DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn hands the clasp over to Azrael. "You take it and shoot everything out of the air before it reaches us."

"Becoming food sucks, but not being even food any more is even worse. Let's see what we can do about this swarms." she tells and leads the way.

Move us on.


Human Paladin 3

We might be able to eat the horses if need be.


Horgus looks mortified at the thought of eating horse.

The group sets out taking their time to get to the river bed without attracting a swarm or the mega swarm towards you.

E1. Hive Entrance - DC 20 Climb check to get down the 20 feet
Warm air fills this crystalline cavern, pulled through a vent in
the ceiling twenty feet overhead. A continuous, high-pitched
noise issues from the three tunnels ahead, a disconcerting
drone melded with the discordant buzz of an angry crowd. The
walls, floor, and ceiling of this cave glisten with moisture and
are caked with a thick red resin resembling dried mucus, giving
the chamber the disturbing illusion of being the interior of some
great beast’s body.

Once all the rolls are made I will progress


Human Paladin 3

Climb: 1d20 + 7 ⇒ (9) + 7 = 16


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn gets out her rope and holds it for everyone to climb down before she uses her scale to float down herself.


Ratfolk Crafter 6 (HP 63)

Tink clambers down without incident. Climb: 1d20 - 1 ⇒ (9) - 1 = 8


M Construct Eidolon (HP 60)

SteelGate quickly slides down the rope.
Climb: 1d20 + 7 ⇒ (17) + 7 = 24


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Climb: 1d20 + 10 ⇒ (10) + 10 = 20


As Don falls into the Pit and everyone else manages to climb down Azrael is away still, the group finds that the floor of the caves is very slippery Imposing a -4 to acrobatics and climb checks now that you are down here and there are small shafts that let in natural light.

New map is up


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn rolls up her rope and listens if she can make out where to go by ear, as sight is rather limited in this hole.
Perception: 1d20 + 13 ⇒ (11) + 13 = 24

Don didn't fail by 5 or more. Also I'd like to ask you, if you would add new maps as the first page of the map document. When internet is slow it is annoying to wait for all the maps to load, that I don't need to see, as they load first page to last.


I will fix it, Don didn't wait for the rope so He fell but didn't take any damage I am going to say.

Lynn can see what looks like freshly hatched Vescavors, they don't seem to have noticed your descent into their lair.

how do you want to proceeed?"


Human Paladin 3

Don stands up.I have gone blind!

His helmet got turned around.


The tunnel leads on with some dark spots and others of a dim light but enough that you can see a good distance away. The Vescavor in this area don't notice you.

Who is going to lead here?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Can we assume Azrael is with us?

Lynn leads the way. She decides to just follow the right wall to whereever it will lead.
Down and then along the bottom.

Stealth: 1d20 + 2 ⇒ (5) + 2 = 7


Stealth checks please, if that is how you plan to go


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Definitely stelthy stelth.

Stealth: 1d20 + 13 ⇒ (16) + 13 = 29


Human Paladin 3

Stealth in heavy armor: 1d20 - 1 ⇒ (14) - 1 = 13


Ratfolk Crafter 6 (HP 63)

Stealth Tink: 1d20 + 3 ⇒ (17) + 3 = 20
Stealth SteelGate: 1d20 + 2 ⇒ (8) + 2 = 10


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Forgot my ACP. My actual stealth result is 2


Azrael Stealth: 1d20 + 5 ⇒ (11) + 5 = 16

GM screen:

Perception: 1d20 - 4 ⇒ (11) - 4 = 7

Perception: 1d20 - 4 ⇒ (10) - 4 = 6

Lynn steps on what looked like solid ground but must have been an air pocked as a audible pop fills this room. The "heads" of thousands of Vescavors turn towards the group as they start to make a lot of noise and form into a swarm. All I can think of is Voltron right there haha


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Oh, it was on the ground? With that lousy result I thought more along the lines of running into a wall, and then stumbling into the next, going "Dang-darang-dang-clonk"


Initiative:

Tink Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Iko Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Don Initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Lynn initiative: 1d20 + 4 ⇒ (18) + 4 = 22
SteelGate Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative Azrael: 1d20 + 8 ⇒ (8) + 8 = 16

Swarm Red: 1d20 + 3 ⇒ (2) + 3 = 5
Swarm Blue: 1d20 + 3 ⇒ (8) + 3 = 11

Initiative Rd 1
Iko, Lynn <---
Don, Tink, Azrael
Blue
SteelGate, Red

This is your final time to prepare spells that might help against swarms. does anyone have flasks of such? We did have the alchemist, he gave everyone 2 flasks of Alchemist Frost lets say.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Azrael shoot them." Lynn commands, hoping the paladin will make short work of them. All while rummaging through her backpack to retrieve that bottle of Liquid Ice.


