Shenmen Merchant

Iko_'s page

315 posts. Alias of That Sean fellow.


Race

Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

About Iko_

Iko
Male half-elf unchained monk 6/Guardian 1 (Pathfinder RPG Ultimate Combat 58, Pathfinder Unchained 14)
LN Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +13
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Defense
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AC 18, touch 17, flat-footed 14 (+1 armor, +4 Dex, +1 monk, +2 Wis)
hp 92 (6d10+32)
Fort +6, Ref +9, Will +4; +2 vs. enchantments, +2 vs. enchantments
Defensive Abilities evasion, hard to kill; Immune sleep
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Offense
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Speed 50 ft.
Melee +1 returning dagger +8/+3 (1d4+2/19-20) or
. . cold iron temple sword +7/+7/+2 (1d8+2/19-20) or
. . unarmed strike +7/+7/+2 (1d8+1)
Special Attacks flurry of blows (unchained), mythic power (5/day, surge +1d6), style strike
Monk (Unchained) Spell-Like Abilities (CL 6th; concentration +8)
. . —feather step (self only, 1 ki)[UM]
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Statistics
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Str 12, Dex 19, Con 13, Int 13, Wis 15, Cha 14
Base Atk +6; CMB +10 (+12 disarm, +12 trip); CMD 24 (26 vs. disarm, 26 vs. trip)
Feats Agile Maneuvers, Combat Expertise, Deflect Arrows, Extra Ki, Improved Disarm, Improved Trip, Improved Unarmed Strike, Mythic Paragon[M], Skill Focus (Acrobatics)
Traits chance encounter, monk weapon skill
Skills Acrobatics +18 (+26 to jump), Climb +10, Craft (pottery) +8, Escape Artist +8, Handle Animal +8, Knowledge (history) +5, Linguistics +2, Perception +13, Stealth +13, Swim +9; Racial Modifiers +2 Perception
Languages Abyssal, Common, Elven, Infernal
SQ elf blood, elusive target, fast healing[MA], fast movement (unchained), flowing dodge, ki pool (7 points magic), ki powers (qinggong power, wholeness of body), redirection, style strike (spin kick), sudden block[MA], unbalancing counter
Other Gear +1 returning dagger, cold iron temple sword[APG], bracers of armor +1, terendelev's scales (sacred weaponry), backpack, blanket[APG], 100 pp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elusive Target (Ex) At 5th level, as an immediate action, a flowing monk may spend 2 points from his ki pool to attempt a Reflex save opposed by an attacker's attack roll to halve damage from that attack. At 11th level and above, the flowing monk suffers no damag
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Healing 5 (Ex) Spend 1 power to gain fast healing 5 for 1 minute
Fast Movement (Unchained) (+20 ft.) The Monk adds 10 or more feet to his base speed.
Feather Step (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Flowing Dodge (maximum +2) (Ex) At 3rd level, a flowing monk gains a +1 dodge bonus to AC for each enemy adjacent to him, up to a maximum bonus equal to his Wisdom modifier (minimum 1). This ability replaces fast movement.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (7/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Redirection (6/day, DC 15) (Ex) At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round
Spin Kick Kick attack targets flat footed AC, unless foe has uncanny dodge.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.
Sudden Block (Su) As an imm action, use 1 power to add +3 to own/adj ally AC vs. a melee att & foe must rolls 2x (take low). Make return att (bypass all DR).
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Unbalancing Counter (DC 15) (Ex) At 2nd level, a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2
Wholeness of Body (1d8+6 hp) (Su) As a standard action, use 2 ki to heal damage to self.
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Iko was a dilligent student of martial arts at his monastery and avid follower in the teachings of Irori. He exelled at being able to use his enamies' strength against them.
He's also a pretty good at pottery.

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