DM Pendin Fust Wrath of the Righteous - Group A (Inactive)

Game Master theheadkase


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HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Let's just do the cold iron monrningstar for now. Everything else is just tertiary, and not worth investing in.


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Thom. wrote:
”So, were you in Kenabres during Armasse?”

I'm going to respond to this, just as soon as I find out where I was. (A lot of drinking, during Armasse, it seems.)

RPG Superstar 2008 Top 32

If he arrived with the Queen, maybe he wasn't in Kenabres at all?

Never mind, he has Favored Community (Kenabres).

RPG Superstar 2008 Top 32

Does anyone have requests for Lucius's last crafting day before the Queen arrives?

Purely in character, he'd get a head start on working on his circlet of persuasion, but you're not allowed to have two items in progress concurrently and I want to be able to make Turook something nice on our 'prep day'. (In this case, another of those nice-smelling amulets of natural armor +1.)

Lucius can make anything with a price of 1,000 gp and a craft DC of 21 or less, or anything with a price of 2,000 gp and a craft DC of 16 or less. Formula for DC is 5 + item CL + (Unmet pre-reqs x 5).


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Ross Byers wrote:

If he arrived with the Queen, maybe he wasn't in Kenabres at all?

Never mind, he has Favored Community (Kenabres).

Two points, here:

1) I took Kenabres, because I didn't really know what else to take. It's likely this ability won't get much use in WotR.

2) I was thinking that being a scout, it's likely Turook was outside the city on a mission at the time, but I'm trying to coordinate with Fust to iron out specifics.

On an unrelated note, can anyone explain why I have this wardstone shard jutting out of my torso? I just heard this loud bang, and then...


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

I told him to take Favored Community: Golarion.

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Turook wrote:

2) I was thinking that being a scout, it's likely Turook was outside the city on a mission at the time, but I'm trying to coordinate with Fust to iron out specifics.

On an unrelated note, can anyone explain why I have this wardstone shard jutting out of my torso? I just heard this loud bang, and then...

My understanding of the Campaign Traits is that they somehow (to be revealed in a future book) explain why the PCs absorb the Wardstone's power instead of others.

So if Turook was scouting the next Wardstone down the line when Nebbin made the whole thing go kablooey, he could have been shot full of holy power at that time.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Hey, Nebbin was just doing what he was told! It's not his fault, so stop trying to blame him!


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

That was pretty much my suggestion, as well.


WotR - A | Drezen | WotR - B | Righteous Medals

Hey all, sorry I won't have an update until tomorrow. Work slam.

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Nebbin Elsbet wrote:
Hey, Nebbin was just doing what he was told! It's not his fault, so stop trying to blame him!

You say blame, I say credit.

RPG Superstar 2008 Top 32

Looking at generically-handy party items Lucius can make in a day I'm finding things like hat of disguise (which would save on scrolls, but would require switching hats once he gets his circlet of persuasion), and manacles of cooperation (but his spells are going to be more effective, combined with regular manacles.)

He can make a +1 weapon, but it can't be cold iron.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

At some point, I'll want to actually pick up a bastard sword, but if someone wants to claim that day of crafting, they should.

Thom's gotten plenty of upgrades for now.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

I believe Nebbin's in good shape at this point.

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A feather token could be useful, but the DC is actually high enough he has to roll.

I could toot my own horn a bit and make a batch of seer's tea.

Given that Thom and Lucius can both expend mythic points to get spells, I don't think there is much value in a pearl of power.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

And those only work for prepared casters, right?

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Thom. wrote:
And those only work for prepared casters, right?

Oh, true. They'd need a runestone of power instead, which Lucius can't make in a day anyway.

RPG Superstar 2008 Top 32

Lucius still isn't particularly sure that he wants thickened skin, but I suppose he could make an alternate-slot natural armor item. (GM allowing, of course.)

