Dramin Jodare
Male Human Fighter (Lore Warden) 2 (PFS: Field Guide) / Wizard (Divination - Foresight (APG)) 3
N Medium Humanoid (Human)
Init +4; Senses Perception +0
Favored Class: Wizard (3 Skill Points)
Racial Abilities: Dual Talent
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Defense
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AC 13, touch 13, flat-footed 10 (+0 armor, +3 Dex)
HP 30 (2d10 + 2d6 + 8 Con)
Fort +6, Ref +4, Will +3
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Offense
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Base Attack Bonus +3 (+2 Fighter, +1.5 Wizard)
Speed: 30 ft.
Melee: Masterwork Falchion @+6 (2d4+3/18-20) and
. . . dagger @+5 (1d4+2/19-20) and
. . . club @+5 (1d6+2/20) and
. . . +1 Scythe (with unknown magic) @+6 (2d4+4/20/4x)
Special Attacks: Combat Expertise
Ranged: +1 Composite (2) Longbow @+7 (1d8+3/×3)
. . . Rapid Shot w/ +1 Composite Longbow @ +5 / +5 (1d8+3/×3)
Special Attacks: Rapid Shot
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Statistics
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Str 14, Dex 16, Con 14, Int 16, Wis 11, Cha 7
Base Atk +3; CMB +5; CMD 18
Feats: Precise Shot [HD 1], Point-Blank Shot [Fighter 1], Quick Draw [Fighter 2], Combat Expertise [Lore Warden 2], Dilettante (PF Chronicles: Seekers of Secrets) [HD 3], Scribe Scroll [Wizard 1], Rapid Shot [HD 5]
Traits: Magical Knack (+2 CL for Wizard, cannot go higher than your HD), Reckless (+1 to Acrobatics and its a class skill)
Skills:
Acrobatics +12 [4 Ranks, 3 Trained, 1 Trait, 3 Dex, 1 Ioun Stone)
Appraise +9 [1 Rank, 3 Trained, 3 Int, 2 Tool]
Craft (arrows) +7 [1 Ranks, 3 Trained, 3 Int]
Craft (alchemy) +9 [3 Ranks, 3 Trained, 3 Int] (+1 when Crafting)
Knowledge (arcana) +12 [4 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (dungeoneering) +10 [2 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (engineering) +10 [2 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (history) +10 [2 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (geography) +10 [2 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (local) +10 [2 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (nature) +10 [2 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (nobility) +9 [1 Rank, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (planes) +11 [3 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Knowledge (religion) +12 [4 Ranks, 3 Trained, 3 Int, 2 Dilettante]
Spellcraft +13 [5 Ranks, 3 Trained, 3 Int, 2 Tool]
Swim +7 [1 Rank, 3 Trained, 2 Str, 1 Ioun Stone]
Languages: Common, Elven, Giant, Draconic
Class Abilities Arcane Bond (Ring), Arcane School (Divination - Foresight / Prohibited: Necromancy and Enchantment), Cantrips, Prescience
Adventuring Gear: Masterwork Backpack (50 gp), Bedroll (1 sp), Belt Pouch (1 gp), Canteen (2 gp), Wizard's Kit (21 gp), Fighter's Kit (9 gp), Rope (1 gp), Scroll Case (1 gp x 5), Rations (1 sp), Portable Alchemy Set (75 gp), Explorer’s Outfit, Masterwork Tools [Resonator: Spellcraft, Magnifying Lens: Appraise] (50 gp x 2)
Combat Gear: Pearl of Power 1 x2 (2000 gp), +1 Scythe, +1 Composite Longbow (2 strength) (575 gp), Masterwork Falchion (375 gp), Dagger (2 gp), Club (0 gp), Common Arrows (2 gp), Cold Iron Arrows (4 gp), Cracked Vermillion Rhomboid Ioun Stone (400 gp), Ioun Torch
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Ammunition
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Common Arrows (20)
Silver Arrows (20)
Cold Iron Arrows (20)
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Special Abilities & Feats
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Precise Shot – No penalty for shooting into melee.
Quick Draw – Draw a weapon as a free action instead of a move action.
Point Blank Shot - You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Combat Expertise - You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
Dilettante - You gain a +2 bonus on Knowledge checks if you have 1–5 ranks in that skill. This bonus does not stack with Skill Focus. You can make untrained Knowledge checks with DCs up to 15.
Rapid Shot - When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.
Forewarned (Su) - You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.
Prescience (Su) - At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.