Human Paladin 3

Don chucks alchemist's frost
Frost,Touch: 1d20 + 9 ⇒ (11) + 9 = 201d6 ⇒ 4

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Wearing the swarmbane amulet Azrael does what Lynn requests, activating his smite ability and using his mythic Rapid Shot ability to fire a total of 4 arrows, hoping to drop at least one of the swarms.

Radiant (+2? Composite Longbow) with Cold Iron arrow: 1d20 + 13 + 1 - 2 - 2 + 4 ⇒ (6) + 13 + 1 - 2 - 2 + 4 = 201d8 + 4 + 1 + 2 + 6 ⇒ (2) + 4 + 1 + 2 + 6 = 15

Radiant (+2? Composite Longbow) with Cold Iron arrow: 1d20 + 13 + 1 - 2 - 2 + 4 ⇒ (16) + 13 + 1 - 2 - 2 + 4 = 301d8 + 4 + 1 + 2 + 6 ⇒ (3) + 4 + 1 + 2 + 6 = 16

Radiant (+2? Composite Longbow) with Cold Iron arrow: 1d20 + 13 + 1 - 2 - 2 + 4 ⇒ (12) + 13 + 1 - 2 - 2 + 4 = 261d8 + 4 + 1 + 2 + 6 ⇒ (8) + 4 + 1 + 2 + 6 = 21

Radiant (+2? Composite Longbow) with Cold Iron arrow: 1d20 + 5 + 1 - 2 - 2 + 4 ⇒ (19) + 5 + 1 - 2 - 2 + 4 = 251d8 + 4 + 1 + 2 + 6 ⇒ (7) + 4 + 1 + 2 + 6 = 20

After he fires he will step back 5 feet. Spread out so that one swarm cannot attack many of us at once. he advises.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

I'm kinda useless right now against these things.

Iko just moves around trying to avoid these things.

Full defensive +6 AC


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

waiting for a resolve of Azrael's attacks


Azrael wipes once of the swarms off the face of Golaren.

Initiative Rd 1
Iko, Lynn
Don, Tink, Azrael <---
Blue (-4)
SteelGate <---
I am going to say red is dead since no colour was picked, I will always choose the most advantageous colour for myself.

The Swarm makes a straight line for Iko, swarming over him and biting at every piece of exposed skin.

No atk needed: 2d6 ⇒ (6, 1) = 7

Everyone in 15' needs to make a DC 15 will save

Gibber:

Gibber (Su)

Vescavors yammer the endless chorus of the Abyss.

Any creature within 15 feet of a vescavor swarm or inside it must succeed at a DC 15 Will save or be confused for 1 round. This is a mind-affecting sonic compulsion. A creature that saves cannot be affected by the same vescavor swarm’s gibbering for 24 hours. The save DC is Constitution-based.


Human Paladin 3

Will: 1d20 + 4 ⇒ (15) + 4 = 19

Don muscles through

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Will Save: 1d20 + 7 ⇒ (8) + 7 = 15


Ratfolk Crafter 6 (HP 63)

Will, Tink: 1d20 + 6 ⇒ (2) + 6 = 8
Will, SteelGate: 1d20 + 4 ⇒ (17) + 4 = 21
Tink Is Confused, it hurt itself in it's confusion


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Will Save: 1d20 + 8 ⇒ (10) + 8 = 18
"That's an awful noise. Put them down Azrael."


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

1d20 + 4 ⇒ (17) + 4 = 21

"Gah get these things off of me!"

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Encouraged that his bow can indeed hurt these swarms the paladin takes yet another 5' step back and lets fly.