Probably a ring, since I'm not trying to dodge the normal slot limits, but accommodate that his neck slot is the one giving him a deflection bonus.


WotR - A | Drezen | WotR - B | Righteous Medals

I'm fine with that Ross!


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Cool. Then all days are spoken for. Pending Turook's post, we should be locked and loaded!


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

Pew pew.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Well, I think that went well.

RPG Superstar 2008 Top 32

It tickles me, deeply, that the diabolist is the peacemaker.


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

Mwah ha!

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Turook wrote:
Picking up the leather band, he examines it. Not really sure what this is.

It's the ring of natural armor +1 Lucius crafted the day before this meeting. Lucius is trying to prove a point about learning something from the Wardstone visions.

The fact that Turook does not have enough context to connect one to the other is lost of Lucius. On the other hand, it does provide an opening for Turook to ask for something similar for himself.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0
Ross Byers wrote:
It tickles me, deeply, that the diabolist is the peacemaker.

Hey, it seems to work so far. :)


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8
Ross Byers wrote:
It tickles me, deeply, that the diabolist is the peacemaker.

And the barbarian is completely conflict averse. :)

RPG Superstar 2008 Top 32

Do the Wardstone shards actually do anything, or are they just 'mythic' detectors?


WotR - A | Drezen | WotR - B | Righteous Medals

They do things. I'm brainstorming the best way to present that to you all.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

I'm assuming we only got one of each of those medals, and we need to assign them to a character, correct?


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

At first the Command seems keyed towards Lucius (for a temporary bonus to spell saves), but it might be a better fit for Saoirse. As a swift action, she'd be able to slightly boost both her saves as well as her CHarisma-dependant Smite bonuses.

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I hope DM Pendin doesn't mind, but I couldn't read the text of the medals he linked, so I'm copying the text here:

These ornate military medals are awarded to crusaders and adventurers who excel and deserve commendation in the war against the Worldwound. A medal must be affixed to a worn article of clothing to function, but doesn’t have to be worn visibly.

Any number of righteous medals can be worn, but the effects of multiple medals of a single type don’t stack. A righteous medal functions only if the wearer has legitimately achieved the feat for which she received the medal. As a swift action, the wearer can gain a +2 sacred bonus to the medal’s associated ability score for 1 minute. In addition, each righteous medal grants a constant sacred bonus on one type of roll, as detailed below.

Righteous Medal of Clarity: This circular blue medal depicts a pair of feminine gray eyes surrounded by a circular silver lightning bolt. It is awarded to a hero who recovers vital information of great use against the Worldwound and delivers this intelligence to the crusaders. This medal is associated with Intelligence and grants a +2 sacred bonus on saves against insanity or confusion effects.

Righteous Medal of Command: This circular medal depicts a leering demon head before two crossed swords. It is awarded to a hero who redeems one of the enemy and convinces the redeemed character to join the crusade. This medal is associated with Charisma and grants a +2 sacred bonus on saves against emotion-based effects (including fear effects).

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Fortunately, both these medals are keyed to deeds that the entire group can claim to have done.

Lucius is happy to have the medal of clarity: he's very proud of his intelligence*, even if a +2 bonus to int only bumps some of his skill checks by 1.

Boosting save DCs is nice, but Soairse getting better damage and saves is more generally helpful.

*:
Yes, Pride is a sin. Why do you ask?

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DM Pendin Fust wrote:
I'm brainstorming the best way to present that to you all.

I'm assuming this is the kind of thing that a Knowledge(Arcana) or Spellcraft check isn't going to figure out?


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Ross Byers wrote:
Fortunately, both these medals are keyed to deeds that the entire group can claim to have done.

Minus Turook, of course. I think it makes sense to exclude him from selection for these.


WotR - A | Drezen | WotR - B | Righteous Medals

She gave you 2 medals...not 1 of each for each of you :) FIGHT!

