Tsadok Goldtooth

Turook's page

134 posts. Alias of Lekku.


Race

| HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5

Classes/Levels

| Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

Gender

Efficient Quiver

About Turook

Clad in well-tended leather and chain shirt of fine make, he appears to be unarmed, other than a quiver on his hip and a pair of bandoliers on his chest. Framing his black eyes, the right side of his dark face is rent with a long scar, an old wound from the faded look of it.

Male Half-Orc (Mystic) Ranger (Battle Scout, Urban Ranger) 4/Champion 1 (APG, UC)
CN Medium Humanoid (Human, Orc)
XP: 9000

Initiative +3; Senses Darkvision 60 ft.; Perception +9

--------------------
   Defense
--------------------
AC: 18, Touch 13, Flat-footed 15 (+4 armor, +3 Dex, +1 Amulet)
HP: 34 (4d10+9)
Fort: +9, Ref: +9, Will: +5  *Endurance
Defensive Abilities: Hard To Kill

--------------------
   Offense
--------------------
Speed: 60 ft. (40 ft. in armor)
Melee:

MW Cold Iron Greatsword:
MW Cold Iron Greatsword (19-20x2)
[dice=Cold Iron Greatsword, Attack]1d20+8[/dice] [ooc][smaller]+2 vs. Evil Outsider[/smaller][/ooc]
[dice=Cold Iron, Damage]2d6+4[/dice] [ooc][smaller]+2 vs. Evil Outsider[/smaller][/ooc]

Power Attack
[dice=Cold Iron Greatsword, Power Attack]1d20+8-2[/dice] [ooc][smaller]+2 vs. Evil Outsider[/smaller][/ooc]
[dice=Cold Iron, Damage]2d6+4+6[/dice] [ooc][smaller]+2 vs. Evil Outsider[/smaller][/ooc]

 
Cold Iron Morningstar:
Cold Iron Morningstar (19-20x2)
[dice=Cold Iron Morningstar, Attack]1d20+8[/dice] [ooc][smaller]+2 vs. Evil Outsider[/smaller][/ooc]
[dice=Cold Iron, Damage]1d8+3[/dice] [ooc][smaller]+2 vs. Evil Outsider[/smaller][/ooc]

Power Attack
[dice=Cold Iron Morningstar, Power Attack]1d20+8-2[/dice] [ooc][smaller]+2 vs. Evil Outsider[/smaller][/ooc]
[dice=Cold Iron, Damage]1d8+3+6[/dice] [ooc][smaller]+2 vs. Evil Outsider[/smaller][/ooc]

 
Unarmed:
Unarmed (19-20x2)
[dice=Unarmed, Attack]1d20+7[/dice] [ooc][smaller]+2 vs. Evil Outsider[/smaller][/ooc]
[dice=Nonlethal Damage]1d3+3[/dice] [ooc][smaller]+2 vs. Evil Outsider[/smaller][/ooc]

Power Attack
[dice=Unarmed, Power Attack]1d20+7-2[/dice] [ooc][smaller]+2 vs. Evil Outsider[/smaller][/ooc]
[dice=Nonlethal Damage]1d3+3+6[/dice] [ooc][smaller]+2 vs. Evil Outsider[/smaller][/ooc]

 

Ranged:

Mw Darkwood Composite Longbow:
Mw Darkwood Composite Longbow (x3)
[dice=Longbow, Attack]1d20+8[/dice] [ooc][smaller]+2 vs. Evil Outsider[/smaller][/ooc]
[dice=Cold Iron Arrows, Damage]1d8+3[/dice] [ooc][smaller]+2 vs. Evil Outsider[/smaller][/ooc]
 
Special Attacks: Combat Style (Archery), Favored Enemy (Evil Outsiders +2), Mythic Power (5/day, Surge +1d6)
Ranger (Battle Scout, Urban Ranger) Spells Prepared: (CL 1st; Concentration +3)
   1st—longstrider

