DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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M Construct Eidolon (HP 60)

SteelGate steps through the doorway to get behind the ghoul, slamming at it as he does.
Attack: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 291d8 + 13 ⇒ (4) + 13 = 17
This is if I am not paralyzed. I have lost track of what is effecting SteelGate


This combat has dragged on much to long it is over now.

SteelGate moves and kills the final stately Ghoul, snapping the spine and dropping it to the ground.

D3. Desecrated Chapel
The vaulted ceiling of this massive sanctuary reaches nearly thirty
feet overhead. Smashed stained-glass windows stretch in narrow
bands above the doors. Four angelic statues occupy each corner
of the room, though their faces and wings are cracked and broken
almost beyond recognition. The walls are covered with disturbing shapes and runes that have been scratched into the stone. An altar, befouled with grime and filth, sits against the southern wall.

K. Religion DC 20:

Kabriri is the Demon lord whom all the writings on the wall are dedicated too, the Faces of the Statues and everything else that once was in this temple is dedicated to Iomedae.

Perception DC 35:

The cache of treasure is under the Altar as Sosiel said.
there are dozens of cure light wound potions
stored in here—enough to outfit the PCs’ army, granting
them the healing potions resource (Ultimate Campaign 241).
There are enough potions here to allow the army 3 uses of
the resource before it is depleted.

You can all read:

Someone told you a tip can you tell me what it is to get a +15 to your preception?

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Knowledge Religion: 1d20 + 6 ⇒ (16) + 6 = 22

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

This temple was dedicated to Iomedae. Azrael says after a quick look around. We must do what we can to cleanse it. Those foul scribblings are dedicated to the demon lord Kabriri.

A +15 does not make the DC 35 for me.


No but if someone else rolls greater than 10 you will get a 21 and the 15 will be a 36


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Why did we come here again?" Lynn asks as she sees the desecrated chapel. Nonetheless she checks if there might be some hidden area with some good, as Aron told.

Perception: 1d20 + 13 + 15 ⇒ (13) + 13 + 15 = 41

As she finds the cache under the altar her eyes widen. "Crystalhue seems to be early this year."

Knowledge(Religion) DC10:
Crystalhue (Winter Solstice): This day of artistic creation is traditionally a time for courtship and romantic proposals. During the day, people hang crystal prisms and glass baubles in order to spread light and scatter rainbows in the streets. Celebrants exchange small gifts, typically handmade, as tokens of appreciation or as peace offerings to those they feel they wronged during the year.

DM Raltus wrote:

...

"There is a way temple up the cliffs here, I have never been up myself but it could have some items that we could find useful." Aron tells Irabeth and Lynn

So Iko wouldn't know anyway :P


I have added the number markers to the rooms

D2:

D2. Ruined Stable
The sharp tang of musty, decaying straw fills this large stable.
Its easternmost wall has collapsed into a steep pile of broken
beams and rocks that blocks the way to the other side. A large
mound of discarded weaponry lies amid the rubble.

D4:

D4. Dining Hall
Three stone tables stand in this room, and their wooden benches
lie broken and half-rotten around them. Leather straps with
restraints stretch across their surface, buckled tightly in place.
Nearby, a knotted rope descends through a tiny hole in the ceiling.


Human Paladin 3

This is a good find and will strengthen our army.


The whole Complex is yours to explore

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

What is in the box Lynn found?


Kitsune Game Master

The stuff that is written in the DC35 Perception spoiler

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Ah. I had not read it. :)


Human Paladin 3

Let us go this way. Don points eastD3 and heads there with the others.


I assume everyone went into the Chapel with Lynn and Azrael but you could have stayed out.


D5:

The ripe stench of decay chokes the air of this room, emanating
from the bodies of two deceased soldiers hanging from the
rafters. Various cabinets and tables stand around a fireplace
in the south wall, and doors lead east, west, and north.

D6:

The broken frames of several beds lie scattered
about this large room. Two of the more serviceable
ones have been pushed together to make a larger
sleeping pallet. A table and several chairs also
occupy the center of the room.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"That's all a rotten mess." Lynn comments and moves on through the rooms (on to D7/D8).