Thanks motteditor...could you not use the magnifying glass to zoom in? I can change permissions to allow editing so you would be able to if you can't.

Correct Ross, Although (i need to check if there is) a mythic something could identify.


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

DM Pendin, I am a little confused about the stats for the Knights of Kenabres army. Rebuilding it based on the information provided, I get this statblock:

Knights of Kenabres XP 800
--------------------
LG Medium army of human (Paladin 4)
hp 16; ACR 3; Morale +4
DV 17; OM +7, ranged
Tactics Expert Flankers
Resources Improved Armor: Masterwork, Improved Weapons: Masterwork, Mounts: Horse, Ranged Weapons
Special Aura of Courage, Channel Positive Energy, Divine Health, Lay on Hands, Mercy, Smite Evil (1/battle), Spellcasting (1st Level)
Speed 3 Hex; Consumption 5 BP
Charisma Modifier 3
Leadership 0
Profession (soldier) ranks 0
--------------------
Aura of Courage Immune to fear effects and never routs.
Channel Positive Energy +1d4 dam vs undead army, or heal ACR Hp on self by taking OM penalty.
Divine Health Immune to disease.
Expert Flankers +2 to OM, -2 to DV.
Improved Armor: Masterwork +1 to DV and consumption.
Improved Weapons: Masterwork +1 to OM and consumption.
Lay on Hands +1d4 dam vs undead army, or heal ACR Hp on self by taking OM penalty.
Mercy Cure disease of one allied army at the end of battle.
Mounts: Horse +2 to OM and DV, +1 to consumption.
Ranged Weapons The army can make attacks during a Ranged phase. +1 to consumption.
Smite Evil (1/battle) +2 OM vs evil army (+4 if dragon or undead).
Spellcasting (1st Level) Add highest spell level to OM and DV.
Standard Strategy No modifiers.

The DV and OM are lower by 1 and I'm not entirely sure where the discrepancy is.


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

Did you include this in your calculations?  Spellcasting (1st Level) Add highest spell level to OM and DV.

I just checked in Hero Lab, and got the same stats as you, Saoirse. Maybe they have a little mystic power, too!

Although, I could not find a resource for Cold Iron weapons. Perhaps Pendin has a resource we lack, or is using his Wand of Rule 0.


WotR - A | Drezen | WotR - B | Righteous Medals

Turook is correct.

ACR = 4 (Paladin 4...they aren't human warriors they are actually Paladins so class level = CR)

Improved Armor, Improved Weapons, and Mounts = +3 to DV and OM
Spellcasting = +1 to DV and OM (1st level spells for Paladins)

14 + 3 + 1 = 18 DV and +8 for OM.

(You also forgot Withdraw on the Tactics)


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Ah! Ok, I see where its different now. So, the way I understand class levels for CR is that its always equal to your (class level - 1) to create your CR. NPC classes are at (class level - 2) to calculate their CR. I'm heading out my office door at the moment so I can't give you exact page references for this but I will when I get home.

Also, withdraw is a standard tactic available to any army, so I didn't see a need to include it as a notable feature on the stat block. :)


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
DM Pendin Fust wrote:

Turook is correct.

ACR = 4 (Paladin 4...they aren't human warriors they are actually Paladins so class level = CR)

14 + 3 + 1 = 18 DV and +8 for OM.

Saoirse Palelight wrote:
Ah! Ok, I see where its different now. So, the way I understand class levels for CR is that its always equal to your (class level - 1) to create your CR.

This would explain why HL is showing them at ACR 3, for me. (And the differing values for OM/DV)


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

DM, it wasn't letting me zoom in but I have an old version of Firefox here at work so it may not have all the features (GDocs says it doesn't support it).

Neither of those medals seem up Nebbin's alley, so I'll let you guys fight it out for 'em. :)

RPG Superstar 2008 Top 32

I suppose we should use this thread to talk about what the battle plan actually is?

Did we get any useful information/advice from the experts?

