Halfling Slinger

Vash "The Swift" Val Vraxem's page

25 posts. Alias of rorek55.


Classes/Levels

swashbuckler 1

Gender

M

Size

Small

Age

21

Alignment

CG

Languages

Halflin, common, elven, orc

Strength 8
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 12
Charisma 18

About Vash "The Swift" Val Vraxem

Vash was born in a city where while Halflings were accepted, they were always thought of as lesser, weaker, and childlike. Vash grew up being looked down upon and pitied and whenever he got angry, or tried to fight he was simply laughed at and called adorable. When he turned 16, he had had enough, he bought a blade from the blacksmith, quite a beauty it was as well, with money he had saved up for years and taught himself how to use it very effectively. He learned to use larger races mass and strength against them, using his agility and wits to not only outsmart them and out maneuver them, but to sometimes confound them so that they walked away believe anything he told them! Even after entering a tourney in the city not far from his town, and winning he was, along with the rest of his race, still considered lesser, the larger races putting his win off as no one else had wanted to harm the little fellow. The people from the city gave Vash the nickname “the swift” due to his uncanny speed and agility, surpassing even that of his fellows, though it has since devolved into “Switfy” or “sir Swifty” to Vash’s chagrin. Eventually Vash grew a magnificent beard and mustache so that he would never be mistaken for a human child again. He set out to a life of adventure for several reasons, to hone his skills, to become a great hero one day, and to see the world, and hopefully escape from the condescending pity that was rampant in his home country. He would return with enough tales and fame under his hat to prove the value of the halfing, and would make sure to rub it in everyone’s face.

While perhaps a bit bitter at first about his predicament, as he aged Vash began to understand that, while what the other races did was wrong, they didn’t particularly do it out of spite, but out of caring, usually. While he still works to change that view point, and will gladly show out any of the larger races, most of the spite he had is gone, and he is quite amiable with most, especially those of the larger races that see his worth and consider him an equal, or better!

Vash Has an appetite for thrills and adventure that put off even most of the others of his race, while he is a terribly superstitious man, and is often given shivers at the mention of ghosts, he does his best to hide this under his mask of courage and bravado. In other words, he is a small scardycat when it comes to the ghostly supernatural, but would rather be locked in a room filled with ghosts and spooks than let someone know. HOWEVER, he will often attempt to divert any idea's of going looking for them until it seems they are inescapable and will then follow along as if it was his idea to begin with.

crunch:

[spoiler= Bard (arcane duelist) 4/ Swashbuckler() 4
Stats: 25ptbuy
Traits- fencer, life of toil, Monster Hunter
Drawback-pride
Halfing alt. racials- adaptable luck, fleet of foot, Irrepressible
Str: 08
Dex: 18
Con: 14
Int: 10
Wis: 12
Cha: 18
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Offense: BaB: +4
Panache: 5
Movement: 30ft

Rapier To Hit: +11
Damage: 1d4+7(+11)
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Defense:
HP: 40(4d10+12)
AC:21 T: 16 FF:16
Fort:+6 Ref:+10 Will:+7
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Feats:
Feats-
1-swashbucklers finesse, weapon focus Rapier, Fencing grace, arcane strike
2- Combat Casting
3- Combat Reflexes
4- weapon specialization (rapier)
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Arms and Armor: +1 rapier, MWK chain shirt

Gear: backpack, belt pouch, caltrops(3), grappling hook, silk rope (50ft), lantern, oil (16oz), sunrod(3), alchemy lab, signet ring, waterskin (3),

Skills: 6/level
Acrobatics-4
Perception:4
Stealth:4
Spellcraft:2
UMD:1
Perform:4 (Flute)
Perform:4 (Violin)
Sense Motive:3
Climb:1
Bluff:3
Sleight of hand:3
Diplomacy:2
Disguise:2
Disable Device:3
Know. Local:3
Know. Nobility:2
Know. Religion: 2
Know. Planes: 3
Know: arcana: 3
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Spells:
1st level: 5/day
Vanish
Enhance Water
Charm Person
Featherfall
Silent image

2nd Level: 2/day
Glitterdust
Bladed Rush
Detect thoughts

Panache: 5

Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler's character level doesn't restore panache.

Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler's character level to 0 or fewer hit points doesn't restore any panache.

Deeds
Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.
Derring-Do (Ex)
: At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).

Dodging Panache (Ex)
: At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.

Opportune Parry and Riposte (Ex)
: At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.

Menacing Swordplay (Ex): At 3rd level, while she has at least 1 panache point, when a swashbuckler hits an opponent with a light or one-handed piercing melee weapon, she can choose to use Intimidate to demoralize that opponent as a swift action instead of a standard action.

Precise Strike (Ex): At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn’t multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike’s damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed’s cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).

Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn’t hidden, she can draw that weapon as part of the initiative check.

Height: 4ft
Weight: 105lbs
Eye color: Green
age: 22