up with for a Spiritualist Investigator if you still want to try for it.
I'll probably post a summation of all the character concepts that have been submitted tomorrow so everyone can see what the potential roster is looking like. As JGray said, it's very investigation-heavy so far. A dedicated spellcaster or heavy-hitter might be a good approach for anyone else out there looking into submitting!
I'm going to make her a witch with sleep-related spells and hexes, because that sounds fun to me, honestly, and it will give us a little bit of spell power as well. I found how to make a profile for her, too. I'll be filling it out now, as I've not much else to do for the night. We can all chat and whatnot too!
I've got to be honest, I've not done point-buy before. Is there a calculator for it somewhere I need to be aware of? Usually we do 4d6 take highest 3 for our stats where I live.
Magical Items: Hold Portal (25 gp), Unseen Servant (25 gp), Alarm (25 gp), Shield (25 gp x 3), Lighten Object (25 gp), Mage Armor (25 gp), Memorize Page (25 gp), Gravity Bow (25 gp), Potion of Cure Light Wounds (50 gp x 3)
Combat Gear: Ring of Protection +1 (1000 gp), Masterwork Composite Longbow (2 strength) (575 gp), Cold Iron Masterwork Falchion (750 gp), Dagger (2 gp), Sap (1 gp), Club (0 gp), Common Arrows (2 gp), Smoke Arrows (10 gp x 10) (APG)
GP = ~203
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Special Abilities & Feats
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Precise Shot – No penalty for shooting into melee.
Quick Draw – Draw a weapon as a free action instead of a move action.
Point Blank Shot - You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Focused Shot - As a standard action, you may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll. You must be within 30 feet of your target to deal this extra damage. Creatures immune to critical hits and sneak attacks are immune to this extra damage.
Combat Expertise - You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
Dilettante - You gain a +2 bonus on Knowledge checks if you have 1–5 ranks in that skill. This bonus does not stack with Skill Focus. You can make untrained Knowledge checks with DCs up to 15.
Forewarned (Su) - You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.
Prescience (Su) - At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Well you did say it was pretty investigation heavy so far and that there needed to be some sort of meat shield or caster...
What are the chances!
I'll give you the benefit of the doubt small fry!
Give me something impressive to add to my journals and I will be right beside you spell and steel in hand.
I like the look and feel so far, so Mr. Budd has my interest. So much so that I'm brushing up on my Magnimar districts so I can flesh out my Legate Bacarov.
As to that, with him being a detective type, I was writing up a scene and had him investigating a corpse. For the anatomy portion and/or identifying wounds, would you consider that a Heal Check? Or another skill? I want to make sure his stats lineup with mmy the fluff I'm writing.