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Pathfinder Campaign Setting: Magnimar, City of Monuments

***** (based on 9 ratings)
Pathfinder Campaign Setting: Magnimar, City of Monuments

Add PDF: $13.99

Print Edition: $19.99

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Known as the City of Monuments for its jaw-dropping skyline of ancient ruins, magnificent towers, and stunning sculptures, Magnimar embodies the spirit of the frontier realm of Varisia more than any other city. But life in the City of Monuments can be an adventure all its own. With strange monsters lurking amid the city’s ancient foundations, bands of thieves battling for control over the city’s alleys, and the decadent attitudes of its oldest families, Magnimar lies at a crossroads. Will it succeed despite the obstacles thrown in its path, or is the City of Monuments doomed to crumble under the pressure of its own runaway success?

Magnimar, City of Monuments provides a detailed guide to one of the most popular cities in the Pathfinder campaign setting, the perfect base between adventures or setting of an entire urban campaign. Inside this book you’ll find:

  • An expansive gazetteer of Magnimar’s nine districts, from the marble-lined streets of the Alabaster District to the blood-drenched alleys of Underbridge.
  • Notes on the plans and plots of dozens of Magnimar’s most famous and infamous movers and shakers, from heads of government to criminal masterminds.
  • Revelations about the city’s deadliest mysteries, insights into the cults that plot amid its shadows, reports on the monsters that hunt beneath its streets, and other secrets.
  • Allies and enemies for all sorts of adventures, including healers and hell-raisers suitable for any type of campaign.
  • Stat blocks for a wide variety of Magnimar’s denizens, whether they be citizens, angelic guardians, or gigantic monsters that haunt the city’s fears and legends.
  • Dozens of connections to adventures set within Varisia, such as the Rise of the Runelords and Shattered Star Adventure Paths.

Magnimar, City of Monuments is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.

By Adam Daigle and James Jacobs.

ISBN-13: 978-1-60125-446-7

Note: This product is part of the Pathfinder Campaign Setting Subscription.

Product Availability


PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Print Edition: This product is out of print.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZO9248


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Product Reviews (9)
1 to 5 of 9 << first < prev | 1 | 2 | next > last >>

Average product rating:

***** (based on 9 ratings)

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Enough substance for a whole campaign setting

*****

This material is the best city I've ever read. The history, the introduction, the various districts - all well written, full of adventure hooks and a plethora of exiting npc's.

Only thing I miss, are a bit more detailing on the map. Perhaps the zoom in on the districts could've been with street names...

This volume however, combines everything good, and supplements other stories that take place in Magnimar in a tremendous way.

I bought and read it as a suppl. to my RotR campaign - and really enjoy

Rise of the Runelords minor spoiler:

the background story of the Brotherhood of Seven, the mills on Kivers Islet history, the nursery rhyme for the clocktower etc... GOOD WORK!


*****

I've reviewed this on RPGGeek.com.

You can read it here.


****( )


Absolutely Useful

*****

One of the best city guides I have seen.
It sets the mark for me. I have leaned on it several times while running RothRL Anniversary Edition. Well worth it for any GM who will find their group in Magnimar for any length of time.


Best City Guide Ever

*****

Short Version: This book took Magnimar for me from "oh, that city with the Irespan" to one of my favorite cities in all of fantasy. No kidding. It's really, really good.

Key to that were the monuments. If run correctly, and that won't be hard giving this book, they take the city's history and make those events real and tangible to the players. They also grant some sweet uses for less popular skills and an interesting type of minor boon.

I have two complaints: one almost legitimate and one petty. The almost legitimate one is that the book doesn't provide a good way to find points of interest if you don't know what district they're in. I understand not wanting to eat up page count with an index, but I would have liked one in a perfect world.

The petty complaint is that now I want monuments in all my cities. It seems churlish for Magnimar to have all of the fun.


1 to 5 of 9 << first < prev | 1 | 2 | next > last >>

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