D7:

The stained-glass windows lining the ceiling of this quiet
chamber have all been shattered, leaving colorful broken glass
scattered across the stone floor.

As Lynn Steps into this room, all noise stops instantly.

The doors into the Final room are locked tight. Lynn Tries to call out but her voice cannot be heard from the room she is in.
hardness 5, 20 hp, break DC 23 Disable Device DC 25

D8:

High Priest’s Quarters
This mostly barren room has two sets of shackles anchored
within a nook along the eastern wall.


Human Paladin 3

Don follows after Lynn


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn steps out again to see if her voice still works. Casting detect magic on the room. "Tink, take a look at that. Someone did something magic to that room!"

Spellcraft: 1d20 + 5 ⇒ (9) + 5 = 14


Ratfolk Crafter 6 (HP 63)

"Interesting!" Tink says as he moves to the room, casting detect magic.
spellcraft: 1d20 + 13 ⇒ (4) + 13 = 17


The room is magically silenced, there is also a hint of permencey on it. You would assumed this is where magical prisoners would have been kept.

In the stables:

masterwork battleaxe, a +1
longsword, three cold iron daggers, and a +1 cold iron longspear


Lynn requests Azraels help to open the locked doors.

Disable device Azrael: 1d20 + 17 ⇒ (18) + 17 = 35

After a few moments Azrael pops the door open, this is another room that doesn't have much in it at all. The Way Temple was cleared either by the priests who once stayed here to help out people coming and going from Drezen to Kenabres.

What is everyone doing?

Iko but everyone can read[/ooc:

Radiance seems to pull at you, making you feel like there is more for you here or you need to do something


Human Paladin 3

One last place then. Don points to D9


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"I guess we have the time to clean that one up, don't we?" Lynn asks and walks back to the shrine and starts throwing everything that doesn't belong into it.


The Group spends a couple hours cleaning the area up, after a big you can hear the sounds of wings flapping outside.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn grabs her glaive and goes checking, if that flapper needs some beating.


Lynn finds 2 demons standing outside.
They look like this

"I see you have found my children and killed them. It is ok I will add your bodies to my ever growing out in the hills." The Humanoid looking demon with wings says.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Guys, there's work to do! get over here!" Lynn calls, before she casts protection from evil on herself (as swift with fervor) and readies an attack for evil lord blabbergast, or his minion.
Stab: 1d20 + 10 ⇒ (5) + 10 = 152d10 + 14 ⇒ (4, 8) + 14 = 26


"There are more of you inside? Good my friend here needs your bodies to grow stronger." both of the demons stand high up on a wall waiting you out.


Human Paladin 3

Don makes sure to take a breather when cleaning to restore his stamina.

More demons to slay? Good!


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn buffs herself up.
Bull's Strength.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Azrael responds by casting Veil of Heaven as he walks out to stand with Lynn. If the demons are close enough he detects evil.

Map?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Map is still the same. They sit on the wall, top left


Exactly the same map, I thought the demon demon would be bigger but I was wrong."

The half Demon puts a hand on the full demons shoulder restraining it for a moment. "Allow them to all come out then you can feast."


Human Paladin 3

Don uses the Align Weapon Scake to make his Crossbow good aligned

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I found the right map. Hard to use from an iPad. And I cannot move my icon. Can someone move me?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn activates her blessing.
"Azrael, would you start shooting them? I'm not fond of the idea getting up to them on the wall. Maybe they get down, once you pepper them with arrows."


Ratfolk Crafter 6 (HP 63)

Tink follows the others out. He stands for a moment before laying a hand on each of his allies in turn. Haste


Initiative:

Tink Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Iko Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Don Initiative: 1d20 + 7 ⇒ (6) + 7 = 13
Lynn initiative: 1d20 + 4 ⇒ (19) + 4 = 23
SteelGate Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative Azrael: 1d20 + 8 ⇒ (8) + 8 = 16

Demon: 1d20 + 7 ⇒ (14) + 7 = 21
Half Demon: 1d20 + 8 ⇒ (20) + 8 = 28

Round 1
Half Demon,
Iko,Lynn, Demon <--
Tink, Azreal, Don, SteelGate

The Half demon mumbles something as power surrounds him, he then points at what looks like the group. He mumbles the words of a spell but nothing appears to take effect.

