| DM Raltus |
This combat has dragged on much to long it is over now.
SteelGate moves and kills the final stately Ghoul, snapping the spine and dropping it to the ground.
D3. Desecrated Chapel
The vaulted ceiling of this massive sanctuary reaches nearly thirty
feet overhead. Smashed stained-glass windows stretch in narrow
bands above the doors. Four angelic statues occupy each corner
of the room, though their faces and wings are cracked and broken
almost beyond recognition. The walls are covered with disturbing shapes and runes that have been scratched into the stone. An altar, befouled with grime and filth, sits against the southern wall.
Kabriri is the Demon lord whom all the writings on the wall are dedicated too, the Faces of the Statues and everything else that once was in this temple is dedicated to Iomedae.
The cache of treasure is under the Altar as Sosiel said.
there are dozens of cure light wound potions
stored in here—enough to outfit the PCs’ army, granting
them the healing potions resource (Ultimate Campaign 241).
There are enough potions here to allow the army 3 uses of
the resource before it is depleted.
Someone told you a tip can you tell me what it is to get a +15 to your preception?
Azrael*
|
Knowledge Religion: 1d20 + 6 ⇒ (16) + 6 = 22
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
This temple was dedicated to Iomedae. Azrael says after a quick look around. We must do what we can to cleanse it. Those foul scribblings are dedicated to the demon lord Kabriri.
A +15 does not make the DC 35 for me.
| Lynn Warhaven |
"Why did we come here again?" Lynn asks as she sees the desecrated chapel. Nonetheless she checks if there might be some hidden area with some good, as Aron told.
Perception: 1d20 + 13 + 15 ⇒ (13) + 13 + 15 = 41
As she finds the cache under the altar her eyes widen. "Crystalhue seems to be early this year."
...
"There is a way temple up the cliffs here, I have never been up myself but it could have some items that we could find useful." Aron tells Irabeth and Lynn
So Iko wouldn't know anyway :P
| DM Raltus |
I have added the number markers to the rooms
D2. Ruined Stable
The sharp tang of musty, decaying straw fills this large stable.
Its easternmost wall has collapsed into a steep pile of broken
beams and rocks that blocks the way to the other side. A large
mound of discarded weaponry lies amid the rubble.
D4. Dining Hall
Three stone tables stand in this room, and their wooden benches
lie broken and half-rotten around them. Leather straps with
restraints stretch across their surface, buckled tightly in place.
Nearby, a knotted rope descends through a tiny hole in the ceiling.
| DM Raltus |
The ripe stench of decay chokes the air of this room, emanating
from the bodies of two deceased soldiers hanging from the
rafters. Various cabinets and tables stand around a fireplace
in the south wall, and doors lead east, west, and north.
The broken frames of several beds lie scattered
about this large room. Two of the more serviceable
ones have been pushed together to make a larger
sleeping pallet. A table and several chairs also
occupy the center of the room.
| DM Raltus |
The stained-glass windows lining the ceiling of this quiet
chamber have all been shattered, leaving colorful broken glass
scattered across the stone floor.
As Lynn Steps into this room, all noise stops instantly.
The doors into the Final room are locked tight. Lynn Tries to call out but her voice cannot be heard from the room she is in.
hardness 5, 20 hp, break DC 23 Disable Device DC 25
High Priest’s Quarters
This mostly barren room has two sets of shackles anchored
within a nook along the eastern wall.
| DM Raltus |
Lynn requests Azraels help to open the locked doors.
Disable device Azrael: 1d20 + 17 ⇒ (18) + 17 = 35
After a few moments Azrael pops the door open, this is another room that doesn't have much in it at all. The Way Temple was cleared either by the priests who once stayed here to help out people coming and going from Drezen to Kenabres.
What is everyone doing?
Radiance seems to pull at you, making you feel like there is more for you here or you need to do something
| DM Raltus |
Lynn finds 2 demons standing outside.
They look like this
"I see you have found my children and killed them. It is ok I will add your bodies to my ever growing out in the hills." The Humanoid looking demon with wings says.
| Lynn Warhaven |
"Guys, there's work to do! get over here!" Lynn calls, before she casts protection from evil on herself (as swift with fervor) and readies an attack for evil lord blabbergast, or his minion.