RPG Superstar 2008 Top 32

I should be posting a nice little speech from Lucius later today.


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

Peanut Galley, chiming in. For anyone that hasn't read the Mass Combat rules, this is what I've gleaned for our army. Feel free to correct anything that seems amiss.

It appears that the Pally army can use ranged(withdraw), standard or flanking, as well as Smite Evil (1/day) . I would think our tactics would depend on our enemy and their abilities, so it may be an on-the-fly call. The non-standard tactics/abilities are as follows:
 
 
OM: Functions as Attack Modifier

DV: Functions as AC, except that an attack must exceed DV to deal damage.

Battlefield Conditions: Various terrain, weather, or tactical variables that can affect some or all armies' OM and DV in the battle.

~~~ Tactics: ~~~

Ranged (Withdraw): OM -2 | DV -2

Flank OM +2 | DV -2

~~~ Abilities: ~~~

Channel Positive Energy: +1d4 damage in melee | or Heal 3 (ACR), OM -1 (1/2 ACR) for 1 ranged or melee phase

Lay on Hands: Same as Channel Positive Energy

Smite Evil: OM +2 vs Evil Army | OM +4 vs. Undead or Evil Outsiders (1/day)

It's worth noting that abilities can be used in concert with some or all tactics.
Examples:
     Flank w/ Smite Evil(Evil Outsider) = OM +6 | DV -2

     Ranged w/ Smite Evil(Evil Outsider) = OM -2 | DV -2

     Flank w/ Lay on Hands(Damage) = OM +2 | +1d4 damage | DV -2

     Ranged w/ Lay on Hands(Heal) = OM -3 | DV -2

Out of character, my experience has been that Eben/Thom has a good mind for the game and tactics. It sounds like Ross/Lucius and Saoirse have also expressed interest. I don't really know much about you guys (and neither would Turook, anyway) so I'll leave it to you guys to decide who you think is best to lead.


Oof. I certainly appreciate the compliment, but I'm not all that tactically minded. Not terrible, but far from a tactician ... plus, I don't know the combat rules for beans.

All that being said, I'm happy for Thom to play a "front-line leader" type. A leader in the thick of things, making decisions on the fly when the choices are limited, etc.

... again, not that that's likely to come up in the slimmed-down mass combat rule system.

RPG Superstar 2008 Top 32

As high an opinion of himself as Lucius has, he probably thinks of himself more as a strategist than a tactician...not that he actually has any experience as either.

If Soarise gets the medal of command, Lucius would probably think it most appropriate for her to command.

Or possible, of out experts, we have a bard, a cleric, and a siege expert, none of whom we've gotten to know very well. If the siege expert has an officer's commission, we could delegate command to him.

Seeing the mass combat rules also makes me wonder how many Bearded Devils a 10th level Lucius will be able to assemble in one place.


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

I have to admit a rather morbid curiosity to the reaction of an army of 100 paladins to an open worshiper of Asmodeus declaring this in front of said army. :)

As an aside, while we haven't had a chance to roleplay this, and I would love to do so in spoilers if you like Lucius, Saoirse is willing to trust Lucius for the moment despite his religion considering all he's done to help the crusader, though she does feel that the paladins would be more comfortable with one of their own leading the army, though she personally values his input and will listen to him without reservation.

RPG Superstar 2008 Top 32

I'm a bit curious about that too, but it's a calculated risk. They came to Mendev to kill demons, not Cheliax to overthrow House Thrune. (That's a whole other AP.) and he asked them to kill demons, not sacrifice babies.

I expect a mass detect evil, which will not find an Evil aura, followed by (grudging) acceptance.

As far as command, religious friction is another reason Soairse or Thom should be in direct command, not Lucius.


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Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)
Nebbin wrote:
And if you don't have a hammer, that's OK, too. You can smash them with SWORDS!"

ROFL! Perfect Nebbin-ism! :D

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