DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Will Save: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Lynn shakes off the cheap trick of this wannabe demon.

Tink, any chance you can make me fly?


You took the 9 dmg?


Ratfolk Crafter 6 (HP 63)

None, But there is a levitation feather around somewhere


M Construct Eidolon (HP 60)

Will: 1d20 + 4 ⇒ (8) + 4 = 12
SteelGate takes another battering.
18 here, 8 from before


Human Paladin 3

Will save: 1d20 + 4 ⇒ (1) + 4 = 5

Don is rather ill


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Yes, I take 9 damage.

Lynn moves up to the wall and levitates on level with that annoyance.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko rushes in, his economy of movement making him faster than any regular person, goes past Lynn towards the threat with Radiance in hand.

Using a Ki point to activate feather step to ignore difficult terrain.

Acrobatics if i need to get up the wall:
Acrobatics: 1d20 + 18 ⇒ (2) + 18 = 20

If i can still make an attack:
Iko gets up close to the enemy and lunges forward with a straight bladed attack.
Attack: 1d20 + 7 ⇒ (16) + 7 = 23 Ugh, worst attack ever. So much for my glorious comeback.
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Human Paladin 3

Don fires at the half-demon
Crossbow,PS,Stamina,Punishing Blow,Good aliged,Sickened: 1d20 + 12 + 1 - 2 ⇒ (11) + 12 + 1 - 2 = 221d10 + 2 ⇒ (10) + 2 = 12
Crossbow,PS,Stamina,Punishing Blow,Good aligned,Sickened: 1d20 + 6 + 1 - 2 ⇒ (14) + 6 + 1 - 2 = 191d10 + 2 ⇒ (8) + 2 = 10
Any opponent you hit with a melee or ranged attack loses the benefits of regeneration and fast healing for 1 round. In addition, if you score a critical hit against the target, it loses the benefit of its damage reduction for 1 round. A creature whose regeneration can’t be suppressed or ignored (such as the tarrasque) is immune to this effect.
Stamina 7/8


Iko nimbly goes under the half demon, springs off the wall behind it and slices it in the back all in the blink of an eye. Don's crossbow pings as the bolts are loaded into the chamber, Don's meaty finger pulls the trigger as his muscular arms wind the crank to load his second shot both of which striking the half demon for solid amounts.

Round 2
Half Demon (-24)
Iko,Lynn, Demon (-36)
Tink, Azreal, Don, SteelGate <--
I will give Azrael the Day since I think they are back


Azrael stands still like a rock, the only part of him moving is his right arm to nock another arrow.

+1 Paueliel Composite Longbow, Cold Iron Arrow:: 1d20 + 13 + 1 + 1 - 2 + 4 ⇒ (19) + 13 + 1 + 1 - 2 + 4 = 361d8 + 3 + 1 + 4 + 6 ⇒ (2) + 3 + 1 + 4 + 6 = 16

Rapid Shot: 1d20 + 3 + 1 + 1 - 2 + 4 ⇒ (11) + 3 + 1 + 1 - 2 + 4 = 181d8 + 3 + 1 + 4 + 6 ⇒ (2) + 3 + 1 + 4 + 6 = 16 missed

Iterative: 1d20 + 8 + 1 + 1 - 2 + 4 ⇒ (19) + 8 + 1 + 1 - 2 + 4 = 311d8 + 3 + 1 + 4 + 6 ⇒ (5) + 3 + 1 + 4 + 6 = 19

Hasted Attack: 1d20 + 13 + 1 + 1 - 2 + 4 ⇒ (18) + 13 + 1 + 1 - 2 + 4 = 351d8 + 3 + 1 + 4 + 6 ⇒ (5) + 3 + 1 + 4 + 6 = 19

The arrows fly straight and true, landing with solid Impacts on the demon and his hide.

SteelGate charges forward at the full demon on the group, attempting to slam it down.

Slam: 1d20 + 9 ⇒ (2) + 9 = 111d8 + 7 ⇒ (4) + 7 = 11
The Demon see SteelGate coming and avoids his Metallic body.

Round 3
Half Demon (-24)
Iko,Lynn, Demon (-90) <---
Tink, Azreal, Don, SteelGate
I will give Azrael the Day since I think they are back

The Half Demon swings his weapon at the now floating Lynn, a sickly looking power taking over the weapon.