Stab: 1d20 + 10 ⇒ (5) + 10 = 152d10 + 14 ⇒ (4, 8) + 14 = 26
Azrael*
|
Azrael responds by casting Veil of Heaven as he walks out to stand with Lynn. If the demons are close enough he detects evil.
Map?
Azrael*
|
I found the right map. Hard to use from an iPad. And I cannot move my icon. Can someone move me?
| DM Raltus |
Tink Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Iko Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Don Initiative: 1d20 + 7 ⇒ (6) + 7 = 13
Lynn initiative: 1d20 + 4 ⇒ (19) + 4 = 23
SteelGate Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative Azrael: 1d20 + 8 ⇒ (8) + 8 = 16
Demon: 1d20 + 7 ⇒ (14) + 7 = 21
Half Demon: 1d20 + 8 ⇒ (20) + 8 = 28
Round 1
Half Demon,
Iko,Lynn, Demon <--
Tink, Azreal, Don, SteelGate
The Half demon mumbles something as power surrounds him, he then points at what looks like the group. He mumbles the words of a spell but nothing appears to take effect.
He cast a silence spell on something at your feet
All sounds disappear from around the group.
Azrael*
|
Azrael smites the closest demon, stepping to avoid AOOs.
+1 Paueliel Composite Longbow, Cold Iron Arrow: 1d20 + 13 + 1 + 1 - 2 + 4 ⇒ (6) + 13 + 1 + 1 - 2 + 4 = 231d8 + 3 + 1 + 4 + 6 ⇒ (3) + 3 + 1 + 4 + 6 = 17
Rapid Shot: 1d20 + 13 + 1 + 1 - 2 + 4 ⇒ (11) + 13 + 1 + 1 - 2 + 4 = 281d8 + 3 + 1 + 4 + 6 ⇒ (8) + 3 + 1 + 4 + 6 = 22
Iterative: 1d20 + 8 + 1 + 1 - 2 + 4 ⇒ (18) + 8 + 1 + 1 - 2 + 4 = 301d8 + 3 + 1 + 4 + 6 ⇒ (2) + 3 + 1 + 4 + 6 = 16
Hasted Attack: 1d20 + 13 + 1 + 1 - 2 + 4 ⇒ (17) + 13 + 1 + 1 - 2 + 4 = 341d8 + 3 + 1 + 4 + 6 ⇒ (8) + 3 + 1 + 4 + 6 = 22
First Attack that hits does an additional 6 points from the smite.
| Lynn Warhaven |
Lynn moves toward the demons, with the haste allowing her much more movement than she is used to. Standing there she readies an attack for the first demon who dares to approach her.
Stab+PA+VS: 1d20 + 12 ⇒ (18) + 12 = 302d10 + 32 + 1d6 ⇒ (5, 10) + 32 + (1) = 48
AoO+PA: 1d20 + 10 ⇒ (2) + 10 = 121d10 + 16 + 1d6 ⇒ (1) + 16 + (2) = 19
| Iko_ |
On the map I'm in D6 right? So no demons in sight.
Iko moves to the rough of the room. Radiance calling out to him but he' not sure why so he searches the room hoping that he'll find whatever Radiance is calling out to him for.
Perception: 1d20 + 13 ⇒ (8) + 13 = 21
| DM Raltus |
To mess with those nasty spell casters or buffers :)
Azrael comes out with a flare of his Goddess helping him strike true and hard at the Demon of the Abyss.
The Demon casts a spell on Lynn before hopping down to engage her next round
Trip: 1d20 + 15 ⇒ (1) + 15 = 16
Round 1
Half Demon,
Iko,Lynn, Demon
Tink, Azreal, Don, SteelGate <---
| DM Raltus |
Sorry I must have checked this then forgot to come back. That is my bad
The half demon takes to the air a big, swirling his hand in the air a bit then motioning it towards the group. A greasy grey miasma forms around Lynn, SteelGate and Don.
Unholy Blight DC 16 Will for half: 5d8 ⇒ (5, 3, 5, 1, 4) = 18
Sickened if failed will: 1d4 ⇒ 3
I am going to assume it is only Lynn who will be affected by this being good.
Round 1
Half Demon,
Iko,Lynn, Demon (-36) <---
Tink, Azreal, Don, SteelGate
The Full Demon casts a spell as well as his wounds knit.
Spell: 4d8 + 8 ⇒ (6, 7, 7, 5) + 8 = 33