Friendly Fighter

Dramin Jodare's page

295 posts. Alias of Hubaris.


Full Name

Dramin Pentric Jodare

Race

Human

Classes/Levels

Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

Gender

Male

Size

Medium

Age

22

Special Abilities

Combat Expertise, Quick Draw, Forewarned, Prescience

Alignment

N

Deity

Nethys

Location

Magnimar

Languages

Common, Elven, Giant, Draconic

Occupation

Fletcher, Explorer, Guard, Hunter, Scholar

Strength 14
Dexterity 16
Constitution 14
Intelligence 16
Wisdom 11
Charisma 7

About Dramin Jodare

Breakdown and Crunch

Spoiler:

Dramin Jodare
Male Human Fighter (Lore Warden) 2 (PFS: Field Guide) / Wizard (Divination - Foresight (APG)) 3
N Medium Humanoid (Human)
Init +4; Senses Perception +0
Favored Class: Wizard (3 Skill Points)
Racial Abilities: Dual Talent

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Defense
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AC 13, touch 13, flat-footed 10 (+0 armor, +3 Dex)
HP 30 (2d10 + 2d6 + 8 Con)
Fort +6, Ref +4, Will +3

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Offense
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Base Attack Bonus +3 (+2 Fighter, +1.5 Wizard)

Speed: 30 ft.

Melee: Masterwork Falchion @+6 (2d4+3/18-20) and
. . . dagger @+5 (1d4+2/19-20) and
. . . club @+5 (1d6+2/20) and
. . . +1 Scythe (with unknown magic) @+6 (2d4+4/20/4x)

Special Attacks: Combat Expertise

Ranged: +1 Composite (2) Longbow @+7 (1d8+3/×3)
. . . Rapid Shot w/ +1 Composite Longbow @ +5 / +5 (1d8+3/×3)

Special Attacks: Rapid Shot

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Statistics
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Str 14, Dex 16, Con 14, Int 16, Wis 11, Cha 7

Base Atk +3; CMB +5; CMD 18

Feats: Precise Shot [HD 1], Point-Blank Shot [Fighter 1], Quick Draw [Fighter 2], Combat Expertise [Lore Warden 2], Dilettante (PF Chronicles: Seekers of Secrets) [HD 3], Scribe Scroll [Wizard 1], Rapid Shot [HD 5]

Traits: Magical Knack (+2 CL for Wizard, cannot go higher than your HD), Reckless (+1 to Acrobatics and its a class skill)

Skills:
Acrobatics +12 [4 Ranks, 3 Trained, 1 Trait, 3 Dex, 1 Ioun Stone)
Appraise +9 [1 Rank, 3 Trained, 3 Int, 2 Tool]
Craft (arrows) +7 [1 Ranks, 3 Trained, 3 Int]
Craft (alchemy) +9 [3 Ranks, 3 Trained, 3 Int] (+1 when Crafting)
Knowledge (arcana) +12 [4 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (dungeoneering) +10 [2 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (engineering) +10 [2 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (history) +10 [2 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (geography) +10 [2 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (local) +10 [2 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (nature) +10 [2 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (nobility) +9 [1 Rank, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (planes) +11 [3 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (religion) +12 [4 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Spellcraft +13 [5 Ranks, 3 Trained, 3 Int, 2 Tool]
Swim +7 [1 Rank, 3 Trained, 2 Str, 1 Ioun Stone]

Languages: Common, Elven, Giant, Draconic

Class Abilities Arcane Bond (Ring), Arcane School (Divination - Foresight / Prohibited: Necromancy and Enchantment), Cantrips, Prescience

Adventuring Gear: Masterwork Backpack (50 gp), Bedroll (1 sp), Belt Pouch (1 gp), Canteen (2 gp), Wizard's Kit (21 gp), Fighter's Kit (9 gp), Rope (1 gp), Scroll Case (1 gp x 5), Rations (1 sp), Portable Alchemy Set (75 gp), Explorer’s Outfit, Masterwork Tools [Resonator: Spellcraft, Magnifying Lens: Appraise] (50 gp x 2)

Combat Gear: Pearl of Power 1 x2 (2000 gp), +1 Scythe, +1 Composite Longbow (2 strength) (575 gp), Masterwork Falchion (375 gp), Dagger (2 gp), Club (0 gp), Common Arrows (2 gp), Cold Iron Arrows (4 gp), Cracked Vermillion Rhomboid Ioun Stone (400 gp), Ioun Torch

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Ammunition
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Common Arrows (20)
Silver Arrows (20)
Cold Iron Arrows (20)

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Special Abilities & Feats
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Precise Shot – No penalty for shooting into melee.

Quick Draw – Draw a weapon as a free action instead of a move action.

Point Blank Shot - You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Combat Expertise - You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Dilettante - You gain a +2 bonus on Knowledge checks if you have 1–5 ranks in that skill. This bonus does not stack with Skill Focus. You can make untrained Knowledge checks with DCs up to 15.

Rapid Shot - When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.

Forewarned (Su) - You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.

Prescience (Su) - At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

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Known Spells

Spoiler:

Known
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Wizard (Divination) Spells Known (CL 5th; concentration +8)

2nd — Arrow Eruption, See Invisibility, Mirror Image, Carrion Compass, Cat's Grace, Rope Trick, Resist Energy, Gust of Wind, Seducer's Eyes, Detect Thoughts

1st — Gravity Bow, Heightened Awareness, Thunderstomp, True Strike, Shield, Mage Armor, Comprehend Languages, Unseen Servant, Abundant Ammunition, Break, Alarm, Infernal Healing, Protection from Evil, Vanish, Magic Missile, Detect Charm, Snowball

0th — All Known, Read Magic [Wizard 1]

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Prepared and Abilities

Spoiler:

Prescience - 6 Uses Remain

Arcane Bond - <SPENT>

2nd - <Mirror Image>, <Resist Energy>
2nd School - <See Invisibility>

1st - <Mage Armor/SPENT>, <Shield/SPENT>, <Gravity Bow>
1st School - <Heightened Awareness/SPENT>
Pearl - <Open>, <Open>

Cantrips - Read Magic (Wizard), Detect Magic, Prestidigitation, Message, Douse

====

Scrolls, GP and Items as Such

Spoiler:

GP = 82

Scrolls
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Shield [CL1] (25 gp x 2)
Gravity Bow [CL1] (25 gp x 2)
Vanish [CL1] (25 gp x 1)
Protection From Evil [CL1] (25 gp x 2)
Infernal Healing [CL1] (25 gp x 2)

Wands
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Chill Touch [CL?] [12 Charges]

Potions
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Potion of Cure Light Wounds (50 gp x 2)

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Verbals

Spoiler:

Cantrips
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Detect Magic - "Detari"
Message - "Mestari"

Level 1
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Heightened Awareness - "Awarhi"
Mage Armor - "Entagari"
Alarm - "Hilomni"
Gravity Bow - "Getchani"
Comprehend Languages - "Cethalni"
Shield - "Strilari"

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Gear to Divide

Spoiler:

None at the moment!