Battle Aspergilium: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 151d6 + 6 + 2d6 ⇒ (1) + 6 + (3, 3) = 13

Of couse I waste all my good rolls for Azrael killing my creatures haha


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn stabs at the half demon, to get rid of that annoyance.
Stab+PA+VS: 1d20 + 13 ⇒ (17) + 13 = 302d10 + 32 + 1d6 ⇒ (4, 8) + 32 + (1) = 45


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

So is the demon dead?


Neither are dead, both are pretty wounded though


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

In that case...

Iko goes ballistic with a flurry of attacks with radiance.

Flurry: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Flurry: 1d20 + 7 ⇒ (1) + 7 = 8 Yeesh
Damage: 1d8 + 2 ⇒ (1) + 2 = 3 Yeesh

Flurry: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Its obviously time for you to hand over Radiance to the Pally. :)


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Die already." Lynn tells the evil guys.

I don't think radiance is finessable :P


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

If we play (1) as fumbles it could believeably slip from my grasp and down to where any Pally could pick it up ;)

"Yield demon!"


Dammit Lynn, stop hitting so flipping hard haha, I thought they did away with the 1 is a fumble and makese you loose the rest of your attacks with PF.

Lynn lays the fatal blow on the Half Demon, Iko kicks off the falling remains and swipes at the full demon but the hide of the beast turns his blow.

Round 3
Iko,Lynn, Demon (-90) <---
Tink, Azreal, Don, SteelGate


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Demon now?


Human Paladin 3

Don shoots at whatever is available.
Crossbow+1,Good aligned,Stamina,Punishing Blow,Sicked: 1d20 + 11 ⇒ (7) + 11 = 181d10 + 2 ⇒ (1) + 2 = 3
Crossbow+1,Good aligned,Stamina,Punishing Blow,Sicked: 1d20 + 5 ⇒ (20) + 5 = 251d10 + 2 ⇒ (1) + 2 = 3
Stamina 6/8

Crit check: 1d20 + 5 ⇒ (19) + 5 = 241d10 + 2 ⇒ (3) + 2 = 5


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn turns on the demon, now that the half demon is taken care of.
Stab+PA+VS: 1d20 + 13 ⇒ (15) + 13 = 282d10 + 32 + 1d6 ⇒ (7, 6) + 32 + (3) = 48


I will save that for Lynn's next round

Don's bolts hit the demon but don't have the force that he was expecting, the Demon turns to those gathered around him. The demon's eyes blink then turn a few colours as Lynn, Iko, Don and SteelGate are effected by a spell.

DC 21 Will save or held still for 8 rounds

Spellcraft DC 21:

Mass Hold person.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Unsure if this is the creature with the active smite or if it was the other enemy?


Active smite target

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Azrael unloads a full volley of arrows at the demon, the power of his god behind them.

+1 Paueliel Composite Longbow, Cold Iron Arrow and Smite: 1d20 + 13 + 1 + 1 - 2 + 4 ⇒ (18) + 13 + 1 + 1 - 2 + 4 = 351d8 + 3 + 1 + 4 + 6 ⇒ (4) + 3 + 1 + 4 + 6 = 18

Rapid Shot: 1d20 + 13 + 1 + 1 - 2 + 4 ⇒ (14) + 13 + 1 + 1 - 2 + 4 = 311d8 + 3 + 1 + 4 + 6 ⇒ (8) + 3 + 1 + 4 + 6 = 22

Iterative: 1d20 + 8 + 1 + 1 - 2 + 4 ⇒ (13) + 8 + 1 + 1 - 2 + 4 = 251d8 + 3 + 1 + 4 + 6 ⇒ (4) + 3 + 1 + 4 + 6 = 18

Hasted Shot: 1d20 + 13 + 1 + 1 - 2 + 4 ⇒ (17) + 13 + 1 + 1 - 2 + 4 = 341d8 + 3 + 1 + 4 + 6 ⇒ (1) + 3 + 1 + 4 + 6 = 15

He then uses a mythic point to give Lynn another attack.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Will Save: 1d20 + 8 ⇒ (20) + 8 = 28
I yo face demon!


Human Paladin 3

Will: 1d20 + 4 ⇒ (11) + 4 = 15

Don falls over


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Will Save: 1d20 + 4 ⇒ (10) + 4 = 14 Add another +2 vs Enchantments

Iko stops mid swing and his eyes go wide as he is held in place.