Spellcraft DC 15:

He cast a silence spell on something at your feet

All sounds disappear from around the group.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn says That is the same as the magic in the other room. but only her lips move, no sound comes out.


Human Paladin 3

Don hears nuthink!

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

My turn because I will not be able to post until this time tomorrow:

Azrael smites the closest demon, stepping to avoid AOOs.

+1 Paueliel Composite Longbow, Cold Iron Arrow: 1d20 + 13 + 1 + 1 - 2 + 4 ⇒ (6) + 13 + 1 + 1 - 2 + 4 = 231d8 + 3 + 1 + 4 + 6 ⇒ (3) + 3 + 1 + 4 + 6 = 17
Rapid Shot: 1d20 + 13 + 1 + 1 - 2 + 4 ⇒ (11) + 13 + 1 + 1 - 2 + 4 = 281d8 + 3 + 1 + 4 + 6 ⇒ (8) + 3 + 1 + 4 + 6 = 22
Iterative: 1d20 + 8 + 1 + 1 - 2 + 4 ⇒ (18) + 8 + 1 + 1 - 2 + 4 = 301d8 + 3 + 1 + 4 + 6 ⇒ (2) + 3 + 1 + 4 + 6 = 16
Hasted Attack: 1d20 + 13 + 1 + 1 - 2 + 4 ⇒ (17) + 13 + 1 + 1 - 2 + 4 = 341d8 + 3 + 1 + 4 + 6 ⇒ (8) + 3 + 1 + 4 + 6 = 22

First Attack that hits does an additional 6 points from the smite.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn moves toward the demons, with the haste allowing her much more movement than she is used to. Standing there she readies an attack for the first demon who dares to approach her.
Stab+PA+VS: 1d20 + 12 ⇒ (18) + 12 = 302d10 + 32 + 1d6 ⇒ (5, 10) + 32 + (1) = 48
AoO+PA: 1d20 + 10 ⇒ (2) + 10 = 121d10 + 16 + 1d6 ⇒ (1) + 16 + (2) = 19


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

On the map I'm in D6 right? So no demons in sight.

Iko moves to the rough of the room. Radiance calling out to him but he' not sure why so he searches the room hoping that he'll find whatever Radiance is calling out to him for.

Perception: 1d20 + 13 ⇒ (8) + 13 = 21


I thought I moved everyone to D3 the chapel, if not you are in there at the start of the fight


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Same thing wherever I am.


Ratfolk Crafter 6 (HP 63)

Spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18
Tink steps back into the chapel and says to himself "Why would demon's be worried for noise?" as he detects magic


To mess with those nasty spell casters or buffers :)

Azrael comes out with a flare of his Goddess helping him strike true and hard at the Demon of the Abyss.

The Demon casts a spell on Lynn before hopping down to engage her next round

Trip: 1d20 + 15 ⇒ (1) + 15 = 16

Round 1
Half Demon,
Iko,Lynn, Demon
Tink, Azreal, Don, SteelGate <---


Human Paladin 3

Don moves up, getting ready to support LynnDone


M Construct Eidolon (HP 60)

SteelGate rushes forwards to be able to join the fight next round


Sorry I must have checked this then forgot to come back. That is my bad

The half demon takes to the air a big, swirling his hand in the air a bit then motioning it towards the group. A greasy grey miasma forms around Lynn, SteelGate and Don.

Unholy Blight DC 16 Will for half: 5d8 ⇒ (5, 3, 5, 1, 4) = 18
Sickened if failed will: 1d4 ⇒ 3

I am going to assume it is only Lynn who will be affected by this being good.
Round 1
Half Demon,
Iko,Lynn, Demon (-36) <---
Tink, Azreal, Don, SteelGate

The Full Demon casts a spell as well as his wounds knit.

Spell: 4d8 + 8 ⇒ (6, 7, 7, 5) + 8 = 33

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