Gearsman

SteelGate's page

106 posts. Alias of J4RH34D.


Full Name

SteelGate

Race

Construct

Classes/Levels

Eidolon (HP 60)

Gender

M

Size

M

Strength 20
Dexterity 14
Constitution 14
Intelligence 7
Wisdom 10
Charisma 11

About SteelGate

SteelGate is a fully sentient and independant being that resides within a construct built and maintained for it by Tink.

SteelGate:
SteelGate v2
Male Eidolon eidolon 5
None Medium outsider (eidolon)
Init +2, Senses darkvision (60 ft.); Perception +10
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DEFENSE
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AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural, )
hp 60 ((5d10)+10)
Fort +5, Ref +3, Will +4, +4 bonus on saving throws against death effects, disease, necromancy effects, paralysis, poison, sleep, and stun.

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OFFENSE
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Speed 30 ft.
Melee slam +13 (1d8+10)
Melee slam [power attack (two-handed)] +11 (1d8+16)

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TACTICS
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Temporary Effects power attack (two-handed),
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STATISTICS
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Str 25, Dex 14, Con 13, Int 7, Wis 10, Cha 11,
Base Atk +5; CMB +12; CMD 24
Feats Cleave, Great Cleave, Power Attack, Weapon Focus (Slam)
Skills Craft (Clockwork) +6, Craft (Clothing) +2, Craft (Jewelry) +2, Intimidate +5, Perception +10, Spellcraft +6, Use Magic Device +1,
SQ ability increase (2x), ability score increase, darkvision, devotion, eidolon progession lv.1, eidolon progession lv.4, evasion, limbs (arms), limbs (legs), link, reach (slam), share spells, slam, +1 bonus feat, +1 hit point (5x), +1 skill bonus (perception, perception), +1 str score bonus (2x), , , , , , , ,
Combat Gear
Other Gear slam, slam, 0.0 gp
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SPECIAL ABILITIES
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Eidolon Ability Increase STR +2 (2x)

Ability Increase (2x) (Ex) The eidolon grows larger muscles, gains faster reflexes, achieves greater intelligence, or acquires another increase to one of its abilities. Increase one of the eidolon's ability scores by 2. This evolution can be selected more than once. It can be applied only once to an individual ability score, plus one additional time for every 6 levels the summoner possesses.

Ability Score Increase (Ex) The eidolon adds 1 to one of its ability scores.

Biped

Strength

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Devotion (Ex) An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.

Eidolon Progession Lv.1 At 1st level, inevitable eidolons count as both constructs and outsiders for the purpose of effects such as the bane weapon special ability and the favored enemy class feature. They gain a +4 bonus on saving throws against death effects, disease, necromancy effects, paralysis, poison, sleep, and stun.

Eidolon Progession Lv.4 At 4th level, inevitable eidolons gain a +4 bonus on saving throws against mind-affecting effects and immunity to nonlethal damage, fatigue, and exhaustion.

Evasion (Ex) If the eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it succeeds at its saving throw.

Inevitable Implacable and ceaseless in their fight against chaos and those who break natural laws, inevitables make loyal, if literal-minded, companions for lawful summoners. Summoners of inevitables generally get along well with axiomites, who share their understanding of the process of forging and modifying an inevitable. Inevitable eidolons appear as a mixture between clockwork constructs and idealized humanoid statues.

Inevitable Base Form ~ Biped

Limbs (Arms) (Ex) The eidolon grows an additional pair of limbs. These limbs can take one of two forms. They can be made into legs, complete with feet. Each pair of legs increases the eidolon's base speed by 10 feet. Alternatively, they can be made into arms, complete with hands. The eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient. This evolution can be selected more than once.

Limbs (Legs) (Ex) The eidolon grows an additional pair of limbs. These limbs can take one of two forms. They can be made into legs, complete with feet. Each pair of legs increases the eidolon's base speed by 10 feet. Alternatively, they can be made into arms, complete with hands. The eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient. This evolution can be selected more than once.

Link (Ex) A summoner and his eidolon share a mental link that allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to use a magic item.

Reach (Slam) (Ex) One of the eidolon's attacks is capable of striking foes at a distance. Select one attack. The eidolon's reach with that attack increases by 5 feet.

Share Spells (Ex) The summoner can cast a spell with a target of "you" on his eidolon (as a spell with a range of touch) instead of on himself. A summoner can cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

Skills (Disable Device, Intimidate, Knowledge (Engineering), Spellcraft)

Slam (Ex) The eidolon can deliver a devastating slam attack. This attack is a primary attack. The slam deals 1d8 points of damage (2d6 if Large, 2d8 if Huge). The eidolon must have the limbs (arms) evolution to take this evolution. Alternatively, the eidolon can replace the claws from its base form with this slam attack (this still costs 1 evolution point). This evolution can be selected more than once, up to the number of the eidolon's limbs (arms) evolutions.

+1 Bonus Feat GM awarded PC with +1 feat.

+1 Hit Point (5x) GM awarded PC with +1 hit point.

+1 Skill Bonus (Perception, Perception) GM awarded PC with +1 skill bonus.

+1 STR Score Bonus (2x) GM awarded PC with +1 STR bonus.