--------------------
   Statistics
--------------------
Str 16,Dex 16,Con 12,Int 13,Wis 14,Cha 8
Base Atk +4;C MB +7;C MD 20
Feats Diehard, Endurance, Power Attack[M], Precise Shot
Traits fate's favored, stolen fury
Skills:
    +2  Acrobatics (+4 to jump)
     -1  Bluff
    +6  Climb
     -1  Diplomacy  (+3 Wild Empathy)
   +10 Disable Device
    +7  Heal (+9 to treat poison)
     -1  Intimidate
    +8  Knowledge (Dungeoneering)   +2 vs. Evil Outsiders
    +8  Knowledge (Geography)   +2 vs. Evil Outsiders
    +8  Knowledge (Local)   +2 vs. Evil Outsiders
   +10 Knowledge (Kenebres)   +2 vs. Evil Outsiders
    +9  Perception   (+2 Trapfinding)   +2 vs. Evil Outsiders
    +6  Ride
    +2  Sense Motive
    +8  Spellcraft
    +9  Stealth   +2 in Kenebres
    +9  Survival
   +11 Track
    +6  Swim

Racial Modifiers +2 Knowledge (Local)
Languages:
  Common
   Draconic
    Orc

SQ Favored Community (kenebres? +2), Hunter's Bond (companions), Orc Blood, Track +2, Trapfinding +2, Wild Empathy +3

------------
   Gear
------------

~~ Worn:
  Efficient Quiver
  Bandoliers (x2)
  MW Backpack
  MW Chain Shirt
 

~~ Efficient Quiver:
  Blunt Arrows (x10)
  Cold Iron Arrows (x50)
  Cold Iron Morningstar
  MW Cold Iron Greatsword
  MW Darkwood Composite Longbow (+3)
 

~~ Bandolier 1:
  Alkalai Flask (x2)
  Holy Water (x2)
  Flint & Steel
  MW Thieves' Tools
  Weapon Blanch (Silver) (x2)
 

~~ Bandolier 2:
  Oil of Bless Weapon (x2)
  Potion of CLW (x2)
  Potion of CSW (x2)
  Potion of Lesser Restoration
 

~~ MW Backpack:
  Bedroll
  Blunt Arrows (x10)
  Canteen
  Cold Iron Arrows (x50)
  Grappling Arrow (x5)
  Grappling Hook
  Leeching Kit
  Mess Kit
  Silk Rope
  Trail Rations (x10)
  Winter Blanket
 

Currency: 525g 2s

-----------------------
   Special Abilities
-----------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fate's Favored Increase luck bonuses by 1.
Favored Community (Kenebres? +2) (Ex) +2 to rolls when in Favored Community (Kenebres?).
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Leeching kit +2 Heal to treat poison.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Stolen Fury +2 trait bonus to CMB vs. Demons
Track +2 Add the listed bonus to survival checks made to track.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Impossible Speed: Base land speed increases by 30 feet.

~~  Activated Abilities  ~~
  Diehard: You are stable and can choose how to act when at negative HP.
  Hunting Companions (2 rounds) (Ex): Grant half favored enemy bonus to allies in 30' as move action.
  Mythic Power (5/day, Surge +1d6): Use this power to perform your mythic abilities.
  Impossible Speed (+10 feet) (Ex): Spend 1 power to increase speed by 10 ft/tier for 1 hour.

~~ Mythic Power ~~
  Fleet Charge (Ex): As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).
  Power Attack [Mythic]: Use 1 power to eliminate attack penalties of Power attack for 1 min.
  Stolen Fury: The PC gains a +2 trait bonus on Fortitude saves. By expending one use of mythic power as a swift action, s/he can ignore a single demon's damage reduction for 1 minute, and increases the critical multiplier of any weapon she wields against that demon by 1.
  Surge (1d6) (Su): Use 1 power to increase any d20 roll by the listed amount.

Background:
Turook's home, a community of Half-Orcs, was attacked by demons when he was young. Barely into his adolescence, he watched as villagers were tortured and killed. The demons were preforming rituals on those not killed in the first wave - Turook's family among them. His father managed to kill their torturers, but too late to save himself or his wife. A dark change was happening - some black magic twisting their rent bodies - nearly eviscerated, but kept alive by dark sorcery. Rather than become materiel assets for the demon horde, Turook's father insisted that the boy help his parents to end their suffering. Emotionally broken by his gruesome chore, but only mildly affected by the demon ritual, he escaped the rubble of his village – swearing to give his last breath in the eradication of the demon-kind.