I feel like Lynn is cheating, must have a weighted RNG machine haha


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

You don't know the command for nat 20s? ;)


SteelGate Will save: 1d20 + 4 ⇒ (19) + 4 = 23

SteelGate's body slows but is able to fight off the effects of the spell. Azrael launches many projectiles at the Demon finishing it off.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

The Paladin is unable to help his held comrades so he stands near them, bow ready, in case something else attacks. As he stands vigil he prays to his gods. Erastil and Iomedae, Thank you for guiding my shots and giving me the strength to help my friends and do your will this day. All glory to you.


Human Paladin 3

Ugh


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Well, that could have gone badly." Lynn tells. She lowers herself to the ground and takes a look if that half demon has something of value on him. Detect Magic, besides looting.

"It's a shame, there are no daisies growing here. I could decorate Don, while he is standing here like a statue."

I got Hold Person on my spell list, so I assume Lynn might make an educated guess what that is about.


You would have a rough idea, that spell packed a much bigger punch

The Half Demon had Magical Armor and his weapon was magical, the demon had nothing on him and looks like he would be a relatively fresh from the Abyss to the Mortal Plane. With the Way temple final cleared, Iko feels a pulse of power from Radiance.

Now a +2 Weapon


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11
Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8
"Oh, that stupid magic. Why doesn't that stuff come labelled?" Lynn mutters to herself. "Tink, there is unidentified magic stuff here!" she calls over the yard.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Whaaaaaat? Cool. I'm pretty sure for our paladins, using radiance might be a step down for them, but anyone want it? If not I'll keep it. Maybe my next level I should take Paladin as well and see what happens.

Iko finally able to move feels a jolt from the sword and staggers a bit.

"Interesting. I literally felt this swords power grow right now.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

OOC of course the Paladin wants it but Azrael will never ask for it.


Human Paladin 3
Lynn Warhaven wrote:

"Well, that could have gone badly." Lynn tells. She lowers herself to the ground and takes a look if that half demon has something of value on him. Detect Magic, besides looting.

"It's a shame, there are no daisies growing here. I could decorate Don, while he is standing here like a statue."

I got Hold Person on my spell list, so I assume Lynn might make an educated guess what that is about.

I was worried about being perched on by Blue


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Rough idea is good enough. Just want to make sure it's not too meta gamy, not to be worried about my frozen companions.

Don't want that puny templesword ;) It would cost me a feat to be able to use my blessing and stuff with it. Also totally not Shelyn style. Though not having to leave the weapon in the basement for days to have the smith add the magic is really cool.


Anything else here or are you heading back down?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Has someone a bag big enough for all the stuff we found?" Lynn asks as she checks her stuff to leave back to the army camp.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Did I get the returning dagger?

Iko walks over to the rest of the group constantly examining the sword he carries. Turning it over in his hand.

After a moment he asks "So where to now?"


You could just toss it over the edge in a big bag or something and hope it survives.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I can levitate down. I just need the bag.

"Back to our army. Lynn replies.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)
Iko_ wrote:

Did I get the returning dagger?

I am good with you getting it. Iko.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko nods to Lynn and walks over to the assimar with the bow.

"Azrael, you are a holy knight of your deity yes." A statement more than a question. he continues "I believe out of all of us that this would be of better use to you than it currently does to me."

With that he presents the strange looking sword to Azrael across both palms and with a slight bow.

"It appears to be a powerful weapon growing in power with the wielder. Take good care of it."


Ratfolk Crafter 6 (HP 63)

Tink moves across to inspect the magic items.
Spellcraft: 1d20 + 13 ⇒ (8) + 13 = 21
Spellcraft: 1d20 + 13 ⇒ (7) + 13 = 20
Spellcraft: 1d20 + 13 ⇒ (10) + 13 = 23
Spellcraft: 1d20 + 13 ⇒ (15) + 13 = 28
Spellcraft: 1d20 + 13 ⇒ (14) + 13 = 27
Explaining what they are as he identifies them.


The ground makes its way slowly back down to the army, you have been gone most of the day clearing out the, Aron meets you at the bottom.

"I couldn't do it, I couldn't face a demon yet. The addiction is still much to real for me." Aron is pale and sweaty and you can tell he has been by himself almost the twhole time.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Oops, I knew we forgot something. "I'm sorry for you Aron, I see you're having a hard time while the drugs leave your body. Take your time. We'll manage." Lynn comforts him.

Edited, after checking, where we lost him.

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