Radiant (+2? Composite Longbow) with Cold Iron arrow: 1d20 + 13 + 1 - 2 - 2 + 4 ⇒ (11) + 13 + 1 - 2 - 2 + 4 = 251d8 + 4 + 1 + 2 + 6 ⇒ (4) + 4 + 1 + 2 + 6 = 17

Radiant (+2? Composite Longbow) with Cold Iron arrow: 1d20 + 13 + 1 - 2 - 2 + 4 ⇒ (16) + 13 + 1 - 2 - 2 + 4 = 301d8 + 4 + 1 + 2 + 6 ⇒ (1) + 4 + 1 + 2 + 6 = 14

Radiant (+2? Composite Longbow) with Cold Iron arrow: 1d20 + 13 + 1 - 2 - 2 + 4 ⇒ (4) + 13 + 1 - 2 - 2 + 4 = 181d8 + 4 + 1 + 2 + 6 ⇒ (7) + 4 + 1 + 2 + 6 = 20

Radiant (+2? Composite Longbow) with Cold Iron arrow: 1d20 + 8 + 1 - 2 - 2 + 4 ⇒ (15) + 8 + 1 - 2 - 2 + 4 = 241d8 + 4 + 1 + 2 + 6 ⇒ (2) + 4 + 1 + 2 + 6 = 15


Azrael's aim is almost near perfect btu one of the arrows goes just wide and misses the swarm. Iko continues to be surrounded by the swarm which continues to bite and harm him.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Ice: 1d20 + 6 ⇒ (3) + 6 = 91d6 ⇒ 2
Lynn trows a bottle of liquid ice at the swarm but misses.
1 splash damage


Lynn's little bit of ice is enough to disperses the swarm, silence settles back in the small part of the cave. You feel as if you need to get moving before more of the swarm makes its way back into where you currently are.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

On his turn Azrael fires another barrage of arrows at the swarm, this time only firing three arrows, hoping to improve his aim.

Radiant (+2 Composite Longbow) with Cold Iron arrow: 1d20 + 13 + 1 - 2 + 4 ⇒ (5) + 13 + 1 - 2 + 4 = 211d8 + 4 + 1 + 2 + 6 ⇒ (8) + 4 + 1 + 2 + 6 = 21

Radiant (+2 Composite Longbow) with Cold Iron arrow: 1d20 + 13 + 1 - 2 + 4 ⇒ (9) + 13 + 1 - 2 + 4 = 251d8 + 4 + 1 + 2 + 6 ⇒ (8) + 4 + 1 + 2 + 6 = 21

Radiant (+2 Composite Longbow) with Cold Iron arrow: 1d20 + 8 + 1 - 2 + 4 ⇒ (1) + 8 + 1 - 2 + 4 = 121d8 + 4 + 1 + 2 + 6 ⇒ (5) + 4 + 1 + 2 + 6 = 18

Less than stellar roles. :)


Ratfolk Crafter 6 (HP 63)

The swarm is dead, your rolls are a bit unneeded.


He must have had the window open when I posted.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Yep. Takes me a few minutes to calculate all my bonuses and penalties and make sure the math is right for an archer with so many variables. Will be worse when I pick up Deadly Aim.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Let us hurry" Lynn tells as she leads the planned way, putting her hand on Iko's shoulder as she moves past him.
CLW: 1d8 + 5 ⇒ (6) + 5 = 11

down and right, along the outer wall of the cave.


So right down to the bottom? Stealth checks again please

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Trying to be quite Azrael pads down the passage, bow in hand.

Stealth: 1d20 + 5 ⇒ (7) + 5 = 12


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Tink, can you cast that silence, that the cultist used?" Lynn asks as she sees Azrael sneaking on.


Human Paladin 3

Stealth: 1d20 - 1 ⇒ (6) - 1 = 5


Ratfolk Crafter 6 (HP 63)

"I might be able to, but I did not prepare it." Tink replies


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn rolls her eyes and 'sneaks' onwards.
Stealth: 1d20 - 3 ⇒ (20) - 3 = 17


Ratfolk Crafter 6 (HP 63)

Tink stops to think for a moment before he performs a similair process to the one from earlier, with the summon swarm.
"Grab hands so we can make sure nobody is left behind. I am going to make us all invisible. It should last a few minutes." he says and then casts the spell 4th mythic power done, invisibility sphere


So you can effectively travel 1200' in the 6 minute time frame?

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